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	<updated>2026-11-08T08:43:44Z</updated>
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		<id>https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=836</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=836"/>
		<updated>2026-11-03T20:45:47Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Clarify Eme as the first returned Fae known to Runeous-era humans (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The history of the world is divided by three timelines surrounding the celestial comet [[Alcor]].&lt;br /&gt;
&lt;br /&gt;
== Era abbreviations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BFA&#039;&#039;&#039; — Before the Fall of Alcor&lt;br /&gt;
* &#039;&#039;&#039;AFA&#039;&#039;&#039; — After the Fall of Alcor  &lt;br /&gt;
* &#039;&#039;&#039;TRA&#039;&#039;&#039; — The Return of Alcor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== BFA — Before the Fall of Alcor ==&lt;br /&gt;
This period is an era of uncertainty; few texts remain and fewer still who lived through it. Surviving stories remember Alcor&#039;s age of peace and cultural innovation, its decline under the Veil&#039;s manipulation, and the later Runeous era of ruin and rediscovery.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (BFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−1,000,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Beginning&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Chronos]] creates time, matter, and the Mortal Realm ([[Sunworld]] — also called the Material Plain in older texts).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−900,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Creation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the [[Moonworld]] (Fae Realms) upon the Sunworld; Cryos carves the [[Underworld]]. The [[Umbral Veil]], realm of echo, takes form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−800,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faeloria&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The layered cosmology is established. Ariana bears [[Lucien]] and [[Eriana]]; Cryos fathers [[Aros]] and [[Inuera]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−600,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Celestial vantage&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Beyond the layered realms, the domain of divine observation is established. The gods influence the cycle but are not wholly bound by it — Chronos governs time, Ariana refines creation and memory, Cryos oversees resolution. (See [[The Realms of Faeloria#The Celestial Perspective]].)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−500,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal life&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The Sunworld (Material Plain) is filled with mortal life; Chronos&#039; design of beginnings and endings takes hold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−400,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Exploration&lt;br /&gt;
| Mortals explore their world and civilizations, discovering gateways into other planes of existence.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−300,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Moonworld&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Ariana&#039;s Fae Realms flourish — a realm of reflection and remembrance filled with immortal Fae, bound to the vitality of the Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−200,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Umbral Veil&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The realm of echo becomes a source of pressure upon the Sunworld; entities of paradox and unrealized potential occasionally seek to manifest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s birth&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]], [[Lucien]], and [[Eriana]] give rise to [[Alcor]] to protect the Sunworld and Moonworld from the Umbral Veil and forces beyond divine design.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Veil&#039;s push&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Forces from the Umbral Veil press upon the Material Plain. Alcor creates a powerful ward, encasing the realm in his protective light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000 to −10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s golden age&#039;&#039;&#039;&lt;br /&gt;
| Cultural / Arcane&lt;br /&gt;
| Sheltered by Alcor&#039;s light, the Sunworld enters an age of flourishing magic, thriving civilizations, and extraordinary advances in learning, craft, and culture.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The manipulation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Entities of the Umbral Veil infiltrate the Material World, creating cults and manipulating mortals to thin the boundary between realms. Their influence begins the golden age&#039;s decline.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The corruption&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor struggles against corruption from the Veil infiltrating his mind, bringing the golden age to an end.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;After −5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Runeous era&#039;&#039;&#039;&lt;br /&gt;
| Military / Cultural&lt;br /&gt;
| A time of strife follows. Cults and weakened boundaries permit localized incursions from the Umbral Veil while Alcor&#039;s ward still holds against a general invasion. Repeated battles halt much of the world&#039;s progress: populations fall, cities become ruins, and scars of war mark the land. Most traditions of direct spellcasting are forgotten among the survivors. Runes and [[Runic Power Stones]] remain in use, but much of the knowledge to make and understand them is lost and must be learned again.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;About 600 years after a great war (exact date uncertain)&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The world of Runeous&#039;&#039;&#039;&lt;br /&gt;
| Cultural / Arcane&lt;br /&gt;
| Human survivors rebuild [[Old Avaria]] in the Avarisburg region while runic knowledge is rediscovered. The old city&#039;s elevated walkways, airship docks, academies, and rune-powered machines belong to this ancient age; the later [[Avaria|kingdom of Avaria]] takes its name from the city but has [[Lumenara]] as its capital.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Later in the Runeous era (date uncertain)&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Jacawi encounter&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Arcane&lt;br /&gt;
| The [[Jacawi]] are the first Fae to return to the Sunworld after the wars, living in seclusion in Eldergreen Forest, the ancient site of [[Faelight]], without interacting with humans. During a conflict, a Jacawi girl named [[Eme]] becomes the first returned Fae known to the human communities of this age. She and a group of humans overcome the threat together. The Jacawi then begin teaching these communities to channel magic directly again, without relying on runestones. This is a renewed Fae encounter after the loss of older knowledge, not the first mortal–Fae contact in history.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s break&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor locks his remaining good essence deep within him and succumbs to the corruption, shedding a single tear that falls from the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Red rain&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s tear fragments fall to earth; the barrier breaks down and dark forces from the Umbral Veil seep in.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great gathering&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Mages come together, preparing to bring down Alcor and secure his heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AFA — After the Fall of Alcor ==&lt;br /&gt;
This is a time known for strife and uncertainty. The darkest years of the world occurred in this era, and it is a time of great heroes who stepped up to return Alcor, as chronicled in the [[Chronicles of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
=== World timeline (AFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fall of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Alcor falls. His heart is secured and placed in the tallest tower of [[Ix]] to continue protecting the continent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Free City of Ix&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| [[Ix]] declares itself a sovereign &#039;&#039;&#039;Free City&#039;&#039;&#039; to safeguard Alcor&#039;s heart—open to all with good and true hearts, and independent of neighbouring crowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fading heart&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s heart begins to fade; Veil entities and dark forces infiltrate the barrier.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;600 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faefall&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Dark forces invade the Moonworld (Fae Realms). Heroes gather Alcor&#039;s tear shards and perform a ritual to cleanse his heart. [[Natsuko]] sacrifices himself, merging with Alcor&#039;s heart and restoring the god. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TRA — The Return of Alcor ==&lt;br /&gt;
A return to a golden age: Alcor protects the world against dark forces. While Alcor can shield the world for the most part, evil always finds a way through, and secret orders fight to ensure it never gains a foothold.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (TRA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The return of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| After Faefall, the world enters a new golden age. The sacrifices of the heroes are remembered and celebrated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The ascendance of Natsuko&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| In honor of his sacrifice, Natsuko ascends to godhood. A large shrine is built in his honor in the [[Ix|Free City of Ix]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Fae compact&#039;&#039;&#039;&lt;br /&gt;
| Gathering / Conference&lt;br /&gt;
| Representatives from the Moonworld (Fae Realms) and the mortal realms formalize the Fae Compact, promising mutual aid and shared responsibility for peace and balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The new kingdoms&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| As mortal civilizations grow, new kingdoms are founded. Notably, [[Avaria]], [[Kokoro]], [[Luxor]], and [[Dalr]] emerge as prominent powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;200 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The year of the green comet&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| A green comet, visible for an entire year, inspires a wave of divine and arcane exploration, leading to new magical discoveries and a deeper understanding of the celestial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;250–300 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The shadow conflict&#039;&#039;&#039;&lt;br /&gt;
| Military / War&lt;br /&gt;
| A rise in shadow forces causes conflicts across Faeloria. Mortal and Fae join forces, leading to greater cooperation between the two. &#039;&#039;See [[Shadow Conflict]] and the [[Chronicles of Faeloria#Chronicle of the Shadow Conflict|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;400 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great restoration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A concerted effort to restore areas damaged in previous conflicts, showing a commitment to healing and preservation of the world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;480 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The scholar&#039;s revolution&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A cultural and intellectual revolution: scholars, artists, and philosophers explore new ideas; academies and universities are built; advances in science, magic, and the arts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The half-millennium celebration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A grand celebration marks 500 years since the Return of Alcor. Celebrations across Faeloria reflect on past challenges, present peace, and future hopes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Eme&amp;diff=835</id>
		<title>Eme</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Eme&amp;diff=835"/>
		<updated>2026-11-03T20:45:42Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Clarify Eme as first returned Fae known to humans after the wars (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eme&#039;&#039;&#039; is a [[Jacawi]] girl whose encounter with humans during the [[Timeline|Runeous era]] made her the first returned Fae known to human communities after the wars. The Jacawi had remained secluded and avoided human contact until Eme became involved in a conflict alongside a human group. Together they overcame the threat. Afterward, the Jacawi began teaching survivors to channel magic without relying on runestones.&lt;br /&gt;
&lt;br /&gt;
Eme&#039;s meeting with humans is associated with Eldergreen Forest, the ancient site of [[Faelight]] near [[Silverfall Cascade]]. The precise date and nature of the conflict remain to be established in the reimagined &#039;&#039;Runeous&#039;&#039; story.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Jacawi]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Origins and history of magic]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fae]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Jacawi&amp;diff=834</id>
		<title>Jacawi</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Jacawi&amp;diff=834"/>
		<updated>2026-11-03T20:45:36Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Align Eme&amp;#039;s location with the established Eldergreen and Faelight connection (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jacawi&#039;&#039;&#039; are an ancient [[Fae]] people of the [[Moonworld]] and the first Fae to return to the [[Sunworld]] after the wars of the Runeous era. They sheltered in secluded places of nature, including Eldergreen Forest at the site later called [[Faelight]], and avoided contact with humans. Their natural magic requires no runestones. Before [[Eme]]&#039;s encounter, most human communities knew the Fae only as figures of old folktales; once the Jacawi became known, their unfamiliar power inspired fear in some.&lt;br /&gt;
&lt;br /&gt;
== Eme and the Runeous encounter ==&lt;br /&gt;
&lt;br /&gt;
[[Eme]] was the first Jacawi to interact with humans after their return. During the Runeous era, she and a group of humans joined forces in a conflict and overcame the threat together. In the aftermath, the Jacawi began teaching these survivors how to channel magic without depending on [[Runic Power Stones|runestones]]. Their teaching was a rediscovery for humanity: earlier mortals had practiced direct magic and may have met Fae, but much of that knowledge had been lost in the age of strife.&lt;br /&gt;
&lt;br /&gt;
The encounter is associated with Eldergreen Forest, the ancient site of [[Faelight]] near [[Silverfall Cascade]]. Its exact date and the nature of the conflict have yet to be recorded.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline]] — Alcor&#039;s golden age, its decline, and the Runeous era&lt;br /&gt;
* [[Origins and history of magic]] — earlier mortal magic and Fae contact&lt;br /&gt;
* [[Learned magic]] — direct study and channeling of ambient magic&lt;br /&gt;
&lt;br /&gt;
[[Category:Fae]]&lt;br /&gt;
[[Category:Beings]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Jacawi&amp;diff=833</id>
		<title>Jacawi</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Jacawi&amp;diff=833"/>
		<updated>2026-11-03T20:45:30Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Clarify that Eme first reveals the returned Fae to Runeous-era humans (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jacawi&#039;&#039;&#039; are an ancient [[Fae]] people of the [[Moonworld]] and the first Fae to return to the [[Sunworld]] after the wars of the Runeous era. They sheltered in secluded places of nature, including Eldergreen Forest at the site later called [[Faelight]], and avoided contact with humans. Their natural magic requires no runestones. Before [[Eme]]&#039;s encounter, most human communities knew the Fae only as figures of old folktales; once the Jacawi became known, their unfamiliar power inspired fear in some.&lt;br /&gt;
&lt;br /&gt;
== Eme and the Runeous encounter ==&lt;br /&gt;
&lt;br /&gt;
[[Eme]] was the first Jacawi to interact with humans after their return. During the Runeous era, she and a group of humans joined forces in a conflict and overcame the threat together. In the aftermath, the Jacawi began teaching these survivors how to channel magic without depending on [[Runic Power Stones|runestones]]. Their teaching was a rediscovery for humanity: earlier mortals had practiced direct magic and may have met Fae, but much of that knowledge had been lost in the age of strife.&lt;br /&gt;
&lt;br /&gt;
The place and exact date of Eme&#039;s encounter, and the nature of the conflict, have yet to be recorded.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline]] — Alcor&#039;s golden age, its decline, and the Runeous era&lt;br /&gt;
* [[Origins and history of magic]] — earlier mortal magic and Fae contact&lt;br /&gt;
* [[Learned magic]] — direct study and channeling of ambient magic&lt;br /&gt;
&lt;br /&gt;
[[Category:Fae]]&lt;br /&gt;
[[Category:Beings]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Eme&amp;diff=832</id>
		<title>Eme</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Eme&amp;diff=832"/>
		<updated>2026-11-03T20:28:12Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Connect the Jacawi and Eme to ancient Eldergreen and later Faelight (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eme&#039;&#039;&#039; is a [[Jacawi]] girl whose encounter with humans during the [[Timeline|Runeous era]] became the first contact between humans and the Jacawi after their return to the [[Sunworld]]. The Jacawi had remained secluded and avoided human contact until Eme became involved in a conflict alongside a human group. Together they overcame the threat. Afterward, the Jacawi began teaching survivors to channel magic without relying on runestones.&lt;br /&gt;
&lt;br /&gt;
Eme&#039;s meeting with humans is associated with Eldergreen Forest, the ancient site of [[Faelight]] near [[Silverfall Cascade]]. The precise date and nature of the conflict remain to be established in the reimagined &#039;&#039;Runeous&#039;&#039; story.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Jacawi]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Origins and history of magic]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fae]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Jacawi&amp;diff=831</id>
		<title>Jacawi</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Jacawi&amp;diff=831"/>
		<updated>2026-11-03T20:28:12Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Connect the Jacawi and Eme to ancient Eldergreen and later Faelight (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jacawi&#039;&#039;&#039; are an ancient [[Fae]] people of the [[Moonworld]] and the first Fae to return to the [[Sunworld]] after the wars of the Runeous era. They sheltered in secluded places of nature, including Eldergreen Forest at the site later called [[Faelight]], and avoided contact with humans. Their natural magic requires no runestones. Humans who knew little of them often feared their power.&lt;br /&gt;
&lt;br /&gt;
== Eme and the Runeous encounter ==&lt;br /&gt;
&lt;br /&gt;
[[Eme]] was the first Jacawi to interact with humans after their return. During the Runeous era, she and a group of humans joined forces in a conflict and overcame the threat together. In the aftermath, the Jacawi began teaching these survivors how to channel magic without depending on [[Runic Power Stones|runestones]]. Their teaching was a rediscovery for humanity: earlier mortals had practiced direct magic and may have met Fae, but much of that knowledge had been lost in the age of strife.&lt;br /&gt;
&lt;br /&gt;
The place and exact date of Eme&#039;s encounter, and the nature of the conflict, have yet to be recorded.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline]] — Alcor&#039;s golden age, its decline, and the Runeous era&lt;br /&gt;
* [[Origins and history of magic]] — earlier mortal magic and Fae contact&lt;br /&gt;
* [[Learned magic]] — direct study and channeling of ambient magic&lt;br /&gt;
&lt;br /&gt;
[[Category:Fae]]&lt;br /&gt;
[[Category:Beings]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=830</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=830"/>
		<updated>2026-11-03T20:28:03Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Place Runeous story setting, Old Avaria, and Eldergreen/Faelight in BFA chronology (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The history of the world is divided by three timelines surrounding the celestial comet [[Alcor]].&lt;br /&gt;
&lt;br /&gt;
== Era abbreviations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BFA&#039;&#039;&#039; — Before the Fall of Alcor&lt;br /&gt;
* &#039;&#039;&#039;AFA&#039;&#039;&#039; — After the Fall of Alcor  &lt;br /&gt;
* &#039;&#039;&#039;TRA&#039;&#039;&#039; — The Return of Alcor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== BFA — Before the Fall of Alcor ==&lt;br /&gt;
This period is an era of uncertainty; few texts remain and fewer still who lived through it. Surviving stories remember Alcor&#039;s age of peace and cultural innovation, its decline under the Veil&#039;s manipulation, and the later Runeous era of ruin and rediscovery.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (BFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−1,000,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Beginning&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Chronos]] creates time, matter, and the Mortal Realm ([[Sunworld]] — also called the Material Plain in older texts).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−900,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Creation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the [[Moonworld]] (Fae Realms) upon the Sunworld; Cryos carves the [[Underworld]]. The [[Umbral Veil]], realm of echo, takes form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−800,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faeloria&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The layered cosmology is established. Ariana bears [[Lucien]] and [[Eriana]]; Cryos fathers [[Aros]] and [[Inuera]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−600,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Celestial vantage&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Beyond the layered realms, the domain of divine observation is established. The gods influence the cycle but are not wholly bound by it — Chronos governs time, Ariana refines creation and memory, Cryos oversees resolution. (See [[The Realms of Faeloria#The Celestial Perspective]].)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−500,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal life&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The Sunworld (Material Plain) is filled with mortal life; Chronos&#039; design of beginnings and endings takes hold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−400,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Exploration&lt;br /&gt;
| Mortals explore their world and civilizations, discovering gateways into other planes of existence.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−300,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Moonworld&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Ariana&#039;s Fae Realms flourish — a realm of reflection and remembrance filled with immortal Fae, bound to the vitality of the Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−200,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Umbral Veil&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The realm of echo becomes a source of pressure upon the Sunworld; entities of paradox and unrealized potential occasionally seek to manifest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s birth&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]], [[Lucien]], and [[Eriana]] give rise to [[Alcor]] to protect the Sunworld and Moonworld from the Umbral Veil and forces beyond divine design.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Veil&#039;s push&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Forces from the Umbral Veil press upon the Material Plain. Alcor creates a powerful ward, encasing the realm in his protective light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000 to −10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s golden age&#039;&#039;&#039;&lt;br /&gt;
| Cultural / Arcane&lt;br /&gt;
| Sheltered by Alcor&#039;s light, the Sunworld enters an age of flourishing magic, thriving civilizations, and extraordinary advances in learning, craft, and culture.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The manipulation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Entities of the Umbral Veil infiltrate the Material World, creating cults and manipulating mortals to thin the boundary between realms. Their influence begins the golden age&#039;s decline.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The corruption&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor struggles against corruption from the Veil infiltrating his mind, bringing the golden age to an end.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;After −5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Runeous era&#039;&#039;&#039;&lt;br /&gt;
| Military / Cultural&lt;br /&gt;
| A time of strife follows. Cults and weakened boundaries permit localized incursions from the Umbral Veil while Alcor&#039;s ward still holds against a general invasion. Repeated battles halt much of the world&#039;s progress: populations fall, cities become ruins, and scars of war mark the land. Most traditions of direct spellcasting are forgotten among the survivors. Runes and [[Runic Power Stones]] remain in use, but much of the knowledge to make and understand them is lost and must be learned again.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;About 600 years after a great war (exact date uncertain)&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The world of Runeous&#039;&#039;&#039;&lt;br /&gt;
| Cultural / Arcane&lt;br /&gt;
| Human survivors rebuild [[Old Avaria]] in the Avarisburg region while runic knowledge is rediscovered. The old city&#039;s elevated walkways, airship docks, academies, and rune-powered machines belong to this ancient age; the later [[Avaria|kingdom of Avaria]] takes its name from the city but has [[Lumenara]] as its capital.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Later in the Runeous era (date uncertain)&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Jacawi encounter&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Arcane&lt;br /&gt;
| The [[Jacawi]] are the first Fae to return to the Sunworld after the wars, living in seclusion in Eldergreen Forest, the ancient site of [[Faelight]], without interacting with humans. During a conflict, a Jacawi girl named [[Eme]] becomes the first of her people to make contact. She and a group of humans overcome the threat together. The Jacawi then begin teaching these communities to channel magic directly again, without relying on runestones. This is a renewed Fae encounter after the loss of older knowledge, not the first mortal–Fae contact in history.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s break&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor locks his remaining good essence deep within him and succumbs to the corruption, shedding a single tear that falls from the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Red rain&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s tear fragments fall to earth; the barrier breaks down and dark forces from the Umbral Veil seep in.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great gathering&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Mages come together, preparing to bring down Alcor and secure his heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AFA — After the Fall of Alcor ==&lt;br /&gt;
This is a time known for strife and uncertainty. The darkest years of the world occurred in this era, and it is a time of great heroes who stepped up to return Alcor, as chronicled in the [[Chronicles of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
=== World timeline (AFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fall of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Alcor falls. His heart is secured and placed in the tallest tower of [[Ix]] to continue protecting the continent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Free City of Ix&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| [[Ix]] declares itself a sovereign &#039;&#039;&#039;Free City&#039;&#039;&#039; to safeguard Alcor&#039;s heart—open to all with good and true hearts, and independent of neighbouring crowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fading heart&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s heart begins to fade; Veil entities and dark forces infiltrate the barrier.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;600 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faefall&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Dark forces invade the Moonworld (Fae Realms). Heroes gather Alcor&#039;s tear shards and perform a ritual to cleanse his heart. [[Natsuko]] sacrifices himself, merging with Alcor&#039;s heart and restoring the god. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TRA — The Return of Alcor ==&lt;br /&gt;
A return to a golden age: Alcor protects the world against dark forces. While Alcor can shield the world for the most part, evil always finds a way through, and secret orders fight to ensure it never gains a foothold.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (TRA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The return of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| After Faefall, the world enters a new golden age. The sacrifices of the heroes are remembered and celebrated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The ascendance of Natsuko&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| In honor of his sacrifice, Natsuko ascends to godhood. A large shrine is built in his honor in the [[Ix|Free City of Ix]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Fae compact&#039;&#039;&#039;&lt;br /&gt;
| Gathering / Conference&lt;br /&gt;
| Representatives from the Moonworld (Fae Realms) and the mortal realms formalize the Fae Compact, promising mutual aid and shared responsibility for peace and balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The new kingdoms&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| As mortal civilizations grow, new kingdoms are founded. Notably, [[Avaria]], [[Kokoro]], [[Luxor]], and [[Dalr]] emerge as prominent powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;200 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The year of the green comet&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| A green comet, visible for an entire year, inspires a wave of divine and arcane exploration, leading to new magical discoveries and a deeper understanding of the celestial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;250–300 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The shadow conflict&#039;&#039;&#039;&lt;br /&gt;
| Military / War&lt;br /&gt;
| A rise in shadow forces causes conflicts across Faeloria. Mortal and Fae join forces, leading to greater cooperation between the two. &#039;&#039;See [[Shadow Conflict]] and the [[Chronicles of Faeloria#Chronicle of the Shadow Conflict|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;400 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great restoration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A concerted effort to restore areas damaged in previous conflicts, showing a commitment to healing and preservation of the world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;480 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The scholar&#039;s revolution&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A cultural and intellectual revolution: scholars, artists, and philosophers explore new ideas; academies and universities are built; advances in science, magic, and the arts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The half-millennium celebration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A grand celebration marks 500 years since the Return of Alcor. Celebrations across Faeloria reflect on past challenges, present peace, and future hopes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Avaria&amp;diff=829</id>
		<title>Avaria</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Avaria&amp;diff=829"/>
		<updated>2026-11-03T20:27:42Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Distinguish modern Avaria from its ancient namesake city (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bannerImg&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AvariaBanner.png|center|Avaria Banner]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Avaria =&lt;br /&gt;
Resplendent in its grandeur, the kingdom of Avaria gleams like a jewel amidst the world of [[Faeloria]]. Encased within the arms of the majestic Elysian Mountains, its breathtaking landscapes dance between the serene Azure Coastline and the verdant Great Sylvan expanse. Home to the illustrious Hartwright dynasty, Avaria&#039;s strength lies in the harmonious blend of its powerful military, symbolized by the awe-inspiring Avarian Guard in their shining white armor, and its thriving culture, nurtured by arts, literature, and ancient lore. A beacon of order and righteousness, Avaria is a testament to unity, prosperity, and benevolent rule, holding a steadfast stand against the dark kingdom of [[Dalr]] and its deplorable practice of slavery. From the echoing halls of the [[Avarian Royal Court|Royal Hartwright Palace]] to the bustling marketplaces alive with color and song, Avaria is a realm where dreams intertwine with destiny, and heroes are forged in the fires of courage and truth.&lt;br /&gt;
&lt;br /&gt;
== Name and ancient predecessor ==&lt;br /&gt;
&lt;br /&gt;
The kingdom founded in &#039;&#039;&#039;120 TRA&#039;&#039;&#039; took its name from [[Old Avaria]], an ancient human capital remembered in the &#039;&#039;Runeous&#039;&#039; account. The older city belonged to the BFA Runeous era, while the present kingdom&#039;s capital is [[Lumenara]] and its royal house is Hartwright. The shared name records a later claim to an older legacy; it does not imply that the ancient government or monarchy survived unchanged.&lt;br /&gt;
&lt;br /&gt;
== Geography of Avaria ==&lt;br /&gt;
Nestled in the heart of [[Faeloria]], Avaria is a kingdom blessed with diverse and enchanting geographical features. At its center, a sprawling metropolis, crowned with a grand white-stone castle, sits atop a lush hill overlooking the kingdom. Here, cobblestone streets wind through the city, lined with quaint homes, bustling markets, and establishments that cater to every walk of life.&lt;br /&gt;
&lt;br /&gt;
Stretching out from the city are expanses of verdant farmlands and orchards, dotted with charming villages and hamlets. They form a patchwork quilt of greens and golds, interspersed with sparkling brooks and calm ponds. In the distance, the Avarian Forest stretches out, a vast woodland brimming with ancient trees, home to various wildlife and mythical creatures. Beneath the tree canopies, bioluminescent flora bloom, lighting up the forest floor with a mesmerizing glow.&lt;br /&gt;
&lt;br /&gt;
A network of sapphire rivers weaves through Avaria, originating from the grand Silverfall Cascade nestled in the heart of the Avarian Forest. The rivers nourish the kingdom, supporting a rich variety of aquatic life and providing resources for the people.&lt;br /&gt;
&lt;br /&gt;
To the east of Avaria, the land rises gradually, giving way to the majestic Elysian Mountains. These towering peaks, some crowned with perpetual snow, form a formidable natural barrier, protecting Avaria from potential threats. Their lower slopes are home to mineral-rich mines, providing the kingdom with valuable resources.&lt;br /&gt;
&lt;br /&gt;
The kingdom&#039;s southern region gives way to a tranquil coastline, with beautiful white sand beaches kissed by azure waves of the vast Lumina Sea. A number of quaint coastal towns thrive on fishing and sea trade, providing the kingdom with seafood and exotic goods.&lt;br /&gt;
&lt;br /&gt;
In the skies above, one can occasionally spot floating islands, an enchanting sight, adorned with lustrous crystals and draped with cascading vines. The Fae influence permeates Avaria&#039;s geography, ensuring a blend of natural beauty and ethereal wonder that sets it apart from the mundane.&lt;br /&gt;
&lt;br /&gt;
== Fae Influence in Avaria ==&lt;br /&gt;
The Fae, children of the goddess [[Ariana]], have a profound influence on the kingdom of Avaria, shaping its culture, magic, and everyday life. This influence is deeply rooted in the kingdom&#039;s history, traditions, and the mutual respect that exists between the human populace and the Fae.&lt;br /&gt;
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; Fae Emissary&lt;br /&gt;
A Fae emissary, currently the beautiful and enigmatic &#039;&#039;Lady Aurelia Moonwhisper&#039;&#039;, serves in the [[Avarian Royal Court]]. This role signifies the strong bond between Avaria and the Fae, with the emissary acting as an intermediary between the two.&lt;br /&gt;
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; Arcane Practices&lt;br /&gt;
Avaria&#039;s magic is largely Fae in nature, deeply tied to the arcane energies of the [[Moonworld]]. The Palace Alchemist &#039;&#039;Miss Elara Sideris&#039;&#039; and Cleric &#039;&#039;Sister Marianne Thorne&#039;&#039; are both experts in their fields partly because of their deep understanding of Fae magic.&lt;br /&gt;
&lt;br /&gt;
; Fae Festivals&lt;br /&gt;
The kingdom celebrates several Fae festivals, such as the &#039;&#039;Glow of [[Ariana]]&#039;&#039; and &#039;&#039;The Veil Dance&#039;&#039;.&lt;br /&gt;
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; Nature Worship&lt;br /&gt;
The worship of &#039;&#039;[[Eriana]]&#039;&#039;, [[Ariana]]&#039;s daughter and goddess of nature, is widespread in Avaria. Shrines and temples can be found throughout the kingdom.&lt;br /&gt;
&lt;br /&gt;
; Fae Creatures&lt;br /&gt;
Pixies, brownies, and more elusive entities are common sights in rural Avaria and the Royal Woods.&lt;br /&gt;
&lt;br /&gt;
; Fae Architecture&lt;br /&gt;
The distinctive architectural style of the Fae influences Avaria&#039;s capital, blending human and fae aesthetics.&lt;br /&gt;
&lt;br /&gt;
== Major Settlements of Avaria ==&lt;br /&gt;
Avaria is anchored by its capital, protected by its northern citadel, and sustained by a network of trade towns, farming communities, mining settlements, and arcane enclaves. Each region plays a vital role in the kingdom&#039;s prosperity and stability.&lt;br /&gt;
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=== [[Lumenara]] ===&lt;br /&gt;
&#039;&#039;Capital City&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The royal capital of Avaria and its political, economic, and arcane heart. Lumenara is home to the Hartwright monarchy, the Royal Castle, and the prestigious Arcane Academy. Built along the River Avar, it serves as the central hub of governance, trade, and magical study within the kingdom.&lt;br /&gt;
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=== [[Starfall Citadel]] ===&lt;br /&gt;
&#039;&#039;Northern Fortress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A towering stronghold guarding the mountain pass into [[Dalr]]. Constructed atop the site of the ancient Starfall Event, the citadel is held by the Order of Starfall and stands as Avaria&#039;s first and last defense against northern threats.&lt;br /&gt;
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=== [[Crystalport]] ===&lt;br /&gt;
&#039;&#039;Coastal Trade City&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bustling harbor city along the Azure Coast, Crystalport is Avaria&#039;s gateway to the Lumina Sea. Known for its Beacon lighthouse, vibrant marketplaces, naval dockyards, and strong Fae influence, it is the kingdom&#039;s maritime and commercial powerhouse.&lt;br /&gt;
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=== [[Sunfield]] ===&lt;br /&gt;
&#039;&#039;Agricultural Heartland&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located across the western plains, Sunfield is the primary agricultural center of Avaria. Its fertile lands supply grain, livestock, and produce to the capital and coastal cities, making it a cornerstone of the kingdom&#039;s stability.&lt;br /&gt;
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=== [[Moonveil]] ===&lt;br /&gt;
&#039;&#039;River Town&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A peaceful settlement west of Lumenara, Moonveil rests along a major river crossing. Known for its textiles and lantern-lit bridges, it serves as a cultural midpoint between the capital and Crystalport.&lt;br /&gt;
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=== [[Lunaridge]] ===&lt;br /&gt;
&#039;&#039;Mining Settlement&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Carved into the foothills of the Elysian Mountains, Lunaridge extracts iron, silver, and rare mineral deposits that fuel Avaria&#039;s industry. Its miners maintain strong trade ties with Lumenara&#039;s craftsmen and guilds.&lt;br /&gt;
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=== [[Starryglen]] ===&lt;br /&gt;
&#039;&#039;Woodland Settlement&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Situated at the edge of the southern forests, Starryglen is known for herbalism, quiet glades, and clear night skies. It marks the transition between open plains and the deeper woodlands of Avaria.&lt;br /&gt;
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=== [[Faelight]] ===&lt;br /&gt;
&#039;&#039;Fae-Touched Forest Enclave&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nestled near the Silverfall Cascade, Faelight is deeply intertwined with the Fae Realm. Its architecture and culture reflect strong planar influence, and it is considered one of the most magically sensitive regions within Avaria.&lt;br /&gt;
&lt;br /&gt;
=== [[The Watchtower Tavern and Inn]] ===&lt;br /&gt;
&#039;&#039;Southern Trade Road Landmark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a military watchtower guarding the southern approach, it now operates as a lively roadside inn connecting Avaria to Kokoro. Though partially restored, remnants of its former purpose remain visible within its aging stone walls.&lt;br /&gt;
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=== [[Eastern Border Keep]] ===&lt;br /&gt;
&#039;&#039;Diplomatic Bastion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Built along Avaria&#039;s eastern frontier, this keep once served as a defensive outpost. With peace long established, it now functions primarily as a site for diplomatic meetings and cross-border coordination.&lt;br /&gt;
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== Organizations ==&lt;br /&gt;
&#039;&#039;&#039;[[The Avarian Guard]]&#039;&#039;&#039; (also known as the Knights of Avaria): The kingdom&#039;s primary military and defence force, led by &#039;&#039;&#039;Lord Commander Dame Katerina Harthaven&#039;&#039;&#039; ([[House Harthaven]]). The elite &#039;&#039;&#039;[[Royal Guard]]&#039;&#039;&#039; protects the royal family under &#039;&#039;&#039;Captain Ser Rowan Meryndor&#039;&#039;&#039;. Soldiers wear the kingdom&#039;s iconic white armour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Arcanum Lyceum|The Arcanum Lyceum]]&#039;&#039;&#039;: A prestigious institution of magical learning located in Lumenara. This academy attracts the brightest minds in Avaria, and many of its students become esteemed scholars, respected enchanters, or powerful battle mages.&lt;br /&gt;
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== Culture ==&lt;br /&gt;
Avaria is a land of diversity and harmony, valuing unity, hospitality, reverence for nature, and the fae. Storytelling, music, and art are central to its culture.&lt;br /&gt;
&lt;br /&gt;
=== Art and Entertainment ===&lt;br /&gt;
In Avaria, art and entertainment are reflections of the kingdom&#039;s vibrant culture, its deep connection with the Fae, and its inhabitants&#039; zest for life. Steeped in history, magic, and diverse influences, Avarian arts capture the spirit of its people and the beauty of the kingdom, providing avenues for both entertainment and deep cultural expression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visual Arts&#039;&#039;&#039;: Avarian visual arts are characterized by a blend of realism and ethereal elements, heavily influenced by Fae aesthetics. Artists often incorporate depictions of magical phenomena, Fae creatures, and enchanted landscapes into their works. Sculptures, frescoes, and stained glass art are common in Avarian architecture, adding an extra layer of beauty to their structures.&lt;br /&gt;
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&#039;&#039;&#039;Music and Dance&#039;&#039;&#039;: Avarian music is a melodious blend of traditional tunes and mystical melodies inspired by the music of the Fae. Instruments range from the familiar, like flutes and lutes, to the magical, such as crystal harmoniums that use arcane vibrations. Dance is equally valued, often incorporating story-telling elements, and is central to many Avarian festivals and celebrations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theatre and Storytelling&#039;&#039;&#039;: Avarians have a deep love for stories, and the theater is a favorite form of entertainment. Plays often depict historical events, folktales, Fae stories, or heroic epics. Magical illusions are frequently used to create spectacular effects on stage. In smaller communities, storytelling is a cherished tradition, with tales passed down through generations around hearths and communal gatherings.&lt;br /&gt;
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&#039;&#039;&#039;Festivals and Fae Celebrations&#039;&#039;&#039;: Avarians host a myriad of festivals throughout the year, many coinciding with celestial events or Fae celebrations. These often involve feasting, music, dance, and games. A notable festival is the Luminary Gala, held during the longest night of the year, where thousands of lanterns are lit to symbolize the triumph of light over darkness.&lt;br /&gt;
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&#039;&#039;&#039;Sports and Games&#039;&#039;&#039;: Traditional sports like horse racing and archery contests are popular in Avaria. Fae-inspired games are also prevalent, such as &amp;quot;Spellweave,&amp;quot; a team-based game where players use magic to weave complex patterns in the air.&lt;br /&gt;
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&#039;&#039;&#039;Artisan Crafts&#039;&#039;&#039;: Avaria is known for its exquisite artisan crafts, from delicate jewelry embedded with Fae crystals to tapestries depicting historical events. Craftsmanship is a respected profession, and their creations are highly sought after.&lt;br /&gt;
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In Avaria, art and entertainment are not just pastimes but essential aspects of society, connecting people to their history, the Fae, and each other. They serve as a vibrant reminder of the kingdom&#039;s ethos - a harmonious blend of tradition, magic, and an appreciation for beauty.&lt;br /&gt;
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== Local Legends and Myths ==&lt;br /&gt;
Avaria, steeped in magic and history, is a land rich with tales of heroism, divine intervention, and mythical creatures. These stories, passed down through generations, are woven into the kingdom&#039;s culture and identity. They inspire its people, provide cautionary tales, and often serve as the basis for local customs and festivals.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The First Light of Lumenara&#039;&#039;&#039;: Legend tells of the founding of the capital, Lumenara, when the first King of Avaria, Eldric the Lightbringer, held aloft a crystal of pure magic that illuminated the entire city. This light, said to be a gift from [[Ariana]] herself, banished the shadow creatures plaguing the kingdom and brought about a new era of prosperity and peace.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Starfall Event&#039;&#039;&#039;: Many years ago, a meteor shower of unprecedented scale graced the skies above what is now known as Starfall Citadel. It is said that these meteors were actually celestial beings, sent by Chronos himself, to protect Avaria from a great, unseen threat. The remnants of these meteors, now imbued in the Citadel&#039;s walls, are believed to grant it an unparalleled defense.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Guardian of Twilight Grove&#039;&#039;&#039;: The Grove is said to be home to a guardian spirit, an ancient Fae of immense power that serves [[Ariana]]. This guardian is said to appear as a massive, luminescent stag, watching over the sacred forest and ensuring the peace between the mortal and Fae realms.&lt;br /&gt;
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* &#039;&#039;&#039;The Sea Serpent of Crystalport&#039;&#039;&#039;: Sailors from Crystalport tell tales of a massive sea serpent, a creature so large it can coil around entire ships. While many dismiss it as a mariners&#039; tale, those who have ventured deep into the sea maintain that the beast is very real.&lt;br /&gt;
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* &#039;&#039;&#039;The Moonlit Muse&#039;&#039;&#039;: Artists in Moonveil often speak of a muse, a beautiful Fae who visits them under the moonlight and inspires their best work. She is said to disappear with the dawn, leaving only a trail of shimmering dew in her wake.&lt;br /&gt;
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* &#039;&#039;&#039;The Everdawn Prophecy&#039;&#039;&#039;: It is said that when Avaria faces its darkest hour, a hero will rise from the Everdawn Fields. This hero, touched by [[Ariana]]&#039;s magic, will bring a new dawn to the kingdom, dispelling darkness and ensuring Avaria&#039;s survival.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Phantom Knight of Starfall Citadel&#039;&#039;&#039;: Starfall Citadel, the ancient fortress at the outskirts of Avaria, is said to be haunted by a phantom knight. Legend has it that he was a knight of unparalleled bravery who fell defending the Citadel from a monstrous invasion. It&#039;s said that on the darkest nights, his ghost can be seen wandering the Citadel Ramparts, standing guard over Avaria even in death.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Dance of the Veil&#039;&#039;&#039;: The moonlit lake at the heart of Avaria is a place of calm and beauty, but according to legend, it&#039;s also a meeting place for the Fae. Once a year, during the night of the full moon, it is said the veil between realms grows thin and the Fae come to the lake to dance. Those lucky enough to witness this event are said to be blessed with a year of good luck.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Lady in the Lighthouse&#039;&#039;&#039;: On the rocky coastline of Avaria, there&#039;s an old lighthouse that still guides ships to safety. It&#039;s said to be maintained by a mysterious lady who, according to legend, waits for her lost love to return from the sea. Some sailors claim to have seen her - a figure bathed in moonlight, scanning the horizon from the top of the lighthouse.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Song of the Sea Serpent&#039;&#039;&#039;: Folklore speaks of a legendary sea serpent that dwells in the ocean surrounding Avaria. Its scales are said to sparkle like sapphires, and its song can be heard for miles around. According to the legend, hearing the song brings either great fortune or terrible doom, but no one knows how to tell which outcome awaits them.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Last Song of the Lorelei&#039;&#039;&#039;: The legend speaks of a mysterious woman with a voice of unparalleled beauty who resides in the depths of the Moonlit Lake. It&#039;s said that her captivating song has the power to entrance anyone who hears it. The twist, however, is that once her voice touches your soul, you are bound to her forever and will be compelled to walk into the lake, disappearing from the mortal realm forever.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Stone of Serendipity&#039;&#039;&#039;: Nestled in the town square of Lumenara, there stands a monolith, veined with gold and glittering gemstones. Legends say it is a remnant of a fallen star, and it brings fortune to anyone who can touch it at the exact stroke of midnight. However, the exact second is not governed by any mortal clock, but by the celestial timing of the cosmos.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Wandering Alchemist&#039;&#039;&#039;: There is an old tale that speaks of an alchemist, who in his quest for eternal life, concocted a potion that made him invisible. Now, he wanders the streets of Lumenara, a ghost amongst the living, helping those in need and righting wrongs. It&#039;s said that if you are in desperate need, and if your cause is just, the Wandering Alchemist will come to your aid.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Sleeping Giant&#039;&#039;&#039;: In the mountain ranges bordering Avaria, there is a particular peak known as the Slumbering Titan. As the legend goes, the mountain is not a mountain at all, but a sleeping giant from the age of myths. The people of Avaria tell tales that, when Avaria is in its direst need, the giant shall awaken to defend the kingdom.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Weeping Willow&#039;&#039;&#039;: In the royal gardens, there stands an ancient willow tree that blooms with silver leaves. The legend tells of a heartbroken fae maiden who was transformed into the tree. It&#039;s said that the rustling of the willow&#039;s leaves is her lament, and the silver leaves are her unshed tears. The fae maiden is said to have deep wisdom about love and loss, and those who approach her with respect may receive her guidance.&lt;br /&gt;
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== Festivals ==&lt;br /&gt;
* &#039;&#039;&#039;The Day of First Light&#039;&#039;&#039;: Celebrated at the dawn of the new year, this festival commemorates the first sunrise of the year. People gather in public spaces, usually on high ground to watch the first rays of the sun. It&#039;s a time for renewal, forgiveness, and setting goals for the new year. The festival includes the lighting of candles, the sharing of communal meals, and the singing of songs that welcome the dawn.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Fae Blossom Festival&#039;&#039;&#039;: This springtime festival coincides with the blooming of the Fae Blossoms, bioluminescent flowers said to be a gift from the Goddess [[Ariana]]. The city is decorated with these flowers, creating an ethereal and enchanting atmosphere. It&#039;s a time of joy, merriment, and dance. The festival includes a grand parade of flower-adorned floats and costumes, as well as contests for the best flower arrangements.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Chronos&#039; Hourglass&#039;&#039;&#039;: A mid-year festival that honors Chronos, the God of Time. The festival is marked by the turning of a grand hourglass in the royal palace. It&#039;s a time for reflection on the past and future, and for making the most of the present. Activities include storytelling sessions where tales of the past are told, fortune-telling sessions that predict the future, and parties that celebrate the present.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Festival of Falling Leaves&#039;&#039;&#039;: Celebrated in autumn, it&#039;s a festival that honors the cycle of life and change, often associated with the Goddess [[Eriana]]. People gather fallen leaves and create art, which they then set adrift on the rivers of Avaria. The festival also includes bonfires, harvest feasts, and dances that mimic the falling of leaves.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Night of Whispering Shadows&#039;&#039;&#039;: This festival takes place during the longest night of the year and pays homage to the shadowy realms of the Fae. It&#039;s a time when the barrier between the mortal realm and the [[Moonworld]] is said to be thinnest. People light lanterns to ward off malevolent spirits and share stories of the Fae. It is a night filled with quiet respect and muted celebration, a balance to the normally festive and loud Avarian culture. Festival Masks: For the Night of Whispering Shadows and other fae-influenced festivals, it&#039;s traditional to wear masks that represent different aspects of the [[Moonworld]]. These intricate and imaginative masks are often passed down through generations and are considered family heirlooms.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Feast of Alcor&#039;&#039;&#039;: A yearly event held in the dead of winter to honor Alcor, the God of Protection and Sacrifice. Families in Avaria gather around fires, sharing stories of brave deeds and making pledges for the year to come. Soldiers, knights, and any who have shown exceptional bravery in the face of danger are celebrated, their tales told around the fire. A symbolic bonfire in the town square is kept burning all night to represent Alcor&#039;s eternal vigilance. Alcor&#039;s Vigil: During the Feast of Alcor, it is traditional to light a candle at the strike of midnight and place it in a window. The candles are left to burn until morning, as a symbol of Alcor&#039;s vigilance and protection.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Ariana&#039;s Embrace&#039;&#039;&#039;: A festival celebrating motherhood, inspired by [[Ariana]], the Goddess of Arcane and Motherhood. Mothers are treated with special respect and given tokens of appreciation. People also bring gifts to the temples of [[Ariana]], which are distributed to the needy. The festival includes feasts, dances, and a procession of mothers through the streets of Lumenara.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;The Dance of the Stars&#039;&#039;&#039;: This celestial festival takes place when the cosmos align in a unique pattern, which occurs every 5 years. It is a night of stargazing, with people camping out under the night sky, watching the stars. Scholars and astronomers give public lectures, and children send lanterns into the sky, making wishes on them as they go. Star Lanterns: During the Dance of the Stars festival, it is traditional for individuals to write their dreams and aspirations on lanterns and release them into the night sky. This symbolizes the individual&#039;s hopes reaching out to the cosmos, guided by the light of the stars.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Eriana&#039;s Bounty&#039;&#039;&#039;: Celebrated during the harvest season, this festival is dedicated to [[Eriana]], the Goddess of Nature. The people of Avaria offer thanks for the year&#039;s harvest and pray for a prosperous growing season in the year to come. The festival includes a grand feast, where the tables are laden with the season&#039;s bounty. There are also competitions for the best-grown vegetables, the most sizable fruits, and the most beautiful flowers. Harvest&#039;s First Share: At the start of the Eriana&#039;s Bounty festival, the first share of the harvest is always offered to the local temple in thanks to Eriana. This share is then distributed amongst the less fortunate, reinforcing a sense of community and shared prosperity.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Lucien&#039;s Revel&#039;&#039;&#039;: This festival is a grand party thrown in honor of [[Lucien]], the God of Luck. The streets are filled with games of chance, and the citizens take part in friendly gambling, testing their luck for the coming year. It&#039;s also a time when risks are taken, and big decisions are made, all in the spirit of the unpredictable Lucien. Lucien&#039;s Lots: During the festival of Lucien&#039;s Revel, it&#039;s a tradition for people to exchange &#039;Lucien&#039;s Lots&#039; - small, personalized tokens or charms meant to bring luck in the coming year. This tradition helps to foster strong community ties and is often a highlight of the festival.&lt;br /&gt;
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== Traditions ==&lt;br /&gt;
* &#039;&#039;&#039;Naming Day: In Avaria&#039;&#039;&#039;, it is customary for a child&#039;s name to be chosen by the Fae Emissary of the kingdom. The ceremony takes place on the child&#039;s first birthday and is considered a great honor. It is believed that the Fae Emissary, with her inherent connection to the mystical, is able to perceive the child&#039;s destiny and hence, bestow an appropriate name.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Knighting Ceremony&#039;&#039;&#039;: When a squire is ready to become a knight in Avaria, they are given a quest by the royal family. Upon successful completion, the Chief of Staff bestows upon them a white cloak, symbolizing their induction into the Avarian Army. The new knight then pledges to uphold the values of Avaria and protect its people, in a ceremony attended by the Royal Guard and citizens.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Fae Touch&#039;&#039;&#039;: This is a coming of age ceremony where adolescents are brought to the border of the [[Moonworld]] to receive a blessing from the fae. This is seen as a mark of maturity and is a rite of passage in Avarian culture.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Telling Stones&#039;&#039;&#039;: In remembrance of loved ones passed, people in Avaria use &#039;telling stones&#039;. These are small, flat stones on which a symbol or phrase representative of the deceased is etched. These stones are then placed at the family&#039;s dwelling or at a special site that the deceased loved.&lt;br /&gt;
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== History ==&lt;br /&gt;
Avaria&#039;s history is a vibrant tapestry woven over centuries, intertwining the destinies of mortals and Fae in a narrative that has shaped the kingdom&#039;s identity. From humble beginnings to the glorious kingdom it is today, Avaria&#039;s history is a tale of unity, resilience, magic, and a constant striving for peace.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Early History&#039;&#039;&#039;: The earliest history of Avaria is steeped in myth and legend. It is said that the first settlers of Avaria were gifted the land by the Fae, in recognition of a great deed done by the human leader, the first King of Avaria. The humans and the Fae lived in harmony, with the Fae teaching humans about magic, and the humans in turn teaching the Fae about mortality.&lt;br /&gt;
* &#039;&#039;&#039;Founding of the Kingdom&#039;&#039;&#039;: As the population grew, the need for structure and governance became apparent. The first King of Avaria, a man of wisdom and courage, founded the kingdom with the blessing of the Fae. This period saw the establishment of Avaria&#039;s system of government, including the establishment of noble houses and the formation of The Avarian Guard.&lt;br /&gt;
* &#039;&#039;&#039;The Age of Expansion&#039;&#039;&#039;: Avaria went through a period of expansion, as the kingdom&#039;s borders grew and new cities and towns were founded. Trade routes were established with neighboring kingdoms, and Avaria became known as a land of prosperity and magical innovation.&lt;br /&gt;
* &#039;&#039;&#039;The Great War&#039;&#039;&#039;: A significant period in Avarian history was the Great War, a conflict between Avaria and the kingdom of [[Dalr]]. Despite the war&#039;s challenges, Avaria stood resolute, its people unified in their desire to protect their kingdom and its values. The war ended in a hard-fought victory for Avaria, but left deep scars that took decades to heal.&lt;br /&gt;
* &#039;&#039;&#039;The Renaissance&#039;&#039;&#039;: After the war, Avaria went through a renaissance, with great advancements in arts, sciences, and magic. It was during this period that institutions like The Arcanum Lyceum and the University of Lumenara were established, marking Avaria as a center of learning in [[Faeloria]].&lt;br /&gt;
* &#039;&#039;&#039;Modern Era&#039;&#039;&#039;: In recent times, Avaria has focused on maintaining the peace and prosperity of the kingdom. The relationship with the Fae remains strong, with regular diplomatic and cultural exchanges. The kingdom continues to innovate in magic, arts, and technology, standing as a beacon of progress and harmony in [[Faeloria]].&lt;br /&gt;
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Throughout its history, Avaria has always upheld its core values of unity, wisdom, and respect for the Fae and magic. As a result, the kingdom enjoys an era of peace and prosperity, as it continues to write its story into the annals of [[Faeloria]]&#039;s history.&lt;br /&gt;
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== Demography and Population ==&lt;br /&gt;
Avaria is a diverse and inclusive kingdom—often reckoned alongside &#039;&#039;&#039;[[Luxor]]&#039;&#039;&#039; as a &#039;&#039;&#039;strongly mixed&#039;&#039;&#039; realm where humans, elves, dwarves, halflings, &#039;&#039;&#039;[[Kith]]&#039;&#039;&#039;, and many others share guild halls and festival squares.&lt;br /&gt;
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* &#039;&#039;&#039;Humans&#039;&#039;&#039; - The majority of Avaria&#039;s populace is human. They hold a variety of roles within the kingdom, from farmers, merchants, and artisans to scholars, soldiers, and nobles. The humans of Avaria are known for their resilience, adaptability, and diverse cultural expressions.&lt;br /&gt;
* &#039;&#039;&#039;Fae&#039;&#039;&#039; - Given the kingdom&#039;s strong connection with the fae, a significant population of these mystical beings resides within Avaria&#039;s borders. Most commonly found within the Avarian Forest, the fae are cherished for their magical abilities and deep connection to nature.&lt;br /&gt;
* &#039;&#039;&#039;Elves&#039;&#039;&#039; - Both High Elves and Wood Elves have made Avaria their home. High Elves, known for their magical prowess and scholarly inclinations, often reside in Lumenara and contribute to its intellectual and magical institutions. Wood Elves, deeply connected to nature, are more common in towns like Faelight, closer to the forest and the outdoors.&lt;br /&gt;
* &#039;&#039;&#039;Dwarves&#039;&#039;&#039; - Primarily concentrated in Lunaridge, Dwarves are recognized for their craftsmanship and mining skills. They have a crucial role in Avaria&#039;s economy, providing a large portion of the kingdom&#039;s metalwork and gemstones.&lt;br /&gt;
* &#039;&#039;&#039;[[Kith]]&#039;&#039;&#039; - &#039;&#039;&#039;[[Crystalport]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Lumenara]]&#039;&#039;&#039;, and river markets host visible &#039;&#039;&#039;beast-kin&#039;&#039;&#039; artisans, guards, and ship crews as part of Avaria&#039;s celebrated &#039;&#039;&#039;mixed&#039;&#039;&#039; society; law varies by charter but &#039;&#039;&#039;density&#039;&#039;&#039; is high compared to the northern kingdoms.&lt;br /&gt;
* &#039;&#039;&#039;Halflings&#039;&#039;&#039; - Known for their jovial nature and affinity for comfort, Halflings are scattered throughout Avaria but have a significant presence in the agricultural town of Sunfield. Their close-knit communities and love for festivities make them beloved among Avarians.&lt;br /&gt;
* &#039;&#039;&#039;Others&#039;&#039;&#039; - Avaria is also home to smaller populations of various races such as Gnomes, Half-Elves, Half-Orcs, and Tieflings, among others. These individuals bring even more cultural diversity and unique abilities to the kingdom.&lt;br /&gt;
&lt;br /&gt;
Avaria is a kingdom where different races and cultures live in harmony. This diversity brings a wealth of knowledge, skills, and perspectives to the kingdom, creating a thriving and dynamic society that continues to evolve and prosper. The presence of both mundane and magical beings also means that Avaria is a place where the ordinary and extraordinary coexist, adding to the kingdom&#039;s unique charm and appeal.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
The military and defence of Avaria are paramount to maintaining its sovereignty and safety, particularly given the kingdom&#039;s position among multiple major factions within [[Faeloria]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Avarian Guard|Avarian Guard]]&#039;&#039;&#039;: The mainstay of Avaria&#039;s armed forces—a highly trained organisation of infantry and cavalry in the kingdom&#039;s iconic white armour. The Guard is commanded by &#039;&#039;&#039;Lord Commander Dame Katerina Harthaven&#039;&#039;&#039; ([[House Harthaven]]), who advises [[King Thaddeus Hartwright]] on strategy and defence.&lt;br /&gt;
* &#039;&#039;&#039;[[Royal Guard]]&#039;&#039;&#039;: An elite subset of the Avarian Guard tasked with protecting the [[Avarian Royal Family|royal family]] and key locations such as the royal castle in [[Lumenara]]. Led by &#039;&#039;&#039;Captain Ser Rowan Meryndor&#039;&#039;&#039; and &#039;&#039;&#039;Lieutenant Ser Thoren Valhart&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Militia&#039;&#039;&#039;: In times of war, local militias supplement the main armed forces—able-bodied citizens trained to defend their homes and lands.&lt;br /&gt;
* &#039;&#039;&#039;[[Avarian Navy|Navy]]&#039;&#039;&#039;: Headquartered in [[Crystalport]]; patrols Avaria&#039;s waters and protects maritime trade.&lt;br /&gt;
* &#039;&#039;&#039;Mage Corps&#039;&#039;&#039;: Skilled magic users providing offensive and defensive arcane support, reflecting [[Ariana]]&#039;s influence on Avarian strategy.&lt;br /&gt;
* &#039;&#039;&#039;Fortifications&#039;&#039;&#039;: Stone walls, border forts, and the natural barrier of the [[Elysian Mountains]].&lt;br /&gt;
* &#039;&#039;&#039;Alliances and Diplomacy&#039;&#039;&#039;: Alliances with other kingdoms and races; diplomacy complements the sword.&lt;br /&gt;
&lt;br /&gt;
Despite its might, Avaria&#039;s military philosophy emphasises peace and diplomacy over war. The kingdom&#039;s forces uphold courage, honour, and protection of the innocent—drawing steel only when other options are exhausted.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
Central to Avarian culture is the widespread faith in the Pantheon of [[Faeloria]], which is deeply interwoven with their everyday life and societal structures. The worship of these gods manifests in various ways, including festivals, daily prayers, rituals, and architectural structures like temples and shrines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chronos&#039;&#039;&#039;, the Father and Creator of Time, is recognized as the supreme deity and is often invoked during ceremonies marking significant life changes or at the start of new endeavors. His symbol, the hourglass within a star-studded circle, adorns many important buildings and is often worn as an amulet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039;, the Mother and Goddess of the Arcane and Motherhood, holds a special place in the hearts of Avaria&#039;s inhabitants due to the kingdom&#039;s deep connections with the fae. Temples dedicated to [[Ariana]] are centers for magical learning, and her festivals are among the most colorful and celebrated in Avaria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lucien]]&#039;&#039;&#039;, God of Luck, is a popular deity among adventurers, merchants, and anyone taking a risk or seeking fortune. Charms bearing his symbol, the four-leaf clover with various emblems, are common gifts and tokens of good luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Eriana]]&#039;&#039;&#039;, Goddess of Nature, is revered by those who work closely with the land and its creatures. Her symbol, the doe and dual-natured tree, is a common sight in places of natural beauty and at the heart of many local customs and celebrations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alcor&#039;&#039;&#039;, God of Protection and Sacrifice, is often invoked by The Avarian Guard and those facing danger or hardship. His symbol, the comet, is particularly prominent in the Avarian castle, symbolizing the kingdom&#039;s resilience and willingness to defend its people at any cost.&lt;br /&gt;
&lt;br /&gt;
The less commonly worshipped gods in Avaria include Cryos, Aros, and Inuera, who are associated with colder, harsher aspects of life such as ice, death, and change, respectively. Nonetheless, these gods too have their places in Avarian faith, recognized as essential parts of the cosmic balance and cycle of life. Temples dedicated to these gods can be found in Avaria, often frequented by those seeking to understand or cope with the more challenging facets of existence.&lt;br /&gt;
&lt;br /&gt;
In Avaria, religion and faith are not just about the divine; they&#039;re also about community, tradition, and a deep appreciation for the wonders of the cosmos. The gods&#039; teachings guide the Avarians in their daily life, helping to maintain the harmony and prosperity that the kingdom is known for.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
=== [[Dalr]] ===&lt;br /&gt;
Avaria&#039;s relationship with [[Dalr]] is cordial, albeit somewhat detached due to geographical barriers and cultural differences. While they share a northern border, the harsh and rugged terrain of the Elysian Mountains makes direct travel and communication between the two regions challenging.&lt;br /&gt;
&lt;br /&gt;
Economically, there is a reasonable amount of trade between Avaria and Dalr, facilitated mainly through daring mountain passes and maritime routes along the Lumina Sea. Dalr exports raw materials, especially precious metals and gems extracted from their rich mines, to Avaria, which are highly sought after for Avaria&#039;s skilled artisans and jewelers. In return, Avaria sends food, high-quality textiles, and finished goods to Dalr.&lt;br /&gt;
&lt;br /&gt;
Politically, Avaria and Dalr have been allies on a few occasions in history, usually against shared external threats. However, their political systems are quite different, with Avaria having a centralized monarchy while Dalr is characterized by its independent city-states each led by a Jarl. This has sometimes led to misunderstandings and disagreements in the political arena.&lt;br /&gt;
&lt;br /&gt;
When it comes to the Fae, the Avarians respect and acknowledge their influence more than Dalr. Avaria, with its verdant lands, shares a greater affinity with the Fae and often acts as a mediator between the Fae and other regions. This sometimes causes tension with Dalr, where the Fae&#039;s influence is much less pronounced and not always welcomed.&lt;br /&gt;
&lt;br /&gt;
Culturally, Avarians are intrigued by the resilience and hardiness of the Dalr people, often incorporating tales of their rugged strength into their own folklore and literature. Likewise, the people of Dalr have a grudging respect for the wealth and prosperity of Avaria, even if they see Avarian society as somewhat soft in comparison to their own.&lt;br /&gt;
&lt;br /&gt;
In summary, while Avaria and Dalr maintain a respectful and mutually beneficial relationship, their differing cultures, political structures, and views on the Fae have prevented them from forming a close alliance.&lt;br /&gt;
&lt;br /&gt;
=== Kokoro ===&lt;br /&gt;
The relationship between Kokoro and Avaria is generally cordial and marked by mutual respect. They are both powerful kingdoms in their own right and have traditionally maintained a balance of power in the region. Diplomatic relations between the two are strong, with embassies in each other&#039;s capitals, and they have often cooperated in matters of mutual interest.&lt;br /&gt;
&lt;br /&gt;
The two kingdoms have a robust trade relationship. Avaria&#039;s thriving marketplaces see a wealth of goods from Kokoro, including exotic spices, silks, and finely crafted items, while Avaria exports its own commodities like weapons, minerals, and magical items to Kokoro.&lt;br /&gt;
&lt;br /&gt;
Politically, there have been periods of tension and competition, particularly during succession crises or territorial disputes, but open warfare has been rare. Both kingdoms seem to understand that a war would be devastating for both parties and have generally chosen diplomatic negotiation over open conflict.&lt;br /&gt;
&lt;br /&gt;
Cultural exchange is also prevalent. There&#039;s a fascination in Avaria with Kokoro&#039;s unique culture, arts, and philosophy. Similarly, Kokoro respects Avarian advancements in magic and technology. The recent visit of Crown Prince Elden of Avaria to Kokoro has only strengthened these ties, with the Prince being immersed in Kokoran culture and bringing back knowledge and respect for their ways.&lt;br /&gt;
&lt;br /&gt;
However, the relationship isn&#039;t without its complications. Some factions in Avaria view Kokoro with suspicion, seeing their deep connections with the Fae as potentially threatening. Similarly, there are traditionalists in Kokoro who view Avaria&#039;s rapid technological progress and expansionist tendencies as a possible danger to the balance of power.&lt;br /&gt;
&lt;br /&gt;
In conclusion, while there is a deep mutual respect and strong diplomatic relations between Kokoro and Avaria, there are underlying tensions and uncertainties that could threaten the stability of their relationship if not carefully managed.&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
&#039;&#039;&#039;Law of Divine Respect&#039;&#039;&#039;: All citizens of Avaria, regardless of their race or status, are required to show respect to the deities recognized by the kingdom. This includes Chronos and his pantheon. Blasphemy or desecration of holy sites is punishable by law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equality Edict&#039;&#039;&#039;: All Avarian citizens are considered equal under the law. Discrimination based on race, class, or magical abilities is strictly prohibited. Offenders may face punishments ranging from fines to imprisonment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Royal Decree of Education&#039;&#039;&#039;: Mandatory basic education for all children in Avaria, from the age of 5 till 15. This law ensures literacy and basic numeracy skills across the kingdom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Conduct Act&#039;&#039;&#039;: All practitioners of magic are required to register with the Mage&#039;s Guild. Unauthorized use of potentially harmful magic within city limits is prohibited and punishable by fines, community service, or banishment in severe cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade Regulation Statutes&#039;&#039;&#039;: Any trade conducted within Avaria, including import and export, must be registered and approved by the Council of Lords. Illegal trade activities are punishable by fines or confiscation of goods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law of Sanctuary&#039;&#039;&#039;: Avaria recognizes the right to seek asylum. Those who have been persecuted in other realms and are seeking refuge will be given a fair hearing and due process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage Protection Act&#039;&#039;&#039;: Destruction or defacement of historical landmarks or cultural heritage sites is strictly prohibited. Offenders may face hefty fines, community service, or imprisonment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Environmental Conservation Law&#039;&#039;&#039;: Citizens are required to respect the natural environment. Activities that damage the ecosystem, such as excessive logging or poaching, are strictly regulated and can carry severe penalties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piracy and Banditry Decree&#039;&#039;&#039;: Piracy on the Lumina Sea or banditry on Avarian land is a high crime. Captured pirates or bandits are tried in a court of law and, if found guilty, face heavy penalties including long-term imprisonment or even execution in extreme cases.&lt;br /&gt;
&lt;br /&gt;
== Agriculture &amp;amp; Industry ==&lt;br /&gt;
Avaria boasts a diverse and prosperous economy, with significant contributions from various sectors:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agriculture&#039;&#039;&#039; - The fertile plains around Sunfield and other rural areas produce a bountiful array of crops and livestock. Renowned for its wines, grains, and fruits, Avaria&#039;s agricultural sector feeds the kingdom and supports a healthy trade in these goods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining and Metalwork&#039;&#039;&#039; - The Elysian Mountains are rich with mineral deposits, including iron, silver, and precious gemstones. The town of Lunaridge is a key player in this industry, supplying the kingdom with essential metals and beautiful jewelry. Dwarven craftsmanship is especially prized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forestry and Herbalism&#039;&#039;&#039; - Avaria&#039;s vast forests provide timber for construction and a wealth of herbs for medicine, cooking, and magic. Faelight, with its unique blend of human and fae residents, is a hub for herbal remedies and magical ingredients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade and Commerce&#039;&#039;&#039; - With a bustling market in every town and city, and a particularly active trade district in Lumenara, Avaria thrives on commerce. The port town of Crystalport facilitates maritime trade, bringing in exotic goods from distant lands and exporting Avarian products overseas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic and Arcane Services&#039;&#039;&#039; - Given the strong fae presence and high number of magic users, services related to the arcane arts are in high demand. This includes enchantments, magical education, potion brewing, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafts and Artisanship&#039;&#039;&#039; - Avaria is known for its artisans who produce a variety of goods, from clothing and pottery to furniture and decorative items. Starryglen is particularly famous for its unique crafts and enchanted items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tourism&#039;&#039;&#039; - With its breathtaking landscapes, unique cities, and a rich blend of cultures, Avaria attracts visitors from far and wide. Tourism is an essential part of the economy, with travelers contributing to local businesses and enriching the kingdom&#039;s cultural exchange.&lt;br /&gt;
&lt;br /&gt;
These various sectors interlink and support one another, creating a robust and balanced economy that allows Avaria to prosper and maintain its high standard of living. Trade alliances, both domestic and international, further bolster Avaria&#039;s economic strength, making it a major player in the broader economic landscape of [[Faeloria]].&lt;br /&gt;
&lt;br /&gt;
== Trade &amp;amp; Transport ==&lt;br /&gt;
Trade in Avaria is primarily conducted through an intricate network of well-maintained roads that span across the entire kingdom, reaching every city and town. The Lumina Sea serves as a natural highway, enabling sea trade from [[Crystalport]], Avaria&#039;s principal port, to [[Luxor]] and [[Dalr]]. Land routes are the predominant mode of transport, with robust caravans facilitating trade with [[Kokoro]], [[Norin]] (capital of Luxor), and the sovereign [[Ix|Free City of Ix]]. High-value or time-sensitive goods might also be transported via magical means or flying couriers when necessary.&lt;br /&gt;
&lt;br /&gt;
Adding another layer to this bustling trade network is the presence of the [[HighGrad Trading Company]]. Formed by High Elves, HighGrad has rapidly grown into a merchant powerhouse, holding warehouses and stores across all territories. With their efficient distribution network and deep understanding of market dynamics, HighGrad has a significant role in both local and cross-territory commerce.&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
In Avaria, education and the pursuit of knowledge are held in high regard, seen as both a privilege and a duty by its people. The kingdom&#039;s education system is a unique blend of traditional learning and mystical teachings, reflecting the kingdom&#039;s close ties with the Fae.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Institutions of Learning&#039;&#039;&#039;: Avaria is home to several renowned institutions dedicated to the study of various disciplines. The [[Arcanum Lyceum]] is the pinnacle of magical learning in Avaria, where the finest minds delve into arcane mysteries and Fae lore. The University of Lumenara offers courses in literature, history, and philosophy, with a renowned library that houses manuscripts from across [[Faeloria]]. The Royal Military Academy in Lumenara trains Avaria&#039;s youth in the arts of war, strategy, and leadership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elementary Education&#039;&#039;&#039;: Education in Avaria begins at an early age. In the capital city and larger towns, public schools offer foundational education, teaching young Avarians reading, writing, arithmetic, and the basics of Faelorian history. In the more rural parts of Avaria, education is often provided by local tutors, with lessons interspersed with practical skills necessary for rural life.&lt;br /&gt;
&lt;br /&gt;
Magical Education: Given the Fae influence on Avaria, magical education is an integral part of the curriculum. From a young age, children are taught to respect and understand the magic that infuses their world. Those showing a natural affinity for magic are often guided to further develop their skills, either at The Arcanum Lyceum or under private tutelage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access to Education&#039;&#039;&#039;: The royal family of Avaria believes in the importance of education for all. Though higher education at prestigious institutions might require substantial resources, efforts have been made to ensure basic education is accessible to every citizen. Scholarships are also available to those of great potential or need, providing opportunities for every citizen to rise to their full potential.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lifelong Learning&#039;&#039;&#039;: Learning in Avaria is not limited to formal institutions. The Avarian people are encouraged to be lifelong learners, continually seeking to broaden their horizons. Regular public lectures, exhibitions, and cultural exchange programs with the Fae ensure that education extends beyond the classroom walls.&lt;br /&gt;
&lt;br /&gt;
This emphasis on education and learning has shaped Avaria into a kingdom of enlightened citizens, skilled magicians, and wise leaders, firmly grounding it as a beacon of knowledge and wisdom in [[Faeloria]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
Wiki: faeloria.baomont.com&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Faelight&amp;diff=828</id>
		<title>Faelight</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Faelight&amp;diff=828"/>
		<updated>2026-11-03T20:27:34Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Connect Faelight to ancient Eldergreen and Eme&amp;#039;s Jacawi encounter (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
Faelight is a Fae-touched forest enclave in [[Avaria]], nestled near the [[Silverfall Cascade]] in the heart of the [[Avarian Forest]]. Deeply intertwined with the  [[Moonworld|Fae Realm]], it is one of the most magically sensitive regions within the kingdom. Its architecture and culture reflect strong planar influence, blending the mortal and the fey in a way that sets it apart from the rest of Avaria.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Faelight lies within the Avarian Forest, close to the Silverfall Cascade—the great cataract from which a network of sapphire rivers flows to nourish the kingdom. The forest itself is a vast woodland of ancient trees, home to wildlife and mythical creatures, with bioluminescent flora lighting the forest floor. Faelight&#039;s position at this confluence of natural and Fae-touched power makes it a place where the boundary between the mortal world and the Fae Realm grows thin.&lt;br /&gt;
&lt;br /&gt;
== Ancient site ==&lt;br /&gt;
&lt;br /&gt;
Local tradition identifies the forest around Faelight with &#039;&#039;&#039;Eldergreen Forest&#039;&#039;&#039; in the ancient &#039;&#039;Runeous&#039;&#039; account. After the great war of the Runeous era, the [[Jacawi]]—the first Fae to return to the [[Sunworld]]—sheltered here while avoiding human contact. [[Eme]]&#039;s meeting with humans is associated with this site, near the [[Silverfall Cascade]]. The present-day mixed settlement of Faelight developed much later; its name and community need not have existed in Eme&#039;s time. See [[Old Avaria]] for the ancient human city and its surrounding region.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
Faelight is home to a unique blend of human and Fae residents. [[Wood Elf|Wood Elves]], deeply connected to nature, are more common here than in most of Avaria, drawn by the forest and the outdoors. A significant population of Fae also resides within and around the settlement; in Avaria, the Fae are cherished for their magical abilities and deep connection to nature, and they are most commonly found in the Avarian Forest. The result is a community where mortal and fey cultures coexist and influence one another.&lt;br /&gt;
&lt;br /&gt;
== Culture and Architecture ==&lt;br /&gt;
The settlement&#039;s architecture and daily life reflect strong planar influence from the Fae Realm. Buildings and spaces often blend Avarian and Fae aesthetics—organic forms, living growth, and structures that seem to respond to the forest and the seasons. Customs, festivals, and the rhythm of life in Faelight are shaped by both human tradition and Fae sensibility, making it a place where the [[Moonworld]] and the arcane energies tied to [[Ariana]] feel especially present.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Faelight is a hub for herbal remedies and magical ingredients. Avaria&#039;s vast forests supply timber and a wealth of herbs for medicine, cooking, and magic; Faelight, with its human and Fae residents and its proximity to the Silverfall Cascade and the deep forest, is particularly known for rare and potent botanicals, enchanted flora, and remedies that draw on both mortal craft and Fae knowledge. Trade in these goods links Faelight to [[Lumenara]], [[Crystalport]], and other parts of the kingdom.&lt;br /&gt;
&lt;br /&gt;
== Magic and the Fae Realm ==&lt;br /&gt;
Faelight is considered one of the most magically sensitive regions within Avaria. The thinning of the boundary to the Fae Realm, the presence of the Silverfall Cascade, and the concentration of Fae and nature-attuned inhabitants make it a place where magic is not only practised but felt in the air and the land. Scholars, healers, and those seeking to understand Fae magic or the natural arcane often visit or settle here.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Avaria]] — Kingdom in which Faelight lies.&lt;br /&gt;
* [[Avarian Forest]] — The vast woodland surrounding the enclave.&lt;br /&gt;
* [[Silverfall Cascade]] — The great cascade near which Faelight is built.&lt;br /&gt;
* [[Ariana]] — Goddess of the Fae, whose influence permeates the region.&lt;br /&gt;
* [[Lumenara]] — The capital, with which Faelight trades and maintains ties.&lt;br /&gt;
&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
[[Category:Settlements]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Old_Avaria&amp;diff=827</id>
		<title>Old Avaria</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Old_Avaria&amp;diff=827"/>
		<updated>2026-11-03T20:27:27Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Establish ancient namesake Avaria from Runeous without conflating it with the later kingdom (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Old Avaria&#039;&#039;&#039; was a human capital in the Avarisburg region during the ancient [[Timeline|Runeous era]]. It is the &#039;&#039;&#039;Avaria&#039;&#039;&#039; of the original &#039;&#039;Runeous&#039;&#039; story, centuries after a devastating war had destroyed much of human civilization. The later [[Avaria|kingdom of Avaria]], founded in &#039;&#039;&#039;120 TRA&#039;&#039;&#039; with [[Lumenara]] as its capital, took its name from this older city. The two are separated by thousands of years; their shared name does not establish an unbroken government or royal line.&lt;br /&gt;
&lt;br /&gt;
== City and society ==&lt;br /&gt;
&lt;br /&gt;
As its population rebuilt, Old Avaria rose in levels: tall buildings and elevated walkways connected markets, airship docks, government buildings, a Runic Academy, and military facilities. Surviving runestones and new machines supplied much of its power. Its scholars were still recovering knowledge lost in the wars.&lt;br /&gt;
&lt;br /&gt;
The city was governed through an Avarian government and army. An older monarchy and its knights retained their own records and loyalties; the Institute studied runes and history. These are institutions of the ancient city, distinct from the later Hartwright kingdom&#039;s court and guard.&lt;br /&gt;
&lt;br /&gt;
== Surrounding region ==&lt;br /&gt;
&lt;br /&gt;
The fishing village of &#039;&#039;&#039;Strondheim&#039;&#039;&#039; lay to the south, near an old battlefield where runestones could be salvaged. &#039;&#039;&#039;Eldergreen Forest&#039;&#039;&#039; lay beyond it. The forest&#039;s Jacawi refuge and Eme&#039;s first contact with humans are associated with the site later known as [[Faelight]], near [[Silverfall Cascade]] in the [[Avarian Forest]]. Whether the old village or city survive as visible ruins in the later kingdom remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
The original &#039;&#039;Runeous&#039;&#039; account begins roughly &#039;&#039;&#039;600 years after a great war&#039;&#039;&#039;. Its exact year within the Runeous era and the precise relationship between the old account&#039;s &#039;&#039;Runic Wars&#039;&#039; and the Veil incursions remain open. No Hartwright-era institution or modern city is assumed to exist in this ancient period.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Jacawi]]&lt;br /&gt;
* [[Eme]]&lt;br /&gt;
* [[Faelight]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Eme&amp;diff=826</id>
		<title>Eme</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Eme&amp;diff=826"/>
		<updated>2026-11-03T20:26:39Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Establish Eme as the first Jacawi to interact with humans after their return (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eme&#039;&#039;&#039; is a [[Jacawi]] girl whose encounter with humans during the [[Timeline|Runeous era]] became the first contact between humans and the Jacawi after their return to the [[Sunworld]]. The Jacawi had remained secluded and avoided human contact until Eme became involved in a conflict alongside a human group. Together they overcame the threat. Afterward, the Jacawi began teaching survivors to channel magic without relying on runestones.&lt;br /&gt;
&lt;br /&gt;
Eme&#039;s precise date, the conflict, and the site of the encounter remain to be established in the reimagined &#039;&#039;Runeous&#039;&#039; story.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Jacawi]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Origins and history of magic]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fae]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Origins_and_history_of_magic&amp;diff=825</id>
		<title>Origins and history of magic</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Origins_and_history_of_magic&amp;diff=825"/>
		<updated>2026-11-03T20:26:10Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Clarify Eme and the Jacawi return in the Runeous-era magic history (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Origins and history of magic =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;origins and history of magic&#039;&#039;&#039; in [[Faeloria]] trace from divine and cosmic creation through the first mortal encounters with the arcane, the [[Dawn of Magic]] era, and the development of stable rune-craft and institutions. This article summarizes the canonical account drawn from the [[Timeline]], the [[Pantheon]], and related sources. For the era when mortals first systematized and tamed raw magic, see [[Dawn of Magic]].&lt;br /&gt;
&lt;br /&gt;
== Divine and cosmic origins ==&lt;br /&gt;
&lt;br /&gt;
=== Chronos and the framework ===&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;-1,000,000 BFA&#039;&#039;&#039; ([[Timeline]]), &#039;&#039;&#039;The Beginning&#039;&#039;&#039;: [[Chronos]] creates time, matter, and the Mortal Realm-the [[Sunworld]] (Material Plain). He establishes sequence, inevitability, and the structure of reality. There is not yet &amp;quot;magic&amp;quot; as mortals understand it-only the scaffolding upon which [[Ariana]] would layer resonance and arcane energy.&lt;br /&gt;
&lt;br /&gt;
=== Ariana and the birth of the arcane ===&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;-900,000 BFA&#039;&#039;&#039;, &#039;&#039;&#039;The Creation&#039;&#039;&#039;: [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the &#039;&#039;&#039;[[Moonworld]]&#039;&#039;&#039; (Fae Realms) upon the Sunworld and &#039;&#039;&#039;imbues the world with arcane energy&#039;&#039;&#039;. Where Chronos established sequence, Ariana established &#039;&#039;&#039;resonance&#039;&#039;&#039;. Many scholars believe &#039;&#039;&#039;all spellcasting originates from her divine breath-the &amp;quot;First Song&amp;quot; that gave life to magic itself&#039;&#039;&#039; ([[Ariana]]). Her magic flows through every &#039;&#039;&#039;ley line&#039;&#039;&#039;; ley lines, enchanted forests, and liminal zones form the natural geography of magical concentration. The [[Pantheon]] teaches that if the Moonworld stagnates, magic destabilizes-arcane energy is tied to the health of both Sunworld and Moonworld.&lt;br /&gt;
&lt;br /&gt;
=== Moonworld and the Fae ===&lt;br /&gt;
&lt;br /&gt;
The Moonworld was designed to preserve magical continuity, reflect mortal experience, &#039;&#039;&#039;stabilize arcane flows&#039;&#039;&#039;, and prevent existential stagnation ([[Moonworld]]). The &#039;&#039;&#039;first natural wielders of magic&#039;&#039;&#039; in the cosmos are the [[Fae]]-Ariana&#039;s children-whose existence is bound to resonance. Mortal magic taps the same arcane essence that Ariana set in motion and that the Moonworld helps stabilize.&lt;br /&gt;
&lt;br /&gt;
=== Umbral Veil and Maginite ===&lt;br /&gt;
&lt;br /&gt;
At -900,000 BFA the &#039;&#039;&#039;[[Umbral Veil]]&#039;&#039;&#039; (realm of echo) also forms; no god claims it fully. By -200,000 BFA the Veil presses on the Sunworld; entities of paradox occasionally seek to manifest. &#039;&#039;&#039;[[Maginite]]&#039;&#039;&#039; is held to precipitate from the &#039;&#039;&#039;collision of celestial and material energies&#039;&#039;&#039; and concentrates along ley lines and liminal zones-the same geography shaped by Ariana. It is both a product of cosmic structure and the substance that makes [[Runic Power Stones]] and bound magic possible.&lt;br /&gt;
&lt;br /&gt;
== First age: magic in the world ==&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;-500,000 BFA&#039;&#039;&#039; the Sunworld is filled with &#039;&#039;&#039;mortal life&#039;&#039;&#039;. The Fae flourish by &#039;&#039;&#039;-300,000 BFA&#039;&#039;&#039;. Mortals enter a world already charged with arcane energy; first encounters likely included innate awakenings, divine revelation, and &#039;&#039;&#039;contact with the Fae&#039;&#039;&#039; at thin places such as &#039;&#039;&#039;[[Twilight]]&#039;&#039;&#039; (the border where Fae magic bleeds into the mortal realm). At &#039;&#039;&#039;-400,000 BFA&#039;&#039;&#039; (&amp;quot;[[Timeline|Mortal explorers]]&amp;quot;) mortals discover &#039;&#039;&#039;gateways into other planes&#039;&#039;&#039;-a milestone for systematic mortal engagement with magic. The first mortal spellcaster or &amp;quot;first spell&amp;quot; is left deliberately vague in canon. At &#039;&#039;&#039;-100,000 BFA&#039;&#039;&#039;, [[Ariana]], [[Lucien]], and [[Eriana]] give rise to &#039;&#039;&#039;[[Alcor]]&#039;&#039;&#039; to protect Sunworld and Moonworld from the Veil; his ward and later fall and return shape how mortals and Fae experience arcane crisis.&lt;br /&gt;
&lt;br /&gt;
== Dawn of Magic ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Dawn of Magic]]&#039;&#039;&#039; is the mortal era when raw magic was volatile and dangerous and was gradually tamed by the discovery of Maginite and the invention of runic discipline. It is placed within the period of &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039; (-400,000 BFA), when mortals actively sought the mysteries of their world and connections to other realms. Key developments include: early struggles with volatile raw magic; discovery of Maginite in mountain veins; ancient scholars (linked to the early &#039;&#039;&#039;[[Baomont Institute|Baomont]]&#039;&#039;&#039; tradition) deciphering &#039;&#039;&#039;runes as the &amp;quot;frequency&amp;quot; of magic&#039;&#039;&#039; and inscribing control into Maginite; and the &#039;&#039;&#039;first successful Runic Power Stones&#039;&#039;&#039;, which replaced raw spell-weaving with a stable infrastructure. For full detail, see [[Dawn of Magic]].&lt;br /&gt;
&lt;br /&gt;
== Loss and rediscovery in the Runeous era ==&lt;br /&gt;
&lt;br /&gt;
Alcor&#039;s ward at &#039;&#039;&#039;−50,000 BFA&#039;&#039;&#039; sheltered a golden age of magical, civic, and cultural achievement. The Veil&#039;s manipulation at &#039;&#039;&#039;−10,000 BFA&#039;&#039;&#039; began its decline; Alcor&#039;s corruption at &#039;&#039;&#039;−5,000 BFA&#039;&#039;&#039; ended it. The ensuing [[Timeline|Runeous era]] brought localized Veil incursions, shattered cities, population loss, and the collapse of many traditions of direct spellcasting. Runestones survived, though much of the knowledge behind them did not. This was a loss of practice and teaching among devastated communities, not the disappearance of arcane energy or of every spellcaster.&lt;br /&gt;
&lt;br /&gt;
Later in that era, the [[Jacawi]] became the first Fae to return to the Sunworld after the wars and kept apart from humans. During a conflict, [[Eme]] became the first Jacawi to interact with them; together they overcame the threat. The Jacawi then began teaching survivors to channel magic directly again without depending on runestones. This was a renewed encounter after a long loss of knowledge; the earlier Dawn of Magic and possible mortal–Fae contact remain part of the older history. By &#039;&#039;&#039;−10 BFA&#039;&#039;&#039;, mages could again gather to act together against Alcor. The date and details of the Jacawi encounter remain uncertain.&lt;br /&gt;
&lt;br /&gt;
== Timeline of magic (key dates) ==&lt;br /&gt;
&lt;br /&gt;
All dates from the [[Timeline]]. Full chronology there.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Era&lt;br /&gt;
! Date&lt;br /&gt;
! Event&lt;br /&gt;
! Relevance to magic&lt;br /&gt;
|-&lt;br /&gt;
| BFA&lt;br /&gt;
| -1,000,000&lt;br /&gt;
| The Beginning&lt;br /&gt;
| Chronos creates Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| BFA&lt;br /&gt;
| -900,000&lt;br /&gt;
| The Creation&lt;br /&gt;
| Ariana layers Moonworld, imbues world with arcane energy; Umbral Veil forms.&lt;br /&gt;
|-&lt;br /&gt;
| BFA&lt;br /&gt;
| -500,000&lt;br /&gt;
| Mortal life&lt;br /&gt;
| Sunworld filled with mortal life; potential for mortal magic.&lt;br /&gt;
|-&lt;br /&gt;
| BFA&lt;br /&gt;
| -400,000&lt;br /&gt;
| Mortal explorers&lt;br /&gt;
| Discovery of gateways to other planes; &#039;&#039;&#039;[[Dawn of Magic]]&#039;&#039;&#039; era falls within this period.&lt;br /&gt;
|-&lt;br /&gt;
| BFA&lt;br /&gt;
| -300,000&lt;br /&gt;
| The Moonworld&lt;br /&gt;
| Fae Realms flourish; Fae as native magic-users.&lt;br /&gt;
|-&lt;br /&gt;
| BFA&lt;br /&gt;
| -100,000&lt;br /&gt;
| Alcor&#039;s birth&lt;br /&gt;
| Ariana, Lucien, Eriana give rise to Alcor; divine protection of balance.&lt;br /&gt;
|-&lt;br /&gt;
| BFA&lt;br /&gt;
| -10&lt;br /&gt;
| The great gathering&lt;br /&gt;
| &#039;&#039;&#039;Mages&#039;&#039;&#039; come together to bring down Alcor.&lt;br /&gt;
|-&lt;br /&gt;
| AFA&lt;br /&gt;
| 600&lt;br /&gt;
| Faefall&lt;br /&gt;
| Heroes restore Alcor; &#039;&#039;&#039;divine bloodlines&#039;&#039;&#039; (Ariana, Eriana, Lucien, Alcor, Inuera) central to [[Chronicles of Faeloria]].&lt;br /&gt;
|-&lt;br /&gt;
| TRA&lt;br /&gt;
| 0&lt;br /&gt;
| The return of Alcor&lt;br /&gt;
| New golden age.&lt;br /&gt;
|-&lt;br /&gt;
| TRA&lt;br /&gt;
| 10&lt;br /&gt;
| Ascendance of Natsuko&lt;br /&gt;
| [[Natsuko]] ascends to godhood.&lt;br /&gt;
|-&lt;br /&gt;
| TRA&lt;br /&gt;
| 50&lt;br /&gt;
| Fae Compact&lt;br /&gt;
| Moonworld and mortal realms formalize mutual aid.&lt;br /&gt;
|-&lt;br /&gt;
| TRA&lt;br /&gt;
| 200&lt;br /&gt;
| Year of the green comet&lt;br /&gt;
| Wave of &#039;&#039;&#039;divine and arcane exploration&#039;&#039;&#039;; new magical discoveries.&lt;br /&gt;
|-&lt;br /&gt;
| TRA&lt;br /&gt;
| 250-300&lt;br /&gt;
| [[Shadow Conflict]]&lt;br /&gt;
| &#039;&#039;&#039;Arcane Academy&#039;&#039;&#039; established to prevent such fractures again.&lt;br /&gt;
|-&lt;br /&gt;
| TRA&lt;br /&gt;
| 480&lt;br /&gt;
| Scholar&#039;s revolution&lt;br /&gt;
| Academies and universities; advances in science, &#039;&#039;&#039;magic&#039;&#039;&#039;, and the arts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development over time ==&lt;br /&gt;
&lt;br /&gt;
From divine breath to mortal craft: magic originates in Ariana&#039;s resonance; the first wielders are the Fae. Mortals first encounter magic through innate awakening, devotion, and Fae contact; the Dawn of Magic sees runes and Maginite harnessed into stable infrastructure. By &#039;&#039;&#039;-10 BFA&#039;&#039;&#039; mages coordinate for the great gathering. In TRA, the &#039;&#039;&#039;Year of the green comet (200 TRA)&#039;&#039;&#039; inspires arcane exploration; the &#039;&#039;&#039;Shadow Conflict (250-300 TRA)&#039;&#039;&#039; sees mortal-Fae cooperation and the founding of the Arcane Academy; the &#039;&#039;&#039;Scholar&#039;s revolution (480 TRA)&#039;&#039;&#039; brings academies and advances in magic. The [[Chronicles of Faeloria]] (Faefall) establish that &#039;&#039;&#039;innate or divine-touched bloodlines&#039;&#039;&#039; can carry the legacy of the gods. The [[Twilight Mandate]] and [[The Realms of Faeloria|Law of Resonant Passage]] formalize balance and the dangers of artificial crossing. In the current age (circa 530 TRA), magic remains rooted in Ariana&#039;s First Song and the layered cosmology, with [[Runic Power Stones]], scribe stations, and institutions such as the [[Arcanum Lyceum]] embedding it in daily life.&lt;br /&gt;
&lt;br /&gt;
== Unresolved questions and scholarly debate ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elemental bloodlines&#039;&#039;&#039;: Elemental beings and dragons exist; rumours of descent from them are plausible, but &#039;&#039;&#039;how&#039;&#039;&#039; such bloodlines formed (literal lineage, ritual blending, bestowal, or celestial/planar coincidence at birth) is debated. No single explanation is universally accepted.&lt;br /&gt;
* &#039;&#039;&#039;Umbral Veil and magic&#039;&#039;&#039;: The Veil is primarily a source of threat; it may also be the origin of certain &#039;&#039;&#039;Veil-touched&#039;&#039;&#039; practices (shadow magic, forbidden arts) tied to Echo, absence, and unrealized possibility. A working distinction: &#039;&#039;&#039;Ariana&#039;s arcane (Resonance)&#039;&#039;&#039; covers most stable traditions; &#039;&#039;&#039;Veil-touched (Echo)&#039;&#039;&#039; practices are rare, risky, and prone to the consequences described under the Law of Resonant Passage.&lt;br /&gt;
* &#039;&#039;&#039;Regional variation&#039;&#039;&#039;: Distinct &amp;quot;first magic&amp;quot; stories for [[Avaria]], [[Kokoro]], [[Dalr]], and [[Norin]] remain to be developed with their formation timelines.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Dawn of Magic]] - The era when mortals first systematized and tamed raw magic&lt;br /&gt;
* [[Magic in Faeloria]] - Overview of the magic system&lt;br /&gt;
* [[Ariana]] - Goddess of arcane and motherhood; the First Song&lt;br /&gt;
* [[Runic Power Stones]] - Bound magic and the legacy of the Dawn of Magic&lt;br /&gt;
* [[Maginite]] - The mineral at the heart of rune technology&lt;br /&gt;
* [[Baomont Institute]] - Scholarly tradition linked to the ancient rune scholars&lt;br /&gt;
* [[Timeline]] - Full chronology of Faeloria&lt;br /&gt;
* [[Pantheon]] - Divine design and resonance&lt;br /&gt;
* [[The Realms of Faeloria]] - Cosmology and the Great Cycle&lt;br /&gt;
* [[Chronicles of Faeloria]] - Faefall and divine bloodlines&lt;br /&gt;
* [[Shadow Conflict]] - Arcane Academy and mortal-Fae cooperation&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcana]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=824</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=824"/>
		<updated>2026-11-03T20:26:02Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Identify Eme and clarify the Jacawi were the first Fae to return after the wars (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The history of the world is divided by three timelines surrounding the celestial comet [[Alcor]].&lt;br /&gt;
&lt;br /&gt;
== Era abbreviations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BFA&#039;&#039;&#039; — Before the Fall of Alcor&lt;br /&gt;
* &#039;&#039;&#039;AFA&#039;&#039;&#039; — After the Fall of Alcor  &lt;br /&gt;
* &#039;&#039;&#039;TRA&#039;&#039;&#039; — The Return of Alcor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== BFA — Before the Fall of Alcor ==&lt;br /&gt;
This period is an era of uncertainty; few texts remain and fewer still who lived through it. Surviving stories remember Alcor&#039;s age of peace and cultural innovation, its decline under the Veil&#039;s manipulation, and the later Runeous era of ruin and rediscovery.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (BFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−1,000,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Beginning&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Chronos]] creates time, matter, and the Mortal Realm ([[Sunworld]] — also called the Material Plain in older texts).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−900,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Creation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the [[Moonworld]] (Fae Realms) upon the Sunworld; Cryos carves the [[Underworld]]. The [[Umbral Veil]], realm of echo, takes form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−800,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faeloria&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The layered cosmology is established. Ariana bears [[Lucien]] and [[Eriana]]; Cryos fathers [[Aros]] and [[Inuera]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−600,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Celestial vantage&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Beyond the layered realms, the domain of divine observation is established. The gods influence the cycle but are not wholly bound by it — Chronos governs time, Ariana refines creation and memory, Cryos oversees resolution. (See [[The Realms of Faeloria#The Celestial Perspective]].)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−500,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal life&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The Sunworld (Material Plain) is filled with mortal life; Chronos&#039; design of beginnings and endings takes hold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−400,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Exploration&lt;br /&gt;
| Mortals explore their world and civilizations, discovering gateways into other planes of existence.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−300,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Moonworld&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Ariana&#039;s Fae Realms flourish — a realm of reflection and remembrance filled with immortal Fae, bound to the vitality of the Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−200,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Umbral Veil&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The realm of echo becomes a source of pressure upon the Sunworld; entities of paradox and unrealized potential occasionally seek to manifest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s birth&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]], [[Lucien]], and [[Eriana]] give rise to [[Alcor]] to protect the Sunworld and Moonworld from the Umbral Veil and forces beyond divine design.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Veil&#039;s push&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Forces from the Umbral Veil press upon the Material Plain. Alcor creates a powerful ward, encasing the realm in his protective light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000 to −10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s golden age&#039;&#039;&#039;&lt;br /&gt;
| Cultural / Arcane&lt;br /&gt;
| Sheltered by Alcor&#039;s light, the Sunworld enters an age of flourishing magic, thriving civilizations, and extraordinary advances in learning, craft, and culture.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The manipulation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Entities of the Umbral Veil infiltrate the Material World, creating cults and manipulating mortals to thin the boundary between realms. Their influence begins the golden age&#039;s decline.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The corruption&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor struggles against corruption from the Veil infiltrating his mind, bringing the golden age to an end.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;After −5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Runeous era&#039;&#039;&#039;&lt;br /&gt;
| Military / Cultural&lt;br /&gt;
| A time of strife follows. Cults and weakened boundaries permit localized incursions from the Umbral Veil while Alcor&#039;s ward still holds against a general invasion. Repeated battles halt much of the world&#039;s progress: populations fall, cities become ruins, and scars of war mark the land. Most traditions of direct spellcasting are forgotten among the survivors. Runes and [[Runic Power Stones]] remain in use, but much of the knowledge to make and understand them is lost and must be learned again.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Later in the Runeous era (date uncertain)&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Jacawi encounter&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Arcane&lt;br /&gt;
| The [[Jacawi]] are the first Fae to return to the Sunworld after the wars, living in seclusion without interacting with humans. During a conflict, a Jacawi girl named [[Eme]] becomes the first of her people to make contact. She and a group of humans overcome the threat together. The Jacawi then begin teaching these communities to channel magic directly again, without relying on runestones. This is a renewed Fae encounter after the loss of older knowledge, not the first mortal–Fae contact in history.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s break&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor locks his remaining good essence deep within him and succumbs to the corruption, shedding a single tear that falls from the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Red rain&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s tear fragments fall to earth; the barrier breaks down and dark forces from the Umbral Veil seep in.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great gathering&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Mages come together, preparing to bring down Alcor and secure his heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AFA — After the Fall of Alcor ==&lt;br /&gt;
This is a time known for strife and uncertainty. The darkest years of the world occurred in this era, and it is a time of great heroes who stepped up to return Alcor, as chronicled in the [[Chronicles of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
=== World timeline (AFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fall of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Alcor falls. His heart is secured and placed in the tallest tower of [[Ix]] to continue protecting the continent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Free City of Ix&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| [[Ix]] declares itself a sovereign &#039;&#039;&#039;Free City&#039;&#039;&#039; to safeguard Alcor&#039;s heart—open to all with good and true hearts, and independent of neighbouring crowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fading heart&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s heart begins to fade; Veil entities and dark forces infiltrate the barrier.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;600 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faefall&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Dark forces invade the Moonworld (Fae Realms). Heroes gather Alcor&#039;s tear shards and perform a ritual to cleanse his heart. [[Natsuko]] sacrifices himself, merging with Alcor&#039;s heart and restoring the god. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TRA — The Return of Alcor ==&lt;br /&gt;
A return to a golden age: Alcor protects the world against dark forces. While Alcor can shield the world for the most part, evil always finds a way through, and secret orders fight to ensure it never gains a foothold.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (TRA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The return of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| After Faefall, the world enters a new golden age. The sacrifices of the heroes are remembered and celebrated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The ascendance of Natsuko&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| In honor of his sacrifice, Natsuko ascends to godhood. A large shrine is built in his honor in the [[Ix|Free City of Ix]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Fae compact&#039;&#039;&#039;&lt;br /&gt;
| Gathering / Conference&lt;br /&gt;
| Representatives from the Moonworld (Fae Realms) and the mortal realms formalize the Fae Compact, promising mutual aid and shared responsibility for peace and balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The new kingdoms&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| As mortal civilizations grow, new kingdoms are founded. Notably, [[Avaria]], [[Kokoro]], [[Luxor]], and [[Dalr]] emerge as prominent powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;200 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The year of the green comet&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| A green comet, visible for an entire year, inspires a wave of divine and arcane exploration, leading to new magical discoveries and a deeper understanding of the celestial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;250–300 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The shadow conflict&#039;&#039;&#039;&lt;br /&gt;
| Military / War&lt;br /&gt;
| A rise in shadow forces causes conflicts across Faeloria. Mortal and Fae join forces, leading to greater cooperation between the two. &#039;&#039;See [[Shadow Conflict]] and the [[Chronicles of Faeloria#Chronicle of the Shadow Conflict|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;400 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great restoration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A concerted effort to restore areas damaged in previous conflicts, showing a commitment to healing and preservation of the world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;480 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The scholar&#039;s revolution&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A cultural and intellectual revolution: scholars, artists, and philosophers explore new ideas; academies and universities are built; advances in science, magic, and the arts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The half-millennium celebration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A grand celebration marks 500 years since the Return of Alcor. Celebrations across Faeloria reflect on past challenges, present peace, and future hopes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Jacawi&amp;diff=823</id>
		<title>Jacawi</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Jacawi&amp;diff=823"/>
		<updated>2026-11-03T20:25:52Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Clarify Jacawi return to Sunworld and Eme as first human contact (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jacawi&#039;&#039;&#039; are an ancient [[Fae]] people of the [[Moonworld]] and the first Fae to return to the [[Sunworld]] after the wars of the Runeous era. They settled in secluded places of nature and avoided contact with humans. Their natural magic requires no runestones. Humans who knew little of them often feared their power.&lt;br /&gt;
&lt;br /&gt;
== Eme and the Runeous encounter ==&lt;br /&gt;
&lt;br /&gt;
[[Eme]] was the first Jacawi to interact with humans after their return. During the Runeous era, she and a group of humans joined forces in a conflict and overcame the threat together. In the aftermath, the Jacawi began teaching these survivors how to channel magic without depending on [[Runic Power Stones|runestones]]. Their teaching was a rediscovery for humanity: earlier mortals had practiced direct magic and may have met Fae, but much of that knowledge had been lost in the age of strife.&lt;br /&gt;
&lt;br /&gt;
The place and exact date of Eme&#039;s encounter, and the nature of the conflict, have yet to be recorded.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline]] — Alcor&#039;s golden age, its decline, and the Runeous era&lt;br /&gt;
* [[Origins and history of magic]] — earlier mortal magic and Fae contact&lt;br /&gt;
* [[Learned magic]] — direct study and channeling of ambient magic&lt;br /&gt;
&lt;br /&gt;
[[Category:Fae]]&lt;br /&gt;
[[Category:Beings]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Origins_and_history_of_magic&amp;diff=822</id>
		<title>Origins and history of magic</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Origins_and_history_of_magic&amp;diff=822"/>
		<updated>2026-11-03T20:10:18Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Connect Runeous-era loss and Jacawi-led rediscovery to existing magic history (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Origins and history of magic =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;origins and history of magic&#039;&#039;&#039; in [[Faeloria]] trace from divine and cosmic creation through the first mortal encounters with the arcane, the [[Dawn of Magic]] era, and the development of stable rune-craft and institutions. This article summarizes the canonical account drawn from the [[Timeline]], the [[Pantheon]], and related sources. For the era when mortals first systematized and tamed raw magic, see [[Dawn of Magic]].&lt;br /&gt;
&lt;br /&gt;
== Divine and cosmic origins ==&lt;br /&gt;
&lt;br /&gt;
=== Chronos and the framework ===&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;-1,000,000 BFA&#039;&#039;&#039; ([[Timeline]]), &#039;&#039;&#039;The Beginning&#039;&#039;&#039;: [[Chronos]] creates time, matter, and the Mortal Realm-the [[Sunworld]] (Material Plain). He establishes sequence, inevitability, and the structure of reality. There is not yet &amp;quot;magic&amp;quot; as mortals understand it-only the scaffolding upon which [[Ariana]] would layer resonance and arcane energy.&lt;br /&gt;
&lt;br /&gt;
=== Ariana and the birth of the arcane ===&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;-900,000 BFA&#039;&#039;&#039;, &#039;&#039;&#039;The Creation&#039;&#039;&#039;: [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the &#039;&#039;&#039;[[Moonworld]]&#039;&#039;&#039; (Fae Realms) upon the Sunworld and &#039;&#039;&#039;imbues the world with arcane energy&#039;&#039;&#039;. Where Chronos established sequence, Ariana established &#039;&#039;&#039;resonance&#039;&#039;&#039;. Many scholars believe &#039;&#039;&#039;all spellcasting originates from her divine breath-the &amp;quot;First Song&amp;quot; that gave life to magic itself&#039;&#039;&#039; ([[Ariana]]). Her magic flows through every &#039;&#039;&#039;ley line&#039;&#039;&#039;; ley lines, enchanted forests, and liminal zones form the natural geography of magical concentration. The [[Pantheon]] teaches that if the Moonworld stagnates, magic destabilizes-arcane energy is tied to the health of both Sunworld and Moonworld.&lt;br /&gt;
&lt;br /&gt;
=== Moonworld and the Fae ===&lt;br /&gt;
&lt;br /&gt;
The Moonworld was designed to preserve magical continuity, reflect mortal experience, &#039;&#039;&#039;stabilize arcane flows&#039;&#039;&#039;, and prevent existential stagnation ([[Moonworld]]). The &#039;&#039;&#039;first natural wielders of magic&#039;&#039;&#039; in the cosmos are the [[Fae]]-Ariana&#039;s children-whose existence is bound to resonance. Mortal magic taps the same arcane essence that Ariana set in motion and that the Moonworld helps stabilize.&lt;br /&gt;
&lt;br /&gt;
=== Umbral Veil and Maginite ===&lt;br /&gt;
&lt;br /&gt;
At -900,000 BFA the &#039;&#039;&#039;[[Umbral Veil]]&#039;&#039;&#039; (realm of echo) also forms; no god claims it fully. By -200,000 BFA the Veil presses on the Sunworld; entities of paradox occasionally seek to manifest. &#039;&#039;&#039;[[Maginite]]&#039;&#039;&#039; is held to precipitate from the &#039;&#039;&#039;collision of celestial and material energies&#039;&#039;&#039; and concentrates along ley lines and liminal zones-the same geography shaped by Ariana. It is both a product of cosmic structure and the substance that makes [[Runic Power Stones]] and bound magic possible.&lt;br /&gt;
&lt;br /&gt;
== First age: magic in the world ==&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;-500,000 BFA&#039;&#039;&#039; the Sunworld is filled with &#039;&#039;&#039;mortal life&#039;&#039;&#039;. The Fae flourish by &#039;&#039;&#039;-300,000 BFA&#039;&#039;&#039;. Mortals enter a world already charged with arcane energy; first encounters likely included innate awakenings, divine revelation, and &#039;&#039;&#039;contact with the Fae&#039;&#039;&#039; at thin places such as &#039;&#039;&#039;[[Twilight]]&#039;&#039;&#039; (the border where Fae magic bleeds into the mortal realm). At &#039;&#039;&#039;-400,000 BFA&#039;&#039;&#039; (&amp;quot;[[Timeline|Mortal explorers]]&amp;quot;) mortals discover &#039;&#039;&#039;gateways into other planes&#039;&#039;&#039;-a milestone for systematic mortal engagement with magic. The first mortal spellcaster or &amp;quot;first spell&amp;quot; is left deliberately vague in canon. At &#039;&#039;&#039;-100,000 BFA&#039;&#039;&#039;, [[Ariana]], [[Lucien]], and [[Eriana]] give rise to &#039;&#039;&#039;[[Alcor]]&#039;&#039;&#039; to protect Sunworld and Moonworld from the Veil; his ward and later fall and return shape how mortals and Fae experience arcane crisis.&lt;br /&gt;
&lt;br /&gt;
== Dawn of Magic ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Dawn of Magic]]&#039;&#039;&#039; is the mortal era when raw magic was volatile and dangerous and was gradually tamed by the discovery of Maginite and the invention of runic discipline. It is placed within the period of &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039; (-400,000 BFA), when mortals actively sought the mysteries of their world and connections to other realms. Key developments include: early struggles with volatile raw magic; discovery of Maginite in mountain veins; ancient scholars (linked to the early &#039;&#039;&#039;[[Baomont Institute|Baomont]]&#039;&#039;&#039; tradition) deciphering &#039;&#039;&#039;runes as the &amp;quot;frequency&amp;quot; of magic&#039;&#039;&#039; and inscribing control into Maginite; and the &#039;&#039;&#039;first successful Runic Power Stones&#039;&#039;&#039;, which replaced raw spell-weaving with a stable infrastructure. For full detail, see [[Dawn of Magic]].&lt;br /&gt;
&lt;br /&gt;
== Loss and rediscovery in the Runeous era ==&lt;br /&gt;
&lt;br /&gt;
Alcor&#039;s ward at &#039;&#039;&#039;−50,000 BFA&#039;&#039;&#039; sheltered a golden age of magical, civic, and cultural achievement. The Veil&#039;s manipulation at &#039;&#039;&#039;−10,000 BFA&#039;&#039;&#039; began its decline; Alcor&#039;s corruption at &#039;&#039;&#039;−5,000 BFA&#039;&#039;&#039; ended it. The ensuing [[Timeline|Runeous era]] brought localized Veil incursions, shattered cities, population loss, and the collapse of many traditions of direct spellcasting. Runestones survived, though much of the knowledge behind them did not. This was a loss of practice and teaching among devastated communities, not the disappearance of arcane energy or of every spellcaster.&lt;br /&gt;
&lt;br /&gt;
Later in that era, humans encountered a girl of the ancient [[Jacawi]] Fae during a conflict and joined with her to overcome it. The Jacawi then began teaching survivors to channel magic directly again without depending on runestones. This was a renewed encounter after a long loss of knowledge; the earlier Dawn of Magic and possible mortal–Fae contact remain part of the older history. By &#039;&#039;&#039;−10 BFA&#039;&#039;&#039;, mages could again gather to act together against Alcor. The date and details of the Jacawi encounter remain uncertain.&lt;br /&gt;
&lt;br /&gt;
== Timeline of magic (key dates) ==&lt;br /&gt;
&lt;br /&gt;
All dates from the [[Timeline]]. Full chronology there.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Era&lt;br /&gt;
! Date&lt;br /&gt;
! Event&lt;br /&gt;
! Relevance to magic&lt;br /&gt;
|-&lt;br /&gt;
| BFA&lt;br /&gt;
| -1,000,000&lt;br /&gt;
| The Beginning&lt;br /&gt;
| Chronos creates Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| BFA&lt;br /&gt;
| -900,000&lt;br /&gt;
| The Creation&lt;br /&gt;
| Ariana layers Moonworld, imbues world with arcane energy; Umbral Veil forms.&lt;br /&gt;
|-&lt;br /&gt;
| BFA&lt;br /&gt;
| -500,000&lt;br /&gt;
| Mortal life&lt;br /&gt;
| Sunworld filled with mortal life; potential for mortal magic.&lt;br /&gt;
|-&lt;br /&gt;
| BFA&lt;br /&gt;
| -400,000&lt;br /&gt;
| Mortal explorers&lt;br /&gt;
| Discovery of gateways to other planes; &#039;&#039;&#039;[[Dawn of Magic]]&#039;&#039;&#039; era falls within this period.&lt;br /&gt;
|-&lt;br /&gt;
| BFA&lt;br /&gt;
| -300,000&lt;br /&gt;
| The Moonworld&lt;br /&gt;
| Fae Realms flourish; Fae as native magic-users.&lt;br /&gt;
|-&lt;br /&gt;
| BFA&lt;br /&gt;
| -100,000&lt;br /&gt;
| Alcor&#039;s birth&lt;br /&gt;
| Ariana, Lucien, Eriana give rise to Alcor; divine protection of balance.&lt;br /&gt;
|-&lt;br /&gt;
| BFA&lt;br /&gt;
| -10&lt;br /&gt;
| The great gathering&lt;br /&gt;
| &#039;&#039;&#039;Mages&#039;&#039;&#039; come together to bring down Alcor.&lt;br /&gt;
|-&lt;br /&gt;
| AFA&lt;br /&gt;
| 600&lt;br /&gt;
| Faefall&lt;br /&gt;
| Heroes restore Alcor; &#039;&#039;&#039;divine bloodlines&#039;&#039;&#039; (Ariana, Eriana, Lucien, Alcor, Inuera) central to [[Chronicles of Faeloria]].&lt;br /&gt;
|-&lt;br /&gt;
| TRA&lt;br /&gt;
| 0&lt;br /&gt;
| The return of Alcor&lt;br /&gt;
| New golden age.&lt;br /&gt;
|-&lt;br /&gt;
| TRA&lt;br /&gt;
| 10&lt;br /&gt;
| Ascendance of Natsuko&lt;br /&gt;
| [[Natsuko]] ascends to godhood.&lt;br /&gt;
|-&lt;br /&gt;
| TRA&lt;br /&gt;
| 50&lt;br /&gt;
| Fae Compact&lt;br /&gt;
| Moonworld and mortal realms formalize mutual aid.&lt;br /&gt;
|-&lt;br /&gt;
| TRA&lt;br /&gt;
| 200&lt;br /&gt;
| Year of the green comet&lt;br /&gt;
| Wave of &#039;&#039;&#039;divine and arcane exploration&#039;&#039;&#039;; new magical discoveries.&lt;br /&gt;
|-&lt;br /&gt;
| TRA&lt;br /&gt;
| 250-300&lt;br /&gt;
| [[Shadow Conflict]]&lt;br /&gt;
| &#039;&#039;&#039;Arcane Academy&#039;&#039;&#039; established to prevent such fractures again.&lt;br /&gt;
|-&lt;br /&gt;
| TRA&lt;br /&gt;
| 480&lt;br /&gt;
| Scholar&#039;s revolution&lt;br /&gt;
| Academies and universities; advances in science, &#039;&#039;&#039;magic&#039;&#039;&#039;, and the arts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development over time ==&lt;br /&gt;
&lt;br /&gt;
From divine breath to mortal craft: magic originates in Ariana&#039;s resonance; the first wielders are the Fae. Mortals first encounter magic through innate awakening, devotion, and Fae contact; the Dawn of Magic sees runes and Maginite harnessed into stable infrastructure. By &#039;&#039;&#039;-10 BFA&#039;&#039;&#039; mages coordinate for the great gathering. In TRA, the &#039;&#039;&#039;Year of the green comet (200 TRA)&#039;&#039;&#039; inspires arcane exploration; the &#039;&#039;&#039;Shadow Conflict (250-300 TRA)&#039;&#039;&#039; sees mortal-Fae cooperation and the founding of the Arcane Academy; the &#039;&#039;&#039;Scholar&#039;s revolution (480 TRA)&#039;&#039;&#039; brings academies and advances in magic. The [[Chronicles of Faeloria]] (Faefall) establish that &#039;&#039;&#039;innate or divine-touched bloodlines&#039;&#039;&#039; can carry the legacy of the gods. The [[Twilight Mandate]] and [[The Realms of Faeloria|Law of Resonant Passage]] formalize balance and the dangers of artificial crossing. In the current age (circa 530 TRA), magic remains rooted in Ariana&#039;s First Song and the layered cosmology, with [[Runic Power Stones]], scribe stations, and institutions such as the [[Arcanum Lyceum]] embedding it in daily life.&lt;br /&gt;
&lt;br /&gt;
== Unresolved questions and scholarly debate ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elemental bloodlines&#039;&#039;&#039;: Elemental beings and dragons exist; rumours of descent from them are plausible, but &#039;&#039;&#039;how&#039;&#039;&#039; such bloodlines formed (literal lineage, ritual blending, bestowal, or celestial/planar coincidence at birth) is debated. No single explanation is universally accepted.&lt;br /&gt;
* &#039;&#039;&#039;Umbral Veil and magic&#039;&#039;&#039;: The Veil is primarily a source of threat; it may also be the origin of certain &#039;&#039;&#039;Veil-touched&#039;&#039;&#039; practices (shadow magic, forbidden arts) tied to Echo, absence, and unrealized possibility. A working distinction: &#039;&#039;&#039;Ariana&#039;s arcane (Resonance)&#039;&#039;&#039; covers most stable traditions; &#039;&#039;&#039;Veil-touched (Echo)&#039;&#039;&#039; practices are rare, risky, and prone to the consequences described under the Law of Resonant Passage.&lt;br /&gt;
* &#039;&#039;&#039;Regional variation&#039;&#039;&#039;: Distinct &amp;quot;first magic&amp;quot; stories for [[Avaria]], [[Kokoro]], [[Dalr]], and [[Norin]] remain to be developed with their formation timelines.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Dawn of Magic]] - The era when mortals first systematized and tamed raw magic&lt;br /&gt;
* [[Magic in Faeloria]] - Overview of the magic system&lt;br /&gt;
* [[Ariana]] - Goddess of arcane and motherhood; the First Song&lt;br /&gt;
* [[Runic Power Stones]] - Bound magic and the legacy of the Dawn of Magic&lt;br /&gt;
* [[Maginite]] - The mineral at the heart of rune technology&lt;br /&gt;
* [[Baomont Institute]] - Scholarly tradition linked to the ancient rune scholars&lt;br /&gt;
* [[Timeline]] - Full chronology of Faeloria&lt;br /&gt;
* [[Pantheon]] - Divine design and resonance&lt;br /&gt;
* [[The Realms of Faeloria]] - Cosmology and the Great Cycle&lt;br /&gt;
* [[Chronicles of Faeloria]] - Faefall and divine bloodlines&lt;br /&gt;
* [[Shadow Conflict]] - Arcane Academy and mortal-Fae cooperation&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcana]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Jacawi&amp;diff=821</id>
		<title>Jacawi</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Jacawi&amp;diff=821"/>
		<updated>2026-11-03T20:10:04Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Establish the ancient Jacawi Fae and their role in Runeous-era magical rediscovery (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jacawi&#039;&#039;&#039; are an ancient [[Fae]] people of the [[Moonworld]]. They are remembered in the [[Timeline|Runeous era]] for helping mortals recover the practice of direct magic after war with forces of the [[Umbral Veil]] had ruined cities and broken many traditions of learning.&lt;br /&gt;
&lt;br /&gt;
== The Runeous encounter ==&lt;br /&gt;
&lt;br /&gt;
During the Runeous era, a group of humans encountered a Jacawi girl amid a conflict. They joined forces with her and overcame the threat together. In the aftermath, the Jacawi began teaching these survivors how to channel magic without depending on [[Runic Power Stones|runestones]]. Their teaching was a rediscovery for humanity: earlier mortals had practiced direct magic and may have met Fae, but much of that knowledge had been lost in the age of strife.&lt;br /&gt;
&lt;br /&gt;
The girl&#039;s name, the place of the encounter, and the nature of the conflict have yet to be recorded.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline]] — Alcor&#039;s golden age, its decline, and the Runeous era&lt;br /&gt;
* [[Origins and history of magic]] — earlier mortal magic and Fae contact&lt;br /&gt;
* [[Learned magic]] — direct study and channeling of ambient magic&lt;br /&gt;
&lt;br /&gt;
[[Category:Fae]]&lt;br /&gt;
[[Category:Beings]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=820</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=820"/>
		<updated>2026-11-03T20:09:52Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Runeous era and post-collapse Jacawi encounter to BFA chronology (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The history of the world is divided by three timelines surrounding the celestial comet [[Alcor]].&lt;br /&gt;
&lt;br /&gt;
== Era abbreviations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BFA&#039;&#039;&#039; — Before the Fall of Alcor&lt;br /&gt;
* &#039;&#039;&#039;AFA&#039;&#039;&#039; — After the Fall of Alcor  &lt;br /&gt;
* &#039;&#039;&#039;TRA&#039;&#039;&#039; — The Return of Alcor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== BFA — Before the Fall of Alcor ==&lt;br /&gt;
This period is an era of uncertainty; few texts remain and fewer still who lived through it. Surviving stories remember Alcor&#039;s age of peace and cultural innovation, its decline under the Veil&#039;s manipulation, and the later Runeous era of ruin and rediscovery.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (BFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−1,000,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Beginning&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Chronos]] creates time, matter, and the Mortal Realm ([[Sunworld]] — also called the Material Plain in older texts).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−900,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Creation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the [[Moonworld]] (Fae Realms) upon the Sunworld; Cryos carves the [[Underworld]]. The [[Umbral Veil]], realm of echo, takes form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−800,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faeloria&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The layered cosmology is established. Ariana bears [[Lucien]] and [[Eriana]]; Cryos fathers [[Aros]] and [[Inuera]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−600,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Celestial vantage&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Beyond the layered realms, the domain of divine observation is established. The gods influence the cycle but are not wholly bound by it — Chronos governs time, Ariana refines creation and memory, Cryos oversees resolution. (See [[The Realms of Faeloria#The Celestial Perspective]].)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−500,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal life&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The Sunworld (Material Plain) is filled with mortal life; Chronos&#039; design of beginnings and endings takes hold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−400,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Exploration&lt;br /&gt;
| Mortals explore their world and civilizations, discovering gateways into other planes of existence.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−300,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Moonworld&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Ariana&#039;s Fae Realms flourish — a realm of reflection and remembrance filled with immortal Fae, bound to the vitality of the Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−200,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Umbral Veil&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The realm of echo becomes a source of pressure upon the Sunworld; entities of paradox and unrealized potential occasionally seek to manifest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s birth&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]], [[Lucien]], and [[Eriana]] give rise to [[Alcor]] to protect the Sunworld and Moonworld from the Umbral Veil and forces beyond divine design.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Veil&#039;s push&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Forces from the Umbral Veil press upon the Material Plain. Alcor creates a powerful ward, encasing the realm in his protective light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000 to −10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s golden age&#039;&#039;&#039;&lt;br /&gt;
| Cultural / Arcane&lt;br /&gt;
| Sheltered by Alcor&#039;s light, the Sunworld enters an age of flourishing magic, thriving civilizations, and extraordinary advances in learning, craft, and culture.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The manipulation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Entities of the Umbral Veil infiltrate the Material World, creating cults and manipulating mortals to thin the boundary between realms. Their influence begins the golden age&#039;s decline.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The corruption&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor struggles against corruption from the Veil infiltrating his mind, bringing the golden age to an end.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;After −5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Runeous era&#039;&#039;&#039;&lt;br /&gt;
| Military / Cultural&lt;br /&gt;
| A time of strife follows. Cults and weakened boundaries permit localized incursions from the Umbral Veil while Alcor&#039;s ward still holds against a general invasion. Repeated battles halt much of the world&#039;s progress: populations fall, cities become ruins, and scars of war mark the land. Most traditions of direct spellcasting are forgotten among the survivors. Runes and [[Runic Power Stones]] remain in use, but much of the knowledge to make and understand them is lost and must be learned again.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Later in the Runeous era (date uncertain)&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Jacawi encounter&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Arcane&lt;br /&gt;
| Humans who know the Fae only through fragments of old stories encounter a girl of the ancient [[Jacawi]] Fae during a conflict. They work together to overcome the threat. The Jacawi then begin teaching these communities to channel magic directly again, without relying on runestones. This is the first remembered Fae encounter of the post-collapse age, not the first mortal–Fae contact in history.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s break&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor locks his remaining good essence deep within him and succumbs to the corruption, shedding a single tear that falls from the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Red rain&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s tear fragments fall to earth; the barrier breaks down and dark forces from the Umbral Veil seep in.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great gathering&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Mages come together, preparing to bring down Alcor and secure his heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AFA — After the Fall of Alcor ==&lt;br /&gt;
This is a time known for strife and uncertainty. The darkest years of the world occurred in this era, and it is a time of great heroes who stepped up to return Alcor, as chronicled in the [[Chronicles of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
=== World timeline (AFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fall of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Alcor falls. His heart is secured and placed in the tallest tower of [[Ix]] to continue protecting the continent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Free City of Ix&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| [[Ix]] declares itself a sovereign &#039;&#039;&#039;Free City&#039;&#039;&#039; to safeguard Alcor&#039;s heart—open to all with good and true hearts, and independent of neighbouring crowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fading heart&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s heart begins to fade; Veil entities and dark forces infiltrate the barrier.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;600 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faefall&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Dark forces invade the Moonworld (Fae Realms). Heroes gather Alcor&#039;s tear shards and perform a ritual to cleanse his heart. [[Natsuko]] sacrifices himself, merging with Alcor&#039;s heart and restoring the god. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TRA — The Return of Alcor ==&lt;br /&gt;
A return to a golden age: Alcor protects the world against dark forces. While Alcor can shield the world for the most part, evil always finds a way through, and secret orders fight to ensure it never gains a foothold.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (TRA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The return of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| After Faefall, the world enters a new golden age. The sacrifices of the heroes are remembered and celebrated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The ascendance of Natsuko&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| In honor of his sacrifice, Natsuko ascends to godhood. A large shrine is built in his honor in the [[Ix|Free City of Ix]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Fae compact&#039;&#039;&#039;&lt;br /&gt;
| Gathering / Conference&lt;br /&gt;
| Representatives from the Moonworld (Fae Realms) and the mortal realms formalize the Fae Compact, promising mutual aid and shared responsibility for peace and balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The new kingdoms&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| As mortal civilizations grow, new kingdoms are founded. Notably, [[Avaria]], [[Kokoro]], [[Luxor]], and [[Dalr]] emerge as prominent powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;200 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The year of the green comet&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| A green comet, visible for an entire year, inspires a wave of divine and arcane exploration, leading to new magical discoveries and a deeper understanding of the celestial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;250–300 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The shadow conflict&#039;&#039;&#039;&lt;br /&gt;
| Military / War&lt;br /&gt;
| A rise in shadow forces causes conflicts across Faeloria. Mortal and Fae join forces, leading to greater cooperation between the two. &#039;&#039;See [[Shadow Conflict]] and the [[Chronicles of Faeloria#Chronicle of the Shadow Conflict|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;400 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great restoration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A concerted effort to restore areas damaged in previous conflicts, showing a commitment to healing and preservation of the world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;480 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The scholar&#039;s revolution&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A cultural and intellectual revolution: scholars, artists, and philosophers explore new ideas; academies and universities are built; advances in science, magic, and the arts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The half-millennium celebration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A grand celebration marks 500 years since the Return of Alcor. Celebrations across Faeloria reflect on past challenges, present peace, and future hopes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=819</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=819"/>
		<updated>2026-11-03T20:09:40Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Clarify that BFA includes both Alcor&amp;#039;s golden age and the later Runeous era (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The history of the world is divided by three timelines surrounding the celestial comet [[Alcor]].&lt;br /&gt;
&lt;br /&gt;
== Era abbreviations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BFA&#039;&#039;&#039; — Before the Fall of Alcor&lt;br /&gt;
* &#039;&#039;&#039;AFA&#039;&#039;&#039; — After the Fall of Alcor  &lt;br /&gt;
* &#039;&#039;&#039;TRA&#039;&#039;&#039; — The Return of Alcor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== BFA — Before the Fall of Alcor ==&lt;br /&gt;
This period is an era of uncertainty; few texts remain and fewer still who lived through it. Surviving stories remember Alcor&#039;s age of peace and cultural innovation, its decline under the Veil&#039;s manipulation, and the later Runeous era of ruin and rediscovery.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (BFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−1,000,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Beginning&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Chronos]] creates time, matter, and the Mortal Realm ([[Sunworld]] — also called the Material Plain in older texts).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−900,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Creation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the [[Moonworld]] (Fae Realms) upon the Sunworld; Cryos carves the [[Underworld]]. The [[Umbral Veil]], realm of echo, takes form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−800,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faeloria&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The layered cosmology is established. Ariana bears [[Lucien]] and [[Eriana]]; Cryos fathers [[Aros]] and [[Inuera]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−600,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Celestial vantage&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Beyond the layered realms, the domain of divine observation is established. The gods influence the cycle but are not wholly bound by it — Chronos governs time, Ariana refines creation and memory, Cryos oversees resolution. (See [[The Realms of Faeloria#The Celestial Perspective]].)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−500,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal life&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The Sunworld (Material Plain) is filled with mortal life; Chronos&#039; design of beginnings and endings takes hold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−400,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Exploration&lt;br /&gt;
| Mortals explore their world and civilizations, discovering gateways into other planes of existence.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−300,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Moonworld&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Ariana&#039;s Fae Realms flourish — a realm of reflection and remembrance filled with immortal Fae, bound to the vitality of the Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−200,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Umbral Veil&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The realm of echo becomes a source of pressure upon the Sunworld; entities of paradox and unrealized potential occasionally seek to manifest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s birth&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]], [[Lucien]], and [[Eriana]] give rise to [[Alcor]] to protect the Sunworld and Moonworld from the Umbral Veil and forces beyond divine design.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Veil&#039;s push&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Forces from the Umbral Veil press upon the Material Plain. Alcor creates a powerful ward, encasing the realm in his protective light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000 to −10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s golden age&#039;&#039;&#039;&lt;br /&gt;
| Cultural / Arcane&lt;br /&gt;
| Sheltered by Alcor&#039;s light, the Sunworld enters an age of flourishing magic, thriving civilizations, and extraordinary advances in learning, craft, and culture.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The manipulation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Entities of the Umbral Veil infiltrate the Material World, creating cults and manipulating mortals to thin the boundary between realms. Their influence begins the golden age&#039;s decline.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The corruption&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor struggles against corruption from the Veil infiltrating his mind, bringing the golden age to an end.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s break&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor locks his remaining good essence deep within him and succumbs to the corruption, shedding a single tear that falls from the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Red rain&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s tear fragments fall to earth; the barrier breaks down and dark forces from the Umbral Veil seep in.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great gathering&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Mages come together, preparing to bring down Alcor and secure his heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AFA — After the Fall of Alcor ==&lt;br /&gt;
This is a time known for strife and uncertainty. The darkest years of the world occurred in this era, and it is a time of great heroes who stepped up to return Alcor, as chronicled in the [[Chronicles of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
=== World timeline (AFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fall of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Alcor falls. His heart is secured and placed in the tallest tower of [[Ix]] to continue protecting the continent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Free City of Ix&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| [[Ix]] declares itself a sovereign &#039;&#039;&#039;Free City&#039;&#039;&#039; to safeguard Alcor&#039;s heart—open to all with good and true hearts, and independent of neighbouring crowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fading heart&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s heart begins to fade; Veil entities and dark forces infiltrate the barrier.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;600 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faefall&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Dark forces invade the Moonworld (Fae Realms). Heroes gather Alcor&#039;s tear shards and perform a ritual to cleanse his heart. [[Natsuko]] sacrifices himself, merging with Alcor&#039;s heart and restoring the god. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TRA — The Return of Alcor ==&lt;br /&gt;
A return to a golden age: Alcor protects the world against dark forces. While Alcor can shield the world for the most part, evil always finds a way through, and secret orders fight to ensure it never gains a foothold.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (TRA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The return of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| After Faefall, the world enters a new golden age. The sacrifices of the heroes are remembered and celebrated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The ascendance of Natsuko&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| In honor of his sacrifice, Natsuko ascends to godhood. A large shrine is built in his honor in the [[Ix|Free City of Ix]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Fae compact&#039;&#039;&#039;&lt;br /&gt;
| Gathering / Conference&lt;br /&gt;
| Representatives from the Moonworld (Fae Realms) and the mortal realms formalize the Fae Compact, promising mutual aid and shared responsibility for peace and balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The new kingdoms&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| As mortal civilizations grow, new kingdoms are founded. Notably, [[Avaria]], [[Kokoro]], [[Luxor]], and [[Dalr]] emerge as prominent powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;200 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The year of the green comet&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| A green comet, visible for an entire year, inspires a wave of divine and arcane exploration, leading to new magical discoveries and a deeper understanding of the celestial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;250–300 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The shadow conflict&#039;&#039;&#039;&lt;br /&gt;
| Military / War&lt;br /&gt;
| A rise in shadow forces causes conflicts across Faeloria. Mortal and Fae join forces, leading to greater cooperation between the two. &#039;&#039;See [[Shadow Conflict]] and the [[Chronicles of Faeloria#Chronicle of the Shadow Conflict|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;400 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great restoration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A concerted effort to restore areas damaged in previous conflicts, showing a commitment to healing and preservation of the world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;480 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The scholar&#039;s revolution&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A cultural and intellectual revolution: scholars, artists, and philosophers explore new ideas; academies and universities are built; advances in science, magic, and the arts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The half-millennium celebration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A grand celebration marks 500 years since the Return of Alcor. Celebrations across Faeloria reflect on past challenges, present peace, and future hopes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=818</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=818"/>
		<updated>2026-11-03T20:07:40Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Document Alcor&amp;#039;s protective golden age and its decline in the BFA timeline (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The history of the world is divided by three timelines surrounding the celestial comet [[Alcor]].&lt;br /&gt;
&lt;br /&gt;
== Era abbreviations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BFA&#039;&#039;&#039; — Before the Fall of Alcor&lt;br /&gt;
* &#039;&#039;&#039;AFA&#039;&#039;&#039; — After the Fall of Alcor  &lt;br /&gt;
* &#039;&#039;&#039;TRA&#039;&#039;&#039; — The Return of Alcor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== BFA — Before the Fall of Alcor ==&lt;br /&gt;
This period is an era of uncertainty; few texts remain and fewer still who lived through it. What the world knows comes from stories passed down through generations. It is told that this was a golden age of peace and collective cultural innovation.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (BFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−1,000,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Beginning&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Chronos]] creates time, matter, and the Mortal Realm ([[Sunworld]] — also called the Material Plain in older texts).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−900,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Creation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the [[Moonworld]] (Fae Realms) upon the Sunworld; Cryos carves the [[Underworld]]. The [[Umbral Veil]], realm of echo, takes form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−800,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faeloria&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The layered cosmology is established. Ariana bears [[Lucien]] and [[Eriana]]; Cryos fathers [[Aros]] and [[Inuera]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−600,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Celestial vantage&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Beyond the layered realms, the domain of divine observation is established. The gods influence the cycle but are not wholly bound by it — Chronos governs time, Ariana refines creation and memory, Cryos oversees resolution. (See [[The Realms of Faeloria#The Celestial Perspective]].)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−500,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal life&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The Sunworld (Material Plain) is filled with mortal life; Chronos&#039; design of beginnings and endings takes hold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−400,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Exploration&lt;br /&gt;
| Mortals explore their world and civilizations, discovering gateways into other planes of existence.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−300,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Moonworld&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Ariana&#039;s Fae Realms flourish — a realm of reflection and remembrance filled with immortal Fae, bound to the vitality of the Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−200,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Umbral Veil&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The realm of echo becomes a source of pressure upon the Sunworld; entities of paradox and unrealized potential occasionally seek to manifest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s birth&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]], [[Lucien]], and [[Eriana]] give rise to [[Alcor]] to protect the Sunworld and Moonworld from the Umbral Veil and forces beyond divine design.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Veil&#039;s push&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Forces from the Umbral Veil press upon the Material Plain. Alcor creates a powerful ward, encasing the realm in his protective light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000 to −10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s golden age&#039;&#039;&#039;&lt;br /&gt;
| Cultural / Arcane&lt;br /&gt;
| Sheltered by Alcor&#039;s light, the Sunworld enters an age of flourishing magic, thriving civilizations, and extraordinary advances in learning, craft, and culture.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The manipulation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Entities of the Umbral Veil infiltrate the Material World, creating cults and manipulating mortals to thin the boundary between realms. Their influence begins the golden age&#039;s decline.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The corruption&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor struggles against corruption from the Veil infiltrating his mind, bringing the golden age to an end.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s break&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor locks his remaining good essence deep within him and succumbs to the corruption, shedding a single tear that falls from the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Red rain&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s tear fragments fall to earth; the barrier breaks down and dark forces from the Umbral Veil seep in.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great gathering&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Mages come together, preparing to bring down Alcor and secure his heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AFA — After the Fall of Alcor ==&lt;br /&gt;
This is a time known for strife and uncertainty. The darkest years of the world occurred in this era, and it is a time of great heroes who stepped up to return Alcor, as chronicled in the [[Chronicles of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
=== World timeline (AFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fall of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Alcor falls. His heart is secured and placed in the tallest tower of [[Ix]] to continue protecting the continent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Free City of Ix&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| [[Ix]] declares itself a sovereign &#039;&#039;&#039;Free City&#039;&#039;&#039; to safeguard Alcor&#039;s heart—open to all with good and true hearts, and independent of neighbouring crowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fading heart&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s heart begins to fade; Veil entities and dark forces infiltrate the barrier.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;600 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faefall&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Dark forces invade the Moonworld (Fae Realms). Heroes gather Alcor&#039;s tear shards and perform a ritual to cleanse his heart. [[Natsuko]] sacrifices himself, merging with Alcor&#039;s heart and restoring the god. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TRA — The Return of Alcor ==&lt;br /&gt;
A return to a golden age: Alcor protects the world against dark forces. While Alcor can shield the world for the most part, evil always finds a way through, and secret orders fight to ensure it never gains a foothold.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (TRA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The return of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| After Faefall, the world enters a new golden age. The sacrifices of the heroes are remembered and celebrated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The ascendance of Natsuko&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| In honor of his sacrifice, Natsuko ascends to godhood. A large shrine is built in his honor in the [[Ix|Free City of Ix]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Fae compact&#039;&#039;&#039;&lt;br /&gt;
| Gathering / Conference&lt;br /&gt;
| Representatives from the Moonworld (Fae Realms) and the mortal realms formalize the Fae Compact, promising mutual aid and shared responsibility for peace and balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The new kingdoms&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| As mortal civilizations grow, new kingdoms are founded. Notably, [[Avaria]], [[Kokoro]], [[Luxor]], and [[Dalr]] emerge as prominent powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;200 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The year of the green comet&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| A green comet, visible for an entire year, inspires a wave of divine and arcane exploration, leading to new magical discoveries and a deeper understanding of the celestial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;250–300 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The shadow conflict&#039;&#039;&#039;&lt;br /&gt;
| Military / War&lt;br /&gt;
| A rise in shadow forces causes conflicts across Faeloria. Mortal and Fae join forces, leading to greater cooperation between the two. &#039;&#039;See [[Shadow Conflict]] and the [[Chronicles of Faeloria#Chronicle of the Shadow Conflict|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;400 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great restoration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A concerted effort to restore areas damaged in previous conflicts, showing a commitment to healing and preservation of the world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;480 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The scholar&#039;s revolution&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A cultural and intellectual revolution: scholars, artists, and philosophers explore new ideas; academies and universities are built; advances in science, magic, and the arts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The half-millennium celebration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A grand celebration marks 500 years since the Return of Alcor. Celebrations across Faeloria reflect on past challenges, present peace, and future hopes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Virilian_Steadmane&amp;diff=817</id>
		<title>Virilian Steadmane</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Virilian_Steadmane&amp;diff=817"/>
		<updated>2026-06-30T23:10:48Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Fix lead duplication; update infobox species; link Norin (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| title = Virilian Steadmane&lt;br /&gt;
| image = VirilianSteadmane.png&lt;br /&gt;
| Species = [[Succubus]] (public guise: [[Dark Elf]])&lt;br /&gt;
| Titles = &lt;br /&gt;
| Age = Unknown&lt;br /&gt;
| Birthplace = Unknown&lt;br /&gt;
| Gender = Female&lt;br /&gt;
| Eyes = Red&lt;br /&gt;
| Hair = Silver&lt;br /&gt;
| Skin = Black&lt;br /&gt;
| Height = 5&#039;4&lt;br /&gt;
| Organization = &lt;br /&gt;
| Languages = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Virilian Steadmane =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virilian Steadmane&#039;&#039;&#039;, often called &#039;&#039;&#039;Viri&#039;&#039;&#039;, is remembered as one of the great paradoxes of Faelorian legend — a being of infernal birth who lived and died for love, redemption, and the fragile light within mortal hearts.  &lt;br /&gt;
&lt;br /&gt;
Known variously as the &#039;&#039;&#039;Dark Elf of the Infernal Blood&#039;&#039;&#039;, &#039;&#039;&#039;Lady of Blackmane Spire&#039;&#039;&#039;, and &#039;&#039;&#039;The Succubus Who Defied Hell&#039;&#039;&#039;, Virilian&#039;s tale bridges the boundaries between divine and mortal, light and darkness, love and ruin. Her story is told across songs, journals, and recovered tomes — pieces of a life that burned bright against impossible odds.&lt;br /&gt;
&lt;br /&gt;
== Early Life and Origins ==&lt;br /&gt;
The earliest surviving record of Virilian comes from a fragmented text known as the [[Scrolls of the Lost Hearth]], found in the ruins of an old chapel near the city of [[Norin]]. It speaks of a &amp;quot;child born of the infernal fire, yet found weeping beneath a mortal sky.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
That child was Virilian — a succubus child, taken from the Infernal Plane and abandoned in the mortal realm. She was discovered by a wandering knight named &#039;&#039;&#039;Arvon Steadmane&#039;&#039;&#039;, who could not bring himself to slay an innocent. Instead, he raised her in secret, teaching her compassion and honor in defiance of her nature.  &lt;br /&gt;
&lt;br /&gt;
She grew swiftly, her beauty disarming and her intellect keen. Yet, her youth was shadowed by isolation. To protect both her and those who would fear her, Arvon kept her hidden from the world, raising her in the shadow of a forgotten fortress — the &#039;&#039;&#039;Blackmane Spire&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
== The Blackmane Spire ==&lt;br /&gt;
The &#039;&#039;&#039;Blackmane Spire&#039;&#039;&#039; predates most written history — a monolith of black stone piercing the mists of the northern highlands. It was here that Virilian met &#039;&#039;&#039;Ori of the Vale&#039;&#039;&#039;, a mortal scholar and mage who sought refuge from the wars of men.  &lt;br /&gt;
&lt;br /&gt;
Ori was brilliant, curious, and disarmingly gentle. He saw through Virilian&#039;s infernal disguise and did not recoil. In him, she found what she had never known: understanding.  &lt;br /&gt;
&lt;br /&gt;
Their companionship blossomed into love — an unthinkable union between mortal and fiend. Within the Spire, they built a sanctuary of learning and peace, aided by Arvon, who served as both guardian and friend. For decades, it seemed as though the world had forgotten them, and they were content to let it.  &lt;br /&gt;
&lt;br /&gt;
== The Fall of Ori ==&lt;br /&gt;
But mortal life is fleeting, and love eternal can drive the heart to madness. Ori, fearing death and unwilling to leave Virilian alone, turned his studies toward the dark art of necromancy.  &lt;br /&gt;
&lt;br /&gt;
At first, Virilian pleaded with him to stop. When he refused, she fled the Spire, believing distance would spare him from his own obsession. Yet in her absence, Ori&#039;s mind unraveled. He bound his soul to undeath, becoming the lich known in later centuries as &#039;&#039;&#039;Ori the Hollow King&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
His first act upon his transformation was to send word throughout the shadowed realms: a bounty upon the head of his beloved, alive and unspoiled, for the sum of ten thousand gold. It was said he sought to drain her life-force and fuse her soul to his own — so that they would never again be apart.  &lt;br /&gt;
&lt;br /&gt;
Virilian&#039;s name became a curse whispered in the underworld.  &lt;br /&gt;
&lt;br /&gt;
== Years of Shadow ==&lt;br /&gt;
For generations, Virilian lived in disguise — hiding her infernal nature beneath the veil of a Dark Elf woman, traveling between cities and kingdoms, always one step ahead of bounty hunters and the restless dead.  &lt;br /&gt;
&lt;br /&gt;
Despite her efforts to remain unseen, traces of her kindness linger in historical record.  &lt;br /&gt;
In [[Letters from the Low Vaults]], a chronicler in Dalr wrote of &amp;quot;a silver-haired woman who healed a thief&#039;s wounds with a kiss that burned and soothed at once.&amp;quot;  &lt;br /&gt;
The tale [[The Woman Who Knew the Name]], from Kokoro, speaks of a Dark Elf enchantress who stopped a demon&#039;s ritual by whispering its true name — a feat only an infernal-born could manage.  &lt;br /&gt;
&lt;br /&gt;
Whether these are truth or myth, they shaped Virilian&#039;s reputation as a phantom saint — a shadowed savior who walked the line between good and damnation.  &lt;br /&gt;
&lt;br /&gt;
== The Chronicles of Faefall ==&lt;br /&gt;
Virilian&#039;s life took its most dramatic turn during the era chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faefall]], a collection of journals and epic verse preserved in the archives of Avaria.  &lt;br /&gt;
&lt;br /&gt;
The texts tell of a band of heroes drawn together by fate — each a descendant of the old gods — to restore [[Alcor]] (The Fallen Guardian). Among them were:&lt;br /&gt;
* &#039;&#039;&#039;Elara&#039;&#039;&#039;, an infernal-blooded Sorcerer descended from [[Eriana]] (The Verdant Soul),  &lt;br /&gt;
* &#039;&#039;&#039;Natsuko&#039;&#039;&#039;, the High Elf Monk descended from Alcor,  &lt;br /&gt;
* &#039;&#039;&#039;Maive&#039;&#039;&#039;, a Bard of [[Lucien]] (The Laughing Star)&#039;s line,  &lt;br /&gt;
* &#039;&#039;&#039;Caranion&#039;&#039;&#039;, the Half-Elf Warlock bound to [[Inuera]] (The Flame of Resolve),  &lt;br /&gt;
* &#039;&#039;&#039;Neacal&#039;&#039;&#039;, the Barbarian heir of [[Ariana]] (The Mother),  &lt;br /&gt;
* and &#039;&#039;&#039;Trix&#039;&#039;&#039;, a Halfling Rogue of unmatched cunning.  &lt;br /&gt;
&lt;br /&gt;
It was in the town of Natplio that the fellowship first encountered Virilian — a mysterious Dark Elf who offered her aid on the condition that they help her &amp;quot;finish an old story.&amp;quot; She joined their quest, and though they soon learned of her infernal nature, none could deny her courage or the sharp wisdom she brought to their cause.  &lt;br /&gt;
&lt;br /&gt;
== Love Beyond Realms ==&lt;br /&gt;
During their journey, Virilian and Elara grew close.  &lt;br /&gt;
Where Elara&#039;s heart brimmed with warmth and light, Virilian&#039;s burned with fear and guilt. Yet, in Elara, she found the one soul who saw her not as a monster or temptation, but as a person.  &lt;br /&gt;
&lt;br /&gt;
Their bond deepened through trials — across crypts of shadow, through the ruins of Alcor&#039;s temples, and within the shimmering Veil where souls were weighed. [[Elara&#039;s Diary|Elara&#039;s diary]], later recovered from the archives of Ix, includes the line:  &lt;br /&gt;
*&amp;quot;She calls herself cursed, but when I am near her, I feel nothing but grace.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
== The Return of Alcor ==&lt;br /&gt;
When the heroes restored Alcor and ended the divine fracture, the world entered the first year of the new era, &#039;&#039;&#039;0 TRA&#039;&#039;&#039;.  &lt;br /&gt;
Yet peace came at a price. The infernal taint within Faeloria began to burn away — and with it, Virilian&#039;s place among mortals.  &lt;br /&gt;
&lt;br /&gt;
Knowing that the world would no longer tolerate her existence, she chose exile. Elara refused to let her go alone. Together, they crossed the planar threshold into the [[The Realms of Faeloria#The Infernal — The Unquiet Threshold|Infernal]] — the unquiet threshold of the Underworld where beings such as succubi and devils dwell (mortals often call it the Infernal Plane or Hell). The act is described in a fragment from [[The Song of the Flame&#039;s End]]:  &lt;br /&gt;
*&amp;quot;And thus the sorcerer and the succubus passed beyond the veil of flame, hand in hand, where angels fear to tread.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
== Life Beyond the Flame ==&lt;br /&gt;
What became of them beyond that point is uncertain.  &lt;br /&gt;
&lt;br /&gt;
Records from the Infernal courts centuries later speak of &amp;quot;two interlopers who built a haven in the wastes — one of blood, one of starlight.&amp;quot; Some claim they forged a refuge known as &#039;&#039;&#039;Erelune&#039;s Hollow&#039;&#039;&#039;, a place where mortals lost to Hell might find peace. Others insist they perished together, consumed by the Plane&#039;s endless wars.  &lt;br /&gt;
&lt;br /&gt;
Among bards, the most beloved version of the tale says that when the wind is still and the stars burn red, one can hear faint laughter carried from beyond the veil — the echo of two lovers who defied gods and demons alike.  &lt;br /&gt;
&lt;br /&gt;
== The Return to the Spire ==&lt;br /&gt;
Some centuries after her disappearance, [[The Blackmane Spire Fragments|documents]] recovered from the ruins of the Blackmane Spire describe a silver-haired woman who faced the lich Ori in single combat.  &lt;br /&gt;
The [[The Blackmane Spire Fragments|surviving fragments]], written in blood on aged parchment, read:  &lt;br /&gt;
*&amp;quot;The Dark Elf came to end what love began. The lich wept as he died.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
Firsthand accounts, such as [[Elara&#039;s Diary]], indicate that the fellowship accompanied her into the Spire and that Virilian struck the final blow that destroyed the phylactery; later legend often simplifies this to single combat.&lt;br /&gt;
&lt;br /&gt;
No mortal witnessed the battle, but when adventurers later explored the Spire, they found Ori&#039;s phylactery shattered, his throne collapsed, and two intertwined rings resting upon the altar — one of black iron, one of silver.  &lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Virilian&#039;s legacy is one of contradiction and transcendence. To the scholars of Avaria, she represents the triumph of mortal will over divine destiny. To the clerics of [[Ariana]] (The Mother), she is proof that even the darkest soul can find redemption through love.  &lt;br /&gt;
&lt;br /&gt;
In [[Norin]], a small statue of her stands in the Garden of Night-Blooming Lilies, placed by unknown hands. In the Infernal Plane, cults of compassion whisper her name as a symbol of rebellion against cruelty.  &lt;br /&gt;
&lt;br /&gt;
Her story endures not as one of damnation or sanctity — but of the choice to love in defiance of both.&lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;If love damns me, let damnation sing.&amp;quot;  &lt;br /&gt;
* &amp;quot;My sin is not in being born of fire — it is in believing I could never warm the world.&amp;quot;  &lt;br /&gt;
* &amp;quot;There is no redemption without understanding.&amp;quot;  &lt;br /&gt;
* &amp;quot;I was made to seduce. I choose instead to save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Chronicles of Faefall]]&lt;br /&gt;
[[Category:Literature]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Virilian_Steadmane&amp;diff=816</id>
		<title>Virilian Steadmane</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Virilian_Steadmane&amp;diff=816"/>
		<updated>2026-06-30T23:10:23Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Remove duplicate heading from infobox edit (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| title = Virilian Steadmane&lt;br /&gt;
| image = VirilianSteadmane.png&lt;br /&gt;
| Species = [[Succubus]] (public guise: [[Dark Elf]])&lt;br /&gt;
| Titles = &lt;br /&gt;
| Age = Unknown&lt;br /&gt;
| Birthplace = Unknown&lt;br /&gt;
| Gender = Female&lt;br /&gt;
| Eyes = Red&lt;br /&gt;
| Hair = Silver&lt;br /&gt;
| Skin = Black&lt;br /&gt;
| Height = 5&#039;4&lt;br /&gt;
| Organization = &lt;br /&gt;
| Languages = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Virilian Steadmane =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virilian Steadmane&#039;&#039;&#039;, often called &#039;&#039;&#039;Viri&#039;&#039;&#039;, is remembered as one of the great paradoxes of Faelorian legend — a being of infernal birth who lived and died for love, redemption, and the fragile light within mortal hearts.&lt;br /&gt;
&lt;br /&gt;
= Virilian Steadmane =&lt;br /&gt;
&lt;br /&gt;
= Virilian Steadmane =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virilian Steadmane&#039;&#039;&#039;, often called &#039;&#039;&#039;Viri&#039;&#039;&#039;, is remembered as one of the great paradoxes of Faelorian legend — a being of infernal birth who lived and died for love, redemption, and the fragile light within mortal hearts.  &lt;br /&gt;
&lt;br /&gt;
Known variously as the &#039;&#039;&#039;Dark Elf of the Infernal Blood&#039;&#039;&#039;, &#039;&#039;&#039;Lady of Blackmane Spire&#039;&#039;&#039;, and &#039;&#039;&#039;The Succubus Who Defied Hell&#039;&#039;&#039;, Virilian&#039;s tale bridges the boundaries between divine and mortal, light and darkness, love and ruin. Her story is told across songs, journals, and recovered tomes — pieces of a life that burned bright against impossible odds.&lt;br /&gt;
&lt;br /&gt;
== Early Life and Origins ==&lt;br /&gt;
The earliest surviving record of Virilian comes from a fragmented text known as the [[Scrolls of the Lost Hearth]], found in the ruins of an old chapel near the city of Norin. It speaks of a &amp;quot;child born of the infernal fire, yet found weeping beneath a mortal sky.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
That child was Virilian — a succubus child, taken from the Infernal Plane and abandoned in the mortal realm. She was discovered by a wandering knight named &#039;&#039;&#039;Arvon Steadmane&#039;&#039;&#039;, who could not bring himself to slay an innocent. Instead, he raised her in secret, teaching her compassion and honor in defiance of her nature.  &lt;br /&gt;
&lt;br /&gt;
She grew swiftly, her beauty disarming and her intellect keen. Yet, her youth was shadowed by isolation. To protect both her and those who would fear her, Arvon kept her hidden from the world, raising her in the shadow of a forgotten fortress — the &#039;&#039;&#039;Blackmane Spire&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
== The Blackmane Spire ==&lt;br /&gt;
The &#039;&#039;&#039;Blackmane Spire&#039;&#039;&#039; predates most written history — a monolith of black stone piercing the mists of the northern highlands. It was here that Virilian met &#039;&#039;&#039;Ori of the Vale&#039;&#039;&#039;, a mortal scholar and mage who sought refuge from the wars of men.  &lt;br /&gt;
&lt;br /&gt;
Ori was brilliant, curious, and disarmingly gentle. He saw through Virilian&#039;s infernal disguise and did not recoil. In him, she found what she had never known: understanding.  &lt;br /&gt;
&lt;br /&gt;
Their companionship blossomed into love — an unthinkable union between mortal and fiend. Within the Spire, they built a sanctuary of learning and peace, aided by Arvon, who served as both guardian and friend. For decades, it seemed as though the world had forgotten them, and they were content to let it.  &lt;br /&gt;
&lt;br /&gt;
== The Fall of Ori ==&lt;br /&gt;
But mortal life is fleeting, and love eternal can drive the heart to madness. Ori, fearing death and unwilling to leave Virilian alone, turned his studies toward the dark art of necromancy.  &lt;br /&gt;
&lt;br /&gt;
At first, Virilian pleaded with him to stop. When he refused, she fled the Spire, believing distance would spare him from his own obsession. Yet in her absence, Ori&#039;s mind unraveled. He bound his soul to undeath, becoming the lich known in later centuries as &#039;&#039;&#039;Ori the Hollow King&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
His first act upon his transformation was to send word throughout the shadowed realms: a bounty upon the head of his beloved, alive and unspoiled, for the sum of ten thousand gold. It was said he sought to drain her life-force and fuse her soul to his own — so that they would never again be apart.  &lt;br /&gt;
&lt;br /&gt;
Virilian&#039;s name became a curse whispered in the underworld.  &lt;br /&gt;
&lt;br /&gt;
== Years of Shadow ==&lt;br /&gt;
For generations, Virilian lived in disguise — hiding her infernal nature beneath the veil of a Dark Elf woman, traveling between cities and kingdoms, always one step ahead of bounty hunters and the restless dead.  &lt;br /&gt;
&lt;br /&gt;
Despite her efforts to remain unseen, traces of her kindness linger in historical record.  &lt;br /&gt;
In [[Letters from the Low Vaults]], a chronicler in Dalr wrote of &amp;quot;a silver-haired woman who healed a thief&#039;s wounds with a kiss that burned and soothed at once.&amp;quot;  &lt;br /&gt;
The tale [[The Woman Who Knew the Name]], from Kokoro, speaks of a Dark Elf enchantress who stopped a demon&#039;s ritual by whispering its true name — a feat only an infernal-born could manage.  &lt;br /&gt;
&lt;br /&gt;
Whether these are truth or myth, they shaped Virilian&#039;s reputation as a phantom saint — a shadowed savior who walked the line between good and damnation.  &lt;br /&gt;
&lt;br /&gt;
== The Chronicles of Faefall ==&lt;br /&gt;
Virilian&#039;s life took its most dramatic turn during the era chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faefall]], a collection of journals and epic verse preserved in the archives of Avaria.  &lt;br /&gt;
&lt;br /&gt;
The texts tell of a band of heroes drawn together by fate — each a descendant of the old gods — to restore [[Alcor]] (The Fallen Guardian). Among them were:&lt;br /&gt;
* &#039;&#039;&#039;Elara&#039;&#039;&#039;, an infernal-blooded Sorcerer descended from [[Eriana]] (The Verdant Soul),  &lt;br /&gt;
* &#039;&#039;&#039;Natsuko&#039;&#039;&#039;, the High Elf Monk descended from Alcor,  &lt;br /&gt;
* &#039;&#039;&#039;Maive&#039;&#039;&#039;, a Bard of [[Lucien]] (The Laughing Star)&#039;s line,  &lt;br /&gt;
* &#039;&#039;&#039;Caranion&#039;&#039;&#039;, the Half-Elf Warlock bound to [[Inuera]] (The Flame of Resolve),  &lt;br /&gt;
* &#039;&#039;&#039;Neacal&#039;&#039;&#039;, the Barbarian heir of [[Ariana]] (The Mother),  &lt;br /&gt;
* and &#039;&#039;&#039;Trix&#039;&#039;&#039;, a Halfling Rogue of unmatched cunning.  &lt;br /&gt;
&lt;br /&gt;
It was in the town of Natplio that the fellowship first encountered Virilian — a mysterious Dark Elf who offered her aid on the condition that they help her &amp;quot;finish an old story.&amp;quot; She joined their quest, and though they soon learned of her infernal nature, none could deny her courage or the sharp wisdom she brought to their cause.  &lt;br /&gt;
&lt;br /&gt;
== Love Beyond Realms ==&lt;br /&gt;
During their journey, Virilian and Elara grew close.  &lt;br /&gt;
Where Elara&#039;s heart brimmed with warmth and light, Virilian&#039;s burned with fear and guilt. Yet, in Elara, she found the one soul who saw her not as a monster or temptation, but as a person.  &lt;br /&gt;
&lt;br /&gt;
Their bond deepened through trials — across crypts of shadow, through the ruins of Alcor&#039;s temples, and within the shimmering Veil where souls were weighed. [[Elara&#039;s Diary|Elara&#039;s diary]], later recovered from the archives of Ix, includes the line:  &lt;br /&gt;
*&amp;quot;She calls herself cursed, but when I am near her, I feel nothing but grace.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
== The Return of Alcor ==&lt;br /&gt;
When the heroes restored Alcor and ended the divine fracture, the world entered the first year of the new era, &#039;&#039;&#039;0 TRA&#039;&#039;&#039;.  &lt;br /&gt;
Yet peace came at a price. The infernal taint within Faeloria began to burn away — and with it, Virilian&#039;s place among mortals.  &lt;br /&gt;
&lt;br /&gt;
Knowing that the world would no longer tolerate her existence, she chose exile. Elara refused to let her go alone. Together, they crossed the planar threshold into the [[The Realms of Faeloria#The Infernal — The Unquiet Threshold|Infernal]] — the unquiet threshold of the Underworld where beings such as succubi and devils dwell (mortals often call it the Infernal Plane or Hell). The act is described in a fragment from [[The Song of the Flame&#039;s End]]:  &lt;br /&gt;
*&amp;quot;And thus the sorcerer and the succubus passed beyond the veil of flame, hand in hand, where angels fear to tread.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
== Life Beyond the Flame ==&lt;br /&gt;
What became of them beyond that point is uncertain.  &lt;br /&gt;
&lt;br /&gt;
Records from the Infernal courts centuries later speak of &amp;quot;two interlopers who built a haven in the wastes — one of blood, one of starlight.&amp;quot; Some claim they forged a refuge known as &#039;&#039;&#039;Erelune&#039;s Hollow&#039;&#039;&#039;, a place where mortals lost to Hell might find peace. Others insist they perished together, consumed by the Plane&#039;s endless wars.  &lt;br /&gt;
&lt;br /&gt;
Among bards, the most beloved version of the tale says that when the wind is still and the stars burn red, one can hear faint laughter carried from beyond the veil — the echo of two lovers who defied gods and demons alike.  &lt;br /&gt;
&lt;br /&gt;
== The Return to the Spire ==&lt;br /&gt;
Some centuries after her disappearance, [[The Blackmane Spire Fragments|documents]] recovered from the ruins of the Blackmane Spire describe a silver-haired woman who faced the lich Ori in single combat.  &lt;br /&gt;
The [[The Blackmane Spire Fragments|surviving fragments]], written in blood on aged parchment, read:  &lt;br /&gt;
*&amp;quot;The Dark Elf came to end what love began. The lich wept as he died.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
Firsthand accounts, such as [[Elara&#039;s Diary]], indicate that the fellowship accompanied her into the Spire and that Virilian struck the final blow that destroyed the phylactery; later legend often simplifies this to single combat.&lt;br /&gt;
&lt;br /&gt;
No mortal witnessed the battle, but when adventurers later explored the Spire, they found Ori&#039;s phylactery shattered, his throne collapsed, and two intertwined rings resting upon the altar — one of black iron, one of silver.  &lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Virilian&#039;s legacy is one of contradiction and transcendence. To the scholars of Avaria, she represents the triumph of mortal will over divine destiny. To the clerics of [[Ariana]] (The Mother), she is proof that even the darkest soul can find redemption through love.  &lt;br /&gt;
&lt;br /&gt;
In Norin, a small statue of her stands in the Garden of Night-Blooming Lilies, placed by unknown hands. In the Infernal Plane, cults of compassion whisper her name as a symbol of rebellion against cruelty.  &lt;br /&gt;
&lt;br /&gt;
Her story endures not as one of damnation or sanctity — but of the choice to love in defiance of both.&lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;If love damns me, let damnation sing.&amp;quot;  &lt;br /&gt;
* &amp;quot;My sin is not in being born of fire — it is in believing I could never warm the world.&amp;quot;  &lt;br /&gt;
* &amp;quot;There is no redemption without understanding.&amp;quot;  &lt;br /&gt;
* &amp;quot;I was made to seduce. I choose instead to save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Chronicles of Faefall]]&lt;br /&gt;
[[Category:Literature]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Pantheon&amp;diff=815</id>
		<title>Pantheon</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Pantheon&amp;diff=815"/>
		<updated>2026-06-30T23:10:14Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Pantheon category to overview page (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Faeloria Pantheon =&lt;br /&gt;
Faeloria&#039;s mythology is rooted in a layered cosmology shaped by divine design. At the center of all existence stands the Father of Time, whose creation established the structure upon which all realms were built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods of Faeloria do not merely rule domains — they embody foundational principles of existence: Continuance, Resonance, and Completion.&lt;br /&gt;
&lt;br /&gt;
== [[Chronos]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: Father, God of Time, Creator of the Cosmos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Circular coin embossed with an hourglass against a starlit space&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Time, infinite cosmos, inevitability&lt;br /&gt;
&lt;br /&gt;
Chronos is the origin of sequence itself. He brought forth motion from emptiness and established the framework of reality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He created&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* The Cosmos&lt;br /&gt;
* The Mortal Realm ([[Sunworld]])&lt;br /&gt;
* The structure of time&lt;br /&gt;
* The inevitability of beginnings and endings&lt;br /&gt;
&lt;br /&gt;
Chronos does not intervene in mortal affairs. His design assumes balance through interaction rather than direct correction.&lt;br /&gt;
&lt;br /&gt;
He represents Continuance.&lt;br /&gt;
&lt;br /&gt;
== [[Ariana]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: Goddess of Arcane and Motherhood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Rectangular bar with fairy wings, a half tree, and a rose-thorn crown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Magic, creation, motherhood&lt;br /&gt;
&lt;br /&gt;
Ariana layered the Fae Realms upon the Mortal Realm created by Chronos.&lt;br /&gt;
&lt;br /&gt;
Where Chronos established sequence, Ariana established resonance.&lt;br /&gt;
&lt;br /&gt;
She created the Fae Realms as a reflective layer interwoven with the Sunworld. These realms are sustained by mortal vitality — memory, emotion, myth, and conflict.&lt;br /&gt;
&lt;br /&gt;
Her act of creation was both maternal and defiant: if mortals must fade, their essence would not vanish without echo.&lt;br /&gt;
&lt;br /&gt;
Ariana represents Resonance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;She gave birth to&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[Lucien]]&lt;br /&gt;
* [[Eriana]]&lt;br /&gt;
&lt;br /&gt;
== [[Lucien]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: God of Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Circular coin with a four-leaf clover bearing symbols of ale, boot, harp, and coin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Fortune, chance, risk&lt;br /&gt;
&lt;br /&gt;
Lucien embodies unpredictability within time&#039;s flow. He ensures that fate is never rigid and that possibility remains alive within Chronos&#039; sequence.&lt;br /&gt;
&lt;br /&gt;
His influence is strongest in moments of risk, travel, and turning points in history.&lt;br /&gt;
&lt;br /&gt;
== [[Eriana]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: Goddess of Nature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Oval coin showing a doe amidst the duality of life and death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Nature, life, growth, decay&lt;br /&gt;
&lt;br /&gt;
Eriana bridges Sunworld and Moonworld. She governs life&#039;s beauty and its necessary decay.&lt;br /&gt;
&lt;br /&gt;
Through her, mortal vitality feeds arcane resonance. Growth and death are not opposites — they are cycles sustaining the layered cosmos.&lt;br /&gt;
&lt;br /&gt;
== [[Cryos]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: The Winter, God of Ice, Lord of the Underworld&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Triangular coin with ice crystals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Ice, cold, the Underworld&lt;br /&gt;
&lt;br /&gt;
Cryos shaped the Underworld within Chronos&#039; design.&lt;br /&gt;
&lt;br /&gt;
He governs:&lt;br /&gt;
&lt;br /&gt;
* Stillness&lt;br /&gt;
* Completion&lt;br /&gt;
* The quiet after life&lt;br /&gt;
* The inevitability of endings&lt;br /&gt;
&lt;br /&gt;
Cryos is not malevolent. He represents Completion — the necessary pause that gives meaning to motion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He fathered&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Aros&lt;br /&gt;
* Inuera&lt;br /&gt;
&lt;br /&gt;
== [[Aros]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: God of Death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Square coin showing barren wastes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Death, endings, silence&lt;br /&gt;
&lt;br /&gt;
Aros governs the final passage of mortal and fae alike. He ensures that endings occur with order and dignity.&lt;br /&gt;
&lt;br /&gt;
He is feared but respected — for without him, existence would stagnate.&lt;br /&gt;
&lt;br /&gt;
== [[Inuera]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: Goddess of Change&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Shield-shaped coin with a dual-faced mask&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Change, transformation, cycles&lt;br /&gt;
&lt;br /&gt;
Inuera governs transformation in all forms — physical, spiritual, and societal.&lt;br /&gt;
&lt;br /&gt;
Even immortality must evolve.&lt;br /&gt;
&lt;br /&gt;
She ensures that nothing remains frozen beyond purpose.&lt;br /&gt;
&lt;br /&gt;
== [[Alcor]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: God of Protection and Sacrifice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Born of&#039;&#039;&#039;: The combined power of Ariana, Lucien, and Eriana&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Circular coin depicting a comet&#039;s trail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Guardianship, self-sacrifice, valor&lt;br /&gt;
&lt;br /&gt;
Alcor emerged as a divine response to existential threat.&lt;br /&gt;
&lt;br /&gt;
He stands as protector of both [[Sunworld]] and [[Moonworld]]. His power manifests most strongly when sacrifice is made for the preservation of others.&lt;br /&gt;
&lt;br /&gt;
He embodies the principle that existence must defend itself.&lt;br /&gt;
&lt;br /&gt;
== Cosmological Structure ==&lt;br /&gt;
Faeloria&#039;s divine architecture rests on three pillars:&lt;br /&gt;
&lt;br /&gt;
* [[Chronos]] — Continuance&lt;br /&gt;
* [[Ariana]] — Resonance&lt;br /&gt;
* [[Cryos]] — Completion&lt;br /&gt;
&lt;br /&gt;
The Mortal Realm (Sunworld) generates vitality.&lt;br /&gt;
&lt;br /&gt;
The Fae Realms (Moonworld) reflect and stabilize that vitality.&lt;br /&gt;
&lt;br /&gt;
The Underworld receives and transforms what concludes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The four layered realms&#039;&#039;&#039; (see [[The Realms of Faeloria]] for full cosmology):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sunworld&#039;&#039;&#039; — Life, becoming; governed by Chronos&#039; design (the Flow of Time).&lt;br /&gt;
* &#039;&#039;&#039;Moonworld&#039;&#039;&#039; — Reflection, remembrance; governed by Ariana.&lt;br /&gt;
* &#039;&#039;&#039;[[Umbral Veil]]&#039;&#039;&#039; — Echo; the realm of what lingers but never fully was — unchosen paths, suppressed truths, half-formed creations. None of the gods claim it fully; it remains the least claimed of the realms and is home to entities of paradox and unrealized potential. Without it, the Sunworld would fracture under the weight of denied futures.&lt;br /&gt;
* &#039;&#039;&#039;Underworld&#039;&#039;&#039; — Resolution, completion; governed by Cryos.&lt;br /&gt;
&lt;br /&gt;
This interdependence is by design.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the [[Sunworld]] falls, the [[Moonworld]] fades.&lt;br /&gt;
&lt;br /&gt;
If the Moonworld stagnates, magic destabilizes.&lt;br /&gt;
&lt;br /&gt;
If Completion ceases, existence loses meaning.&lt;br /&gt;
&lt;br /&gt;
== The Shadow and Divine Design ==&lt;br /&gt;
The Shadow is not of Chronos, Ariana, or Cryos. It exists outside sequence and resonance.&lt;br /&gt;
&lt;br /&gt;
During the Shadow Conflict (250–300 TRA), this layered balance was nearly broken.&lt;br /&gt;
&lt;br /&gt;
It was through cooperation between mortal and fae — and the intervention of Ariana&#039;s Emissary — that the structure held.&lt;br /&gt;
&lt;br /&gt;
The pantheon does not directly erase threats.&lt;br /&gt;
&lt;br /&gt;
Their design assumes interdependence and action within the realms they shaped.&lt;br /&gt;
&lt;br /&gt;
== Cultural Significance ==&lt;br /&gt;
The Pantheon of Faeloria forms the spiritual and moral foundation of Avaria and beyond.&lt;br /&gt;
&lt;br /&gt;
Their symbols are minted on coins, etched into temple walls, and invoked in oaths and festivals.&lt;br /&gt;
&lt;br /&gt;
The Bright Festival, the Arcane Academy, and the doctrines of the [[Twilight Mandate]] all reflect the layered cosmology established by the gods.&lt;br /&gt;
&lt;br /&gt;
Sun and Moon endure together.&lt;br /&gt;
&lt;br /&gt;
Time continues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And so long as balance remains upheld, Faeloria stands.&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Luxor&amp;diff=814</id>
		<title>Luxor</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Luxor&amp;diff=814"/>
		<updated>2026-06-30T23:10:13Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Kingdom page belongs in Kingdoms only, not regional subcat (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Luxor =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luxor&#039;&#039;&#039; is the north-eastern kingdom of [[Faeloria]], storied in the &#039;&#039;&#039;[[Chronicles of Faeloria|Chronicles of Faefall]]&#039;&#039;&#039; for forsaken temples, pilgrim roads, and the capital at &#039;&#039;&#039;[[Norin]]&#039;&#039;&#039;. Sea trade links its coasts to [[Crystalport]] in [[Avaria]] and to [[Dalr|Dalr&#039;s]] western ports; overland routes face [[Kokoro]] to the south-east.&lt;br /&gt;
&lt;br /&gt;
The sovereign &#039;&#039;&#039;[[Ix|Free City of Ix]]&#039;&#039;&#039; lies within Luxor&#039;s region but is &#039;&#039;&#039;not&#039;&#039;&#039; subject to the Luxoran crown—it guards [[Alcor]]&#039;s Heart under its own charter.&lt;br /&gt;
&lt;br /&gt;
== Peoples and ancestries ==&lt;br /&gt;
&lt;br /&gt;
Luxor is reckoned a &#039;&#039;&#039;strongly mixed&#039;&#039;&#039; realm: &#039;&#039;&#039;[[Humans]]&#039;&#039;&#039; lead most civic chronicles and guild charters, but &#039;&#039;&#039;[[Elves]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Dwarves]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Halflings]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Kith]]&#039;&#039;&#039; sit openly on river barges, archive steps, and shrine courtyards without foreign novelty. Travellers compare Luxoran openness to [[Avaria]]&#039;s cosmopolitan ports—though Luxor lacks Avaria&#039;s royal [[Fae]] emissary tradition.&lt;br /&gt;
&lt;br /&gt;
== Major places ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Norin]]&#039;&#039;&#039; — Capital; Garden of Night-Blooming Lilies; Faefall-era relics and pilgrim roads.&lt;br /&gt;
* &#039;&#039;&#039;[[Ix]]&#039;&#039;&#039; — Sovereign free city; guardian of Alcor&#039;s Heart; &#039;&#039;&#039;[[Natsuko]]&#039;&#039;&#039; shrine; &#039;&#039;&#039;Archives of Ix&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Chronicles of Faeloria]]&lt;br /&gt;
* [[Avaria]]&lt;br /&gt;
* [[Dalr]]&lt;br /&gt;
* [[Kokoro]]&lt;br /&gt;
* [[Crystalport]]&lt;br /&gt;
* [[Faeloria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Luxor&amp;diff=813</id>
		<title>Luxor</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Luxor&amp;diff=813"/>
		<updated>2026-06-30T23:10:01Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Luxor regional category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Luxor =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luxor&#039;&#039;&#039; is the north-eastern kingdom of [[Faeloria]], storied in the &#039;&#039;&#039;[[Chronicles of Faeloria|Chronicles of Faefall]]&#039;&#039;&#039; for forsaken temples, pilgrim roads, and the capital at &#039;&#039;&#039;[[Norin]]&#039;&#039;&#039;. Sea trade links its coasts to [[Crystalport]] in [[Avaria]] and to [[Dalr|Dalr&#039;s]] western ports; overland routes face [[Kokoro]] to the south-east.&lt;br /&gt;
&lt;br /&gt;
The sovereign &#039;&#039;&#039;[[Ix|Free City of Ix]]&#039;&#039;&#039; lies within Luxor&#039;s region but is &#039;&#039;&#039;not&#039;&#039;&#039; subject to the Luxoran crown—it guards [[Alcor]]&#039;s Heart under its own charter.&lt;br /&gt;
&lt;br /&gt;
== Peoples and ancestries ==&lt;br /&gt;
&lt;br /&gt;
Luxor is reckoned a &#039;&#039;&#039;strongly mixed&#039;&#039;&#039; realm: &#039;&#039;&#039;[[Humans]]&#039;&#039;&#039; lead most civic chronicles and guild charters, but &#039;&#039;&#039;[[Elves]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Dwarves]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Halflings]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Kith]]&#039;&#039;&#039; sit openly on river barges, archive steps, and shrine courtyards without foreign novelty. Travellers compare Luxoran openness to [[Avaria]]&#039;s cosmopolitan ports—though Luxor lacks Avaria&#039;s royal [[Fae]] emissary tradition.&lt;br /&gt;
&lt;br /&gt;
== Major places ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Norin]]&#039;&#039;&#039; — Capital; Garden of Night-Blooming Lilies; Faefall-era relics and pilgrim roads.&lt;br /&gt;
* &#039;&#039;&#039;[[Ix]]&#039;&#039;&#039; — Sovereign free city; guardian of Alcor&#039;s Heart; &#039;&#039;&#039;[[Natsuko]]&#039;&#039;&#039; shrine; &#039;&#039;&#039;Archives of Ix&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Chronicles of Faeloria]]&lt;br /&gt;
* [[Avaria]]&lt;br /&gt;
* [[Dalr]]&lt;br /&gt;
* [[Kokoro]]&lt;br /&gt;
* [[Crystalport]]&lt;br /&gt;
* [[Faeloria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Luxor]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=812</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=812"/>
		<updated>2026-06-30T23:09:58Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Cosmology category at footer (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The history of the world is divided by three timelines surrounding the celestial comet [[Alcor]].&lt;br /&gt;
&lt;br /&gt;
== Era abbreviations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BFA&#039;&#039;&#039; — Before the Fall of Alcor&lt;br /&gt;
* &#039;&#039;&#039;AFA&#039;&#039;&#039; — After the Fall of Alcor  &lt;br /&gt;
* &#039;&#039;&#039;TRA&#039;&#039;&#039; — The Return of Alcor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== BFA — Before the Fall of Alcor ==&lt;br /&gt;
This period is an era of uncertainty; few texts remain and fewer still who lived through it. What the world knows comes from stories passed down through generations. It is told that this was a golden age of peace and collective cultural innovation.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (BFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−1,000,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Beginning&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Chronos]] creates time, matter, and the Mortal Realm ([[Sunworld]] — also called the Material Plain in older texts).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−900,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Creation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the [[Moonworld]] (Fae Realms) upon the Sunworld; Cryos carves the [[Underworld]]. The [[Umbral Veil]], realm of echo, takes form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−800,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faeloria&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The layered cosmology is established. Ariana bears [[Lucien]] and [[Eriana]]; Cryos fathers [[Aros]] and [[Inuera]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−600,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Celestial vantage&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Beyond the layered realms, the domain of divine observation is established. The gods influence the cycle but are not wholly bound by it — Chronos governs time, Ariana refines creation and memory, Cryos oversees resolution. (See [[The Realms of Faeloria#The Celestial Perspective]].)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−500,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal life&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The Sunworld (Material Plain) is filled with mortal life; Chronos&#039; design of beginnings and endings takes hold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−400,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Exploration&lt;br /&gt;
| Mortals explore their world and civilizations, discovering gateways into other planes of existence.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−300,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Moonworld&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Ariana&#039;s Fae Realms flourish — a realm of reflection and remembrance filled with immortal Fae, bound to the vitality of the Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−200,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Umbral Veil&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The realm of echo becomes a source of pressure upon the Sunworld; entities of paradox and unrealized potential occasionally seek to manifest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s birth&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]], [[Lucien]], and [[Eriana]] give rise to [[Alcor]] to protect the Sunworld and Moonworld from the Umbral Veil and forces beyond divine design.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Veil&#039;s push&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Forces from the Umbral Veil press upon the Material Plain. Alcor creates a powerful ward, encasing the realm in his protective light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The manipulation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Entities of the Umbral Veil infiltrate the Material World, creating cults and manipulating mortals to thin the boundary between realms.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The corruption&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor struggles against corruption from the Veil infiltrating his mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s break&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor locks his remaining good essence deep within him and succumbs to the corruption, shedding a single tear that falls from the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Red rain&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s tear fragments fall to earth; the barrier breaks down and dark forces from the Umbral Veil seep in.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great gathering&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Mages come together, preparing to bring down Alcor and secure his heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AFA — After the Fall of Alcor ==&lt;br /&gt;
This is a time known for strife and uncertainty. The darkest years of the world occurred in this era, and it is a time of great heroes who stepped up to return Alcor, as chronicled in the [[Chronicles of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
=== World timeline (AFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fall of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Alcor falls. His heart is secured and placed in the tallest tower of [[Ix]] to continue protecting the continent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Free City of Ix&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| [[Ix]] declares itself a sovereign &#039;&#039;&#039;Free City&#039;&#039;&#039; to safeguard Alcor&#039;s heart—open to all with good and true hearts, and independent of neighbouring crowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fading heart&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s heart begins to fade; Veil entities and dark forces infiltrate the barrier.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;600 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faefall&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Dark forces invade the Moonworld (Fae Realms). Heroes gather Alcor&#039;s tear shards and perform a ritual to cleanse his heart. [[Natsuko]] sacrifices himself, merging with Alcor&#039;s heart and restoring the god. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TRA — The Return of Alcor ==&lt;br /&gt;
A return to a golden age: Alcor protects the world against dark forces. While Alcor can shield the world for the most part, evil always finds a way through, and secret orders fight to ensure it never gains a foothold.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (TRA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The return of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| After Faefall, the world enters a new golden age. The sacrifices of the heroes are remembered and celebrated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The ascendance of Natsuko&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| In honor of his sacrifice, Natsuko ascends to godhood. A large shrine is built in his honor in the [[Ix|Free City of Ix]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Fae compact&#039;&#039;&#039;&lt;br /&gt;
| Gathering / Conference&lt;br /&gt;
| Representatives from the Moonworld (Fae Realms) and the mortal realms formalize the Fae Compact, promising mutual aid and shared responsibility for peace and balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The new kingdoms&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| As mortal civilizations grow, new kingdoms are founded. Notably, [[Avaria]], [[Kokoro]], [[Luxor]], and [[Dalr]] emerge as prominent powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;200 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The year of the green comet&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| A green comet, visible for an entire year, inspires a wave of divine and arcane exploration, leading to new magical discoveries and a deeper understanding of the celestial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;250–300 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The shadow conflict&#039;&#039;&#039;&lt;br /&gt;
| Military / War&lt;br /&gt;
| A rise in shadow forces causes conflicts across Faeloria. Mortal and Fae join forces, leading to greater cooperation between the two. &#039;&#039;See [[Shadow Conflict]] and the [[Chronicles of Faeloria#Chronicle of the Shadow Conflict|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;400 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great restoration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A concerted effort to restore areas damaged in previous conflicts, showing a commitment to healing and preservation of the world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;480 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The scholar&#039;s revolution&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A cultural and intellectual revolution: scholars, artists, and philosophers explore new ideas; academies and universities are built; advances in science, magic, and the arts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The half-millennium celebration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A grand celebration marks 500 years since the Return of Alcor. Celebrations across Faeloria reflect on past challenges, present peace, and future hopes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Main_Page&amp;diff=811</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Main_Page&amp;diff=811"/>
		<updated>2026-06-30T23:09:58Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Restore layout; update kingdom geography; add Cosmology, Species, Luxor nav (via update-page on MediaWiki MCP Server)&lt;/p&gt;
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[[File:Faeloria_Banner.png|center|Faeloria Banner]]&lt;br /&gt;
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[[File:Divider.png|center|Divider]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome, adventurer, to [[Faeloria]], a world where the veil between mortal realms and the mystical Fae Realm is thin, a world where the might of kingdoms and the magic of the Fae intertwine. Born of divine creation and nurtured by the hands of gods, Faeloria is a realm of captivating beauty, echoing with the whispers of ancient magic and the echoes of mortal ambitions. Faeloria is home to four distinct major kingdoms, each with its unique characteristics, cultures, and challenges. [[Avaria]], the benevolent kingdom of knights in shining white armor, guided by a royal family who rule with wisdom and grace. Here, the influence of the Fae is seen, heard, and felt in every corner, from the arcane practices to the royal court, enriching the kingdom&#039;s day-to-day life. To the East lies [[Kokoro]], a kingdom flourishing with the aesthetics of East Asia. To the north-east, [[Luxor]] flourishes around its capital at [[Norin]], a city of ancient bloodlines and pilgrim roads. Between the great realms stands the sovereign [[Ix|Free City of Ix]], sworn to guard [[Alcor]]&#039;s Heart. Then in the frozen north, there&#039;s [[Dalr]], a forbidding realm where knights in black armor hold power, where the ominous shadow of slavery still lingers. Beyond these kingdoms, Faeloria is a vast tapestry of towering mountains, verdant forests, shimmering rivers, and expansive seas. Magic flows as freely as the wind here, a gift from [[Ariana]], the mother goddess and creator of the Fae. Her children, the Fae, flit between their mystical Wilds and the mortal realm, their presence leaving a shimmering trail of magic and mystery. However, Faeloria is not just a land of beauty and peace. It is also a realm of conflict and adventure, where the struggles of mortals meet the ethereal intrigues of the divine. Kingdoms clash, dragons roar, heroes rise, and villains plot in the shadows. The destinies of gods and mortals intertwine, each action, each decision, rippling through the fabric of time and fate, etching stories of courage, love, sacrifice, and redemption into the annals of Faeloria. In Faeloria, every dawn brings a new adventure, every path leads to a new mystery, and every tale is yours to shape. Are you ready to step into this enchanting realm and etch your own destiny? The world of Faeloria awaits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Divider.png|center|Divider]]&lt;br /&gt;
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[[File:middle_banner.png|center|Middle Banner]]&lt;br /&gt;
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= Where to Start =&lt;br /&gt;
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&amp;lt;linkcard page=&amp;quot;Faeloria&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:Faeloria_Banner.png&amp;quot;&amp;gt;&lt;br /&gt;
The world of Faeloria.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Avaria&amp;quot; type=&amp;quot;Kingdom&amp;quot; image=&amp;quot;File:AvariaBanner.png&amp;quot;&amp;gt;&lt;br /&gt;
About the Kingdom of Avaria.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;The Realms of Faeloria&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
Cosmology, the Great Cycle, and the layered realms.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Magic in Faeloria&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:RunicStonesBanner.png&amp;quot;&amp;gt;&lt;br /&gt;
How magic works: sources, channeling, communication, and more.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Timeline&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
World history from the Fall of Alcor to the present age.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Interesting Content =&lt;br /&gt;
&amp;lt;div class=&amp;quot;linkcard-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;The_Realms_of_Faeloria&amp;quot; variant=&amp;quot;quote&amp;quot; credit=&amp;quot;The Realms of Faeloria&amp;quot; image=&amp;quot;File:QuoteBackground.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Faeloria&#039;s cosmology is structured not as isolated planes of existence, but as layered states of being. These realms do not represent moral alignments of good or evil, but rather phases within a greater metaphysical cycle.&amp;quot;&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Aurelia&amp;quot; type=&amp;quot;Person&amp;quot; image=&amp;quot;File:Aurelia.png&amp;quot;&amp;gt;&lt;br /&gt;
Lady Aurelia Moonwhisper—honored in both mortal and Fae realms.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Crystalport&amp;quot; type=&amp;quot;Place&amp;quot; image=&amp;quot;File:AvariaBanner.png&amp;quot;&amp;gt;&lt;br /&gt;
A bustling port city on Avaria&#039;s coast.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Luxor&amp;quot; type=&amp;quot;Kingdom&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
The north-eastern kingdom and its capital at Norin.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Virilian_Steadmane&amp;quot; variant=&amp;quot;quote&amp;quot; credit=&amp;quot;Virilian Steadmane&amp;quot; image=&amp;quot;File:QuoteBackground.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;My sin is not in being born of fire — it is in believing I could never warm the world.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Chronicles of Faeloria&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
The tales of the Faefall and the realm&#039;s history.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Runic Power Stones&amp;quot; type=&amp;quot;Item&amp;quot; image=&amp;quot;File:RunicStonesBanner.png&amp;quot;&amp;gt;&lt;br /&gt;
Stones that hold magical energies.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
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&amp;lt;linkcard page=&amp;quot;Beacon of Crystalport&amp;quot; type=&amp;quot;Place&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
Arcane lighthouse and Fae relic guarding the port.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Shadow_Conflict&amp;quot; variant=&amp;quot;quote&amp;quot; credit=&amp;quot;The Shadow Conflict&amp;quot; image=&amp;quot;File:QuoteBackground.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;The Fae no longer saw mortals as transient flickers. Aurelia was honored in both realms. To mortals, she was the Moon who stood beside the Sun.&amp;quot;&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Dalr&amp;quot; type=&amp;quot;Kingdom&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
The frozen northern kingdom of the Jarls.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Historical Content =&lt;br /&gt;
&amp;lt;div class=&amp;quot;linkcard-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Pantheon&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
The gods and divinities of Faeloria.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Chronicles of Faeloria&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
Epic tales of the Faefall and the realm&#039;s history.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Order of the Purple Rose&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
A secretive order.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;The Realms of Faeloria&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
Cosmology and the Great Cycle.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Category:Organizations&amp;diff=810</id>
		<title>Category:Organizations</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Category:Organizations&amp;diff=810"/>
		<updated>2026-06-30T23:09:33Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Clarify Organizations vs Factions (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orders, guilds, institutions, secret societies, trade companies, and other organized groups that shape politics, faith, or trade in Faeloria. (See also [[:Category:Factions]] for legacy tagging; new pages should use Organizations or a specific subcategory such as [[:Category:Military Orders]].)&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=809</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=809"/>
		<updated>2026-06-30T23:09:32Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Move Cosmology category to page footer (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The history of the world is divided by three timelines surrounding the celestial comet [[Alcor]].&lt;br /&gt;
&lt;br /&gt;
== Era abbreviations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BFA&#039;&#039;&#039; — Before the Fall of Alcor&lt;br /&gt;
* &#039;&#039;&#039;AFA&#039;&#039;&#039; — After the Fall of Alcor  &lt;br /&gt;
* &#039;&#039;&#039;TRA&#039;&#039;&#039; — The Return of Alcor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== BFA — Before the Fall of Alcor ==&lt;br /&gt;
This period is an era of uncertainty; few texts remain and fewer still who lived through it. What the world knows comes from stories passed down through generations. It is told that this was a golden age of peace and collective cultural innovation.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (BFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−1,000,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Beginning&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Chronos]] creates time, matter, and the Mortal Realm ([[Sunworld]] — also called the Material Plain in older texts).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−900,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Creation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the [[Moonworld]] (Fae Realms) upon the Sunworld; Cryos carves the [[Underworld]]. The [[Umbral Veil]], realm of echo, takes form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−800,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faeloria&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The layered cosmology is established. Ariana bears [[Lucien]] and [[Eriana]]; Cryos fathers [[Aros]] and [[Inuera]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−600,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Celestial vantage&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Beyond the layered realms, the domain of divine observation is established. The gods influence the cycle but are not wholly bound by it — Chronos governs time, Ariana refines creation and memory, Cryos oversees resolution. (See [[The Realms of Faeloria#The Celestial Perspective]].)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−500,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal life&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The Sunworld (Material Plain) is filled with mortal life; Chronos&#039; design of beginnings and endings takes hold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−400,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Exploration&lt;br /&gt;
| Mortals explore their world and civilizations, discovering gateways into other planes of existence.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−300,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Moonworld&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Ariana&#039;s Fae Realms flourish — a realm of reflection and remembrance filled with immortal Fae, bound to the vitality of the Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−200,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Umbral Veil&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The realm of echo becomes a source of pressure upon the Sunworld; entities of paradox and unrealized potential occasionally seek to manifest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s birth&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]], [[Lucien]], and [[Eriana]] give rise to [[Alcor]] to protect the Sunworld and Moonworld from the Umbral Veil and forces beyond divine design.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Veil&#039;s push&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Forces from the Umbral Veil press upon the Material Plain. Alcor creates a powerful ward, encasing the realm in his protective light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The manipulation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Entities of the Umbral Veil infiltrate the Material World, creating cults and manipulating mortals to thin the boundary between realms.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The corruption&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor struggles against corruption from the Veil infiltrating his mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s break&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor locks his remaining good essence deep within him and succumbs to the corruption, shedding a single tear that falls from the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Red rain&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s tear fragments fall to earth; the barrier breaks down and dark forces from the Umbral Veil seep in.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great gathering&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Mages come together, preparing to bring down Alcor and secure his heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AFA — After the Fall of Alcor ==&lt;br /&gt;
This is a time known for strife and uncertainty. The darkest years of the world occurred in this era, and it is a time of great heroes who stepped up to return Alcor, as chronicled in the [[Chronicles of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
=== World timeline (AFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fall of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Alcor falls. His heart is secured and placed in the tallest tower of [[Ix]] to continue protecting the continent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Free City of Ix&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| [[Ix]] declares itself a sovereign &#039;&#039;&#039;Free City&#039;&#039;&#039; to safeguard Alcor&#039;s heart—open to all with good and true hearts, and independent of neighbouring crowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fading heart&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s heart begins to fade; Veil entities and dark forces infiltrate the barrier.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;600 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faefall&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Dark forces invade the Moonworld (Fae Realms). Heroes gather Alcor&#039;s tear shards and perform a ritual to cleanse his heart. [[Natsuko]] sacrifices himself, merging with Alcor&#039;s heart and restoring the god. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TRA — The Return of Alcor ==&lt;br /&gt;
A return to a golden age: Alcor protects the world against dark forces. While Alcor can shield the world for the most part, evil always finds a way through, and secret orders fight to ensure it never gains a foothold.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (TRA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The return of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| After Faefall, the world enters a new golden age. The sacrifices of the heroes are remembered and celebrated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The ascendance of Natsuko&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| In honor of his sacrifice, Natsuko ascends to godhood. A large shrine is built in his honor in the [[Ix|Free City of Ix]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Fae compact&#039;&#039;&#039;&lt;br /&gt;
| Gathering / Conference&lt;br /&gt;
| Representatives from the Moonworld (Fae Realms) and the mortal realms formalize the Fae Compact, promising mutual aid and shared responsibility for peace and balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The new kingdoms&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| As mortal civilizations grow, new kingdoms are founded. Notably, [[Avaria]], [[Kokoro]], [[Luxor]], and [[Dalr]] emerge as prominent powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;200 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The year of the green comet&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| A green comet, visible for an entire year, inspires a wave of divine and arcane exploration, leading to new magical discoveries and a deeper understanding of the celestial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;250–300 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The shadow conflict&#039;&#039;&#039;&lt;br /&gt;
| Military / War&lt;br /&gt;
| A rise in shadow forces causes conflicts across Faeloria. Mortal and Fae join forces, leading to greater cooperation between the two. &#039;&#039;See [[Shadow Conflict]] and the [[Chronicles of Faeloria#Chronicle of the Shadow Conflict|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;400 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great restoration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A concerted effort to restore areas damaged in previous conflicts, showing a commitment to healing and preservation of the world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;480 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The scholar&#039;s revolution&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A cultural and intellectual revolution: scholars, artists, and philosophers explore new ideas; academies and universities are built; advances in science, magic, and the arts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The half-millennium celebration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A grand celebration marks 500 years since the Return of Alcor. Celebrations across Faeloria reflect on past challenges, present peace, and future hopes.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Avarian_Royal_Family&amp;diff=808</id>
		<title>Avarian Royal Family</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Avarian_Royal_Family&amp;diff=808"/>
		<updated>2026-06-30T23:09:26Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Avarian Royal Family category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Avarian Royal Family&#039;&#039;&#039; is the ruling house of [[Avaria]], the &#039;&#039;&#039;Hartwright&#039;&#039;&#039; dynasty. The family heads the [[Avarian Royal Court]] in [[Lumenara]], the kingdom&#039;s capital, where the grand Royal Castle (also known as the Royal Hartwright Palace) stands in the Noble District. The monarchy governs in concert with a Council of Lords, consisting of influential nobles and guild masters, and maintains a close bond with the Fae through the office of the Fae Emissary, who serves at court in Ariana&#039;s name.&lt;br /&gt;
&lt;br /&gt;
== Role and Governance ==&lt;br /&gt;
&lt;br /&gt;
The Hartwright dynasty has long symbolised unity, prosperity, and benevolent rule in Avaria. The kingdom&#039;s strength is often described as a blend of military might—embodied by the [[The Avarian Guard|Avarian Guard]] in their iconic white armour—and a thriving culture of arts, literature, and ancient lore. The royal family oversees governance, justice, and diplomacy through the [[Avarian Royal Court]]; the capital serves as the political, economic, and arcane heart of the kingdom, with the Royal Castle at its centre. The Council of Lords advises the crown and helps shape policy on trade, defence, and the affairs of the realm.&lt;br /&gt;
&lt;br /&gt;
== The Fae Emissary ==&lt;br /&gt;
&lt;br /&gt;
A Fae emissary serves in the royal court, signifying the strong bond between Avaria and the Fae. The emissary acts as an intermediary between the mortal kingdom and the [[Moonworld|Fae Realm]]. In the current age, the role is held by &#039;&#039;Lady Aurelia Moonwhisper&#039;&#039;. The emissary is chosen in [[Ariana]]&#039;s name and is a living bridge between the two realms. Among other customs, the Naming Day tradition in Avaria holds that a child&#039;s name may be chosen by the Fae Emissary on the child&#039;s first birthday, an honour believed to reflect the emissary&#039;s connection to the mystical and her ability to perceive the child&#039;s destiny.&lt;br /&gt;
&lt;br /&gt;
== Members of the Royal Family ==&lt;br /&gt;
&lt;br /&gt;
* [[King Thaddeus Hartwright]]&lt;br /&gt;
* [[Queen Isolde Hartwright]]&lt;br /&gt;
* [[Princess Rosalind Hartwright]]&lt;br /&gt;
* [[Prince Leopold Hartwright]]&lt;br /&gt;
* [[Princess Evelina Hartwright]]&lt;br /&gt;
* [[Crown Prince Elden Hartwright]]&lt;br /&gt;
* [[Crown Princess Seraphina Hartwright]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Avarian Royal Court]] — The governing household and advisory circle of the monarchy.&lt;br /&gt;
* [[Avaria]] — Kingdom ruled by the Hartwright dynasty.&lt;br /&gt;
* [[Lumenara]] — Capital city and seat of the royal family.&lt;br /&gt;
* [[The Avarian Guard]] — The kingdom&#039;s primary military force, loyal to the crown.&lt;br /&gt;
* [[Ariana]] — Goddess in whose name the Fae Emissary serves; Avaria&#039;s primary divine matron.&lt;br /&gt;
&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
[[Category:Lumenara]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Prince_Leopold_Hartwright&amp;diff=807</id>
		<title>Prince Leopold Hartwright</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Prince_Leopold_Hartwright&amp;diff=807"/>
		<updated>2026-06-30T23:09:25Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Avarian Royal Family category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person|title=Prince Leopold Hartwright|image=Prince Leopold Hartwright.png|Species=[[Human]]|Titles=&amp;quot;Prince&amp;quot;|Age=20|Birthplace=[[Lumenara]]|Gender=Male|Eyes=Brown|Hair=Brown|Skin=White|Height=5&#039;10|Organization=[[Avaria]]|Languages=Celestial, Common, Sylvian}}&lt;br /&gt;
&lt;br /&gt;
== Personal history ==&lt;br /&gt;
&lt;br /&gt;
Leopold is the youngest son of [[King Thaddeus Hartwright|King Thaddeus]] and [[Queen Isolde Hartwright|Queen Isolde]]. Rather than living in the shadow of his elder siblings—[[Crown Prince Elden Hartwright|Crown Prince Elden]], [[Princess Evelina Hartwright|Princess Evelina]], and [[Princess Rosalind Hartwright|Princess Rosalind]]—he found his own path, embracing adventure and a roguish streak that has sometimes led him into the art of thievery. Despite his unconventional choices, his charm and good nature have made him a beloved figure in [[Avaria]], and the royal family&#039;s affection for him has never wavered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth and Childhood (510–520 TRA)&#039;&#039;&#039;: Leopold was born in [[Lumenara]], the youngest of the Hartwright princes. He grew up in the Royal Castle with every privilege and expectation of a prince of [[Avaria]], but from an early age he showed a restless, mischievous spirit and a preference for the unexpected over the ceremonial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coming of Age and the Road (520–527 TRA)&#039;&#039;&#039;: As he entered his teens and early adulthood, Leopold began to slip away from court more often, seeking excitement in the capital&#039;s streets and beyond. He developed a reputation for daring escapades and a light touch with locks and shadows—talents that amused some and worried others, but that he has never turned against the crown or the people of Avaria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Present Day (530 TRA)&#039;&#039;&#039;: At 20, Prince Leopold remains a free spirit within the [[Avarian Royal Family]], often absent from court but never forgotten. His charm and loyalty to his family and kingdom keep him in the fold, and his adventures have made him a figure of fascination and affection among those who know the royal house.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Princess_Rosalind_Hartwright&amp;diff=806</id>
		<title>Princess Rosalind Hartwright</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Princess_Rosalind_Hartwright&amp;diff=806"/>
		<updated>2026-06-30T23:09:25Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Avarian Royal Family category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person|title=Princess Rosalind Hartwright|image=Princess Rosalind Hartwright.png|Species=[[Human]]|Titles=&amp;quot;Princess&amp;quot;|Age=12|Birthplace=[[Lumenara]]|Gender=Female|Eyes=Blue|Hair=Blonde|Skin=White|Height=5&#039;9|Organization=[[Avaria]]|Languages=Celestial, Common, Sylvian}}&lt;br /&gt;
&lt;br /&gt;
== Personal history ==&lt;br /&gt;
&lt;br /&gt;
From a young age, Rosalind exhibited an insatiable curiosity. She excelled in her studies and quickly showed a talent for magic, drawn especially to divination—seeing it as a tool to gather knowledge and understand the world around her. As the youngest daughter of [[King Thaddeus Hartwright|King Thaddeus]] and [[Queen Isolde Hartwright|Queen Isolde]], she grows up within the Royal Castle in [[Lumenara]], surrounded by the intellectual and arcane traditions that have long shaped the [[Avarian Royal Family|Hartwright]] court and the kingdom of [[Avaria]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth and Early Childhood (518–522 TRA)&#039;&#039;&#039;: Rosalind was born in Lumenara, the youngest of the royal children. Her birth was celebrated in the capital, and in keeping with Avarian custom she was presented before the court and the Fae Emissary. She was a bright, inquisitive child, often found in the royal library or in the company of her tutors and older siblings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholarly Bent and First Magic (522–526 TRA)&#039;&#039;&#039;: As she grew, Rosalind&#039;s love of learning and natural aptitude for magic became clear. She applied herself to history, languages, and the arcane arts, and began to show a particular affinity for divination—the art of gleaning insight and possibility. Her parents and the scholars of the court encouraged her pursuits, seeing in her a blend of the Queen&#039;s intellectual heritage and the kingdom&#039;s deep ties to the Fae and the mystical.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Present Day (530 TRA)&#039;&#039;&#039;: At 12, Princess Rosalind continues her studies and her exploration of divination magic within the safety and splendour of the royal household. She is a beloved figure at court and a promising student of the arts that have always been central to Avaria&#039;s identity.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Princess_Evelina_Hartwright&amp;diff=805</id>
		<title>Princess Evelina Hartwright</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Princess_Evelina_Hartwright&amp;diff=805"/>
		<updated>2026-06-30T23:09:24Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Avarian Royal Family category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person|title=Princess Evelina Hartwright|image=Princess Evelina Hartwright.png|Species=[[Human]]|Titles=&amp;quot;Princess&amp;quot;|Age=23|Birthplace=[[Lumenara]]|Gender=Female|Eyes=Blue|Hair=Blonde|Skin=White|Height=5&#039;9|Organization=[[Avaria]]|Languages=Celestial, Common, Sylvian}}&lt;br /&gt;
&lt;br /&gt;
== Personal history ==&lt;br /&gt;
&lt;br /&gt;
Evelina grew up fascinated by the natural world. She has always had a strong affinity for animals and discovered a natural talent for magic that aligned with the rhythms of nature. Under the tutelage of the kingdom&#039;s druids, she honed her abilities and has since become a respected member of the druidic circle, bridging the royal court in [[Lumenara]] and the wilder, Fae-touched landscapes of [[Avaria]]. As a daughter of [[King Thaddeus Hartwright|King Thaddeus]] and [[Queen Isolde Hartwright|Queen Isolde]], she embodies the [[Avarian Royal Family|Hartwright]] dynasty&#039;s long-standing reverence for the natural order and the goddess [[Eriana]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth and Early Years (507–515 TRA)&#039;&#039;&#039;: Evelina was born in the Royal Castle and spent her earliest years between the palace and the gardens and parks of the capital. She was drawn to animals and plants from the start, and showed an intuitive connection to the natural world that set her apart from her siblings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovery of Druidic Magic (515–520 TRA)&#039;&#039;&#039;: As she grew, Evelina&#039;s affinity for nature and her latent magical gift converged. She was introduced to the druids who served the kingdom—those who would later be counted among the [[Conservators of Nature]]—and began formal training in druidic practice. She learned to work with beasts, to read the land, and to channel the same natural and Fae-touched forces that Avaria holds sacred.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recognition and Role (520–530 TRA)&#039;&#039;&#039;: Evelina earned the respect of her teachers and peers within the druidic community, becoming a recognised voice for the balance between crown and wilderness. She has remained close to the royal family while often travelling to the kingdom&#039;s forests, the [[Everdawn Fields]], and other places where the Conservators and the [[The Luminary Circle|Luminary Circle]] tend the land in the name of [[Ariana]] and Eriana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Present Day (530 TRA)&#039;&#039;&#039;: At 23, Princess Evelina continues to serve as a bridge between the Hartwright court and Avaria&#039;s druidic circles, and is a beloved figure both in the palace and among those who guard and honour the kingdom&#039;s natural heritage.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Crown_Prince_Elden_Hartwright&amp;diff=804</id>
		<title>Crown Prince Elden Hartwright</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Crown_Prince_Elden_Hartwright&amp;diff=804"/>
		<updated>2026-06-30T23:09:24Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Avarian Royal Family category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person|title=Crown Prince Elden Hartwright|image=Crown Prince Elden Hartwright.png|Species=[[Human]]|Titles=&amp;quot;Crown Prince&amp;quot;|Age=25|Birthplace=[[Lumenara]]|Gender=Male|Eyes=Blue|Hair=Light Brown|Skin=White|Height=5&#039;9|Organization=[[Avaria]]|Languages=Celestial, Common, Sylvian}}&lt;br /&gt;
&lt;br /&gt;
== Personal history ==&lt;br /&gt;
&lt;br /&gt;
Elden was born into the royal family of [[Avaria]] and trained from a young age in combat and leadership, preparing him for his future role as heir to the throne. His adventurous spirit led him to explore not only the kingdom—from the capital [[Lumenara]] to the coasts of [[Crystalport]] and the borders guarded by [[The Avarian Guard|Avarian Guard]]—but the world beyond, returning with new ideas and a deep love for his people. As Crown Prince, he stands beside his parents, [[King Thaddeus Hartwright|King Thaddeus]] and [[Queen Isolde Hartwright|Queen Isolde]], and his wife [[Crown Princess Seraphina Hartwright|Crown Princess Seraphina]], in upholding the legacy of the [[Avarian Royal Family|Hartwright]] dynasty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth and Early Years (505–515 TRA)&#039;&#039;&#039;: Elden was born in the Royal Castle in Lumenara, first child of the then–Crown Prince Thaddeus and his bride Isolde. His birth was celebrated across the kingdom. From an early age he was schooled in statecraft, martial skill, and the values of the crown—justice, unity, and duty to Avaria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training and Coming of Age (515–523 TRA)&#039;&#039;&#039;: As he grew, Elden&#039;s training intensified: combat alongside the kingdom&#039;s finest, exposure to the Council of Lords and the governance of [[Avaria]], and an abiding interest in the realm&#039;s ties to the Fae and the [[Moonworld]]. He developed a restlessness to see the land and its folk firsthand, not only from the palace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Travels and Return (523–528 TRA)&#039;&#039;&#039;: In his early twenties the Crown Prince undertook extended travels across Avaria and beyond, with his parents&#039; blessing. He returned with a broader view of the realm&#039;s strengths and needs, and a reputation among commoners and nobles alike for approachability and a genuine care for the kingdom&#039;s welfare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marriage and Present Role (528–530 TRA)&#039;&#039;&#039;: Elden married Seraphina, a gifted wizard from a line of powerful practitioners, in a union that united her arcane prowess with the crown&#039;s cause. As Crown Prince, he now shares in the defence and guidance of Avaria alongside Seraphina, and remains a familiar and hopeful figure for those who look to the next generation of Hartwright rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Present Day (530 TRA)&#039;&#039;&#039;: At 25, Crown Prince Elden continues to serve as heir to the throne, supporting his father the King and his mother the Queen in matters of governance, diplomacy, and the kingdom&#039;s security, while keeping the bond between the royal family and the people of Avaria strong.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Queen_Isolde_Hartwright&amp;diff=803</id>
		<title>Queen Isolde Hartwright</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Queen_Isolde_Hartwright&amp;diff=803"/>
		<updated>2026-06-30T23:09:23Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Avarian Royal Family category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person|title=Queen Isolde Hartwright|image=Queen Isolde Hartwright.png|Species=[[Human]]|Titles=&amp;quot;Queen&amp;quot;|Age=48|Birthplace=[[Lumenara ]]|Gender=Female|Eyes=Brown|Hair=White|Skin=White|Height=5&#039;7|Organization=[[Avaria]]|Languages=Celestial, Common, Sylvian}}&lt;br /&gt;
&lt;br /&gt;
== Personal history ==&lt;br /&gt;
Isolde was born to a noble family in a neighboring kingdom. She was betrothed to Thaddeus  as part of a political alliance, but they fell in love and their union became a true partnership. As queen, she has used her charm and intelligence to help maintain peace and prosperity in Avaria .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth of Queen Isolde (Year 482 TRA)&#039;&#039;&#039;: Born into a noble family of scholars, the future Queen Isolde was a curious and intelligent child. Her family, though not royal, was well-respected in Avaria  for their vast knowledge and contributions to the realm&#039;s intellectual heritage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Childhood of Queen Isolde (482-494 TRA)&#039;&#039;&#039;: As a child, Isolde was enchanted by the tales of Fae and magic. A bright student, she studied extensively about the Fae, Avaria &#039;s history, and the Arcane arts. Her paths crossed with young Prince Thaddeus in the royal library, sparking a friendship built on shared curiosity and love for knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adolescence of Queen Isolde (494-500 TRA)&#039;&#039;&#039;: Isolde&#039;s teenage years were marked by academic achievements and intellectual pursuits. Her passion for knowledge remained unwavered, and she became a frequent sight in the royal library. During these years, her friendship with Prince Thaddeus strengthened, with both often seen discussing the mysteries of the Fae and the governance of Avaria .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Adulthood and Engagement (500-506 TRA)&#039;&#039;&#039;: In her early adulthood, Isolde was recognized as a scholar in her own right. Her academic achievements and her natural grace made her popular among the nobility. At the age of 24, Thaddeus, then Crown Prince, proposed marriage. Their engagement was celebrated as a union of not just two individuals, but also a fusion of power and knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marriage and Ascension to the Throne (506 TRA)&#039;&#039;&#039;: Isolde married Thaddeus in a grand royal ceremony. Two years later, after Thaddeus&#039;s ascension to the throne, she became the queen. As queen, she implemented various educational reforms and promoted scholarly pursuits throughout the kingdom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reign as Queen (508-530 TRA)&#039;&#039;&#039;: Queen Isolde&#039;s reign, alongside King Thaddeus, has been a period of enlightenment and prosperity for Avaria . She promoted education and scholarship, strengthening the intellectual fabric of the kingdom. Her initiatives have resulted in the founding of many schools and libraries, contributing to the overall progress of Avaria .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Present Day (530 TRA)&#039;&#039;&#039;: At 48 years old, Queen Isolde remains a respected and beloved figure in Avaria . Her contributions to the intellectual heritage of Avaria  are well-recognized. Together with King Thaddeus, she continues to uphold the principles of justice, progress, and respect for all life.&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=King_Thaddeus_Hartwright&amp;diff=802</id>
		<title>King Thaddeus Hartwright</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=King_Thaddeus_Hartwright&amp;diff=802"/>
		<updated>2026-06-30T23:09:23Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Avarian Royal Family category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person|title=King Thaddeus Hartwright|image=King Thaddeus Hartwright.png|Species=[[Human]]|Titles=&amp;quot;King&amp;quot;|Age=52|Birthplace=[[Lumenara ]]|Gender=Male|Eyes=Brown|Hair=Dark Brown|Skin=White|Height=5&#039;9|Organization=[[Avaria]]|Languages=Celestial, Common, Sylvian}}&lt;br /&gt;
&lt;br /&gt;
== Personal history ==&lt;br /&gt;
Thaddeus was born into the royal family of Avaria, trained from a young age to be a leader. He honed his skills as a warrior and a tactician, leading Avaria to victory in several skirmishes against potential threats. He ascended to the throne after the death of his father, carrying on the legacy of just and wise rulership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth of Thaddeus (Year 478 TRA)&#039;&#039;&#039;: In the royal family of Avaria, a son was born to King Edmund and Queen Leonora. The child was named Thaddeus, and his birth was celebrated throughout the kingdom. His birth was said to have been marked by the rare celestial event known as the Arcane Halo, a sign considered to be a good omen.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Early Childhood (478-490 TRA)&#039;&#039;&#039;: Prince Thaddeus grew up within the protective walls of the royal castle. He was a kind and inquisitive child, often seen exploring the royal library and engaging with his tutors. In 482 TRA, a fellow young scholar, Isolde, came into his life, beginning a lifelong friendship and intellectual partnership.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Teenage Years (490-498 TRA)&#039;&#039;&#039;: As Thaddeus grew older, his interest in governance, warfare, and magical arts intensified. He was trained in statecraft and martial skills, and he also took to studying the arcane arts, often alongside Isolde. Their shared intellectual pursuits strengthened their bond.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Early Adulthood and Engagement (498-506 TRA)&#039;&#039;&#039;: Thaddeus, now a man, took on more responsibilities in the kingdom. He proved to be an astute prince with a keen mind for diplomacy and a compassionate heart for his people. In 506 TRA, recognizing their deep bond and shared vision for Avaria, Thaddeus proposed marriage to Isolde, which she happily accepted.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Marriage and Ascension to the Throne (506-508 TRA)&#039;&#039;&#039;: Thaddeus married Isolde in a grand royal ceremony that was remembered for generations. Their union was viewed as a perfect blend of intellect, power, and grace. Two years later, Thaddeus ascended to the throne as king upon the passing of his father. His queen, Isolde, by his side, they promised to guide Avaria into a future of prosperity.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Reign as King (508-530 TRA&#039;&#039;&#039;): Under King Thaddeus&#039;s rule, with Queen Isolde at his side, Avaria flourished. Thaddeus focused on strengthening diplomatic ties with other realms and maintaining peace within his kingdom. The king and queen&#039;s joint efforts led to significant educational reforms, promotion of the arcane arts, and the betterment of the lives of their subjects.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Present Day (530 TRA)&#039;&#039;&#039;: Now, at 52 years old, King Thaddeus, with his queen Isolde, continues to rule Avaria with wisdom and grace. Their reign is marked by peace, prosperity, and an emphasis on education and cultural development. They remain much-loved figures, their story a testament to a partnership that has bettered their kingdom.&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Lucien&amp;diff=801</id>
		<title>Lucien</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Lucien&amp;diff=801"/>
		<updated>2026-06-30T23:09:22Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Deities category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Lucien&lt;br /&gt;
| image = LucienSymbol.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Lucien, the Laughing Star =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucien&#039;&#039;&#039;, known as the &#039;&#039;&#039;God of Luck&#039;&#039;&#039;, &#039;&#039;&#039;The Laughing Star&#039;&#039;&#039;, or &#039;&#039;&#039;Trickster of Fortune&#039;&#039;&#039;, is the radiant son of [[Ariana]] (The Mother) and brother to [[Eriana]] (The Verdant Soul). He embodies chance, joy, and the fine line between fate and chaos. Where his mother brings order and life, Lucien brings spontaneity and possibility — the spark that turns destiny on its head.  &lt;br /&gt;
&lt;br /&gt;
He is both beloved and feared across Faeloria, for his favor can turn a pauper into a king… or a king into a fool.  &lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
* God of Luck and Fortune  &lt;br /&gt;
* Patron of Chance, Games, and Wanderers  &lt;br /&gt;
* Guardian of Travelers and Tricksters  &lt;br /&gt;
* Herald of Change and Imbalance  &lt;br /&gt;
&lt;br /&gt;
== Symbol ==&lt;br /&gt;
A golden coin spinning on its edge, bearing a sun on one face and a crescent moon on the other — representing the twin faces of fortune and misfortune.  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Lucien often appears as a young man with a mischievous grin and eyes that glimmer like twin stars — one gold, one silver. His hair seems to shift hues between dawn and dusk, and he dresses in loose, colorful garments adorned with charms, bells, and dice.  &lt;br /&gt;
&lt;br /&gt;
When he walks, faint sparks of golden light flicker in his wake, said to be fragments of luck left behind. In more solemn myths, he dons a half-mask split between joy and sorrow — a reminder that luck can bless or ruin with equal ease.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Lucien is charming, witty, and irreverent — a god who laughs at both victory and defeat. He delights in games of chance, clever wordplay, and improbable coincidences. Yet beneath his levity lies wisdom: Lucien understands that fortune is not merely random, but a balance between risk and courage.  &lt;br /&gt;
&lt;br /&gt;
He tests mortals not with suffering, but with opportunity — granting chances that must be seized, gambles that must be made. To him, luck favors the bold.  &lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Lucien was born from the moment Ariana first smiled — her joy at creation given form. Where Eriana’s birth marked the first bloom of life, Lucien’s marked the first laugh. His laughter spread across the cosmos, echoing through the stars, and wherever it fell, the improbable became possible.  &lt;br /&gt;
&lt;br /&gt;
Legend says Lucien plucked a fragment of starlight from the heavens and cast it into the world — creating the concept of luck itself. From that day, fortune and misfortune became part of mortal life.  &lt;br /&gt;
&lt;br /&gt;
== Relationships with Other Deities ==&lt;br /&gt;
* &#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039; – His mother, whose compassion he adores, though he often tests her patience with his unpredictability. Despite his mischief, he loves her deeply and defends her creations fiercely.  &lt;br /&gt;
* &#039;&#039;&#039;[[Eriana]]&#039;&#039;&#039; – His sister and opposite in temperament. Their bond is one of balance — she grounds him, and he brings her laughter. Lucien often guides travelers through her forests, whispering fortune to those she deems worthy.  &lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039; – His uncle, whom he mocks relentlessly. Cryos detests Lucien’s chaos, yet even he admits that chance has a place in the divine order.  &lt;br /&gt;
* &#039;&#039;&#039;[[Alcor]]&#039;&#039;&#039; – Once an ally in battle, now a source of sorrow. Lucien wept when Alcor fell to darkness, for even luck could not defy destiny that day.  &lt;br /&gt;
&lt;br /&gt;
== Followers and Worship ==&lt;br /&gt;
Lucien’s followers are a colorful and unpredictable lot: gamblers, sailors, traveling performers, adventurers, and even thieves. They build no grand temples — instead, they raise roadside shrines, carved dice, or spinning coins hung from trees and bridges.  &lt;br /&gt;
&lt;br /&gt;
His faith is informal and often personal; a whispered prayer before a game, a toast before a journey, or a coin tossed into a well.  &lt;br /&gt;
&lt;br /&gt;
== Common Offerings ==&lt;br /&gt;
* A single coin tossed to chance  &lt;br /&gt;
* Dice or cards left at crossroads  &lt;br /&gt;
* Small bells rung to invite good fortune  &lt;br /&gt;
* Laughter shared among friends in his name  &lt;br /&gt;
&lt;br /&gt;
== Teachings ==&lt;br /&gt;
Lucien’s teachings emphasize trust in fate, courage in uncertainty, and joy in imperfection.  &lt;br /&gt;
* Fortune favors the bold.  &lt;br /&gt;
* To lose is to learn; to win is to risk again.  &lt;br /&gt;
* Laughter defies despair.  &lt;br /&gt;
* Luck is not given — it is invited.  &lt;br /&gt;
&lt;br /&gt;
== Festivals and Holy Days ==&lt;br /&gt;
* &#039;&#039;&#039;The Coin’s Turn&#039;&#039;&#039; – Celebrated on the first full moon of spring, when followers flip a coin to determine their focus for the year ahead. Heads signifies pursuit, tails signifies patience.  &lt;br /&gt;
* &#039;&#039;&#039;Festival of Dice&#039;&#039;&#039; – A wild celebration held in taverns and towns alike, where games of chance are played in Lucien’s honor. It is said he walks among revelers, blessing those who play fair — and cursing cheaters with poetic irony.  &lt;br /&gt;
&lt;br /&gt;
== Legends and Myths ==&lt;br /&gt;
* &#039;&#039;&#039;The Trick of the Moonlight Coin&#039;&#039;&#039; – Lucien once wagered with Cryos that he could turn a night of despair into joy. He created a silver coin that shines only under moonlight, which always lands on the side a mortal most needs, not the one they desire.  &lt;br /&gt;
* &#039;&#039;&#039;The Laugh at the Gallows&#039;&#039;&#039; – When a condemned man prayed to Lucien for mercy, the god appeared in disguise and loosened the noose at the last moment. The man lived — but spent his life traveling the world teaching that “a single breath can change the game.”  &lt;br /&gt;
&lt;br /&gt;
== Modern Worship ==&lt;br /&gt;
Even in the structured kingdoms of modern Faeloria, Lucien remains the most whispered name among the hopeful and the desperate. Adventurers invoke him before quests, merchants before deals, and lovers before confessions.  &lt;br /&gt;
&lt;br /&gt;
In Crystalport, entire taverns are dedicated to him — places where laughter, luck, and chaos reign. A single golden coin bearing his sigil is said to bring a lifetime of good fortune… though few who find one can resist flipping it.  &lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* “Every coin must turn.”  &lt;br /&gt;
* “The gods write the rules — I just roll the dice.”  &lt;br /&gt;
* “Chance is the heartbeat of creation.”&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Inuera&amp;diff=800</id>
		<title>Inuera</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Inuera&amp;diff=800"/>
		<updated>2026-06-30T23:09:22Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Deities category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Inuera&lt;br /&gt;
| image = InueraSymbol.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Inuera, the Goddess of Change =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inuera&#039;&#039;&#039;, known as &#039;&#039;&#039;The Goddess of Change&#039;&#039;&#039;, &#039;&#039;&#039;The Dual-Faced&#039;&#039;&#039;, or &#039;&#039;&#039;She Who Transforms&#039;&#039;&#039;, is the Faelorian goddess of change, transformation, and cycles. Daughter of [[Cryos]] (Lord of the Underworld), she governs transformation in all forms — physical, spiritual, and societal.&lt;br /&gt;
&lt;br /&gt;
Where her father embodies resolution and the quiet after life, Inuera ensures that nothing remains frozen beyond purpose. Even immortality must evolve. She is the necessary counterpoint to stillness: the force that allows the Great Cycle to turn.&lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
* Goddess of Change and Transformation&lt;br /&gt;
* Patron of Cycles, Renewal, and Metamorphosis&lt;br /&gt;
* Guardian of Transition and the Unfrozen&lt;br /&gt;
* Matron of Those Who Adapt and Rebuild&lt;br /&gt;
&lt;br /&gt;
== Symbol ==&lt;br /&gt;
A shield-shaped coin with a dual-faced mask — representing the two sides of every transformation: what was and what becomes. In temple art she is also shown with a serpent shedding its skin or a phoenix rising, symbols of rebirth and change.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Inuera appears as a figure who is never quite the same twice. One moment she is a youthful woman with hair that shifts from dark to silver; the next, her features blur and reform. She is often depicted with two faces or a mask that shows one aspect in light and another in shadow — the past and the future, the self abandoned and the self becoming.&lt;br /&gt;
&lt;br /&gt;
Her presence carries the charge of transition: the breath before a storm, the moment between one heartbeat and the next.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Inuera is neither gentle nor cruel. She values transformation for its own sake — the necessity of change that prevents stagnation. She teaches that to cling to what has passed is to deny the design of the cosmos; to embrace change is to honour the cycle.&lt;br /&gt;
&lt;br /&gt;
She is respected by mortals and gods alike. Even [[Cryos]], her father, acknowledges that without her, his stillness would become eternal death with no return to motion. She ensures that nothing remains frozen beyond purpose.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Inuera was born of [[Cryos]], Lord of the Underworld, alongside her brother [[Aros]] (God of Death). From the [[Pantheon]] and [[Creation Story]]: &#039;&#039;From Cryos came Aros and Inuera — death and transformation — ensuring that nothing stagnated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Aros governs the final passage, Inuera governs everything that must change before and after: the turning of the seasons (in concert with [[Eriana]]), the evolution of societies, the shedding of old selves, and the rebirth that follows resolution. She is the bridge between one state and the next.&lt;br /&gt;
&lt;br /&gt;
== Relationships with Other Deities ==&lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039; – Her father, Lord of the Underworld. Inuera&#039;s domain of change complements his domain of completion; together they ensure that the cycle does not stall.&lt;br /&gt;
* &#039;&#039;&#039;[[Aros]]&#039;&#039;&#039; – Her brother, God of Death. She transforms; he concludes. Their partnership defines the boundary between becoming and resolution.&lt;br /&gt;
* &#039;&#039;&#039;[[Eriana]]&#039;&#039;&#039; – Her cousin, Goddess of Nature. The natural cycles of growth and decay are a shared concern; Inuera&#039;s change runs through Eriana&#039;s seasons.&lt;br /&gt;
* &#039;&#039;&#039;[[Lucien]]&#039;&#039;&#039; – Her cousin, God of Luck. Chance and change are kin; both defy rigid fate.&lt;br /&gt;
* &#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039; – Her aunt; the resonance Ariana fosters in the Moonworld is subject to Inuera&#039;s law that even immortality must evolve.&lt;br /&gt;
&lt;br /&gt;
== Followers and Worship ==&lt;br /&gt;
Inuera&#039;s followers include those who embrace transition: travellers, exiles, reformers, and those who have survived loss and rebuilt. Her worship is marked by rituals of release — burning old tokens, donning new names, or crossing a threshold with intention.&lt;br /&gt;
&lt;br /&gt;
Shrines to Inuera are often placed at crossroads, at the boundary between one year and the next, or in places where the veil between realms is thin. Her clergy are known as the &#039;&#039;&#039;Masks of Change&#039;&#039;&#039;, and they wear symbols of the dual face.&lt;br /&gt;
&lt;br /&gt;
== Common Offerings ==&lt;br /&gt;
* Old belongings released or burned in ritual&lt;br /&gt;
* Seeds planted to mark a new phase&lt;br /&gt;
* A lock of hair or a written regret, offered and then discarded&lt;br /&gt;
* Wine poured onto earth at the turn of the season&lt;br /&gt;
&lt;br /&gt;
== Teachings ==&lt;br /&gt;
Inuera teaches that change is not loss but necessity.&lt;br /&gt;
* Nothing remains frozen beyond purpose.&lt;br /&gt;
* To transform is to honour the cycle.&lt;br /&gt;
* The self you release is the price of the self you become.&lt;br /&gt;
* Even immortality must evolve.&lt;br /&gt;
&lt;br /&gt;
== Festivals and Holy Days ==&lt;br /&gt;
* &#039;&#039;&#039;The Turning&#039;&#039;&#039; – Celebrated at the equinoxes, when day and night balance. Followers mark a personal transition: a vow, a release, or a new beginning.&lt;br /&gt;
* &#039;&#039;&#039;The Shedding&#039;&#039;&#039; – A ritual in which participants name something they release — a habit, a grief, an old identity — and cast a symbol of it into fire or water.&lt;br /&gt;
* &#039;&#039;&#039;The Dual Night&#039;&#039;&#039; – When the year turns, two masks are worn: one for the self that was, one for the self that will be.&lt;br /&gt;
&lt;br /&gt;
== Myths and Legends ==&lt;br /&gt;
* &#039;&#039;&#039;The First Metamorphosis&#039;&#039;&#039; – It is said Inuera taught the first mortal to shed fear like a skin, and in doing so showed that change is not destruction but emergence.&lt;br /&gt;
* &#039;&#039;&#039;The Frozen King&#039;&#039;&#039; – When a ruler refused all change, Inuera left his kingdom to stillness until he begged for transformation; thus she proved that even the most rigid must yield to her domain.&lt;br /&gt;
* &#039;&#039;&#039;The Mask of Two Faces&#039;&#039;&#039; – Inuera&#039;s symbol is said to have been forged when she looked upon the past and the future at once; the mask reminds mortals that every moment is a threshold.&lt;br /&gt;
&lt;br /&gt;
== Influence in the Mortal World ==&lt;br /&gt;
Inuera is invoked at moments of transition: before a journey, after a loss, at the start of a new reign or a new life. In Dalr, warriors honour her when they lay down the sword and take up the plow; in Avaria, she is called upon when the Fae and mortal realms negotiate change.&lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;She does not destroy — she transforms.&amp;quot;&lt;br /&gt;
* &amp;quot;Even the winter must yield to the thaw.&amp;quot;&lt;br /&gt;
* &amp;quot;To refuse change is to refuse the cycle.&amp;quot;&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Eriana&amp;diff=799</id>
		<title>Eriana</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Eriana&amp;diff=799"/>
		<updated>2026-06-30T23:09:22Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Deities category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Eriana&lt;br /&gt;
| image = ErianaSymbol.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Eriana, the Verdant Soul =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eriana&#039;&#039;&#039;, known as the &#039;&#039;&#039;Goddess of Nature&#039;&#039;&#039; and &#039;&#039;&#039;Daughter of the Mother&#039;&#039;&#039;, is one of the younger but most widely revered deities in the Faelorian pantheon. Born from Ariana’s divine essence and the first bloom of life in the mortal realm, Eriana embodies the eternal cycle of growth, decay, and renewal.  &lt;br /&gt;
&lt;br /&gt;
She is worshipped by druids, rangers, farmers, and all who live in harmony with the natural world. To her followers, Eriana is both nurturing and untamed — the breath of spring and the fury of the storm.&lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
* Goddess of Nature  &lt;br /&gt;
* Guardian of Seasons and Growth  &lt;br /&gt;
* Keeper of Balance between Life and Decay  &lt;br /&gt;
* Patron of Druids, Forests, and Beasts  &lt;br /&gt;
&lt;br /&gt;
== Symbol ==&lt;br /&gt;
A single green leaf cradling a drop of golden dew, encircled by faintly glowing vines that form an infinity loop — representing the unending cycle of life, death, and rebirth.  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Eriana appears as a youthful woman cloaked in living vines and flowers that shift with the seasons. In spring she is crowned with blossoms; in summer, she radiates warmth and vitality; in autumn, her hair carries the hues of falling leaves; and in winter, frost clings gently to her form. Her eyes shimmer with deep emerald light, reflecting both kindness and primal wisdom.  &lt;br /&gt;
&lt;br /&gt;
Animals are said to gather around her presence — deer resting by her feet, birds weaving songs around her voice, and even predators bowing their heads in respect.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Eriana is kind and empathetic, yet unpredictable. Her love for all living things runs deep, but she does not shy from allowing death to reclaim what has overstayed its time. To her, decay is not cruelty — it is necessity. She represents the balance between nurturing and letting go, teaching her followers that to love the world is to accept both its bloom and its rot.  &lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
When Ariana breathed life into Faeloria, a fragment of her divine light fell upon the first tree — and from that union of spirit and nature, Eriana was born. She inherited Ariana’s compassion and the raw vitality of the world itself.  &lt;br /&gt;
&lt;br /&gt;
Eriana was tasked with maintaining the natural balance that sustains Faeloria. She shaped the forests, guided the beasts, and weaved the rhythm of the seasons. It is said her heartbeat can be heard in the rustling of leaves, and her tears form the morning dew.  &lt;br /&gt;
&lt;br /&gt;
== Relationships with Other Deities ==&lt;br /&gt;
* &#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039; – Her mother and source of all life. Eriana adores her mother and often acts as her hand within the mortal realm. Where Ariana governs the essence of magic, Eriana governs its natural manifestation.  &lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039; – Her uncle and the harbinger of winter. Though their relationship is tense, they share mutual respect — Cryos brings the rest that allows her renewal to begin again.  &lt;br /&gt;
* &#039;&#039;&#039;[[Lucien]]&#039;&#039;&#039; – Her brother, the God of Luck. Their bond is one of playful affection; he often blesses travelers through her forests, and she protects those who wander with good intent.  &lt;br /&gt;
* &#039;&#039;&#039;[[Alcor]]&#039;&#039;&#039; – Once her protector and friend, now fallen to shadow. Eriana grieves his corruption and still leaves offerings of flowers at the ruins of his shrines.  &lt;br /&gt;
&lt;br /&gt;
== Followers and Worship ==&lt;br /&gt;
Eriana’s worshippers are found in nearly every region of Faeloria, though her influence is strongest in the wildlands beyond city walls. Druids, rangers, herbalists, and even some Fae dedicate their lives to her service.  &lt;br /&gt;
&lt;br /&gt;
Temples to Eriana are rare — her faithful prefer open-air sanctuaries, sacred groves, or shrines woven from branches and stone. Her worship emphasizes living in harmony with nature rather than dominating it.  &lt;br /&gt;
&lt;br /&gt;
Typical offerings include:  &lt;br /&gt;
* Fresh flowers or seeds  &lt;br /&gt;
* Water from unspoiled springs  &lt;br /&gt;
* Carvings of animals or leaves  &lt;br /&gt;
* A day of fasting followed by planting or renewal of the land  &lt;br /&gt;
&lt;br /&gt;
== Teachings ==&lt;br /&gt;
Eriana teaches that the world is not to be controlled, but understood and respected.  &lt;br /&gt;
* Nurture the land, and it will nurture you.  &lt;br /&gt;
* Every ending is a seed for new beginnings.  &lt;br /&gt;
* The wild is not chaos — it is freedom given form.  &lt;br /&gt;
* To destroy without purpose is to wound the world itself.  &lt;br /&gt;
&lt;br /&gt;
== Festivals and Holy Days ==&lt;br /&gt;
* &#039;&#039;&#039;The Bloomtide&#039;&#039;&#039; – Celebrated in early spring, marking the renewal of life. Followers plant seeds and bless the soil in her name.  &lt;br /&gt;
* &#039;&#039;&#039;Harvest’s Heart&#039;&#039;&#039; – In autumn, offerings of fruit and grain are given to thank Eriana for her bounty.  &lt;br /&gt;
* &#039;&#039;&#039;The Quiet Rest&#039;&#039;&#039; – A winter ritual of remembrance, when her followers honor those who have passed and promise to carry their memory into the next spring.  &lt;br /&gt;
&lt;br /&gt;
== The Cycle of Seasons ==&lt;br /&gt;
Eriana’s divine power manifests through the turning of the seasons:  &lt;br /&gt;
* &#039;&#039;&#039;Spring&#039;&#039;&#039; – Renewal and fertility  &lt;br /&gt;
* &#039;&#039;&#039;Summer&#039;&#039;&#039; – Growth and abundance  &lt;br /&gt;
* &#039;&#039;&#039;Autumn&#039;&#039;&#039; – Harvest and reflection  &lt;br /&gt;
* &#039;&#039;&#039;Winter&#039;&#039;&#039; – Rest and decay before rebirth  &lt;br /&gt;
&lt;br /&gt;
She is the pulse of Faeloria’s natural rhythm, and druids say that every leaf and root whispers her name.  &lt;br /&gt;
&lt;br /&gt;
== Modern Worship ==&lt;br /&gt;
In the current era (circa 530 TRA), Eriana’s worship is intertwined with agricultural life and Fae magic. Even urban centers maintain small gardens in her honor, believing her blessing ensures health and prosperity. In Avaria, she is second only to Ariana in reverence, her image appearing alongside her mother’s in many temples.  &lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* “Her breath stirs the leaves, her heart warms the sun.”  &lt;br /&gt;
* “All that grows must one day return, that life may grow again.”  &lt;br /&gt;
* “To walk among her forests is to walk within her dream.”&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Cryos&amp;diff=798</id>
		<title>Cryos</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Cryos&amp;diff=798"/>
		<updated>2026-06-30T23:09:22Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Deities category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Cryos&lt;br /&gt;
| image = CryosSymbol.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Cryos, the Winter =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cryos&#039;&#039;&#039;, known as &#039;&#039;&#039;The Winter&#039;&#039;&#039;, &#039;&#039;&#039;The Silent King&#039;&#039;&#039;, and &#039;&#039;&#039;Lord of the Underworld&#039;&#039;&#039;, is the god of ice, stillness, and the realm of resolution. Brother to [[Ariana]] (The Mother), Cryos governs the [[Underworld]] — the Deep Quiet where identity dissolves, conflict resolves, and the narrative of existence finds its close.&lt;br /&gt;
&lt;br /&gt;
Though often feared by mortals, Cryos is not a god of cruelty or death for its own sake. He represents Completion — the necessary pause that gives meaning to motion. Where Ariana creates and the [[Sunworld]] lives, Cryos receives what has ended. The final passage of souls is the domain of his son [[Aros]]; Cryos is the lord of the realm where those souls find rest.&lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
* Lord of the Underworld&lt;br /&gt;
* God of Ice, Stillness, and Completion&lt;br /&gt;
* Guardian of Winter and the Quiet After Life&lt;br /&gt;
* Patron of Resolution, Reflection, and Patience&lt;br /&gt;
&lt;br /&gt;
== Symbol ==&lt;br /&gt;
A silver circle enclosing a six-pointed snowflake pierced by a black sword — representing the stillness of winter and the finality of resolution. (In formal temple coinage he is depicted on a triangular coin with ice crystals.)  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Cryos appears as a tall, gaunt figure wrapped in flowing robes of pale silver and frost-gray. His skin bears the pallor of moonlight, and his eyes glow faintly blue — calm, cold, and endless. His hair, long and white as snow, drifts as though moved by an unseen wind.  &lt;br /&gt;
&lt;br /&gt;
When Cryos walks, frost follows. Plants wilt into crystalline beauty, and the air stills in reverence. In older myths, he is described as wearing a crown of frozen thorns and carrying a staff of ice shaped from the first winter.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Cryos is solemn and deliberate, speaking rarely and acting only when balance demands it. To him, resolution is not punishment, but peace — the return to stillness after the noise of life. He is patient, wise, and unyielding, understanding that time itself bows before inevitability.  &lt;br /&gt;
&lt;br /&gt;
Yet, he is not without compassion. He mourns the living even as he welcomes what has ended into rest. His silence is one of empathy, not disdain. To those who meet him without fear, Cryos is gentle — a guide through the long night.  &lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Born alongside [[Ariana]] (The Mother) from [[Chronos]] (The Father), Cryos inherited the quiet, reflective nature of time&#039;s endless flow. Where Ariana brought motion and life, Cryos embraced stillness and the necessity of endings. Together, they formed the perfect balance of the cosmos.  &lt;br /&gt;
&lt;br /&gt;
When Chronos established the [[Sunworld]], Cryos carved the Underworld — a domain of quiet inevitability where endings find stillness. From his citadel, the &#039;&#039;&#039;Hollow Spire&#039;&#039;&#039;, he watches the mortal realm through veils of snow and dream. His children, [[Aros]] (God of Death) and [[Inuera]] (Goddess of Change), ensure that the passage to resolution is honoured and that nothing stagnates beyond purpose.&lt;br /&gt;
&lt;br /&gt;
== Relationships with Other Deities ==&lt;br /&gt;
* &#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039; – His sister and eternal counterpart. Though their philosophies differ, Cryos and Ariana respect one another deeply. Her creation cannot exist without his silence, and his peace would mean nothing without her life.  &lt;br /&gt;
* &#039;&#039;&#039;[[Aros]]&#039;&#039;&#039; – His son, God of Death, who governs the final passage of souls into the Underworld.&lt;br /&gt;
* &#039;&#039;&#039;[[Inuera]]&#039;&#039;&#039; – His daughter, Goddess of Change, who ensures that nothing remains frozen beyond purpose.&lt;br /&gt;
* &#039;&#039;&#039;[[Eriana]]&#039;&#039;&#039; – His niece, the goddess of nature. Cryos brings the winter that allows her spring to return. Their relationship is one of solemn cooperation — she ends where he begins.  &lt;br /&gt;
* &#039;&#039;&#039;[[Lucien]]&#039;&#039;&#039; – His nephew, the god of luck, whose laughter irritates him. Yet even Cryos admits that chance has its place, and though their temperaments clash, he has spared Lucien&#039;s life more than once &amp;quot;for the sake of the game.&amp;quot;  &lt;br /&gt;
* &#039;&#039;&#039;[[Alcor]]&#039;&#039;&#039; – The fallen guardian was created by Ariana, Lucien, and Eriana to defend the realms against forces outside the divine design. Alcor&#039;s corruption and fall pain Cryos deeply; he considers the wound to the balance they all serve a failure of vigilance.&lt;br /&gt;
&lt;br /&gt;
== Followers and Worship ==&lt;br /&gt;
Cryos is worshipped in hushed tones, more through ritual and remembrance than celebration. His faithful include mourners, undertakers, and philosophers who seek meaning in the stillness between moments.  &lt;br /&gt;
&lt;br /&gt;
Shrines to Cryos are found in cold mountain passes, frozen lakes, and quiet cemeteries. His clergy wear silver and white, speaking few words and observing long periods of silence in devotion. They are known as the &#039;&#039;&#039;Keepers of the Veil&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
== Teachings ==&lt;br /&gt;
Cryos teaches acceptance and introspection. To him, resolution is not the end but the necessary stillness that gives meaning to what came before.  &lt;br /&gt;
* All things must rest, that they may rise again.  &lt;br /&gt;
* To deny resolution is to deny life.  &lt;br /&gt;
* Patience reveals truth.  &lt;br /&gt;
* Peace is found not in noise, but in stillness.  &lt;br /&gt;
&lt;br /&gt;
== Festivals and Rituals ==&lt;br /&gt;
* &#039;&#039;&#039;The Long Night&#039;&#039;&#039; – Observed on the winter solstice, when the world lies still beneath snow. Followers extinguish all lights for one hour in silence, honoring those who have passed and thanking Cryos for preserving their memories.  &lt;br /&gt;
* &#039;&#039;&#039;The Frostwake&#039;&#039;&#039; – A mourning ritual held after a loved one&#039;s passing. Family members carve an effigy of ice and let it melt under the morning sun, symbolizing the release of the soul.  &lt;br /&gt;
* &#039;&#039;&#039;The Whispered Rest&#039;&#039;&#039; – A meditative practice performed by Cryos&#039;s monks, who sit in total silence for days, seeking to hear &amp;quot;the sound beneath the world.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
== Myths and Legends ==&lt;br /&gt;
* &#039;&#039;&#039;The Pact of Silence&#039;&#039;&#039; – When Ariana first sang creation into being, her brother stood in awe. To preserve her song forever, Cryos vowed never to speak above a whisper, that his silence would guard her melody through eternity.  &lt;br /&gt;
* &#039;&#039;&#039;The Frozen Tear&#039;&#039;&#039; – It is said that Cryos once wept for a mortal hero who defied death to protect his family. His tear fell upon the man&#039;s grave and froze into a crystal of eternal light — a relic now lost to time.  &lt;br /&gt;
* &#039;&#039;&#039;The Hollow Spire&#039;&#039;&#039; – His citadel stands at the edge of the world, where the veil between life and death thins. Souls passing through are received by Aros and brought to the Underworld; those at peace enter eternal slumber; those burdened wander as snow spirits until they let go.  &lt;br /&gt;
&lt;br /&gt;
== Influence in the Mortal World ==&lt;br /&gt;
Though many fear Cryos, his influence is vital. Farmers honor him before winter, warriors pray for his mercy on the battlefield, and the dying whisper his name to pass peacefully. Even the Fae pay him homage — for not even immortality escapes the quiet of Cryos.  &lt;br /&gt;
&lt;br /&gt;
In the northlands of Dalr, entire festivals mark his presence; the &#039;&#039;&#039;Frostlight Vigil&#039;&#039;&#039; blends both mourning and beauty, where thousands of candles flicker on frozen lakes in his honor.  &lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;In stillness, all truths are revealed.&amp;quot;  &lt;br /&gt;
* &amp;quot;The end is not darkness, but the quiet beyond the flame.&amp;quot;  &lt;br /&gt;
* &amp;quot;Even the sun must sleep.&amp;quot;&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Chronos&amp;diff=797</id>
		<title>Chronos</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Chronos&amp;diff=797"/>
		<updated>2026-06-30T23:09:22Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Deities category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Chronos&lt;br /&gt;
| image = ChronosSymbol.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chronos, the Father of Time =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chronos&#039;&#039;&#039;, known as &#039;&#039;&#039;The Father of Time&#039;&#039;&#039;, &#039;&#039;&#039;The Eternal Watcher&#039;&#039;&#039;, and &#039;&#039;&#039;The First Motion&#039;&#039;&#039;, is the eldest and most enigmatic of the Faelorian gods. He is not merely a deity of time — he &#039;&#039;is&#039;&#039; time itself. From his being, all cycles were born: life and death, creation and decay, the endless turning of moments that shape existence.  &lt;br /&gt;
&lt;br /&gt;
Though distant and rarely worshipped directly, Chronos is the silent architect behind all divine order. Every heartbeat, every sunrise, every age that passes is said to be a fragment of his will.  &lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
* God of Time and Eternity  &lt;br /&gt;
* Keeper of the Cosmic Cycle  &lt;br /&gt;
* Arbiter of Fate and Continuity  &lt;br /&gt;
* Patron of Memory, Reflection, and Destiny  &lt;br /&gt;
&lt;br /&gt;
== Symbol ==&lt;br /&gt;
An ouroboros — a serpent of gold and silver devouring its own tail — encircling an hourglass whose sands flow upward and downward at once. (In formal temple coinage he is depicted as a circular coin embossed with an hourglass against a starlit space.)  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Chronos is often depicted as an ageless figure cloaked in flowing robes that shimmer with constellations. His face is obscured beneath a hood of shadow and starlight, and his eyes — when seen — reflect infinite time: one eye glowing with the dawn of creation, the other dim with the dusk of all things.  &lt;br /&gt;
&lt;br /&gt;
Some myths describe him as a being of pure energy and light, his form shifting with the ticking of unseen clocks. Others claim he manifests as an ancient traveler, carrying a staff wound with silver chains that represent the binding of moments.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Chronos is the embodiment of inevitability. Detached yet endlessly patient, he views all things as part of the grand design. He does not act out of emotion but of purpose. Even the gods themselves bow to his timing, for he alone determines when eras begin and end.  &lt;br /&gt;
&lt;br /&gt;
Despite his distance, Chronos is not without empathy — he grants mortals and deities alike the time they need to grow, falter, and rise again. He values understanding over interference, believing that each being must move through their destined span.  &lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Chronos emerged from the void before Faeloria existed. His awakening marked the birth of motion — the first beat of time&#039;s heart. In that moment, the void began to change, to shift, to become.  &lt;br /&gt;
&lt;br /&gt;
From his contemplation of the eternal, two forces were born:  &lt;br /&gt;
* &#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039;, the pulse of creation and life.  &lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039;, the stillness of death and rest.  &lt;br /&gt;
&lt;br /&gt;
Their siblinghood became the foundation of all existence — the endless dance of beginnings and endings. Chronos, content with the balance they created, withdrew from the mortal and divine realms, choosing to observe rather than rule.  &lt;br /&gt;
&lt;br /&gt;
== Relationships with Other Deities ==&lt;br /&gt;
* &#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039; – His daughter, born from the light of his first thought. Chronos loves her deeply, but knows even her creations will one day return to stillness.  &lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039; – His son, the mirror of his silence. Cryos inherited his father&#039;s patience and wisdom but not his warmth.  &lt;br /&gt;
* &#039;&#039;&#039;[[Eriana]]&#039;&#039;&#039; – His granddaughter, whom he blesses with the rhythms of the seasons — time&#039;s own reflection in nature.  &lt;br /&gt;
* &#039;&#039;&#039;[[Lucien]]&#039;&#039;&#039; – His grandson, whose defiance of order amuses him. Chronos tolerates Lucien&#039;s games as reminders that even time itself must laugh.  &lt;br /&gt;
* &#039;&#039;&#039;[[Alcor]]&#039;&#039;&#039; – A guardian shaped by Ariana and her children (Lucien and Eriana) in response to forces beyond the divine design. Chronos blessed Alcor with awareness of time — a gift that became his burden when he fell.&lt;br /&gt;
&lt;br /&gt;
== Followers and Worship ==&lt;br /&gt;
Few mortals worship Chronos directly. He is beyond devotion, beyond the comprehension of most beings. However, scholars, monks, and seers revere him through study and meditation.  &lt;br /&gt;
&lt;br /&gt;
Temples of Chronos are circular and built of white stone, often without doors or roofs, representing time&#039;s boundless flow. Hourglasses and pendulums hang from their ceilings, each swinging to an unseen rhythm.  &lt;br /&gt;
&lt;br /&gt;
His most devoted followers are known as the &#039;&#039;&#039;Keepers of the Hour&#039;&#039;&#039;. They preserve historical records, maintain calendars, and guard ancient relics said to mark the passage of divine eras.  &lt;br /&gt;
&lt;br /&gt;
== Teachings ==&lt;br /&gt;
Chronos teaches patience, perspective, and the inevitability of change.  &lt;br /&gt;
* All things move within the river of time — fight it not, but learn its flow.  &lt;br /&gt;
* Every end is merely another beginning unseen.  &lt;br /&gt;
* Time does not heal all wounds, but it reveals all truths.  &lt;br /&gt;
* Even the gods are bound by the turning of the clock.  &lt;br /&gt;
&lt;br /&gt;
== Festivals and Observances ==&lt;br /&gt;
* &#039;&#039;&#039;The Turning of Ages&#039;&#039;&#039; – Celebrated once every century in Avaria, marking the official transition between Faelorian eras. Priests of Ariana and Cryos both preside, symbolizing the unity of beginnings and ends under their father&#039;s gaze.  &lt;br /&gt;
* &#039;&#039;&#039;The Still Hour&#039;&#039;&#039; – Observed by scholars and mages during the winter solstice, where no speech or movement is allowed for a full hour. It is said that, during this moment, Chronos listens — and may grant visions of what is yet to come.  &lt;br /&gt;
&lt;br /&gt;
== Myths and Legends ==&lt;br /&gt;
* &#039;&#039;&#039;The Chains of Eternity&#039;&#039;&#039; – When the gods first quarreled over creation, Chronos forged silver chains of time itself to bind their chaos. He did not restrain them by force, but by memory — reminding them of their origins and purpose.  &lt;br /&gt;
* &#039;&#039;&#039;The Clockwork Star&#039;&#039;&#039; – An ancient legend speaks of a celestial mechanism created by Chronos to measure the passage of divine epochs. When it stops ticking, it is said the current age of Faeloria will end.  &lt;br /&gt;
* &#039;&#039;&#039;The Hourglass of Souls&#039;&#039;&#039; – Deep within the Astral Plane flows an hourglass said to contain every mortal&#039;s lifespan. When the last grain of sand falls, time will rest, and Faeloria will be remade.  &lt;br /&gt;
&lt;br /&gt;
== Influence in the Mortal World ==&lt;br /&gt;
Chronos&#039;s influence is subtle but omnipresent. Every cycle of day and night, every birth and death, every heartbeat and falling leaf — all are echoes of his design.  &lt;br /&gt;
&lt;br /&gt;
In Avarian academia, he is revered as the father of order and celestial mathematics. In Dalr, he is feared as the silent end that even the mountains cannot defy. In Kokoro, he is honored through art and poetry, where his name is whispered as the measure of beauty and impermanence.  &lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;Even eternity must take its turn.&amp;quot;  &lt;br /&gt;
* &amp;quot;I do not command time — I am its witness.&amp;quot;  &lt;br /&gt;
* &amp;quot;Patience is not waiting. It is understanding.&amp;quot;  &lt;br /&gt;
* &amp;quot;In the silence between seconds, all truths are written.&amp;quot;&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Ariana&amp;diff=796</id>
		<title>Ariana</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Ariana&amp;diff=796"/>
		<updated>2026-06-30T23:09:20Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Deities category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Ariana&lt;br /&gt;
| image = ArianaSymbol.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Ariana, the Mother =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ariana&#039;&#039;&#039;, often called &#039;&#039;&#039;The Mother&#039;&#039;&#039; or &#039;&#039;&#039;Goddess of the Arcane and Motherhood&#039;&#039;&#039;, is one of the eldest deities in the Faelorian pantheon. Born of Chronos, the Father of Time, Ariana shaped much of the world that came to be known as &#039;&#039;&#039;[[Faeloria]]&#039;&#039;&#039;. She is the creator of the Fae, the guardian of magic, and the embodiment of compassion, nurturing, and life itself.  &lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
* Goddess of the Arcane  &lt;br /&gt;
* Goddess of Motherhood  &lt;br /&gt;
* Creator of the Fae  &lt;br /&gt;
* Patroness of Harmony, Protection, and Growth  &lt;br /&gt;
&lt;br /&gt;
== Symbol ==&lt;br /&gt;
A rounded rectangular bar engraved on one side with fairy wings, and on the other with the left side of a great tree. In the center is a crown of roses and thorns — a reminder that creation is both beautiful and painful.  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Ariana is often depicted as a tall, radiant woman draped in flowing robes that shimmer like starlight on water. Her hair, said to reflect the hues of dawn, cascades in soft waves, and her eyes glow with the light of creation itself. Her presence brings warmth, calm, and quiet strength. In ancient murals and temple art, she is frequently shown surrounded by the first Fae — her children — dancing within her light.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ariana is a benevolent yet firm goddess. Her love for her creations is boundless, but she does not shield them from the consequences of their choices. She values balance — both in magic and in life — and teaches that true strength is found in compassion and understanding. Though she opposes destruction and cruelty, Ariana understands that hardship is sometimes necessary for growth.  &lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Ariana was born alongside her brother, &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039;, from [[Chronos]] — the eternal god of time. While Cryos turned his gaze toward the cold and stillness of the Underworld, Ariana looked to life and renewal. Together they maintained the balance of the cosmos, though their philosophies would eventually divide them.  &lt;br /&gt;
&lt;br /&gt;
When Chronos withdrew to observe the passing of time, Ariana began shaping her own realm: the &#039;&#039;&#039;[[Moonworld]]&#039;&#039;&#039;. There, she poured her divine essence into the land, creating the immortal Fae and imbuing the world with arcane energy. Her creations would forever carry a spark of her divine light — the gift of magic that now permeates Faeloria. The Moonworld reflects and preserves what has occurred in the [[Sunworld]]; it does not create new existence but gives mythic permanence to memory and story.&lt;br /&gt;
&lt;br /&gt;
== Relationships with Other Deities ==&lt;br /&gt;
* &#039;&#039;&#039;[[Chronos]]&#039;&#039;&#039; – Her father and the eternal observer. Ariana honors him as the first creator and often seeks to maintain the temporal harmony he established.  &lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039; – Her brother, and her eternal opposite. Their love and rivalry define much of Faeloria&#039;s divine tension — life and death, warmth and cold, creation and decay.  &lt;br /&gt;
* &#039;&#039;&#039;[[Lucien]]&#039;&#039;&#039; – Her son, the God of Luck, whose whimsical nature mirrors her lighter side.  &lt;br /&gt;
* &#039;&#039;&#039;[[Eriana]]&#039;&#039;&#039; – Her daughter, the Goddess of Nature, who governs the living world Ariana helped to shape.  &lt;br /&gt;
* &#039;&#039;&#039;[[Alcor]]&#039;&#039;&#039; – A being created jointly by Ariana and her children (Lucien and Eriana), meant to guard both the Moonworld and mortal realms against forces outside the divine design. She wept when he fell, and his corruption remains one of her greatest sorrows.  &lt;br /&gt;
&lt;br /&gt;
== Followers and Worship ==&lt;br /&gt;
Ariana&#039;s faith is widespread throughout Faeloria, particularly in the kingdom of &#039;&#039;&#039;Avaria&#039;&#039;&#039;, where she is regarded as the primary divine matron.  &lt;br /&gt;
&lt;br /&gt;
Her temples are sanctuaries of light and peace — often built near sources of natural beauty or arcane energy, such as enchanted forests, crystal springs, or moonlit groves. Worshippers adorn her altars with white roses, silver water, and luminescent crystals.  &lt;br /&gt;
&lt;br /&gt;
Priestesses of Ariana are known as &#039;&#039;&#039;Mothers of Light&#039;&#039;&#039;, guiding both families and mages alike. They oversee childbirth, teach healing and arcane studies, and maintain balance between magic and mortal life.  &lt;br /&gt;
&lt;br /&gt;
== Teachings ==&lt;br /&gt;
Ariana&#039;s core teachings emphasize unity and balance:  &lt;br /&gt;
* Life is sacred; nurture it with love and purpose.  &lt;br /&gt;
* Magic is a gift — not a weapon — meant to sustain, not destroy.  &lt;br /&gt;
* Through compassion, strength is born.  &lt;br /&gt;
* Creation and destruction are both parts of the eternal cycle.  &lt;br /&gt;
&lt;br /&gt;
== Influence in the Mortal World ==&lt;br /&gt;
Ariana&#039;s magic is said to flow through every leyline, blessing Faeloria with its arcane essence. Many scholars believe all spellcasting originates from her divine breath — the &amp;quot;First Song&amp;quot; that gave life to magic itself.  &lt;br /&gt;
&lt;br /&gt;
In Avaria, her influence can be seen in:  &lt;br /&gt;
* The &#039;&#039;&#039;Luminary Gala&#039;&#039;&#039; — a festival celebrating her light and the triumph of creation.  &lt;br /&gt;
* The &#039;&#039;&#039;Twilight Grove&#039;&#039;&#039; — a sacred site where the veil between the mortal realm and the Moonworld is thinnest, said to be a direct conduit to her realm.  &lt;br /&gt;
* The &#039;&#039;&#039;Fae Emissary&#039;&#039;&#039; — always chosen in Ariana&#039;s name, acting as a living bridge between the mortal and Fae realms.  &lt;br /&gt;
&lt;br /&gt;
== The Moonworld ==&lt;br /&gt;
Ariana&#039;s divine realm, the &#039;&#039;&#039;Moonworld&#039;&#039;&#039;, is the realm of reflection and remembrance. It mirrors the mortal world but glows with ethereal light. It is a place where what has been is preserved — where forests bloom in starlight, rivers sing with ancient melodies, and time moves according to her will. The Moonworld is home to her children, the Fae, who uphold her will and act as guardians of the natural and magical balance. Scholars of cosmology identify it as the Fae Realm in the layered structure of [[The Realms of Faeloria]].  &lt;br /&gt;
&lt;br /&gt;
== Modern Worship ==&lt;br /&gt;
In the current age (circa 530 TRA), Ariana&#039;s presence remains strong. While her divine voice is rarely heard directly, her influence endures in every spark of magic, every act of kindness, and every heartbeat born anew. Her clergy teaches that Ariana does not answer prayers with words, but through the flourishing of life itself.  &lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;From her breath came the stars; from her tears, the rivers.&amp;quot;  &lt;br /&gt;
* &amp;quot;All magic is her whisper, all love her light.&amp;quot;  &lt;br /&gt;
* &amp;quot;To harm creation is to wound the Mother.&amp;quot;&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Aros&amp;diff=795</id>
		<title>Aros</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Aros&amp;diff=795"/>
		<updated>2026-06-30T23:09:20Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Deities category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Aros&lt;br /&gt;
| image = ArosSymbol.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Aros, the Whispering Silence =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aros&#039;&#039;&#039;, known as &#039;&#039;&#039;The Whispering Wind&#039;&#039;&#039; in older poetic tradition but more accurately &#039;&#039;&#039;God of Death&#039;&#039;&#039;, &#039;&#039;&#039;The Breath Between Worlds&#039;&#039;&#039;, or &#039;&#039;&#039;Keeper of the Final Passage&#039;&#039;&#039;, is the Faelorian god of death, endings, and silence. Son of [[Cryos]] (Lord of the Underworld), Aros governs the final passage of mortal and Fae alike — ensuring that endings occur with order and dignity.&lt;br /&gt;
&lt;br /&gt;
Where [[Cryos]] embodies the stillness and resolution of the [[Underworld]], Aros attends to the threshold itself: the moment of crossing, the last breath, the silence that follows. He is feared but respected — for without him, existence would stagnate and the Great Cycle would falter.&lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
* God of Death and Endings&lt;br /&gt;
* Keeper of the Final Passage&lt;br /&gt;
* Guardian of Silence and Dignity in Dying&lt;br /&gt;
* Patron of Mourners and Those Who Release&lt;br /&gt;
&lt;br /&gt;
== Symbol ==&lt;br /&gt;
A square coin showing barren wastes — representing the threshold between life and the quiet beyond. In temple art he is also depicted with a spiral of silver wind or a single feather, symbols of the breath that leaves the body and the soul&#039;s release.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Aros appears as a tall, gaunt figure with hair like pale mist and eyes of quiet gray that hold neither judgment nor warmth — only acceptance. His cloak is the colour of dusk and dust, trailing like smoke. When he walks, sound stills in his wake; the air grows cold and calm.&lt;br /&gt;
&lt;br /&gt;
Some traditions describe him as a wanderer at the edge of vision, the figure one glimpses at a deathbed. Others say he manifests only as a whisper — the last sigh, the final exhalation before the soul passes into the care of his father&#039;s realm.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Aros is solemn and deliberate, neither cruel nor kind. He does not hurry death, nor does he delay it. To him, every ending is sacred — the closing of a story that allows the Great Cycle to continue. He is patient and inexorable, understanding that his role is not to punish but to complete.&lt;br /&gt;
&lt;br /&gt;
He honours those who meet their end with acceptance and grants peace to those who release their grip on the Sunworld. To die well, in Aros&#039;s teaching, is to pass with dignity into the Underworld.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Aros was born of [[Cryos]], Lord of the Underworld, alongside his sibling [[Inuera]] (Goddess of Change). Where Cryos shaped the realm of resolution, Aros was given charge of the passage itself — the moment when the animating will leaves the body and identity moves toward stillness.&lt;br /&gt;
&lt;br /&gt;
From the [[Pantheon]] and [[Creation Story]]: &#039;&#039;From Cryos came Aros and Inuera — death and transformation — ensuring that nothing stagnated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aros ensures that endings occur with order. He does not decide who dies; that is the province of fate and the Sunworld. He ensures that when the time comes, the crossing is honoured and the soul is received.&lt;br /&gt;
&lt;br /&gt;
== Relationships with Other Deities ==&lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039; – His father, Lord of the Underworld. Aros serves at the threshold of his father&#039;s realm, guiding the newly dead into the Deep Quiet.&lt;br /&gt;
* &#039;&#039;&#039;[[Inuera]]&#039;&#039;&#039; – His sister, Goddess of Change. Together they ensure that nothing remains frozen beyond purpose — she transforms, he concludes.&lt;br /&gt;
* &#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039; – His aunt; her creations in the Moonworld are not exempt from his domain. Even the Fae, when their story ends, pass through Aros&#039;s care.&lt;br /&gt;
* &#039;&#039;&#039;[[Eriana]]&#039;&#039;&#039; – His cousin; the decay she governs in nature finds its completion in his hands.&lt;br /&gt;
* &#039;&#039;&#039;[[Chronos]]&#039;&#039;&#039; – His grandfather; time&#039;s flow makes death inevitable, and Aros is the agent of that inevitability at the door.&lt;br /&gt;
&lt;br /&gt;
== Followers and Worship ==&lt;br /&gt;
Aros&#039;s worshippers are undertakers, mourners, healers who tend the dying, and philosophers who seek meaning in endings. His rites are quiet — vigils, last rites, and the lighting of candles to guide the soul.&lt;br /&gt;
&lt;br /&gt;
Shrines to Aros stand in cemeteries, at crossroads where the dead were once carried, and in the quiet wings of temples. His clergy wear gray and white, speak in hushed tones, and are known as the &#039;&#039;&#039;Keepers of the Threshold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Common Offerings ==&lt;br /&gt;
* Silence offered in remembrance of the dead&lt;br /&gt;
* Candles lit at dusk for those who have passed&lt;br /&gt;
* Flowers left to wither on graves&lt;br /&gt;
* A cup of water poured onto earth — the soul&#039;s thirst quenched&lt;br /&gt;
&lt;br /&gt;
== Teachings ==&lt;br /&gt;
Aros teaches acceptance of endings and the dignity of release.&lt;br /&gt;
* Every story must close that another may begin.&lt;br /&gt;
* To die well is to release with grace.&lt;br /&gt;
* Silence is not emptiness — it is resolution.&lt;br /&gt;
* Without endings, existence would have no meaning.&lt;br /&gt;
&lt;br /&gt;
== Festivals and Holy Days ==&lt;br /&gt;
* &#039;&#039;&#039;The Whispering Night&#039;&#039;&#039; – Observed in autumn when the veil between worlds is said to thin. Followers leave lanterns on hilltops and speak the names of the dead, that they may find their way to the Underworld.&lt;br /&gt;
* &#039;&#039;&#039;The Last Breath&#039;&#039;&#039; – A rite performed at the bedside of the dying, where priests of Aros and Cryos together guide the soul&#039;s release.&lt;br /&gt;
* &#039;&#039;&#039;The Barren Vigil&#039;&#039;&#039; – A day of fasting and silence in honour of those who died without burial or remembrance.&lt;br /&gt;
&lt;br /&gt;
== Myths and Legends ==&lt;br /&gt;
* &#039;&#039;&#039;The First Crossing&#039;&#039;&#039; – When the first mortal died, it is said Aros appeared at the threshold and led the soul into the Underworld. Cryos received it in silence, and thus the Great Cycle was confirmed.&lt;br /&gt;
* &#039;&#039;&#039;The Soldier&#039;s Rest&#039;&#039;&#039; – Aros is said to have knelt beside a fallen warrior and closed his eyes with his own hand, granting him peace. The warrior&#039;s soul passed without fear.&lt;br /&gt;
* &#039;&#039;&#039;The Unquiet Dead&#039;&#039;&#039; – Those who refuse Aros&#039;s guidance — who cling to unfinished desire — linger between realms. Only when they accept resolution does Aros welcome them into his father&#039;s domain.&lt;br /&gt;
&lt;br /&gt;
== Influence in the Mortal World ==&lt;br /&gt;
In every kingdom, Aros is invoked at deathbeds and funerals. Warriors pray for a swift, dignified end; families pray that their loved ones pass in peace. Even in Avaria, where Ariana&#039;s light dominates, the rites of Aros are observed when the candle goes out.&lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;Every breath is borrowed; the last one is returned.&amp;quot;&lt;br /&gt;
* &amp;quot;He does not take — he receives.&amp;quot;&lt;br /&gt;
* &amp;quot;In silence, the story finds its end.&amp;quot;&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Virilian_Steadmane&amp;diff=794</id>
		<title>Virilian Steadmane</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Virilian_Steadmane&amp;diff=794"/>
		<updated>2026-06-30T23:09:19Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Clarify species in infobox (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| title = Virilian Steadmane&lt;br /&gt;
| image = VirilianSteadmane.png&lt;br /&gt;
| Species = [[Succubus]] (public guise: [[Dark Elf]])&lt;br /&gt;
| Titles = &lt;br /&gt;
| Age = Unknown&lt;br /&gt;
| Birthplace = Unknown&lt;br /&gt;
| Gender = Female&lt;br /&gt;
| Eyes = Red&lt;br /&gt;
| Hair = Silver&lt;br /&gt;
| Skin = Black&lt;br /&gt;
| Height = 5&#039;4&lt;br /&gt;
| Organization = &lt;br /&gt;
| Languages = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Virilian Steadmane =&lt;br /&gt;
&lt;br /&gt;
= Virilian Steadmane =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virilian Steadmane&#039;&#039;&#039;, often called &#039;&#039;&#039;Viri&#039;&#039;&#039;, is remembered as one of the great paradoxes of Faelorian legend — a being of infernal birth who lived and died for love, redemption, and the fragile light within mortal hearts.  &lt;br /&gt;
&lt;br /&gt;
Known variously as the &#039;&#039;&#039;Dark Elf of the Infernal Blood&#039;&#039;&#039;, &#039;&#039;&#039;Lady of Blackmane Spire&#039;&#039;&#039;, and &#039;&#039;&#039;The Succubus Who Defied Hell&#039;&#039;&#039;, Virilian&#039;s tale bridges the boundaries between divine and mortal, light and darkness, love and ruin. Her story is told across songs, journals, and recovered tomes — pieces of a life that burned bright against impossible odds.&lt;br /&gt;
&lt;br /&gt;
== Early Life and Origins ==&lt;br /&gt;
The earliest surviving record of Virilian comes from a fragmented text known as the [[Scrolls of the Lost Hearth]], found in the ruins of an old chapel near the city of Norin. It speaks of a &amp;quot;child born of the infernal fire, yet found weeping beneath a mortal sky.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
That child was Virilian — a succubus child, taken from the Infernal Plane and abandoned in the mortal realm. She was discovered by a wandering knight named &#039;&#039;&#039;Arvon Steadmane&#039;&#039;&#039;, who could not bring himself to slay an innocent. Instead, he raised her in secret, teaching her compassion and honor in defiance of her nature.  &lt;br /&gt;
&lt;br /&gt;
She grew swiftly, her beauty disarming and her intellect keen. Yet, her youth was shadowed by isolation. To protect both her and those who would fear her, Arvon kept her hidden from the world, raising her in the shadow of a forgotten fortress — the &#039;&#039;&#039;Blackmane Spire&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
== The Blackmane Spire ==&lt;br /&gt;
The &#039;&#039;&#039;Blackmane Spire&#039;&#039;&#039; predates most written history — a monolith of black stone piercing the mists of the northern highlands. It was here that Virilian met &#039;&#039;&#039;Ori of the Vale&#039;&#039;&#039;, a mortal scholar and mage who sought refuge from the wars of men.  &lt;br /&gt;
&lt;br /&gt;
Ori was brilliant, curious, and disarmingly gentle. He saw through Virilian&#039;s infernal disguise and did not recoil. In him, she found what she had never known: understanding.  &lt;br /&gt;
&lt;br /&gt;
Their companionship blossomed into love — an unthinkable union between mortal and fiend. Within the Spire, they built a sanctuary of learning and peace, aided by Arvon, who served as both guardian and friend. For decades, it seemed as though the world had forgotten them, and they were content to let it.  &lt;br /&gt;
&lt;br /&gt;
== The Fall of Ori ==&lt;br /&gt;
But mortal life is fleeting, and love eternal can drive the heart to madness. Ori, fearing death and unwilling to leave Virilian alone, turned his studies toward the dark art of necromancy.  &lt;br /&gt;
&lt;br /&gt;
At first, Virilian pleaded with him to stop. When he refused, she fled the Spire, believing distance would spare him from his own obsession. Yet in her absence, Ori&#039;s mind unraveled. He bound his soul to undeath, becoming the lich known in later centuries as &#039;&#039;&#039;Ori the Hollow King&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
His first act upon his transformation was to send word throughout the shadowed realms: a bounty upon the head of his beloved, alive and unspoiled, for the sum of ten thousand gold. It was said he sought to drain her life-force and fuse her soul to his own — so that they would never again be apart.  &lt;br /&gt;
&lt;br /&gt;
Virilian&#039;s name became a curse whispered in the underworld.  &lt;br /&gt;
&lt;br /&gt;
== Years of Shadow ==&lt;br /&gt;
For generations, Virilian lived in disguise — hiding her infernal nature beneath the veil of a Dark Elf woman, traveling between cities and kingdoms, always one step ahead of bounty hunters and the restless dead.  &lt;br /&gt;
&lt;br /&gt;
Despite her efforts to remain unseen, traces of her kindness linger in historical record.  &lt;br /&gt;
In [[Letters from the Low Vaults]], a chronicler in Dalr wrote of &amp;quot;a silver-haired woman who healed a thief&#039;s wounds with a kiss that burned and soothed at once.&amp;quot;  &lt;br /&gt;
The tale [[The Woman Who Knew the Name]], from Kokoro, speaks of a Dark Elf enchantress who stopped a demon&#039;s ritual by whispering its true name — a feat only an infernal-born could manage.  &lt;br /&gt;
&lt;br /&gt;
Whether these are truth or myth, they shaped Virilian&#039;s reputation as a phantom saint — a shadowed savior who walked the line between good and damnation.  &lt;br /&gt;
&lt;br /&gt;
== The Chronicles of Faefall ==&lt;br /&gt;
Virilian&#039;s life took its most dramatic turn during the era chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faefall]], a collection of journals and epic verse preserved in the archives of Avaria.  &lt;br /&gt;
&lt;br /&gt;
The texts tell of a band of heroes drawn together by fate — each a descendant of the old gods — to restore [[Alcor]] (The Fallen Guardian). Among them were:&lt;br /&gt;
* &#039;&#039;&#039;Elara&#039;&#039;&#039;, an infernal-blooded Sorcerer descended from [[Eriana]] (The Verdant Soul),  &lt;br /&gt;
* &#039;&#039;&#039;Natsuko&#039;&#039;&#039;, the High Elf Monk descended from Alcor,  &lt;br /&gt;
* &#039;&#039;&#039;Maive&#039;&#039;&#039;, a Bard of [[Lucien]] (The Laughing Star)&#039;s line,  &lt;br /&gt;
* &#039;&#039;&#039;Caranion&#039;&#039;&#039;, the Half-Elf Warlock bound to [[Inuera]] (The Flame of Resolve),  &lt;br /&gt;
* &#039;&#039;&#039;Neacal&#039;&#039;&#039;, the Barbarian heir of [[Ariana]] (The Mother),  &lt;br /&gt;
* and &#039;&#039;&#039;Trix&#039;&#039;&#039;, a Halfling Rogue of unmatched cunning.  &lt;br /&gt;
&lt;br /&gt;
It was in the town of Natplio that the fellowship first encountered Virilian — a mysterious Dark Elf who offered her aid on the condition that they help her &amp;quot;finish an old story.&amp;quot; She joined their quest, and though they soon learned of her infernal nature, none could deny her courage or the sharp wisdom she brought to their cause.  &lt;br /&gt;
&lt;br /&gt;
== Love Beyond Realms ==&lt;br /&gt;
During their journey, Virilian and Elara grew close.  &lt;br /&gt;
Where Elara&#039;s heart brimmed with warmth and light, Virilian&#039;s burned with fear and guilt. Yet, in Elara, she found the one soul who saw her not as a monster or temptation, but as a person.  &lt;br /&gt;
&lt;br /&gt;
Their bond deepened through trials — across crypts of shadow, through the ruins of Alcor&#039;s temples, and within the shimmering Veil where souls were weighed. [[Elara&#039;s Diary|Elara&#039;s diary]], later recovered from the archives of Ix, includes the line:  &lt;br /&gt;
*&amp;quot;She calls herself cursed, but when I am near her, I feel nothing but grace.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
== The Return of Alcor ==&lt;br /&gt;
When the heroes restored Alcor and ended the divine fracture, the world entered the first year of the new era, &#039;&#039;&#039;0 TRA&#039;&#039;&#039;.  &lt;br /&gt;
Yet peace came at a price. The infernal taint within Faeloria began to burn away — and with it, Virilian&#039;s place among mortals.  &lt;br /&gt;
&lt;br /&gt;
Knowing that the world would no longer tolerate her existence, she chose exile. Elara refused to let her go alone. Together, they crossed the planar threshold into the [[The Realms of Faeloria#The Infernal — The Unquiet Threshold|Infernal]] — the unquiet threshold of the Underworld where beings such as succubi and devils dwell (mortals often call it the Infernal Plane or Hell). The act is described in a fragment from [[The Song of the Flame&#039;s End]]:  &lt;br /&gt;
*&amp;quot;And thus the sorcerer and the succubus passed beyond the veil of flame, hand in hand, where angels fear to tread.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
== Life Beyond the Flame ==&lt;br /&gt;
What became of them beyond that point is uncertain.  &lt;br /&gt;
&lt;br /&gt;
Records from the Infernal courts centuries later speak of &amp;quot;two interlopers who built a haven in the wastes — one of blood, one of starlight.&amp;quot; Some claim they forged a refuge known as &#039;&#039;&#039;Erelune&#039;s Hollow&#039;&#039;&#039;, a place where mortals lost to Hell might find peace. Others insist they perished together, consumed by the Plane&#039;s endless wars.  &lt;br /&gt;
&lt;br /&gt;
Among bards, the most beloved version of the tale says that when the wind is still and the stars burn red, one can hear faint laughter carried from beyond the veil — the echo of two lovers who defied gods and demons alike.  &lt;br /&gt;
&lt;br /&gt;
== The Return to the Spire ==&lt;br /&gt;
Some centuries after her disappearance, [[The Blackmane Spire Fragments|documents]] recovered from the ruins of the Blackmane Spire describe a silver-haired woman who faced the lich Ori in single combat.  &lt;br /&gt;
The [[The Blackmane Spire Fragments|surviving fragments]], written in blood on aged parchment, read:  &lt;br /&gt;
*&amp;quot;The Dark Elf came to end what love began. The lich wept as he died.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
Firsthand accounts, such as [[Elara&#039;s Diary]], indicate that the fellowship accompanied her into the Spire and that Virilian struck the final blow that destroyed the phylactery; later legend often simplifies this to single combat.&lt;br /&gt;
&lt;br /&gt;
No mortal witnessed the battle, but when adventurers later explored the Spire, they found Ori&#039;s phylactery shattered, his throne collapsed, and two intertwined rings resting upon the altar — one of black iron, one of silver.  &lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Virilian&#039;s legacy is one of contradiction and transcendence. To the scholars of Avaria, she represents the triumph of mortal will over divine destiny. To the clerics of [[Ariana]] (The Mother), she is proof that even the darkest soul can find redemption through love.  &lt;br /&gt;
&lt;br /&gt;
In Norin, a small statue of her stands in the Garden of Night-Blooming Lilies, placed by unknown hands. In the Infernal Plane, cults of compassion whisper her name as a symbol of rebellion against cruelty.  &lt;br /&gt;
&lt;br /&gt;
Her story endures not as one of damnation or sanctity — but of the choice to love in defiance of both.&lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;If love damns me, let damnation sing.&amp;quot;  &lt;br /&gt;
* &amp;quot;My sin is not in being born of fire — it is in believing I could never warm the world.&amp;quot;  &lt;br /&gt;
* &amp;quot;There is no redemption without understanding.&amp;quot;  &lt;br /&gt;
* &amp;quot;I was made to seduce. I choose instead to save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Chronicles of Faefall]]&lt;br /&gt;
[[Category:Literature]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Natsuko&amp;diff=793</id>
		<title>Natsuko</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Natsuko&amp;diff=793"/>
		<updated>2026-06-30T23:09:13Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Pantheon category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Natsuko =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natsuko&#039;&#039;&#039; was a High Elf Monk and one of the heroes of the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicle of Faefall]]. He was the &#039;&#039;&#039;descendant of [[Alcor]]&#039;&#039;&#039; (The Fallen Guardian) and the calming presence of the fellowship that restored Alcor to power. In honor of his sacrifice, he &#039;&#039;&#039;ascended to godhood at 10 TRA&#039;&#039;&#039;, and is counted among the [[Astral Plane#Inhabitants and Significance|Ascended]] who dwell in the [[Astral Plane]]. He is remembered as &#039;&#039;the friend to all&#039;&#039; and a beacon of hope for all of [[Faeloria]].&lt;br /&gt;
&lt;br /&gt;
== Role in the Chronicle of Faefall ==&lt;br /&gt;
&lt;br /&gt;
Natsuko was one of the band of adventurers drawn together by fate in the forsaken temple—each a descendant of the old pantheon—to collect the shards of &#039;&#039;&#039;Alcor&#039;s Tear&#039;&#039;&#039;, purify &#039;&#039;&#039;Alcor&#039;s Heart&#039;&#039;&#039;, and return the fallen god to his original splendour. The [[Chronicles of Faeloria]] describe him as a kind-hearted High Elf Monk: the calming presence amidst the chaos, with a robust strength that came from his training in the martial arts. His congenial demeanour made him the group&#039;s diplomat, winning friends and defusing conflicts with equal ease.&lt;br /&gt;
&lt;br /&gt;
The purification ritual demanded a sacrifice: the descendant of Alcor had to relinquish his divine spark to restore the god. Natsuko, bound by duty and fate, accepted. Against the foreseen outcome, he &#039;&#039;&#039;survived&#039;&#039;&#039;—bereft only of the spirit of Alcor within him. With Alcor restored, the world entered the new era, &#039;&#039;&#039;0 TRA&#039;&#039;&#039; (The Return of Alcor).&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Natsuko and &#039;&#039;&#039;Neacal&#039;&#039;&#039; (the Wood Elf Barbarian, heir of [[Ariana]]) journeyed on together, their bond cemented through shared trials; they embarked on a new quest and remained close companions.&lt;br /&gt;
&lt;br /&gt;
== Ascension (10 TRA) ==&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;10 TRA&#039;&#039;&#039;, in honour of his sacrifice, Natsuko &#039;&#039;&#039;ascended to godhood&#039;&#039;&#039;. The once High Elf Monk, who had relinquished his divine spark to restore Alcor, found himself in the company of the very pantheon his lineage traced back to. Natsuko, the friend to all, became a &#039;&#039;&#039;beacon of hope&#039;&#039;&#039; for all of Faeloria. His ascension is remembered as a testament that even amidst trials and tribulations, one can rise above and become something more—something divine.&lt;br /&gt;
&lt;br /&gt;
He is numbered among the &#039;&#039;&#039;Ascended&#039;&#039;&#039;—mortals who underwent apotheosis and now dwell in the Astral Plane, the border between the [[Sunworld]] and the Celestial vantage. There he exists in a state between mortal memory and divine permanence.&lt;br /&gt;
&lt;br /&gt;
== Shrine and pilgrimage ==&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Free City of [[Ix]]&#039;&#039;&#039;, a &#039;&#039;&#039;grand shrine&#039;&#039;&#039; was erected in Natsuko&#039;s honour. Pilgrims from all corners of Faeloria journey to pay their respects, and his shrine has become a place of &#039;&#039;&#039;hope and aspiration&#039;&#039;&#039;. Ix, which had long held Alcor&#039;s Heart in its tallest tower, thus also became a centre of devotion to the mortal who gave his spark to restore the fallen guardian and who later joined the divine.&lt;br /&gt;
&lt;br /&gt;
== Firsthand accounts: Elara&#039;s Diary ==&lt;br /&gt;
&lt;br /&gt;
[[Elara&#039;s Diary]], recovered from the archives of Ix, offers a more intimate portrait of Natsuko during the Faefall. Elara writes that he carried himself with the bearing of someone trained and disciplined, yet there was something &#039;&#039;&#039;almost childlike&#039;&#039;&#039; in the way he approached the world—&#039;&#039;&#039;endlessly curious&#039;&#039;&#039;, asking questions that should sound foolish but somehow did not. On one occasion he attempted to vault a low stone wall and misjudged the height entirely; he recovered with such seriousness that it was impossible not to laugh. She reflects that he did not realise how naturally amusing he could be.&lt;br /&gt;
&lt;br /&gt;
When the fellowship faced tension after a dangerous outburst of magic at Natplio, Natsuko watched with a &#039;&#039;&#039;seriousness that stripped away his usual warmth&#039;&#039;&#039;—a reminder that his kindness was matched by clarity. During the ordeal of the highland pass, when Neacal faltered, it was &#039;&#039;&#039;Natsuko who reached him without hesitation&#039;&#039;&#039;. The two were seen afterward speaking in low tones apart from the rest; something between them had deepened. They walked together more often, their steps matching without conscious effort. In the Blackmane Spire, Natsuko&#039;s lantern lit the way. By the diary&#039;s final entry, Neacal and Natsuko stand together more often than apart, speaking quietly about matters that no longer feel fragile.&lt;br /&gt;
&lt;br /&gt;
These details—his curiosity, his accidental comedy, his loyalty to Neacal, and his steadiness in crisis—round out the image of the monk who became a god: the friend to all, who gave his spark for the world and then rose to join the pantheon he had helped restore.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
Natsuko&#039;s legacy is twofold: as the &#039;&#039;&#039;mortal hero&#039;&#039;&#039; who sacrificed his divine heritage to restore Alcor and usher in the era of TRA, and as one of the &#039;&#039;&#039;Ascended&#039;&#039;&#039;—a god who embodies hope, friendship, and the possibility of transcendence. His shrine in Ix remains a destination for pilgrims, and his name is invoked alongside Alcor&#039;s in tales of protection, sacrifice, and renewal.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Chronicles of Faeloria]] — The Chronicle of Faefall and the fellowship that restored Alcor.&lt;br /&gt;
* [[Alcor]] — The Fallen Guardian; Natsuko&#039;s divine ancestor, whose restoration required Natsuko&#039;s sacrifice.&lt;br /&gt;
* [[Ix]] — Free City where Alcor&#039;s Heart was kept and where Natsuko&#039;s grand shrine stands.&lt;br /&gt;
* [[Astral Plane]] — Where the Ascended, including Natsuko, dwell after apotheosis.&lt;br /&gt;
* [[Elara&#039;s Diary]] — Firsthand account of the Faefall fellowship and Natsuko&#039;s character.&lt;br /&gt;
* [[Virilian Steadmane]] — Fellow hero of the Faefall; the fellowship met her in Natplio.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Chronicles of Faefall]]&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pantheon]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Crown_Princess_Seraphina_Hartwright&amp;diff=792</id>
		<title>Crown Princess Seraphina Hartwright</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Crown_Princess_Seraphina_Hartwright&amp;diff=792"/>
		<updated>2026-06-30T23:09:13Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add royal family categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person|title=Crown Princess Seraphina Hartwright|image=Crown Princess Seraphina Hartwright.png|Species=[[Human]]|Titles=&amp;quot;Crown Princess&amp;quot;|Age=23|Birthplace=[[Lumenara]]|Gender=Female|Eyes=Blue|Hair=Blonde|Skin=White|Height=5&#039;4|Organization=[[Avaria]]|Languages=Celestial, Common, Sylvian}}&lt;br /&gt;
&lt;br /&gt;
== Personal history ==&lt;br /&gt;
&lt;br /&gt;
Seraphina was born to a line of powerful wizards and was taught magic from a young age. She married [[Crown Prince Elden Hartwright|Crown Prince Elden]], uniting her arcane heritage with the [[Avarian Royal Family|Hartwright]] dynasty, and now plays a vital role in the kingdom: using her magic to protect [[Avaria]] and her wisdom to help guide it. As Crown Princess she stands beside Elden as the future of the realm, and is a respected figure both at court in [[Lumenara]] and among the kingdom&#039;s arcane institutions, including the [[Arcanum Lyceum|Arcanum Lyceum]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth and Arcane Upbringing (507–518 TRA)&#039;&#039;&#039;: Seraphina was born into a family renowned for its mastery of the arcane arts, and grew up in an environment where magic was as natural as reading and writing. She showed early talent and was schooled in the same traditions that would later align her with the crown&#039;s emphasis on learning and the Fae-touched magic of Avaria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholarship and Court (518–526 TRA)&#039;&#039;&#039;: As a young woman, Seraphina distinguished herself in magical study and became a familiar presence in Lumenara&#039;s scholarly and courtly circles. Her combination of power, grace, and intellect drew the attention of the royal family, and she formed a bond with Crown Prince Elden that deepened into partnership and love.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marriage and Role as Crown Princess (528–530 TRA)&#039;&#039;&#039;: Seraphina married Elden in a grand royal ceremony, becoming Crown Princess and a central figure in the next generation of Avarian rule. She has since used her magic in the service of the kingdom&#039;s defence and stability, and her counsel in matters touching the arcane and the realm&#039;s ties to the [[Moonworld]] is valued by the King and Queen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Present Day (530 TRA)&#039;&#039;&#039;: At 23, Crown Princess Seraphina continues to support the crown with her magical prowess and her wisdom, and to stand alongside Elden as a symbol of the continuity and strength of the Hartwright line.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumenara]]&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=HighGrad_Trading_Company&amp;diff=791</id>
		<title>HighGrad Trading Company</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=HighGrad_Trading_Company&amp;diff=791"/>
		<updated>2026-06-30T23:09:13Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Organizations category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HighGrad Trading Company ==&lt;br /&gt;
&lt;br /&gt;
=== Structure ===&lt;br /&gt;
The HighGrad Trading Company operates under a hierarchical structure. At the top sits a council of seven directors, chosen from the most experienced and respected members of the company. The council is led by the High Director, currently held by an esteemed High Elf named Elandor. Below the council, the company is organized into various departments including acquisitions, sales, logistics, and diplomacy, each headed by a department leader.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
HighGrad fosters a culture of unity, respect, and cooperation, both within the organization and in its dealings with external partners. The organization values diversity, drawing upon the strengths and unique qualities of the many races and cultures in both Fae and mortal realms. Employees are encouraged to share their cultural knowledge, contributing to a rich and diverse workplace environment. Honesty, integrity, and fair trade are cornerstone values that guide all HighGrad operations.&lt;br /&gt;
&lt;br /&gt;
=== Public Agenda ===&lt;br /&gt;
The HighGrad Trading Company&#039;s public agenda extends beyond profit-making. It seeks to continue and expand its role in promoting cultural exchange, understanding, and unity between the Fae and mortal realms. They aim to uphold fair and equitable trade practices, believing that trade should be beneficial for all parties involved. Furthermore, the company is committed to contributing positively to local communities, regularly engaging in philanthropic endeavors.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
The HighGrad Trading Company&#039;s assets are vast and varied. It owns numerous warehouses, stores, and trading outposts in both Fae and mortal realms. The company has a fleet of trade caravans and ships, capable of transporting goods across vast distances and varied terrains. HighGrad also holds exclusive trade contracts with many producers of highly sought-after goods in both realms. In addition to tangible assets, HighGrad&#039;s vast network of contacts, goodwill, and reputation for fair dealing are invaluable assets that contribute significantly to their success.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&#039;&#039;&#039;Origins&#039;&#039;&#039;: The HighGrad Trading Company traces its roots back to the immediate aftermath of The Unveiling in 100 TRA. A time when the mortal realms were exposed to the wonders of Fae magic and culture, sparking an unprecedented demand for Fae goods. A group of visionary High Elf merchants saw this as an opportunity to not just meet this demand, but to foster greater understanding and unity between the Fae and mortal realms. They established the HighGrad Trading Company with the mission of facilitating trade and cultural exchange between the realms. The name &amp;quot;HighGrad&amp;quot; was chosen to represent the High Elf founders (High) and their mission of unity and bringing together disparate cultures and realms (Grad).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formation and Early Years&#039;&#039;&#039;: With the support of Lady Aurelia, the HighGrad Trading Company was able to quickly establish a presence in both Fae and mortal realms. Aurelia&#039;s role as an emissary greatly aided in fostering trust and openness with their mortal partners. They prioritized establishing fair trade practices and ensuring mutual benefit, values that remain at the heart of their operation to this day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expansion&#039;&#039;&#039;: Following the signing of the Silver Accord in 150 TRA, the HighGrad Trading Company expanded its reach, establishing outposts in every major city in Faeloria. The Accord, which formalized the cooperation between Fae and mortal realms, opened new doors for the Company and their influence grew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Status&#039;&#039;&#039;: Now, at 530 TRA, the HighGrad Trading Company is a major economic and political player in both Fae and mortal realms. Their network of trade routes and outposts is extensive, reaching even the farthest corners of both realms. The company is known for their fairness, reliability, and the high quality of their goods. But beyond being a successful commercial enterprise, the HighGrad Trading Company is a symbol of unity, cooperation, and the power of commerce to bridge divides and foster understanding among different cultures.&lt;br /&gt;
&lt;br /&gt;
Other Names: &amp;quot;Unity Traders&amp;quot; - A colloquial name that reflects their commitment to unity and fair trade. &amp;quot;[[Elfmark]]&amp;quot; - A historical name, originally used when the company was founded by High Elves, still occasionally used by older generations.&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Businesses]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Avarian_Navy&amp;diff=790</id>
		<title>Avarian Navy</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Avarian_Navy&amp;diff=790"/>
		<updated>2026-06-30T23:09:13Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Organizations category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Avarian Navy =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Avarian Navy&#039;&#039;&#039; is the naval branch of [[Avaria]]&#039;s military, responsible for defending the kingdom&#039;s waters, protecting maritime trade routes, and engaging in naval combat when necessary. It is headquartered in the port city of [[Crystalport]], where the kingdom&#039;s principal naval dockyards and the naval command at [[Portwatch Keep]] are located. The navy operates alongside the [[The Avarian Guard|Avarian Guard]], militia, and Mage Corps as part of Avaria&#039;s unified defence, and is essential to the kingdom&#039;s economy and security given [[Crystalport]]&#039;s role as the maritime and commercial gateway to the [[Lumina Sea]], [[Luxor]], [[Dalr]], and other regions.&lt;br /&gt;
&lt;br /&gt;
== Role and duties ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Patrol&#039;&#039;&#039; — The navy patrols Avaria&#039;s waters, including the Lumina Sea, keeping shipping lanes safe and deterring piracy and hostile vessels. Its presence ensures that trade from Crystalport can flow with minimal disruption.&lt;br /&gt;
* &#039;&#039;&#039;Trade protection&#039;&#039;&#039; — As the kingdom&#039;s maritime powerhouse, Crystalport depends on secure seas. The navy works in concert with the Harbormaster&#039;s Association and local defences such as [[The Beacon Guard]] to safeguard trade. Naval returns to port are marked by impromptu celebrations in the harbour and [[Moonmist Commons]], and the navy is a visible symbol of royal commitment to the coast.&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; — The navy is prepared to engage in naval combat when required, upholding the kingdom&#039;s laws against piracy on the Lumina Sea. During the conflict known as the Shrouded Siege, enemy mages cloaked their fleet in illusion and storm-magic to approach Crystalport unseen; the [[Beacon of Crystalport]]&#039;s light tore the veil apart, exposing the invading fleet so it could be defeated. The navy remains vigilant against magical and conventional assault.&lt;br /&gt;
* &#039;&#039;&#039;Military dockyards and jurisdiction&#039;&#039;&#039; — The navy controls the military dockyards and shipyards in Crystalport (east of the harbour, marked by a prominent tower and dedicated basin for naval vessels). It has jurisdiction over naval personnel, military dockyards, and offences at sea; disputes at the seawall or in harbour waters may be resolved in coordination with the [[The Crystalport Watch|Crystalport Watch]], Harbor Wardens, and Beacon Guard, sometimes with Crown or Council involvement.&lt;br /&gt;
&lt;br /&gt;
== Relationship to other forces ==&lt;br /&gt;
&lt;br /&gt;
The Avarian Navy operates as part of Avaria&#039;s unified defence:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Avarian Guard]]&#039;&#039;&#039; — The kingdom&#039;s primary military force; the navy is the sea-going branch of the crown&#039;s armed strength.&lt;br /&gt;
* &#039;&#039;&#039;Militia and Mage Corps&#039;&#039;&#039; — Land and arcane support complement the navy&#039;s role.&lt;br /&gt;
* &#039;&#039;&#039;[[The Beacon Guard]]&#039;&#039;&#039; — Elite defenders of the Beacon of Crystalport and the outer seawall; the Beacon Guard answers to both Council and Crown where the Beacon is concerned, and works alongside the navy to secure the harbour and coast.&lt;br /&gt;
* &#039;&#039;&#039;Harbormaster&#039;s Association&#039;&#039;&#039; — Oversees maritime trade, navigation, and harbour operations; the navy secures the waters so trade can flourish.&lt;br /&gt;
* &#039;&#039;&#039;Crown and City Council&#039;&#039;&#039; — Crystalport is governed by a City Council appointed by the Crown, with a Lord or Lady of the Port; the navy at [[Portwatch Keep]] houses naval command and operates independently of the Watch in harbour waters, while coordinating with royal and local authority on defence and diplomacy.&lt;br /&gt;
&lt;br /&gt;
Sea trade from Crystalport connects Avaria to Luxor, Dalr, and beyond, making the navy indispensable to the kingdom&#039;s prosperity as well as its security.&lt;br /&gt;
&lt;br /&gt;
== Headquarters and presence ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Portwatch Keep]]&#039;&#039;&#039; — The military stronghold in Crystalport that houses the naval command. The castle-like keep lies south of [[Glimmergate]], and is a defining feature of the city&#039;s defences.&lt;br /&gt;
* &#039;&#039;&#039;Naval dockyards&#039;&#039;&#039; — Principal dockyards and shipyards are in Crystalport, with a dedicated basin for warships and a prominent tower marking the military waterfront. Shipbuilding, repair, and fleet operations are centred here.&lt;br /&gt;
* &#039;&#039;&#039;Coastal presence&#039;&#039;&#039; — Warships patrol the Azure Coastline and the Lumina Sea; the navy&#039;s presence is felt in Crystalport&#039;s festivals (such as naval returns and the Blessing of the Beacon) and in the kingdom&#039;s posture toward piracy and foreign threat.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Avaria]] — Kingdom that the navy serves.&lt;br /&gt;
* [[Crystalport]] — Headquarters, dockyards, Portwatch Keep, and harbour defences.&lt;br /&gt;
* [[Portwatch Keep]] — Naval command stronghold.&lt;br /&gt;
* [[The Avarian Guard]] — Land-based military counterpart.&lt;br /&gt;
* [[The Beacon Guard]] — Elite defenders of the Beacon and seawall.&lt;br /&gt;
* [[Beacon of Crystalport]] — Lighthouse and ward against illusion and storm-magic; key to the city&#039;s and navy&#039;s defence during the Shrouded Siege.&lt;br /&gt;
&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Royal_Guard&amp;diff=789</id>
		<title>Royal Guard</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Royal_Guard&amp;diff=789"/>
		<updated>2026-06-30T23:09:12Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Organizations category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Royal Guard =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Royal Guard&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Avarian Royal Guard&#039;&#039;&#039;, is an elite subset of [[The Avarian Guard]] tasked specifically with the protection of the [[Avaria|Avarian]] royal family and key locations within the kingdom. Its members guard the royal castle in [[Lumenara]], strategic fortresses, and the monarch and their household. The Royal Guard is often present at state occasions—including the kingdom&#039;s [[Avaria#Traditions|Knighting Ceremony]], where new knights pledge to uphold Avaria&#039;s values before the Guard and the people.&lt;br /&gt;
&lt;br /&gt;
== Role and duties ==&lt;br /&gt;
&lt;br /&gt;
The Royal Guard exists to ensure the safety of the royal family and the security of the realm&#039;s most critical sites. They protect the Royal Castle and other key strongholds, accompany the monarch and dignitaries when required, and work in concert with the wider Avarian Guard. In [[Lumenara]], the Royal Guard serves as the city&#039;s main defense force, supplemented by various knightly orders and magic users.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
The Royal Guard is led by a Captain and a Lieutenant, who hold authority over the unit within the broader structure of the Avarian Guard (under the [[The Avarian Guard#Structure|Lord Commander]] and the monarch).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039; – &#039;&#039;&#039;Ser Rowan Meryndor&#039;&#039;&#039;, the current Captain of the Royal Guard, is described as courageous and charismatic. He commands the Guard and is responsible for its readiness and deployment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039; – &#039;&#039;&#039;Ser Thoren Valhart&#039;&#039;&#039; serves as Lieutenant and is known for his unwavering loyalty. He supports the Captain in leading and managing the Guard.&lt;br /&gt;
&lt;br /&gt;
== Recruitment and character ==&lt;br /&gt;
&lt;br /&gt;
Members of the Royal Guard are drawn from the Avarian Guard and are chosen for their combat skill, judgment, and loyalty. They are often remarkable warriors who also possess sharp minds and the utmost devotion to the kingdom. Like the rest of the Avarian Guard, they are associated with the kingdom&#039;s iconic white armor, symbolizing their allegiance to Avaria and its crown.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[The Avarian Guard]] – The parent military force.&lt;br /&gt;
* [[Avaria]] – The kingdom the Guard serves.&lt;br /&gt;
* [[Lumenara]] – Royal capital and seat of the Royal Castle.&lt;br /&gt;
&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Shrine_of_Lucien%27s_Coin&amp;diff=788</id>
		<title>Shrine of Lucien&#039;s Coin</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Shrine_of_Lucien%27s_Coin&amp;diff=788"/>
		<updated>2026-06-30T23:09:11Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Buildings and Businesses categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:The Gilded Clover.png|center|thumb|1041x1041px]]&lt;br /&gt;
&lt;br /&gt;
= The Shrine of Lucien&#039;s Coin &amp;amp; The Gilded Clover =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Type&#039;&#039;&#039;: Open-Air Shrine &amp;amp; Gambling Hall&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Location&#039;&#039;&#039;: Eastern Harbor Quarter, near the central dock promenade&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Affiliation&#039;&#039;&#039;: Temple of Lucien (informal), Independent Establishment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Reputation&#039;&#039;&#039;: Fortune, Folly, and Fickle Fate&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Perched along the lively docks of Crystalport&#039;s eastern harbor, between the Moonpearl Market and the waterfront thoroughfare, stands a place where fortune and folly walk hand-in-hand:&lt;br /&gt;
&lt;br /&gt;
The Shrine of Lucien&#039;s Coin and its sister establishment, The Gilded Clover.&lt;br /&gt;
&lt;br /&gt;
It is customary for sailors to pause at the shrine before setting sail, merchants before signing contracts, and gamblers before testing fate.&lt;br /&gt;
&lt;br /&gt;
The locals say: &amp;quot;First you pray, then you pay — such is the way of Lucien&#039;s day.&amp;quot; And most follow the ritual.&lt;br /&gt;
&lt;br /&gt;
== The Shrine of Lucien&#039;s Coin ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
The shrine consists of a circular stone fountain filled with gently rippling seawater drawn from the harbor. At its center stands a statue of Lucien — depicted as a grinning rogue mid-coin flip, a four-leaf clover pinned to his lapel.&lt;br /&gt;
&lt;br /&gt;
Magical seashell lanterns cast soft blue and gold light at night, making the water shimmer like starlight.&lt;br /&gt;
&lt;br /&gt;
Beneath the surface:&lt;br /&gt;
&lt;br /&gt;
* Coins glint in layered stacks.&lt;br /&gt;
* Some are ancient.&lt;br /&gt;
* Some bear foreign mint marks.&lt;br /&gt;
* Some have no mint at all.&lt;br /&gt;
&lt;br /&gt;
Iron hooks around the fountain are wrapped with ribbons, trinkets, and small tokens.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Traditions ===&lt;br /&gt;
Visitors customarily:&lt;br /&gt;
&lt;br /&gt;
* Toss a coin before gambling, sailing, proposing, or undertaking risk.&lt;br /&gt;
* Tie a ribbon when making a wish of the heart.&lt;br /&gt;
* Whisper the old prayer:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Fortune&#039;s hand, be ever kind.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Passing the shrine without offering at least a copper is considered extremely bad luck.&lt;br /&gt;
&lt;br /&gt;
Even skeptical captains drop something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rumored Blessing ===&lt;br /&gt;
Those who make an earnest offering and recite the prayer may gain subtle favor.&lt;br /&gt;
&lt;br /&gt;
Optional Mechanic:&lt;br /&gt;
&lt;br /&gt;
Once per week, the offering grants advantage on a single luck-related roll within 24 hours.&lt;br /&gt;
&lt;br /&gt;
Madame Tamsin claims Lucien never gives without taking later.&lt;br /&gt;
&lt;br /&gt;
== The Gilded Clover ==&lt;br /&gt;
&#039;&#039;Gambling Hall &amp;amp; Tavern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just steps from the shrine stands The Gilded Clover — a two-story gambling hall whose painted sign depicts a golden clover formed from overlapping coins.&lt;br /&gt;
&lt;br /&gt;
Music and laughter spill onto the dock promenade nightly.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Interior ===&lt;br /&gt;
The Clover is cozy but energetic:&lt;br /&gt;
&lt;br /&gt;
* Oak beams strung with colorful pennants.&lt;br /&gt;
* Dice tables and card stations.&lt;br /&gt;
* A raised stage for live performances.&lt;br /&gt;
* Green-and-gold lanternlight casting playful shadows.&lt;br /&gt;
&lt;br /&gt;
Private rooms upstairs host higher-stakes games.&lt;br /&gt;
&lt;br /&gt;
Some doors are locked.&lt;br /&gt;
&lt;br /&gt;
== Proprietor ==&lt;br /&gt;
&lt;br /&gt;
=== Nara &amp;quot;Lucky&amp;quot; Linnet ===&lt;br /&gt;
A sharp-witted halfling with an uncanny streak of fortune. Nara runs the Clover with charm and discipline.&lt;br /&gt;
&lt;br /&gt;
Her bracelet of silver four-leaf clovers is said to have been won in a game against a Fae gambler years ago.&lt;br /&gt;
&lt;br /&gt;
She neither confirms nor denies the story.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Madame Tamsin ===&lt;br /&gt;
Shrine caretaker and occasional fortune-reader. She watches the tables from a quiet corner seat.&lt;br /&gt;
&lt;br /&gt;
Some say she knows when Lucien is truly present.&lt;br /&gt;
&lt;br /&gt;
== Games Offered ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Luck&#039;s Turn&#039;&#039;&#039; – A high-stakes bluffing card game.&lt;br /&gt;
* &#039;&#039;&#039;Clover&#039;s Roll&#039;&#039;&#039; – Dice with occasional minor magical surges.&lt;br /&gt;
* &#039;&#039;&#039;The Coin&#039;s Edge&#039;&#039;&#039; – Double-or-nothing magical coin flips, with subtle house enchantments.&lt;br /&gt;
* &#039;&#039;&#039;Starfall Chase&#039;&#039;&#039; – Enchanted projection races of tiny star-creatures.&lt;br /&gt;
&lt;br /&gt;
The house always wins eventually.&lt;br /&gt;
&lt;br /&gt;
But not always tonight.&lt;br /&gt;
&lt;br /&gt;
== Special Rule ==&lt;br /&gt;
Patrons who first make an offering at the shrine receive a &#039;&#039;&#039;Blessed Clover Token&#039;&#039;&#039;, allowing a single re-roll on their first loss of the evening.&lt;br /&gt;
&lt;br /&gt;
Refusing the token is considered insulting to Lucien.&lt;br /&gt;
&lt;br /&gt;
== Superstitions ==&lt;br /&gt;
&lt;br /&gt;
* If the bells of the Gilded Clover ring on their own, Lucien is said to be in the house.&lt;br /&gt;
* When that happens, fortunes swing wildly.&lt;br /&gt;
* It is believed that gambling without praying first results in losing more than coin.&lt;br /&gt;
&lt;br /&gt;
Sailors swear by it.&lt;br /&gt;
&lt;br /&gt;
== Relationship to the City ==&lt;br /&gt;
The Shrine and Clover sit at a crossroads of:&lt;br /&gt;
&lt;br /&gt;
* Moonpearl&#039;s nightly trade.&lt;br /&gt;
* Dockworkers finishing shifts.&lt;br /&gt;
* Nobles slumming in disguise.&lt;br /&gt;
* Smugglers testing luck before risky runs.&lt;br /&gt;
* Agents from the Drowned Veil observing quietly.&lt;br /&gt;
&lt;br /&gt;
The Beacon Guard keeps a casual watch.&lt;br /&gt;
&lt;br /&gt;
Portwatch Keep tolerates it.&lt;br /&gt;
&lt;br /&gt;
The Temple of Lucien in Glimmergate pretends it does not compete.&lt;br /&gt;
&lt;br /&gt;
== Rumors ==&lt;br /&gt;
&lt;br /&gt;
* A cursed coin occasionally appears in the fountain.&lt;br /&gt;
* A gambler once wagered a memory — and lost it.&lt;br /&gt;
* Nara keeps a ledger that records more than bets.&lt;br /&gt;
* Madame Tamsin knows which offerings sink… and which float.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystalport]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Businesses]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Underworld&amp;diff=787</id>
		<title>Underworld</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Underworld&amp;diff=787"/>
		<updated>2026-06-30T23:09:11Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Cosmology category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Underworld =&lt;br /&gt;
(Also known as the Deep Quiet, the Quiet Realm, the Final Rest)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Underworld&#039;&#039;&#039; is one of the four layered realms of [[Faeloria]]&#039;s cosmology. It is the realm of &#039;&#039;&#039;Resolution&#039;&#039;&#039; — where identity dissolves into stillness, conflict resolves, and the narrative of existence finds its close.&lt;br /&gt;
&lt;br /&gt;
Governed by [[Cryos]], Lord of Inevitable Endings, the Underworld is not a realm of torment in orthodox belief but of &#039;&#039;&#039;completion&#039;&#039;&#039;. It is the final chapter of the Great Cycle: the necessary pause that gives meaning to motion in the [[Sunworld]] and reflection in the [[Moonworld]].&lt;br /&gt;
&lt;br /&gt;
== Cosmological Origin ==&lt;br /&gt;
When [[Chronos]] shaped the [[Sunworld]] and [[Ariana]] layered the [[Moonworld]] upon it, [[Cryos]] carved the Underworld within the same design.&lt;br /&gt;
&lt;br /&gt;
Where the Sunworld lives and the Moonworld remembers,&lt;br /&gt;
&lt;br /&gt;
the Underworld receives and resolves.&lt;br /&gt;
&lt;br /&gt;
It was created to:&lt;br /&gt;
&lt;br /&gt;
* Receive what has concluded&lt;br /&gt;
* Dissolve animating will into stillness&lt;br /&gt;
* Complete the cycle so that existence retains meaning&lt;br /&gt;
* Provide the quiet against which life and memory are defined&lt;br /&gt;
&lt;br /&gt;
Without resolution, the Great Cycle would stall; the Sunworld would lose the weight of consequence, and the Moonworld would have nothing to reflect upon that truly ended.&lt;br /&gt;
&lt;br /&gt;
== Nature of the Underworld ==&lt;br /&gt;
The Underworld is characterized by:&lt;br /&gt;
&lt;br /&gt;
* Stillness and finality&lt;br /&gt;
* The dissolution of identity into rest&lt;br /&gt;
* Resolution of conflict and desire&lt;br /&gt;
* The quiet after the narrative closes&lt;br /&gt;
* Acceptance of consequence&lt;br /&gt;
&lt;br /&gt;
It does not erase memory — the [[Moonworld]] preserves myth, and the [[Umbral Veil]] holds echo. But the animating will, the self that chose and strove, comes to rest here.&lt;br /&gt;
&lt;br /&gt;
Here:&lt;br /&gt;
&lt;br /&gt;
* Identity dissolves&lt;br /&gt;
* Echoes fade&lt;br /&gt;
* Conflict resolves&lt;br /&gt;
* The noise of existence quiets&lt;br /&gt;
&lt;br /&gt;
The Underworld cannot generate new fate. It cannot reverse itself. Should a soul desire another chance or an altered ending, it must pass into the Sunworld, where change is possible.&lt;br /&gt;
&lt;br /&gt;
== Relationship to the Other Realms ==&lt;br /&gt;
The Underworld is the terminus of the Great Cycle.&lt;br /&gt;
&lt;br /&gt;
* From the &#039;&#039;&#039;Sunworld&#039;&#039;&#039; — the living pass into the Underworld through death, guided by [[Aros]], God of Death, who ensures the final passage occurs with order and dignity.&lt;br /&gt;
* The &#039;&#039;&#039;Moonworld&#039;&#039;&#039; preserves what has been; the Underworld receives what has ceased to be. The Fae do not escape the quiet of Cryos when their story ends.&lt;br /&gt;
* The &#039;&#039;&#039;[[Umbral Veil]]&#039;&#039;&#039; holds what never fully was; the Underworld receives only what has concluded. Unchosen paths and denied possibilities do not settle here — they echo.&lt;br /&gt;
&lt;br /&gt;
If the Underworld were to overwhelm the others, existence would tilt toward premature extinction. Balance sustains Faeloria.&lt;br /&gt;
&lt;br /&gt;
== Divine Influence ==&lt;br /&gt;
The Underworld is governed and shaped by:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039; — Lord of the Underworld, god of ice, stillness, and completion. His citadel, the Hollow Spire, stands at the threshold where souls are received.&lt;br /&gt;
* &#039;&#039;&#039;[[Aros]]&#039;&#039;&#039; — God of Death, son of Cryos, who governs the final passage of mortal and Fae alike and guides the newly dead into the Deep Quiet.&lt;br /&gt;
* &#039;&#039;&#039;[[Inuera]]&#039;&#039;&#039; — Goddess of Change, daughter of Cryos, who ensures that nothing remains frozen beyond purpose; even the stillness of the Underworld is part of a greater cycle.&lt;br /&gt;
&lt;br /&gt;
Cryos is not malevolent. He represents the necessary pause — the resolution that gives meaning to life and memory.&lt;br /&gt;
&lt;br /&gt;
== Crossing into the Underworld ==&lt;br /&gt;
Passage into the Underworld is governed by the &#039;&#039;&#039;Law of Resonant Passage&#039;&#039;&#039; (see [[The Realms of Faeloria]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirement: Peace or Acceptance of Resolution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Underworld resolves. It does not accept those who cling to unfinished desire.&lt;br /&gt;
&lt;br /&gt;
A being seeking entry must carry:&lt;br /&gt;
&lt;br /&gt;
* Acceptance of their story&#039;s end&lt;br /&gt;
* Understanding of their consequences&lt;br /&gt;
* Willingness to be resolved&lt;br /&gt;
&lt;br /&gt;
This is why violent, unresolved spirits linger instead of settling — they lack the resonance required for the Underworld to open. Only when a being accepts completion does the Deep Quiet receive them.&lt;br /&gt;
&lt;br /&gt;
In rare cases, a mortal may walk into the Underworld willingly, but such passage requires profound stillness of spirit.&lt;br /&gt;
&lt;br /&gt;
== Cultural Terminology ==&lt;br /&gt;
Mortals and scholars refer to the Underworld as:&lt;br /&gt;
&lt;br /&gt;
* The Deep Quiet&lt;br /&gt;
* The Final Rest&lt;br /&gt;
* The Quiet Realm&lt;br /&gt;
* The Last Harbor&lt;br /&gt;
* The Hollow (in reference to Cryos&#039;s citadel)&lt;br /&gt;
&lt;br /&gt;
Among the clergy of Cryos and Aros, it is often called:&lt;br /&gt;
&lt;br /&gt;
* The Resolution&lt;br /&gt;
* The Closing&lt;br /&gt;
* The Stillness&lt;br /&gt;
&lt;br /&gt;
== Philosophical Doctrine ==&lt;br /&gt;
A core teaching holds that the Underworld does not punish — it completes. The final chapter gives meaning to every page that came before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In stillness, all truths are revealed.&amp;quot;&#039;&#039; — attributed to Cryos.&lt;br /&gt;
&lt;br /&gt;
For the full cosmological structure and the Law of Crossing, see [[The Realms of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
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