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		<id>https://faeloria.baomont.com/index.php?title=Virilian_Steadmane&amp;diff=817</id>
		<title>Virilian Steadmane</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Virilian_Steadmane&amp;diff=817"/>
		<updated>2026-06-30T23:10:48Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Fix lead duplication; update infobox species; link Norin (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| title = Virilian Steadmane&lt;br /&gt;
| image = VirilianSteadmane.png&lt;br /&gt;
| Species = [[Succubus]] (public guise: [[Dark Elf]])&lt;br /&gt;
| Titles = &lt;br /&gt;
| Age = Unknown&lt;br /&gt;
| Birthplace = Unknown&lt;br /&gt;
| Gender = Female&lt;br /&gt;
| Eyes = Red&lt;br /&gt;
| Hair = Silver&lt;br /&gt;
| Skin = Black&lt;br /&gt;
| Height = 5&#039;4&lt;br /&gt;
| Organization = &lt;br /&gt;
| Languages = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Virilian Steadmane =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virilian Steadmane&#039;&#039;&#039;, often called &#039;&#039;&#039;Viri&#039;&#039;&#039;, is remembered as one of the great paradoxes of Faelorian legend — a being of infernal birth who lived and died for love, redemption, and the fragile light within mortal hearts.  &lt;br /&gt;
&lt;br /&gt;
Known variously as the &#039;&#039;&#039;Dark Elf of the Infernal Blood&#039;&#039;&#039;, &#039;&#039;&#039;Lady of Blackmane Spire&#039;&#039;&#039;, and &#039;&#039;&#039;The Succubus Who Defied Hell&#039;&#039;&#039;, Virilian&#039;s tale bridges the boundaries between divine and mortal, light and darkness, love and ruin. Her story is told across songs, journals, and recovered tomes — pieces of a life that burned bright against impossible odds.&lt;br /&gt;
&lt;br /&gt;
== Early Life and Origins ==&lt;br /&gt;
The earliest surviving record of Virilian comes from a fragmented text known as the [[Scrolls of the Lost Hearth]], found in the ruins of an old chapel near the city of [[Norin]]. It speaks of a &amp;quot;child born of the infernal fire, yet found weeping beneath a mortal sky.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
That child was Virilian — a succubus child, taken from the Infernal Plane and abandoned in the mortal realm. She was discovered by a wandering knight named &#039;&#039;&#039;Arvon Steadmane&#039;&#039;&#039;, who could not bring himself to slay an innocent. Instead, he raised her in secret, teaching her compassion and honor in defiance of her nature.  &lt;br /&gt;
&lt;br /&gt;
She grew swiftly, her beauty disarming and her intellect keen. Yet, her youth was shadowed by isolation. To protect both her and those who would fear her, Arvon kept her hidden from the world, raising her in the shadow of a forgotten fortress — the &#039;&#039;&#039;Blackmane Spire&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
== The Blackmane Spire ==&lt;br /&gt;
The &#039;&#039;&#039;Blackmane Spire&#039;&#039;&#039; predates most written history — a monolith of black stone piercing the mists of the northern highlands. It was here that Virilian met &#039;&#039;&#039;Ori of the Vale&#039;&#039;&#039;, a mortal scholar and mage who sought refuge from the wars of men.  &lt;br /&gt;
&lt;br /&gt;
Ori was brilliant, curious, and disarmingly gentle. He saw through Virilian&#039;s infernal disguise and did not recoil. In him, she found what she had never known: understanding.  &lt;br /&gt;
&lt;br /&gt;
Their companionship blossomed into love — an unthinkable union between mortal and fiend. Within the Spire, they built a sanctuary of learning and peace, aided by Arvon, who served as both guardian and friend. For decades, it seemed as though the world had forgotten them, and they were content to let it.  &lt;br /&gt;
&lt;br /&gt;
== The Fall of Ori ==&lt;br /&gt;
But mortal life is fleeting, and love eternal can drive the heart to madness. Ori, fearing death and unwilling to leave Virilian alone, turned his studies toward the dark art of necromancy.  &lt;br /&gt;
&lt;br /&gt;
At first, Virilian pleaded with him to stop. When he refused, she fled the Spire, believing distance would spare him from his own obsession. Yet in her absence, Ori&#039;s mind unraveled. He bound his soul to undeath, becoming the lich known in later centuries as &#039;&#039;&#039;Ori the Hollow King&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
His first act upon his transformation was to send word throughout the shadowed realms: a bounty upon the head of his beloved, alive and unspoiled, for the sum of ten thousand gold. It was said he sought to drain her life-force and fuse her soul to his own — so that they would never again be apart.  &lt;br /&gt;
&lt;br /&gt;
Virilian&#039;s name became a curse whispered in the underworld.  &lt;br /&gt;
&lt;br /&gt;
== Years of Shadow ==&lt;br /&gt;
For generations, Virilian lived in disguise — hiding her infernal nature beneath the veil of a Dark Elf woman, traveling between cities and kingdoms, always one step ahead of bounty hunters and the restless dead.  &lt;br /&gt;
&lt;br /&gt;
Despite her efforts to remain unseen, traces of her kindness linger in historical record.  &lt;br /&gt;
In [[Letters from the Low Vaults]], a chronicler in Dalr wrote of &amp;quot;a silver-haired woman who healed a thief&#039;s wounds with a kiss that burned and soothed at once.&amp;quot;  &lt;br /&gt;
The tale [[The Woman Who Knew the Name]], from Kokoro, speaks of a Dark Elf enchantress who stopped a demon&#039;s ritual by whispering its true name — a feat only an infernal-born could manage.  &lt;br /&gt;
&lt;br /&gt;
Whether these are truth or myth, they shaped Virilian&#039;s reputation as a phantom saint — a shadowed savior who walked the line between good and damnation.  &lt;br /&gt;
&lt;br /&gt;
== The Chronicles of Faefall ==&lt;br /&gt;
Virilian&#039;s life took its most dramatic turn during the era chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faefall]], a collection of journals and epic verse preserved in the archives of Avaria.  &lt;br /&gt;
&lt;br /&gt;
The texts tell of a band of heroes drawn together by fate — each a descendant of the old gods — to restore [[Alcor]] (The Fallen Guardian). Among them were:&lt;br /&gt;
* &#039;&#039;&#039;Elara&#039;&#039;&#039;, an infernal-blooded Sorcerer descended from [[Eriana]] (The Verdant Soul),  &lt;br /&gt;
* &#039;&#039;&#039;Natsuko&#039;&#039;&#039;, the High Elf Monk descended from Alcor,  &lt;br /&gt;
* &#039;&#039;&#039;Maive&#039;&#039;&#039;, a Bard of [[Lucien]] (The Laughing Star)&#039;s line,  &lt;br /&gt;
* &#039;&#039;&#039;Caranion&#039;&#039;&#039;, the Half-Elf Warlock bound to [[Inuera]] (The Flame of Resolve),  &lt;br /&gt;
* &#039;&#039;&#039;Neacal&#039;&#039;&#039;, the Barbarian heir of [[Ariana]] (The Mother),  &lt;br /&gt;
* and &#039;&#039;&#039;Trix&#039;&#039;&#039;, a Halfling Rogue of unmatched cunning.  &lt;br /&gt;
&lt;br /&gt;
It was in the town of Natplio that the fellowship first encountered Virilian — a mysterious Dark Elf who offered her aid on the condition that they help her &amp;quot;finish an old story.&amp;quot; She joined their quest, and though they soon learned of her infernal nature, none could deny her courage or the sharp wisdom she brought to their cause.  &lt;br /&gt;
&lt;br /&gt;
== Love Beyond Realms ==&lt;br /&gt;
During their journey, Virilian and Elara grew close.  &lt;br /&gt;
Where Elara&#039;s heart brimmed with warmth and light, Virilian&#039;s burned with fear and guilt. Yet, in Elara, she found the one soul who saw her not as a monster or temptation, but as a person.  &lt;br /&gt;
&lt;br /&gt;
Their bond deepened through trials — across crypts of shadow, through the ruins of Alcor&#039;s temples, and within the shimmering Veil where souls were weighed. [[Elara&#039;s Diary|Elara&#039;s diary]], later recovered from the archives of Ix, includes the line:  &lt;br /&gt;
*&amp;quot;She calls herself cursed, but when I am near her, I feel nothing but grace.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
== The Return of Alcor ==&lt;br /&gt;
When the heroes restored Alcor and ended the divine fracture, the world entered the first year of the new era, &#039;&#039;&#039;0 TRA&#039;&#039;&#039;.  &lt;br /&gt;
Yet peace came at a price. The infernal taint within Faeloria began to burn away — and with it, Virilian&#039;s place among mortals.  &lt;br /&gt;
&lt;br /&gt;
Knowing that the world would no longer tolerate her existence, she chose exile. Elara refused to let her go alone. Together, they crossed the planar threshold into the [[The Realms of Faeloria#The Infernal — The Unquiet Threshold|Infernal]] — the unquiet threshold of the Underworld where beings such as succubi and devils dwell (mortals often call it the Infernal Plane or Hell). The act is described in a fragment from [[The Song of the Flame&#039;s End]]:  &lt;br /&gt;
*&amp;quot;And thus the sorcerer and the succubus passed beyond the veil of flame, hand in hand, where angels fear to tread.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
== Life Beyond the Flame ==&lt;br /&gt;
What became of them beyond that point is uncertain.  &lt;br /&gt;
&lt;br /&gt;
Records from the Infernal courts centuries later speak of &amp;quot;two interlopers who built a haven in the wastes — one of blood, one of starlight.&amp;quot; Some claim they forged a refuge known as &#039;&#039;&#039;Erelune&#039;s Hollow&#039;&#039;&#039;, a place where mortals lost to Hell might find peace. Others insist they perished together, consumed by the Plane&#039;s endless wars.  &lt;br /&gt;
&lt;br /&gt;
Among bards, the most beloved version of the tale says that when the wind is still and the stars burn red, one can hear faint laughter carried from beyond the veil — the echo of two lovers who defied gods and demons alike.  &lt;br /&gt;
&lt;br /&gt;
== The Return to the Spire ==&lt;br /&gt;
Some centuries after her disappearance, [[The Blackmane Spire Fragments|documents]] recovered from the ruins of the Blackmane Spire describe a silver-haired woman who faced the lich Ori in single combat.  &lt;br /&gt;
The [[The Blackmane Spire Fragments|surviving fragments]], written in blood on aged parchment, read:  &lt;br /&gt;
*&amp;quot;The Dark Elf came to end what love began. The lich wept as he died.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
Firsthand accounts, such as [[Elara&#039;s Diary]], indicate that the fellowship accompanied her into the Spire and that Virilian struck the final blow that destroyed the phylactery; later legend often simplifies this to single combat.&lt;br /&gt;
&lt;br /&gt;
No mortal witnessed the battle, but when adventurers later explored the Spire, they found Ori&#039;s phylactery shattered, his throne collapsed, and two intertwined rings resting upon the altar — one of black iron, one of silver.  &lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Virilian&#039;s legacy is one of contradiction and transcendence. To the scholars of Avaria, she represents the triumph of mortal will over divine destiny. To the clerics of [[Ariana]] (The Mother), she is proof that even the darkest soul can find redemption through love.  &lt;br /&gt;
&lt;br /&gt;
In [[Norin]], a small statue of her stands in the Garden of Night-Blooming Lilies, placed by unknown hands. In the Infernal Plane, cults of compassion whisper her name as a symbol of rebellion against cruelty.  &lt;br /&gt;
&lt;br /&gt;
Her story endures not as one of damnation or sanctity — but of the choice to love in defiance of both.&lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;If love damns me, let damnation sing.&amp;quot;  &lt;br /&gt;
* &amp;quot;My sin is not in being born of fire — it is in believing I could never warm the world.&amp;quot;  &lt;br /&gt;
* &amp;quot;There is no redemption without understanding.&amp;quot;  &lt;br /&gt;
* &amp;quot;I was made to seduce. I choose instead to save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Chronicles of Faefall]]&lt;br /&gt;
[[Category:Literature]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Virilian_Steadmane&amp;diff=816</id>
		<title>Virilian Steadmane</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Virilian_Steadmane&amp;diff=816"/>
		<updated>2026-06-30T23:10:23Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Remove duplicate heading from infobox edit (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| title = Virilian Steadmane&lt;br /&gt;
| image = VirilianSteadmane.png&lt;br /&gt;
| Species = [[Succubus]] (public guise: [[Dark Elf]])&lt;br /&gt;
| Titles = &lt;br /&gt;
| Age = Unknown&lt;br /&gt;
| Birthplace = Unknown&lt;br /&gt;
| Gender = Female&lt;br /&gt;
| Eyes = Red&lt;br /&gt;
| Hair = Silver&lt;br /&gt;
| Skin = Black&lt;br /&gt;
| Height = 5&#039;4&lt;br /&gt;
| Organization = &lt;br /&gt;
| Languages = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Virilian Steadmane =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virilian Steadmane&#039;&#039;&#039;, often called &#039;&#039;&#039;Viri&#039;&#039;&#039;, is remembered as one of the great paradoxes of Faelorian legend — a being of infernal birth who lived and died for love, redemption, and the fragile light within mortal hearts.&lt;br /&gt;
&lt;br /&gt;
= Virilian Steadmane =&lt;br /&gt;
&lt;br /&gt;
= Virilian Steadmane =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virilian Steadmane&#039;&#039;&#039;, often called &#039;&#039;&#039;Viri&#039;&#039;&#039;, is remembered as one of the great paradoxes of Faelorian legend — a being of infernal birth who lived and died for love, redemption, and the fragile light within mortal hearts.  &lt;br /&gt;
&lt;br /&gt;
Known variously as the &#039;&#039;&#039;Dark Elf of the Infernal Blood&#039;&#039;&#039;, &#039;&#039;&#039;Lady of Blackmane Spire&#039;&#039;&#039;, and &#039;&#039;&#039;The Succubus Who Defied Hell&#039;&#039;&#039;, Virilian&#039;s tale bridges the boundaries between divine and mortal, light and darkness, love and ruin. Her story is told across songs, journals, and recovered tomes — pieces of a life that burned bright against impossible odds.&lt;br /&gt;
&lt;br /&gt;
== Early Life and Origins ==&lt;br /&gt;
The earliest surviving record of Virilian comes from a fragmented text known as the [[Scrolls of the Lost Hearth]], found in the ruins of an old chapel near the city of Norin. It speaks of a &amp;quot;child born of the infernal fire, yet found weeping beneath a mortal sky.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
That child was Virilian — a succubus child, taken from the Infernal Plane and abandoned in the mortal realm. She was discovered by a wandering knight named &#039;&#039;&#039;Arvon Steadmane&#039;&#039;&#039;, who could not bring himself to slay an innocent. Instead, he raised her in secret, teaching her compassion and honor in defiance of her nature.  &lt;br /&gt;
&lt;br /&gt;
She grew swiftly, her beauty disarming and her intellect keen. Yet, her youth was shadowed by isolation. To protect both her and those who would fear her, Arvon kept her hidden from the world, raising her in the shadow of a forgotten fortress — the &#039;&#039;&#039;Blackmane Spire&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
== The Blackmane Spire ==&lt;br /&gt;
The &#039;&#039;&#039;Blackmane Spire&#039;&#039;&#039; predates most written history — a monolith of black stone piercing the mists of the northern highlands. It was here that Virilian met &#039;&#039;&#039;Ori of the Vale&#039;&#039;&#039;, a mortal scholar and mage who sought refuge from the wars of men.  &lt;br /&gt;
&lt;br /&gt;
Ori was brilliant, curious, and disarmingly gentle. He saw through Virilian&#039;s infernal disguise and did not recoil. In him, she found what she had never known: understanding.  &lt;br /&gt;
&lt;br /&gt;
Their companionship blossomed into love — an unthinkable union between mortal and fiend. Within the Spire, they built a sanctuary of learning and peace, aided by Arvon, who served as both guardian and friend. For decades, it seemed as though the world had forgotten them, and they were content to let it.  &lt;br /&gt;
&lt;br /&gt;
== The Fall of Ori ==&lt;br /&gt;
But mortal life is fleeting, and love eternal can drive the heart to madness. Ori, fearing death and unwilling to leave Virilian alone, turned his studies toward the dark art of necromancy.  &lt;br /&gt;
&lt;br /&gt;
At first, Virilian pleaded with him to stop. When he refused, she fled the Spire, believing distance would spare him from his own obsession. Yet in her absence, Ori&#039;s mind unraveled. He bound his soul to undeath, becoming the lich known in later centuries as &#039;&#039;&#039;Ori the Hollow King&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
His first act upon his transformation was to send word throughout the shadowed realms: a bounty upon the head of his beloved, alive and unspoiled, for the sum of ten thousand gold. It was said he sought to drain her life-force and fuse her soul to his own — so that they would never again be apart.  &lt;br /&gt;
&lt;br /&gt;
Virilian&#039;s name became a curse whispered in the underworld.  &lt;br /&gt;
&lt;br /&gt;
== Years of Shadow ==&lt;br /&gt;
For generations, Virilian lived in disguise — hiding her infernal nature beneath the veil of a Dark Elf woman, traveling between cities and kingdoms, always one step ahead of bounty hunters and the restless dead.  &lt;br /&gt;
&lt;br /&gt;
Despite her efforts to remain unseen, traces of her kindness linger in historical record.  &lt;br /&gt;
In [[Letters from the Low Vaults]], a chronicler in Dalr wrote of &amp;quot;a silver-haired woman who healed a thief&#039;s wounds with a kiss that burned and soothed at once.&amp;quot;  &lt;br /&gt;
The tale [[The Woman Who Knew the Name]], from Kokoro, speaks of a Dark Elf enchantress who stopped a demon&#039;s ritual by whispering its true name — a feat only an infernal-born could manage.  &lt;br /&gt;
&lt;br /&gt;
Whether these are truth or myth, they shaped Virilian&#039;s reputation as a phantom saint — a shadowed savior who walked the line between good and damnation.  &lt;br /&gt;
&lt;br /&gt;
== The Chronicles of Faefall ==&lt;br /&gt;
Virilian&#039;s life took its most dramatic turn during the era chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faefall]], a collection of journals and epic verse preserved in the archives of Avaria.  &lt;br /&gt;
&lt;br /&gt;
The texts tell of a band of heroes drawn together by fate — each a descendant of the old gods — to restore [[Alcor]] (The Fallen Guardian). Among them were:&lt;br /&gt;
* &#039;&#039;&#039;Elara&#039;&#039;&#039;, an infernal-blooded Sorcerer descended from [[Eriana]] (The Verdant Soul),  &lt;br /&gt;
* &#039;&#039;&#039;Natsuko&#039;&#039;&#039;, the High Elf Monk descended from Alcor,  &lt;br /&gt;
* &#039;&#039;&#039;Maive&#039;&#039;&#039;, a Bard of [[Lucien]] (The Laughing Star)&#039;s line,  &lt;br /&gt;
* &#039;&#039;&#039;Caranion&#039;&#039;&#039;, the Half-Elf Warlock bound to [[Inuera]] (The Flame of Resolve),  &lt;br /&gt;
* &#039;&#039;&#039;Neacal&#039;&#039;&#039;, the Barbarian heir of [[Ariana]] (The Mother),  &lt;br /&gt;
* and &#039;&#039;&#039;Trix&#039;&#039;&#039;, a Halfling Rogue of unmatched cunning.  &lt;br /&gt;
&lt;br /&gt;
It was in the town of Natplio that the fellowship first encountered Virilian — a mysterious Dark Elf who offered her aid on the condition that they help her &amp;quot;finish an old story.&amp;quot; She joined their quest, and though they soon learned of her infernal nature, none could deny her courage or the sharp wisdom she brought to their cause.  &lt;br /&gt;
&lt;br /&gt;
== Love Beyond Realms ==&lt;br /&gt;
During their journey, Virilian and Elara grew close.  &lt;br /&gt;
Where Elara&#039;s heart brimmed with warmth and light, Virilian&#039;s burned with fear and guilt. Yet, in Elara, she found the one soul who saw her not as a monster or temptation, but as a person.  &lt;br /&gt;
&lt;br /&gt;
Their bond deepened through trials — across crypts of shadow, through the ruins of Alcor&#039;s temples, and within the shimmering Veil where souls were weighed. [[Elara&#039;s Diary|Elara&#039;s diary]], later recovered from the archives of Ix, includes the line:  &lt;br /&gt;
*&amp;quot;She calls herself cursed, but when I am near her, I feel nothing but grace.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
== The Return of Alcor ==&lt;br /&gt;
When the heroes restored Alcor and ended the divine fracture, the world entered the first year of the new era, &#039;&#039;&#039;0 TRA&#039;&#039;&#039;.  &lt;br /&gt;
Yet peace came at a price. The infernal taint within Faeloria began to burn away — and with it, Virilian&#039;s place among mortals.  &lt;br /&gt;
&lt;br /&gt;
Knowing that the world would no longer tolerate her existence, she chose exile. Elara refused to let her go alone. Together, they crossed the planar threshold into the [[The Realms of Faeloria#The Infernal — The Unquiet Threshold|Infernal]] — the unquiet threshold of the Underworld where beings such as succubi and devils dwell (mortals often call it the Infernal Plane or Hell). The act is described in a fragment from [[The Song of the Flame&#039;s End]]:  &lt;br /&gt;
*&amp;quot;And thus the sorcerer and the succubus passed beyond the veil of flame, hand in hand, where angels fear to tread.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
== Life Beyond the Flame ==&lt;br /&gt;
What became of them beyond that point is uncertain.  &lt;br /&gt;
&lt;br /&gt;
Records from the Infernal courts centuries later speak of &amp;quot;two interlopers who built a haven in the wastes — one of blood, one of starlight.&amp;quot; Some claim they forged a refuge known as &#039;&#039;&#039;Erelune&#039;s Hollow&#039;&#039;&#039;, a place where mortals lost to Hell might find peace. Others insist they perished together, consumed by the Plane&#039;s endless wars.  &lt;br /&gt;
&lt;br /&gt;
Among bards, the most beloved version of the tale says that when the wind is still and the stars burn red, one can hear faint laughter carried from beyond the veil — the echo of two lovers who defied gods and demons alike.  &lt;br /&gt;
&lt;br /&gt;
== The Return to the Spire ==&lt;br /&gt;
Some centuries after her disappearance, [[The Blackmane Spire Fragments|documents]] recovered from the ruins of the Blackmane Spire describe a silver-haired woman who faced the lich Ori in single combat.  &lt;br /&gt;
The [[The Blackmane Spire Fragments|surviving fragments]], written in blood on aged parchment, read:  &lt;br /&gt;
*&amp;quot;The Dark Elf came to end what love began. The lich wept as he died.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
Firsthand accounts, such as [[Elara&#039;s Diary]], indicate that the fellowship accompanied her into the Spire and that Virilian struck the final blow that destroyed the phylactery; later legend often simplifies this to single combat.&lt;br /&gt;
&lt;br /&gt;
No mortal witnessed the battle, but when adventurers later explored the Spire, they found Ori&#039;s phylactery shattered, his throne collapsed, and two intertwined rings resting upon the altar — one of black iron, one of silver.  &lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Virilian&#039;s legacy is one of contradiction and transcendence. To the scholars of Avaria, she represents the triumph of mortal will over divine destiny. To the clerics of [[Ariana]] (The Mother), she is proof that even the darkest soul can find redemption through love.  &lt;br /&gt;
&lt;br /&gt;
In Norin, a small statue of her stands in the Garden of Night-Blooming Lilies, placed by unknown hands. In the Infernal Plane, cults of compassion whisper her name as a symbol of rebellion against cruelty.  &lt;br /&gt;
&lt;br /&gt;
Her story endures not as one of damnation or sanctity — but of the choice to love in defiance of both.&lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;If love damns me, let damnation sing.&amp;quot;  &lt;br /&gt;
* &amp;quot;My sin is not in being born of fire — it is in believing I could never warm the world.&amp;quot;  &lt;br /&gt;
* &amp;quot;There is no redemption without understanding.&amp;quot;  &lt;br /&gt;
* &amp;quot;I was made to seduce. I choose instead to save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Chronicles of Faefall]]&lt;br /&gt;
[[Category:Literature]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Pantheon&amp;diff=815</id>
		<title>Pantheon</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Pantheon&amp;diff=815"/>
		<updated>2026-06-30T23:10:14Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Pantheon category to overview page (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Faeloria Pantheon =&lt;br /&gt;
Faeloria&#039;s mythology is rooted in a layered cosmology shaped by divine design. At the center of all existence stands the Father of Time, whose creation established the structure upon which all realms were built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods of Faeloria do not merely rule domains — they embody foundational principles of existence: Continuance, Resonance, and Completion.&lt;br /&gt;
&lt;br /&gt;
== [[Chronos]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: Father, God of Time, Creator of the Cosmos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Circular coin embossed with an hourglass against a starlit space&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Time, infinite cosmos, inevitability&lt;br /&gt;
&lt;br /&gt;
Chronos is the origin of sequence itself. He brought forth motion from emptiness and established the framework of reality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He created&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* The Cosmos&lt;br /&gt;
* The Mortal Realm ([[Sunworld]])&lt;br /&gt;
* The structure of time&lt;br /&gt;
* The inevitability of beginnings and endings&lt;br /&gt;
&lt;br /&gt;
Chronos does not intervene in mortal affairs. His design assumes balance through interaction rather than direct correction.&lt;br /&gt;
&lt;br /&gt;
He represents Continuance.&lt;br /&gt;
&lt;br /&gt;
== [[Ariana]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: Goddess of Arcane and Motherhood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Rectangular bar with fairy wings, a half tree, and a rose-thorn crown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Magic, creation, motherhood&lt;br /&gt;
&lt;br /&gt;
Ariana layered the Fae Realms upon the Mortal Realm created by Chronos.&lt;br /&gt;
&lt;br /&gt;
Where Chronos established sequence, Ariana established resonance.&lt;br /&gt;
&lt;br /&gt;
She created the Fae Realms as a reflective layer interwoven with the Sunworld. These realms are sustained by mortal vitality — memory, emotion, myth, and conflict.&lt;br /&gt;
&lt;br /&gt;
Her act of creation was both maternal and defiant: if mortals must fade, their essence would not vanish without echo.&lt;br /&gt;
&lt;br /&gt;
Ariana represents Resonance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;She gave birth to&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[Lucien]]&lt;br /&gt;
* [[Eriana]]&lt;br /&gt;
&lt;br /&gt;
== [[Lucien]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: God of Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Circular coin with a four-leaf clover bearing symbols of ale, boot, harp, and coin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Fortune, chance, risk&lt;br /&gt;
&lt;br /&gt;
Lucien embodies unpredictability within time&#039;s flow. He ensures that fate is never rigid and that possibility remains alive within Chronos&#039; sequence.&lt;br /&gt;
&lt;br /&gt;
His influence is strongest in moments of risk, travel, and turning points in history.&lt;br /&gt;
&lt;br /&gt;
== [[Eriana]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: Goddess of Nature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Oval coin showing a doe amidst the duality of life and death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Nature, life, growth, decay&lt;br /&gt;
&lt;br /&gt;
Eriana bridges Sunworld and Moonworld. She governs life&#039;s beauty and its necessary decay.&lt;br /&gt;
&lt;br /&gt;
Through her, mortal vitality feeds arcane resonance. Growth and death are not opposites — they are cycles sustaining the layered cosmos.&lt;br /&gt;
&lt;br /&gt;
== [[Cryos]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: The Winter, God of Ice, Lord of the Underworld&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Triangular coin with ice crystals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Ice, cold, the Underworld&lt;br /&gt;
&lt;br /&gt;
Cryos shaped the Underworld within Chronos&#039; design.&lt;br /&gt;
&lt;br /&gt;
He governs:&lt;br /&gt;
&lt;br /&gt;
* Stillness&lt;br /&gt;
* Completion&lt;br /&gt;
* The quiet after life&lt;br /&gt;
* The inevitability of endings&lt;br /&gt;
&lt;br /&gt;
Cryos is not malevolent. He represents Completion — the necessary pause that gives meaning to motion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He fathered&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Aros&lt;br /&gt;
* Inuera&lt;br /&gt;
&lt;br /&gt;
== [[Aros]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: God of Death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Square coin showing barren wastes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Death, endings, silence&lt;br /&gt;
&lt;br /&gt;
Aros governs the final passage of mortal and fae alike. He ensures that endings occur with order and dignity.&lt;br /&gt;
&lt;br /&gt;
He is feared but respected — for without him, existence would stagnate.&lt;br /&gt;
&lt;br /&gt;
== [[Inuera]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: Goddess of Change&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Shield-shaped coin with a dual-faced mask&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Change, transformation, cycles&lt;br /&gt;
&lt;br /&gt;
Inuera governs transformation in all forms — physical, spiritual, and societal.&lt;br /&gt;
&lt;br /&gt;
Even immortality must evolve.&lt;br /&gt;
&lt;br /&gt;
She ensures that nothing remains frozen beyond purpose.&lt;br /&gt;
&lt;br /&gt;
== [[Alcor]] ==&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: God of Protection and Sacrifice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Born of&#039;&#039;&#039;: The combined power of Ariana, Lucien, and Eriana&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: Circular coin depicting a comet&#039;s trail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain&#039;&#039;&#039;: Guardianship, self-sacrifice, valor&lt;br /&gt;
&lt;br /&gt;
Alcor emerged as a divine response to existential threat.&lt;br /&gt;
&lt;br /&gt;
He stands as protector of both [[Sunworld]] and [[Moonworld]]. His power manifests most strongly when sacrifice is made for the preservation of others.&lt;br /&gt;
&lt;br /&gt;
He embodies the principle that existence must defend itself.&lt;br /&gt;
&lt;br /&gt;
== Cosmological Structure ==&lt;br /&gt;
Faeloria&#039;s divine architecture rests on three pillars:&lt;br /&gt;
&lt;br /&gt;
* [[Chronos]] — Continuance&lt;br /&gt;
* [[Ariana]] — Resonance&lt;br /&gt;
* [[Cryos]] — Completion&lt;br /&gt;
&lt;br /&gt;
The Mortal Realm (Sunworld) generates vitality.&lt;br /&gt;
&lt;br /&gt;
The Fae Realms (Moonworld) reflect and stabilize that vitality.&lt;br /&gt;
&lt;br /&gt;
The Underworld receives and transforms what concludes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The four layered realms&#039;&#039;&#039; (see [[The Realms of Faeloria]] for full cosmology):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sunworld&#039;&#039;&#039; — Life, becoming; governed by Chronos&#039; design (the Flow of Time).&lt;br /&gt;
* &#039;&#039;&#039;Moonworld&#039;&#039;&#039; — Reflection, remembrance; governed by Ariana.&lt;br /&gt;
* &#039;&#039;&#039;[[Umbral Veil]]&#039;&#039;&#039; — Echo; the realm of what lingers but never fully was — unchosen paths, suppressed truths, half-formed creations. None of the gods claim it fully; it remains the least claimed of the realms and is home to entities of paradox and unrealized potential. Without it, the Sunworld would fracture under the weight of denied futures.&lt;br /&gt;
* &#039;&#039;&#039;Underworld&#039;&#039;&#039; — Resolution, completion; governed by Cryos.&lt;br /&gt;
&lt;br /&gt;
This interdependence is by design.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the [[Sunworld]] falls, the [[Moonworld]] fades.&lt;br /&gt;
&lt;br /&gt;
If the Moonworld stagnates, magic destabilizes.&lt;br /&gt;
&lt;br /&gt;
If Completion ceases, existence loses meaning.&lt;br /&gt;
&lt;br /&gt;
== The Shadow and Divine Design ==&lt;br /&gt;
The Shadow is not of Chronos, Ariana, or Cryos. It exists outside sequence and resonance.&lt;br /&gt;
&lt;br /&gt;
During the Shadow Conflict (250–300 TRA), this layered balance was nearly broken.&lt;br /&gt;
&lt;br /&gt;
It was through cooperation between mortal and fae — and the intervention of Ariana&#039;s Emissary — that the structure held.&lt;br /&gt;
&lt;br /&gt;
The pantheon does not directly erase threats.&lt;br /&gt;
&lt;br /&gt;
Their design assumes interdependence and action within the realms they shaped.&lt;br /&gt;
&lt;br /&gt;
== Cultural Significance ==&lt;br /&gt;
The Pantheon of Faeloria forms the spiritual and moral foundation of Avaria and beyond.&lt;br /&gt;
&lt;br /&gt;
Their symbols are minted on coins, etched into temple walls, and invoked in oaths and festivals.&lt;br /&gt;
&lt;br /&gt;
The Bright Festival, the Arcane Academy, and the doctrines of the [[Twilight Mandate]] all reflect the layered cosmology established by the gods.&lt;br /&gt;
&lt;br /&gt;
Sun and Moon endure together.&lt;br /&gt;
&lt;br /&gt;
Time continues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And so long as balance remains upheld, Faeloria stands.&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Luxor&amp;diff=814</id>
		<title>Luxor</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Luxor&amp;diff=814"/>
		<updated>2026-06-30T23:10:13Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Kingdom page belongs in Kingdoms only, not regional subcat (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Luxor =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luxor&#039;&#039;&#039; is the north-eastern kingdom of [[Faeloria]], storied in the &#039;&#039;&#039;[[Chronicles of Faeloria|Chronicles of Faefall]]&#039;&#039;&#039; for forsaken temples, pilgrim roads, and the capital at &#039;&#039;&#039;[[Norin]]&#039;&#039;&#039;. Sea trade links its coasts to [[Crystalport]] in [[Avaria]] and to [[Dalr|Dalr&#039;s]] western ports; overland routes face [[Kokoro]] to the south-east.&lt;br /&gt;
&lt;br /&gt;
The sovereign &#039;&#039;&#039;[[Ix|Free City of Ix]]&#039;&#039;&#039; lies within Luxor&#039;s region but is &#039;&#039;&#039;not&#039;&#039;&#039; subject to the Luxoran crown—it guards [[Alcor]]&#039;s Heart under its own charter.&lt;br /&gt;
&lt;br /&gt;
== Peoples and ancestries ==&lt;br /&gt;
&lt;br /&gt;
Luxor is reckoned a &#039;&#039;&#039;strongly mixed&#039;&#039;&#039; realm: &#039;&#039;&#039;[[Humans]]&#039;&#039;&#039; lead most civic chronicles and guild charters, but &#039;&#039;&#039;[[Elves]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Dwarves]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Halflings]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Kith]]&#039;&#039;&#039; sit openly on river barges, archive steps, and shrine courtyards without foreign novelty. Travellers compare Luxoran openness to [[Avaria]]&#039;s cosmopolitan ports—though Luxor lacks Avaria&#039;s royal [[Fae]] emissary tradition.&lt;br /&gt;
&lt;br /&gt;
== Major places ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Norin]]&#039;&#039;&#039; — Capital; Garden of Night-Blooming Lilies; Faefall-era relics and pilgrim roads.&lt;br /&gt;
* &#039;&#039;&#039;[[Ix]]&#039;&#039;&#039; — Sovereign free city; guardian of Alcor&#039;s Heart; &#039;&#039;&#039;[[Natsuko]]&#039;&#039;&#039; shrine; &#039;&#039;&#039;Archives of Ix&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Chronicles of Faeloria]]&lt;br /&gt;
* [[Avaria]]&lt;br /&gt;
* [[Dalr]]&lt;br /&gt;
* [[Kokoro]]&lt;br /&gt;
* [[Crystalport]]&lt;br /&gt;
* [[Faeloria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Luxor&amp;diff=813</id>
		<title>Luxor</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Luxor&amp;diff=813"/>
		<updated>2026-06-30T23:10:01Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Luxor regional category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Luxor =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luxor&#039;&#039;&#039; is the north-eastern kingdom of [[Faeloria]], storied in the &#039;&#039;&#039;[[Chronicles of Faeloria|Chronicles of Faefall]]&#039;&#039;&#039; for forsaken temples, pilgrim roads, and the capital at &#039;&#039;&#039;[[Norin]]&#039;&#039;&#039;. Sea trade links its coasts to [[Crystalport]] in [[Avaria]] and to [[Dalr|Dalr&#039;s]] western ports; overland routes face [[Kokoro]] to the south-east.&lt;br /&gt;
&lt;br /&gt;
The sovereign &#039;&#039;&#039;[[Ix|Free City of Ix]]&#039;&#039;&#039; lies within Luxor&#039;s region but is &#039;&#039;&#039;not&#039;&#039;&#039; subject to the Luxoran crown—it guards [[Alcor]]&#039;s Heart under its own charter.&lt;br /&gt;
&lt;br /&gt;
== Peoples and ancestries ==&lt;br /&gt;
&lt;br /&gt;
Luxor is reckoned a &#039;&#039;&#039;strongly mixed&#039;&#039;&#039; realm: &#039;&#039;&#039;[[Humans]]&#039;&#039;&#039; lead most civic chronicles and guild charters, but &#039;&#039;&#039;[[Elves]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Dwarves]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Halflings]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Kith]]&#039;&#039;&#039; sit openly on river barges, archive steps, and shrine courtyards without foreign novelty. Travellers compare Luxoran openness to [[Avaria]]&#039;s cosmopolitan ports—though Luxor lacks Avaria&#039;s royal [[Fae]] emissary tradition.&lt;br /&gt;
&lt;br /&gt;
== Major places ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Norin]]&#039;&#039;&#039; — Capital; Garden of Night-Blooming Lilies; Faefall-era relics and pilgrim roads.&lt;br /&gt;
* &#039;&#039;&#039;[[Ix]]&#039;&#039;&#039; — Sovereign free city; guardian of Alcor&#039;s Heart; &#039;&#039;&#039;[[Natsuko]]&#039;&#039;&#039; shrine; &#039;&#039;&#039;Archives of Ix&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Chronicles of Faeloria]]&lt;br /&gt;
* [[Avaria]]&lt;br /&gt;
* [[Dalr]]&lt;br /&gt;
* [[Kokoro]]&lt;br /&gt;
* [[Crystalport]]&lt;br /&gt;
* [[Faeloria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Luxor]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=812</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=812"/>
		<updated>2026-06-30T23:09:58Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Cosmology category at footer (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The history of the world is divided by three timelines surrounding the celestial comet [[Alcor]].&lt;br /&gt;
&lt;br /&gt;
== Era abbreviations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BFA&#039;&#039;&#039; — Before the Fall of Alcor&lt;br /&gt;
* &#039;&#039;&#039;AFA&#039;&#039;&#039; — After the Fall of Alcor  &lt;br /&gt;
* &#039;&#039;&#039;TRA&#039;&#039;&#039; — The Return of Alcor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== BFA — Before the Fall of Alcor ==&lt;br /&gt;
This period is an era of uncertainty; few texts remain and fewer still who lived through it. What the world knows comes from stories passed down through generations. It is told that this was a golden age of peace and collective cultural innovation.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (BFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−1,000,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Beginning&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Chronos]] creates time, matter, and the Mortal Realm ([[Sunworld]] — also called the Material Plain in older texts).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−900,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Creation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the [[Moonworld]] (Fae Realms) upon the Sunworld; Cryos carves the [[Underworld]]. The [[Umbral Veil]], realm of echo, takes form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−800,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faeloria&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The layered cosmology is established. Ariana bears [[Lucien]] and [[Eriana]]; Cryos fathers [[Aros]] and [[Inuera]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−600,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Celestial vantage&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Beyond the layered realms, the domain of divine observation is established. The gods influence the cycle but are not wholly bound by it — Chronos governs time, Ariana refines creation and memory, Cryos oversees resolution. (See [[The Realms of Faeloria#The Celestial Perspective]].)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−500,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal life&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The Sunworld (Material Plain) is filled with mortal life; Chronos&#039; design of beginnings and endings takes hold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−400,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Exploration&lt;br /&gt;
| Mortals explore their world and civilizations, discovering gateways into other planes of existence.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−300,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Moonworld&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Ariana&#039;s Fae Realms flourish — a realm of reflection and remembrance filled with immortal Fae, bound to the vitality of the Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−200,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Umbral Veil&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The realm of echo becomes a source of pressure upon the Sunworld; entities of paradox and unrealized potential occasionally seek to manifest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s birth&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]], [[Lucien]], and [[Eriana]] give rise to [[Alcor]] to protect the Sunworld and Moonworld from the Umbral Veil and forces beyond divine design.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Veil&#039;s push&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Forces from the Umbral Veil press upon the Material Plain. Alcor creates a powerful ward, encasing the realm in his protective light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The manipulation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Entities of the Umbral Veil infiltrate the Material World, creating cults and manipulating mortals to thin the boundary between realms.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The corruption&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor struggles against corruption from the Veil infiltrating his mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s break&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor locks his remaining good essence deep within him and succumbs to the corruption, shedding a single tear that falls from the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Red rain&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s tear fragments fall to earth; the barrier breaks down and dark forces from the Umbral Veil seep in.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great gathering&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Mages come together, preparing to bring down Alcor and secure his heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AFA — After the Fall of Alcor ==&lt;br /&gt;
This is a time known for strife and uncertainty. The darkest years of the world occurred in this era, and it is a time of great heroes who stepped up to return Alcor, as chronicled in the [[Chronicles of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
=== World timeline (AFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fall of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Alcor falls. His heart is secured and placed in the tallest tower of [[Ix]] to continue protecting the continent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Free City of Ix&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| [[Ix]] declares itself a sovereign &#039;&#039;&#039;Free City&#039;&#039;&#039; to safeguard Alcor&#039;s heart—open to all with good and true hearts, and independent of neighbouring crowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fading heart&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s heart begins to fade; Veil entities and dark forces infiltrate the barrier.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;600 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faefall&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Dark forces invade the Moonworld (Fae Realms). Heroes gather Alcor&#039;s tear shards and perform a ritual to cleanse his heart. [[Natsuko]] sacrifices himself, merging with Alcor&#039;s heart and restoring the god. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TRA — The Return of Alcor ==&lt;br /&gt;
A return to a golden age: Alcor protects the world against dark forces. While Alcor can shield the world for the most part, evil always finds a way through, and secret orders fight to ensure it never gains a foothold.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (TRA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The return of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| After Faefall, the world enters a new golden age. The sacrifices of the heroes are remembered and celebrated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The ascendance of Natsuko&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| In honor of his sacrifice, Natsuko ascends to godhood. A large shrine is built in his honor in the [[Ix|Free City of Ix]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Fae compact&#039;&#039;&#039;&lt;br /&gt;
| Gathering / Conference&lt;br /&gt;
| Representatives from the Moonworld (Fae Realms) and the mortal realms formalize the Fae Compact, promising mutual aid and shared responsibility for peace and balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The new kingdoms&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| As mortal civilizations grow, new kingdoms are founded. Notably, [[Avaria]], [[Kokoro]], [[Luxor]], and [[Dalr]] emerge as prominent powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;200 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The year of the green comet&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| A green comet, visible for an entire year, inspires a wave of divine and arcane exploration, leading to new magical discoveries and a deeper understanding of the celestial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;250–300 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The shadow conflict&#039;&#039;&#039;&lt;br /&gt;
| Military / War&lt;br /&gt;
| A rise in shadow forces causes conflicts across Faeloria. Mortal and Fae join forces, leading to greater cooperation between the two. &#039;&#039;See [[Shadow Conflict]] and the [[Chronicles of Faeloria#Chronicle of the Shadow Conflict|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;400 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great restoration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A concerted effort to restore areas damaged in previous conflicts, showing a commitment to healing and preservation of the world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;480 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The scholar&#039;s revolution&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A cultural and intellectual revolution: scholars, artists, and philosophers explore new ideas; academies and universities are built; advances in science, magic, and the arts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The half-millennium celebration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A grand celebration marks 500 years since the Return of Alcor. Celebrations across Faeloria reflect on past challenges, present peace, and future hopes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Main_Page&amp;diff=811</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Main_Page&amp;diff=811"/>
		<updated>2026-06-30T23:09:58Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Restore layout; update kingdom geography; add Cosmology, Species, Luxor nav (via update-page on MediaWiki MCP Server)&lt;/p&gt;
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[[File:Faeloria_Banner.png|center|Faeloria Banner]]&lt;br /&gt;
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&amp;lt;linkcard page=&amp;quot;Category:Literature&amp;quot; title=&amp;quot;Literature&amp;quot; size=&amp;quot;small&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
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&amp;lt;linkcard page=&amp;quot;Category:Currency&amp;quot; title=&amp;quot;Currency&amp;quot; size=&amp;quot;small&amp;quot; image=&amp;quot;File:Elfmark.png&amp;quot;&amp;gt;&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Category:Laws&amp;quot; title=&amp;quot;Laws&amp;quot; size=&amp;quot;small&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Category:Lumenara&amp;quot; title=&amp;quot;Lumenara&amp;quot; size=&amp;quot;small&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Category:Organizations&amp;quot; title=&amp;quot;Organizations&amp;quot; size=&amp;quot;small&amp;quot; image=&amp;quot;File:AvariaBanner.png&amp;quot;&amp;gt;&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
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[[File:Divider.png|center|Divider]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome, adventurer, to [[Faeloria]], a world where the veil between mortal realms and the mystical Fae Realm is thin, a world where the might of kingdoms and the magic of the Fae intertwine. Born of divine creation and nurtured by the hands of gods, Faeloria is a realm of captivating beauty, echoing with the whispers of ancient magic and the echoes of mortal ambitions. Faeloria is home to four distinct major kingdoms, each with its unique characteristics, cultures, and challenges. [[Avaria]], the benevolent kingdom of knights in shining white armor, guided by a royal family who rule with wisdom and grace. Here, the influence of the Fae is seen, heard, and felt in every corner, from the arcane practices to the royal court, enriching the kingdom&#039;s day-to-day life. To the East lies [[Kokoro]], a kingdom flourishing with the aesthetics of East Asia. To the north-east, [[Luxor]] flourishes around its capital at [[Norin]], a city of ancient bloodlines and pilgrim roads. Between the great realms stands the sovereign [[Ix|Free City of Ix]], sworn to guard [[Alcor]]&#039;s Heart. Then in the frozen north, there&#039;s [[Dalr]], a forbidding realm where knights in black armor hold power, where the ominous shadow of slavery still lingers. Beyond these kingdoms, Faeloria is a vast tapestry of towering mountains, verdant forests, shimmering rivers, and expansive seas. Magic flows as freely as the wind here, a gift from [[Ariana]], the mother goddess and creator of the Fae. Her children, the Fae, flit between their mystical Wilds and the mortal realm, their presence leaving a shimmering trail of magic and mystery. However, Faeloria is not just a land of beauty and peace. It is also a realm of conflict and adventure, where the struggles of mortals meet the ethereal intrigues of the divine. Kingdoms clash, dragons roar, heroes rise, and villains plot in the shadows. The destinies of gods and mortals intertwine, each action, each decision, rippling through the fabric of time and fate, etching stories of courage, love, sacrifice, and redemption into the annals of Faeloria. In Faeloria, every dawn brings a new adventure, every path leads to a new mystery, and every tale is yours to shape. Are you ready to step into this enchanting realm and etch your own destiny? The world of Faeloria awaits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Divider.png|center|Divider]]&lt;br /&gt;
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[[File:middle_banner.png|center|Middle Banner]]&lt;br /&gt;
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= Where to Start =&lt;br /&gt;
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&amp;lt;linkcard page=&amp;quot;Faeloria&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:Faeloria_Banner.png&amp;quot;&amp;gt;&lt;br /&gt;
The world of Faeloria.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Avaria&amp;quot; type=&amp;quot;Kingdom&amp;quot; image=&amp;quot;File:AvariaBanner.png&amp;quot;&amp;gt;&lt;br /&gt;
About the Kingdom of Avaria.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;The Realms of Faeloria&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
Cosmology, the Great Cycle, and the layered realms.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Magic in Faeloria&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:RunicStonesBanner.png&amp;quot;&amp;gt;&lt;br /&gt;
How magic works: sources, channeling, communication, and more.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Timeline&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
World history from the Fall of Alcor to the present age.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Interesting Content =&lt;br /&gt;
&amp;lt;div class=&amp;quot;linkcard-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;The_Realms_of_Faeloria&amp;quot; variant=&amp;quot;quote&amp;quot; credit=&amp;quot;The Realms of Faeloria&amp;quot; image=&amp;quot;File:QuoteBackground.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Faeloria&#039;s cosmology is structured not as isolated planes of existence, but as layered states of being. These realms do not represent moral alignments of good or evil, but rather phases within a greater metaphysical cycle.&amp;quot;&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Aurelia&amp;quot; type=&amp;quot;Person&amp;quot; image=&amp;quot;File:Aurelia.png&amp;quot;&amp;gt;&lt;br /&gt;
Lady Aurelia Moonwhisper—honored in both mortal and Fae realms.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Crystalport&amp;quot; type=&amp;quot;Place&amp;quot; image=&amp;quot;File:AvariaBanner.png&amp;quot;&amp;gt;&lt;br /&gt;
A bustling port city on Avaria&#039;s coast.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Luxor&amp;quot; type=&amp;quot;Kingdom&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
The north-eastern kingdom and its capital at Norin.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Virilian_Steadmane&amp;quot; variant=&amp;quot;quote&amp;quot; credit=&amp;quot;Virilian Steadmane&amp;quot; image=&amp;quot;File:QuoteBackground.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;My sin is not in being born of fire — it is in believing I could never warm the world.&amp;quot;&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Chronicles of Faeloria&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
The tales of the Faefall and the realm&#039;s history.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Runic Power Stones&amp;quot; type=&amp;quot;Item&amp;quot; image=&amp;quot;File:RunicStonesBanner.png&amp;quot;&amp;gt;&lt;br /&gt;
Stones that hold magical energies.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Beacon of Crystalport&amp;quot; type=&amp;quot;Place&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
Arcane lighthouse and Fae relic guarding the port.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Shadow_Conflict&amp;quot; variant=&amp;quot;quote&amp;quot; credit=&amp;quot;The Shadow Conflict&amp;quot; image=&amp;quot;File:QuoteBackground.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;The Fae no longer saw mortals as transient flickers. Aurelia was honored in both realms. To mortals, she was the Moon who stood beside the Sun.&amp;quot;&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Dalr&amp;quot; type=&amp;quot;Kingdom&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
The frozen northern kingdom of the Jarls.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Historical Content =&lt;br /&gt;
&amp;lt;div class=&amp;quot;linkcard-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Pantheon&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
The gods and divinities of Faeloria.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Chronicles of Faeloria&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
Epic tales of the Faefall and the realm&#039;s history.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;Order of the Purple Rose&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
A secretive order.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;linkcard page=&amp;quot;The Realms of Faeloria&amp;quot; type=&amp;quot;Article&amp;quot; image=&amp;quot;File:middle_banner.png&amp;quot;&amp;gt;&lt;br /&gt;
Cosmology and the Great Cycle.&lt;br /&gt;
&amp;lt;/linkcard&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Category:Organizations&amp;diff=810</id>
		<title>Category:Organizations</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Category:Organizations&amp;diff=810"/>
		<updated>2026-06-30T23:09:33Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Clarify Organizations vs Factions (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orders, guilds, institutions, secret societies, trade companies, and other organized groups that shape politics, faith, or trade in Faeloria. (See also [[:Category:Factions]] for legacy tagging; new pages should use Organizations or a specific subcategory such as [[:Category:Military Orders]].)&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=809</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=809"/>
		<updated>2026-06-30T23:09:32Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Move Cosmology category to page footer (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The history of the world is divided by three timelines surrounding the celestial comet [[Alcor]].&lt;br /&gt;
&lt;br /&gt;
== Era abbreviations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BFA&#039;&#039;&#039; — Before the Fall of Alcor&lt;br /&gt;
* &#039;&#039;&#039;AFA&#039;&#039;&#039; — After the Fall of Alcor  &lt;br /&gt;
* &#039;&#039;&#039;TRA&#039;&#039;&#039; — The Return of Alcor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== BFA — Before the Fall of Alcor ==&lt;br /&gt;
This period is an era of uncertainty; few texts remain and fewer still who lived through it. What the world knows comes from stories passed down through generations. It is told that this was a golden age of peace and collective cultural innovation.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (BFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−1,000,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Beginning&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Chronos]] creates time, matter, and the Mortal Realm ([[Sunworld]] — also called the Material Plain in older texts).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−900,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Creation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the [[Moonworld]] (Fae Realms) upon the Sunworld; Cryos carves the [[Underworld]]. The [[Umbral Veil]], realm of echo, takes form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−800,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faeloria&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The layered cosmology is established. Ariana bears [[Lucien]] and [[Eriana]]; Cryos fathers [[Aros]] and [[Inuera]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−600,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Celestial vantage&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Beyond the layered realms, the domain of divine observation is established. The gods influence the cycle but are not wholly bound by it — Chronos governs time, Ariana refines creation and memory, Cryos oversees resolution. (See [[The Realms of Faeloria#The Celestial Perspective]].)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−500,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal life&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The Sunworld (Material Plain) is filled with mortal life; Chronos&#039; design of beginnings and endings takes hold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−400,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Exploration&lt;br /&gt;
| Mortals explore their world and civilizations, discovering gateways into other planes of existence.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−300,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Moonworld&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Ariana&#039;s Fae Realms flourish — a realm of reflection and remembrance filled with immortal Fae, bound to the vitality of the Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−200,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Umbral Veil&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The realm of echo becomes a source of pressure upon the Sunworld; entities of paradox and unrealized potential occasionally seek to manifest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s birth&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]], [[Lucien]], and [[Eriana]] give rise to [[Alcor]] to protect the Sunworld and Moonworld from the Umbral Veil and forces beyond divine design.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Veil&#039;s push&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Forces from the Umbral Veil press upon the Material Plain. Alcor creates a powerful ward, encasing the realm in his protective light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The manipulation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Entities of the Umbral Veil infiltrate the Material World, creating cults and manipulating mortals to thin the boundary between realms.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The corruption&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor struggles against corruption from the Veil infiltrating his mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s break&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor locks his remaining good essence deep within him and succumbs to the corruption, shedding a single tear that falls from the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Red rain&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s tear fragments fall to earth; the barrier breaks down and dark forces from the Umbral Veil seep in.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great gathering&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Mages come together, preparing to bring down Alcor and secure his heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AFA — After the Fall of Alcor ==&lt;br /&gt;
This is a time known for strife and uncertainty. The darkest years of the world occurred in this era, and it is a time of great heroes who stepped up to return Alcor, as chronicled in the [[Chronicles of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
=== World timeline (AFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fall of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Alcor falls. His heart is secured and placed in the tallest tower of [[Ix]] to continue protecting the continent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Free City of Ix&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| [[Ix]] declares itself a sovereign &#039;&#039;&#039;Free City&#039;&#039;&#039; to safeguard Alcor&#039;s heart—open to all with good and true hearts, and independent of neighbouring crowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fading heart&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s heart begins to fade; Veil entities and dark forces infiltrate the barrier.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;600 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faefall&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Dark forces invade the Moonworld (Fae Realms). Heroes gather Alcor&#039;s tear shards and perform a ritual to cleanse his heart. [[Natsuko]] sacrifices himself, merging with Alcor&#039;s heart and restoring the god. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TRA — The Return of Alcor ==&lt;br /&gt;
A return to a golden age: Alcor protects the world against dark forces. While Alcor can shield the world for the most part, evil always finds a way through, and secret orders fight to ensure it never gains a foothold.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (TRA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The return of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| After Faefall, the world enters a new golden age. The sacrifices of the heroes are remembered and celebrated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The ascendance of Natsuko&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| In honor of his sacrifice, Natsuko ascends to godhood. A large shrine is built in his honor in the [[Ix|Free City of Ix]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Fae compact&#039;&#039;&#039;&lt;br /&gt;
| Gathering / Conference&lt;br /&gt;
| Representatives from the Moonworld (Fae Realms) and the mortal realms formalize the Fae Compact, promising mutual aid and shared responsibility for peace and balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The new kingdoms&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| As mortal civilizations grow, new kingdoms are founded. Notably, [[Avaria]], [[Kokoro]], [[Luxor]], and [[Dalr]] emerge as prominent powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;200 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The year of the green comet&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| A green comet, visible for an entire year, inspires a wave of divine and arcane exploration, leading to new magical discoveries and a deeper understanding of the celestial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;250–300 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The shadow conflict&#039;&#039;&#039;&lt;br /&gt;
| Military / War&lt;br /&gt;
| A rise in shadow forces causes conflicts across Faeloria. Mortal and Fae join forces, leading to greater cooperation between the two. &#039;&#039;See [[Shadow Conflict]] and the [[Chronicles of Faeloria#Chronicle of the Shadow Conflict|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;400 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great restoration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A concerted effort to restore areas damaged in previous conflicts, showing a commitment to healing and preservation of the world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;480 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The scholar&#039;s revolution&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A cultural and intellectual revolution: scholars, artists, and philosophers explore new ideas; academies and universities are built; advances in science, magic, and the arts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The half-millennium celebration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A grand celebration marks 500 years since the Return of Alcor. Celebrations across Faeloria reflect on past challenges, present peace, and future hopes.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Avarian_Royal_Family&amp;diff=808</id>
		<title>Avarian Royal Family</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Avarian_Royal_Family&amp;diff=808"/>
		<updated>2026-06-30T23:09:26Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Avarian Royal Family category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Avarian Royal Family&#039;&#039;&#039; is the ruling house of [[Avaria]], the &#039;&#039;&#039;Hartwright&#039;&#039;&#039; dynasty. The family heads the [[Avarian Royal Court]] in [[Lumenara]], the kingdom&#039;s capital, where the grand Royal Castle (also known as the Royal Hartwright Palace) stands in the Noble District. The monarchy governs in concert with a Council of Lords, consisting of influential nobles and guild masters, and maintains a close bond with the Fae through the office of the Fae Emissary, who serves at court in Ariana&#039;s name.&lt;br /&gt;
&lt;br /&gt;
== Role and Governance ==&lt;br /&gt;
&lt;br /&gt;
The Hartwright dynasty has long symbolised unity, prosperity, and benevolent rule in Avaria. The kingdom&#039;s strength is often described as a blend of military might—embodied by the [[The Avarian Guard|Avarian Guard]] in their iconic white armour—and a thriving culture of arts, literature, and ancient lore. The royal family oversees governance, justice, and diplomacy through the [[Avarian Royal Court]]; the capital serves as the political, economic, and arcane heart of the kingdom, with the Royal Castle at its centre. The Council of Lords advises the crown and helps shape policy on trade, defence, and the affairs of the realm.&lt;br /&gt;
&lt;br /&gt;
== The Fae Emissary ==&lt;br /&gt;
&lt;br /&gt;
A Fae emissary serves in the royal court, signifying the strong bond between Avaria and the Fae. The emissary acts as an intermediary between the mortal kingdom and the [[Moonworld|Fae Realm]]. In the current age, the role is held by &#039;&#039;Lady Aurelia Moonwhisper&#039;&#039;. The emissary is chosen in [[Ariana]]&#039;s name and is a living bridge between the two realms. Among other customs, the Naming Day tradition in Avaria holds that a child&#039;s name may be chosen by the Fae Emissary on the child&#039;s first birthday, an honour believed to reflect the emissary&#039;s connection to the mystical and her ability to perceive the child&#039;s destiny.&lt;br /&gt;
&lt;br /&gt;
== Members of the Royal Family ==&lt;br /&gt;
&lt;br /&gt;
* [[King Thaddeus Hartwright]]&lt;br /&gt;
* [[Queen Isolde Hartwright]]&lt;br /&gt;
* [[Princess Rosalind Hartwright]]&lt;br /&gt;
* [[Prince Leopold Hartwright]]&lt;br /&gt;
* [[Princess Evelina Hartwright]]&lt;br /&gt;
* [[Crown Prince Elden Hartwright]]&lt;br /&gt;
* [[Crown Princess Seraphina Hartwright]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Avarian Royal Court]] — The governing household and advisory circle of the monarchy.&lt;br /&gt;
* [[Avaria]] — Kingdom ruled by the Hartwright dynasty.&lt;br /&gt;
* [[Lumenara]] — Capital city and seat of the royal family.&lt;br /&gt;
* [[The Avarian Guard]] — The kingdom&#039;s primary military force, loyal to the crown.&lt;br /&gt;
* [[Ariana]] — Goddess in whose name the Fae Emissary serves; Avaria&#039;s primary divine matron.&lt;br /&gt;
&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
[[Category:Lumenara]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Prince_Leopold_Hartwright&amp;diff=807</id>
		<title>Prince Leopold Hartwright</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Prince_Leopold_Hartwright&amp;diff=807"/>
		<updated>2026-06-30T23:09:25Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Avarian Royal Family category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person|title=Prince Leopold Hartwright|image=Prince Leopold Hartwright.png|Species=[[Human]]|Titles=&amp;quot;Prince&amp;quot;|Age=20|Birthplace=[[Lumenara]]|Gender=Male|Eyes=Brown|Hair=Brown|Skin=White|Height=5&#039;10|Organization=[[Avaria]]|Languages=Celestial, Common, Sylvian}}&lt;br /&gt;
&lt;br /&gt;
== Personal history ==&lt;br /&gt;
&lt;br /&gt;
Leopold is the youngest son of [[King Thaddeus Hartwright|King Thaddeus]] and [[Queen Isolde Hartwright|Queen Isolde]]. Rather than living in the shadow of his elder siblings—[[Crown Prince Elden Hartwright|Crown Prince Elden]], [[Princess Evelina Hartwright|Princess Evelina]], and [[Princess Rosalind Hartwright|Princess Rosalind]]—he found his own path, embracing adventure and a roguish streak that has sometimes led him into the art of thievery. Despite his unconventional choices, his charm and good nature have made him a beloved figure in [[Avaria]], and the royal family&#039;s affection for him has never wavered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth and Childhood (510–520 TRA)&#039;&#039;&#039;: Leopold was born in [[Lumenara]], the youngest of the Hartwright princes. He grew up in the Royal Castle with every privilege and expectation of a prince of [[Avaria]], but from an early age he showed a restless, mischievous spirit and a preference for the unexpected over the ceremonial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coming of Age and the Road (520–527 TRA)&#039;&#039;&#039;: As he entered his teens and early adulthood, Leopold began to slip away from court more often, seeking excitement in the capital&#039;s streets and beyond. He developed a reputation for daring escapades and a light touch with locks and shadows—talents that amused some and worried others, but that he has never turned against the crown or the people of Avaria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Present Day (530 TRA)&#039;&#039;&#039;: At 20, Prince Leopold remains a free spirit within the [[Avarian Royal Family]], often absent from court but never forgotten. His charm and loyalty to his family and kingdom keep him in the fold, and his adventures have made him a figure of fascination and affection among those who know the royal house.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Princess_Rosalind_Hartwright&amp;diff=806</id>
		<title>Princess Rosalind Hartwright</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Princess_Rosalind_Hartwright&amp;diff=806"/>
		<updated>2026-06-30T23:09:25Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Avarian Royal Family category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person|title=Princess Rosalind Hartwright|image=Princess Rosalind Hartwright.png|Species=[[Human]]|Titles=&amp;quot;Princess&amp;quot;|Age=12|Birthplace=[[Lumenara]]|Gender=Female|Eyes=Blue|Hair=Blonde|Skin=White|Height=5&#039;9|Organization=[[Avaria]]|Languages=Celestial, Common, Sylvian}}&lt;br /&gt;
&lt;br /&gt;
== Personal history ==&lt;br /&gt;
&lt;br /&gt;
From a young age, Rosalind exhibited an insatiable curiosity. She excelled in her studies and quickly showed a talent for magic, drawn especially to divination—seeing it as a tool to gather knowledge and understand the world around her. As the youngest daughter of [[King Thaddeus Hartwright|King Thaddeus]] and [[Queen Isolde Hartwright|Queen Isolde]], she grows up within the Royal Castle in [[Lumenara]], surrounded by the intellectual and arcane traditions that have long shaped the [[Avarian Royal Family|Hartwright]] court and the kingdom of [[Avaria]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth and Early Childhood (518–522 TRA)&#039;&#039;&#039;: Rosalind was born in Lumenara, the youngest of the royal children. Her birth was celebrated in the capital, and in keeping with Avarian custom she was presented before the court and the Fae Emissary. She was a bright, inquisitive child, often found in the royal library or in the company of her tutors and older siblings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholarly Bent and First Magic (522–526 TRA)&#039;&#039;&#039;: As she grew, Rosalind&#039;s love of learning and natural aptitude for magic became clear. She applied herself to history, languages, and the arcane arts, and began to show a particular affinity for divination—the art of gleaning insight and possibility. Her parents and the scholars of the court encouraged her pursuits, seeing in her a blend of the Queen&#039;s intellectual heritage and the kingdom&#039;s deep ties to the Fae and the mystical.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Present Day (530 TRA)&#039;&#039;&#039;: At 12, Princess Rosalind continues her studies and her exploration of divination magic within the safety and splendour of the royal household. She is a beloved figure at court and a promising student of the arts that have always been central to Avaria&#039;s identity.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Princess_Evelina_Hartwright&amp;diff=805</id>
		<title>Princess Evelina Hartwright</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Princess_Evelina_Hartwright&amp;diff=805"/>
		<updated>2026-06-30T23:09:24Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Avarian Royal Family category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person|title=Princess Evelina Hartwright|image=Princess Evelina Hartwright.png|Species=[[Human]]|Titles=&amp;quot;Princess&amp;quot;|Age=23|Birthplace=[[Lumenara]]|Gender=Female|Eyes=Blue|Hair=Blonde|Skin=White|Height=5&#039;9|Organization=[[Avaria]]|Languages=Celestial, Common, Sylvian}}&lt;br /&gt;
&lt;br /&gt;
== Personal history ==&lt;br /&gt;
&lt;br /&gt;
Evelina grew up fascinated by the natural world. She has always had a strong affinity for animals and discovered a natural talent for magic that aligned with the rhythms of nature. Under the tutelage of the kingdom&#039;s druids, she honed her abilities and has since become a respected member of the druidic circle, bridging the royal court in [[Lumenara]] and the wilder, Fae-touched landscapes of [[Avaria]]. As a daughter of [[King Thaddeus Hartwright|King Thaddeus]] and [[Queen Isolde Hartwright|Queen Isolde]], she embodies the [[Avarian Royal Family|Hartwright]] dynasty&#039;s long-standing reverence for the natural order and the goddess [[Eriana]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth and Early Years (507–515 TRA)&#039;&#039;&#039;: Evelina was born in the Royal Castle and spent her earliest years between the palace and the gardens and parks of the capital. She was drawn to animals and plants from the start, and showed an intuitive connection to the natural world that set her apart from her siblings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovery of Druidic Magic (515–520 TRA)&#039;&#039;&#039;: As she grew, Evelina&#039;s affinity for nature and her latent magical gift converged. She was introduced to the druids who served the kingdom—those who would later be counted among the [[Conservators of Nature]]—and began formal training in druidic practice. She learned to work with beasts, to read the land, and to channel the same natural and Fae-touched forces that Avaria holds sacred.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recognition and Role (520–530 TRA)&#039;&#039;&#039;: Evelina earned the respect of her teachers and peers within the druidic community, becoming a recognised voice for the balance between crown and wilderness. She has remained close to the royal family while often travelling to the kingdom&#039;s forests, the [[Everdawn Fields]], and other places where the Conservators and the [[The Luminary Circle|Luminary Circle]] tend the land in the name of [[Ariana]] and Eriana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Present Day (530 TRA)&#039;&#039;&#039;: At 23, Princess Evelina continues to serve as a bridge between the Hartwright court and Avaria&#039;s druidic circles, and is a beloved figure both in the palace and among those who guard and honour the kingdom&#039;s natural heritage.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Crown_Prince_Elden_Hartwright&amp;diff=804</id>
		<title>Crown Prince Elden Hartwright</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Crown_Prince_Elden_Hartwright&amp;diff=804"/>
		<updated>2026-06-30T23:09:24Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Avarian Royal Family category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person|title=Crown Prince Elden Hartwright|image=Crown Prince Elden Hartwright.png|Species=[[Human]]|Titles=&amp;quot;Crown Prince&amp;quot;|Age=25|Birthplace=[[Lumenara]]|Gender=Male|Eyes=Blue|Hair=Light Brown|Skin=White|Height=5&#039;9|Organization=[[Avaria]]|Languages=Celestial, Common, Sylvian}}&lt;br /&gt;
&lt;br /&gt;
== Personal history ==&lt;br /&gt;
&lt;br /&gt;
Elden was born into the royal family of [[Avaria]] and trained from a young age in combat and leadership, preparing him for his future role as heir to the throne. His adventurous spirit led him to explore not only the kingdom—from the capital [[Lumenara]] to the coasts of [[Crystalport]] and the borders guarded by [[The Avarian Guard|Avarian Guard]]—but the world beyond, returning with new ideas and a deep love for his people. As Crown Prince, he stands beside his parents, [[King Thaddeus Hartwright|King Thaddeus]] and [[Queen Isolde Hartwright|Queen Isolde]], and his wife [[Crown Princess Seraphina Hartwright|Crown Princess Seraphina]], in upholding the legacy of the [[Avarian Royal Family|Hartwright]] dynasty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth and Early Years (505–515 TRA)&#039;&#039;&#039;: Elden was born in the Royal Castle in Lumenara, first child of the then–Crown Prince Thaddeus and his bride Isolde. His birth was celebrated across the kingdom. From an early age he was schooled in statecraft, martial skill, and the values of the crown—justice, unity, and duty to Avaria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training and Coming of Age (515–523 TRA)&#039;&#039;&#039;: As he grew, Elden&#039;s training intensified: combat alongside the kingdom&#039;s finest, exposure to the Council of Lords and the governance of [[Avaria]], and an abiding interest in the realm&#039;s ties to the Fae and the [[Moonworld]]. He developed a restlessness to see the land and its folk firsthand, not only from the palace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Travels and Return (523–528 TRA)&#039;&#039;&#039;: In his early twenties the Crown Prince undertook extended travels across Avaria and beyond, with his parents&#039; blessing. He returned with a broader view of the realm&#039;s strengths and needs, and a reputation among commoners and nobles alike for approachability and a genuine care for the kingdom&#039;s welfare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marriage and Present Role (528–530 TRA)&#039;&#039;&#039;: Elden married Seraphina, a gifted wizard from a line of powerful practitioners, in a union that united her arcane prowess with the crown&#039;s cause. As Crown Prince, he now shares in the defence and guidance of Avaria alongside Seraphina, and remains a familiar and hopeful figure for those who look to the next generation of Hartwright rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Present Day (530 TRA)&#039;&#039;&#039;: At 25, Crown Prince Elden continues to serve as heir to the throne, supporting his father the King and his mother the Queen in matters of governance, diplomacy, and the kingdom&#039;s security, while keeping the bond between the royal family and the people of Avaria strong.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Queen_Isolde_Hartwright&amp;diff=803</id>
		<title>Queen Isolde Hartwright</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Queen_Isolde_Hartwright&amp;diff=803"/>
		<updated>2026-06-30T23:09:23Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Avarian Royal Family category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person|title=Queen Isolde Hartwright|image=Queen Isolde Hartwright.png|Species=[[Human]]|Titles=&amp;quot;Queen&amp;quot;|Age=48|Birthplace=[[Lumenara ]]|Gender=Female|Eyes=Brown|Hair=White|Skin=White|Height=5&#039;7|Organization=[[Avaria]]|Languages=Celestial, Common, Sylvian}}&lt;br /&gt;
&lt;br /&gt;
== Personal history ==&lt;br /&gt;
Isolde was born to a noble family in a neighboring kingdom. She was betrothed to Thaddeus  as part of a political alliance, but they fell in love and their union became a true partnership. As queen, she has used her charm and intelligence to help maintain peace and prosperity in Avaria .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth of Queen Isolde (Year 482 TRA)&#039;&#039;&#039;: Born into a noble family of scholars, the future Queen Isolde was a curious and intelligent child. Her family, though not royal, was well-respected in Avaria  for their vast knowledge and contributions to the realm&#039;s intellectual heritage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Childhood of Queen Isolde (482-494 TRA)&#039;&#039;&#039;: As a child, Isolde was enchanted by the tales of Fae and magic. A bright student, she studied extensively about the Fae, Avaria &#039;s history, and the Arcane arts. Her paths crossed with young Prince Thaddeus in the royal library, sparking a friendship built on shared curiosity and love for knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adolescence of Queen Isolde (494-500 TRA)&#039;&#039;&#039;: Isolde&#039;s teenage years were marked by academic achievements and intellectual pursuits. Her passion for knowledge remained unwavered, and she became a frequent sight in the royal library. During these years, her friendship with Prince Thaddeus strengthened, with both often seen discussing the mysteries of the Fae and the governance of Avaria .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Adulthood and Engagement (500-506 TRA)&#039;&#039;&#039;: In her early adulthood, Isolde was recognized as a scholar in her own right. Her academic achievements and her natural grace made her popular among the nobility. At the age of 24, Thaddeus, then Crown Prince, proposed marriage. Their engagement was celebrated as a union of not just two individuals, but also a fusion of power and knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marriage and Ascension to the Throne (506 TRA)&#039;&#039;&#039;: Isolde married Thaddeus in a grand royal ceremony. Two years later, after Thaddeus&#039;s ascension to the throne, she became the queen. As queen, she implemented various educational reforms and promoted scholarly pursuits throughout the kingdom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reign as Queen (508-530 TRA)&#039;&#039;&#039;: Queen Isolde&#039;s reign, alongside King Thaddeus, has been a period of enlightenment and prosperity for Avaria . She promoted education and scholarship, strengthening the intellectual fabric of the kingdom. Her initiatives have resulted in the founding of many schools and libraries, contributing to the overall progress of Avaria .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Present Day (530 TRA)&#039;&#039;&#039;: At 48 years old, Queen Isolde remains a respected and beloved figure in Avaria . Her contributions to the intellectual heritage of Avaria  are well-recognized. Together with King Thaddeus, she continues to uphold the principles of justice, progress, and respect for all life.&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=King_Thaddeus_Hartwright&amp;diff=802</id>
		<title>King Thaddeus Hartwright</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=King_Thaddeus_Hartwright&amp;diff=802"/>
		<updated>2026-06-30T23:09:23Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Avarian Royal Family category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person|title=King Thaddeus Hartwright|image=King Thaddeus Hartwright.png|Species=[[Human]]|Titles=&amp;quot;King&amp;quot;|Age=52|Birthplace=[[Lumenara ]]|Gender=Male|Eyes=Brown|Hair=Dark Brown|Skin=White|Height=5&#039;9|Organization=[[Avaria]]|Languages=Celestial, Common, Sylvian}}&lt;br /&gt;
&lt;br /&gt;
== Personal history ==&lt;br /&gt;
Thaddeus was born into the royal family of Avaria, trained from a young age to be a leader. He honed his skills as a warrior and a tactician, leading Avaria to victory in several skirmishes against potential threats. He ascended to the throne after the death of his father, carrying on the legacy of just and wise rulership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth of Thaddeus (Year 478 TRA)&#039;&#039;&#039;: In the royal family of Avaria, a son was born to King Edmund and Queen Leonora. The child was named Thaddeus, and his birth was celebrated throughout the kingdom. His birth was said to have been marked by the rare celestial event known as the Arcane Halo, a sign considered to be a good omen.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Early Childhood (478-490 TRA)&#039;&#039;&#039;: Prince Thaddeus grew up within the protective walls of the royal castle. He was a kind and inquisitive child, often seen exploring the royal library and engaging with his tutors. In 482 TRA, a fellow young scholar, Isolde, came into his life, beginning a lifelong friendship and intellectual partnership.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Teenage Years (490-498 TRA)&#039;&#039;&#039;: As Thaddeus grew older, his interest in governance, warfare, and magical arts intensified. He was trained in statecraft and martial skills, and he also took to studying the arcane arts, often alongside Isolde. Their shared intellectual pursuits strengthened their bond.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Early Adulthood and Engagement (498-506 TRA)&#039;&#039;&#039;: Thaddeus, now a man, took on more responsibilities in the kingdom. He proved to be an astute prince with a keen mind for diplomacy and a compassionate heart for his people. In 506 TRA, recognizing their deep bond and shared vision for Avaria, Thaddeus proposed marriage to Isolde, which she happily accepted.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Marriage and Ascension to the Throne (506-508 TRA)&#039;&#039;&#039;: Thaddeus married Isolde in a grand royal ceremony that was remembered for generations. Their union was viewed as a perfect blend of intellect, power, and grace. Two years later, Thaddeus ascended to the throne as king upon the passing of his father. His queen, Isolde, by his side, they promised to guide Avaria into a future of prosperity.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Reign as King (508-530 TRA&#039;&#039;&#039;): Under King Thaddeus&#039;s rule, with Queen Isolde at his side, Avaria flourished. Thaddeus focused on strengthening diplomatic ties with other realms and maintaining peace within his kingdom. The king and queen&#039;s joint efforts led to significant educational reforms, promotion of the arcane arts, and the betterment of the lives of their subjects.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Present Day (530 TRA)&#039;&#039;&#039;: Now, at 52 years old, King Thaddeus, with his queen Isolde, continues to rule Avaria with wisdom and grace. Their reign is marked by peace, prosperity, and an emphasis on education and cultural development. They remain much-loved figures, their story a testament to a partnership that has bettered their kingdom.&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Lucien&amp;diff=801</id>
		<title>Lucien</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Lucien&amp;diff=801"/>
		<updated>2026-06-30T23:09:22Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Deities category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Lucien&lt;br /&gt;
| image = LucienSymbol.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Lucien, the Laughing Star =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucien&#039;&#039;&#039;, known as the &#039;&#039;&#039;God of Luck&#039;&#039;&#039;, &#039;&#039;&#039;The Laughing Star&#039;&#039;&#039;, or &#039;&#039;&#039;Trickster of Fortune&#039;&#039;&#039;, is the radiant son of [[Ariana]] (The Mother) and brother to [[Eriana]] (The Verdant Soul). He embodies chance, joy, and the fine line between fate and chaos. Where his mother brings order and life, Lucien brings spontaneity and possibility — the spark that turns destiny on its head.  &lt;br /&gt;
&lt;br /&gt;
He is both beloved and feared across Faeloria, for his favor can turn a pauper into a king… or a king into a fool.  &lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
* God of Luck and Fortune  &lt;br /&gt;
* Patron of Chance, Games, and Wanderers  &lt;br /&gt;
* Guardian of Travelers and Tricksters  &lt;br /&gt;
* Herald of Change and Imbalance  &lt;br /&gt;
&lt;br /&gt;
== Symbol ==&lt;br /&gt;
A golden coin spinning on its edge, bearing a sun on one face and a crescent moon on the other — representing the twin faces of fortune and misfortune.  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Lucien often appears as a young man with a mischievous grin and eyes that glimmer like twin stars — one gold, one silver. His hair seems to shift hues between dawn and dusk, and he dresses in loose, colorful garments adorned with charms, bells, and dice.  &lt;br /&gt;
&lt;br /&gt;
When he walks, faint sparks of golden light flicker in his wake, said to be fragments of luck left behind. In more solemn myths, he dons a half-mask split between joy and sorrow — a reminder that luck can bless or ruin with equal ease.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Lucien is charming, witty, and irreverent — a god who laughs at both victory and defeat. He delights in games of chance, clever wordplay, and improbable coincidences. Yet beneath his levity lies wisdom: Lucien understands that fortune is not merely random, but a balance between risk and courage.  &lt;br /&gt;
&lt;br /&gt;
He tests mortals not with suffering, but with opportunity — granting chances that must be seized, gambles that must be made. To him, luck favors the bold.  &lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Lucien was born from the moment Ariana first smiled — her joy at creation given form. Where Eriana’s birth marked the first bloom of life, Lucien’s marked the first laugh. His laughter spread across the cosmos, echoing through the stars, and wherever it fell, the improbable became possible.  &lt;br /&gt;
&lt;br /&gt;
Legend says Lucien plucked a fragment of starlight from the heavens and cast it into the world — creating the concept of luck itself. From that day, fortune and misfortune became part of mortal life.  &lt;br /&gt;
&lt;br /&gt;
== Relationships with Other Deities ==&lt;br /&gt;
* &#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039; – His mother, whose compassion he adores, though he often tests her patience with his unpredictability. Despite his mischief, he loves her deeply and defends her creations fiercely.  &lt;br /&gt;
* &#039;&#039;&#039;[[Eriana]]&#039;&#039;&#039; – His sister and opposite in temperament. Their bond is one of balance — she grounds him, and he brings her laughter. Lucien often guides travelers through her forests, whispering fortune to those she deems worthy.  &lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039; – His uncle, whom he mocks relentlessly. Cryos detests Lucien’s chaos, yet even he admits that chance has a place in the divine order.  &lt;br /&gt;
* &#039;&#039;&#039;[[Alcor]]&#039;&#039;&#039; – Once an ally in battle, now a source of sorrow. Lucien wept when Alcor fell to darkness, for even luck could not defy destiny that day.  &lt;br /&gt;
&lt;br /&gt;
== Followers and Worship ==&lt;br /&gt;
Lucien’s followers are a colorful and unpredictable lot: gamblers, sailors, traveling performers, adventurers, and even thieves. They build no grand temples — instead, they raise roadside shrines, carved dice, or spinning coins hung from trees and bridges.  &lt;br /&gt;
&lt;br /&gt;
His faith is informal and often personal; a whispered prayer before a game, a toast before a journey, or a coin tossed into a well.  &lt;br /&gt;
&lt;br /&gt;
== Common Offerings ==&lt;br /&gt;
* A single coin tossed to chance  &lt;br /&gt;
* Dice or cards left at crossroads  &lt;br /&gt;
* Small bells rung to invite good fortune  &lt;br /&gt;
* Laughter shared among friends in his name  &lt;br /&gt;
&lt;br /&gt;
== Teachings ==&lt;br /&gt;
Lucien’s teachings emphasize trust in fate, courage in uncertainty, and joy in imperfection.  &lt;br /&gt;
* Fortune favors the bold.  &lt;br /&gt;
* To lose is to learn; to win is to risk again.  &lt;br /&gt;
* Laughter defies despair.  &lt;br /&gt;
* Luck is not given — it is invited.  &lt;br /&gt;
&lt;br /&gt;
== Festivals and Holy Days ==&lt;br /&gt;
* &#039;&#039;&#039;The Coin’s Turn&#039;&#039;&#039; – Celebrated on the first full moon of spring, when followers flip a coin to determine their focus for the year ahead. Heads signifies pursuit, tails signifies patience.  &lt;br /&gt;
* &#039;&#039;&#039;Festival of Dice&#039;&#039;&#039; – A wild celebration held in taverns and towns alike, where games of chance are played in Lucien’s honor. It is said he walks among revelers, blessing those who play fair — and cursing cheaters with poetic irony.  &lt;br /&gt;
&lt;br /&gt;
== Legends and Myths ==&lt;br /&gt;
* &#039;&#039;&#039;The Trick of the Moonlight Coin&#039;&#039;&#039; – Lucien once wagered with Cryos that he could turn a night of despair into joy. He created a silver coin that shines only under moonlight, which always lands on the side a mortal most needs, not the one they desire.  &lt;br /&gt;
* &#039;&#039;&#039;The Laugh at the Gallows&#039;&#039;&#039; – When a condemned man prayed to Lucien for mercy, the god appeared in disguise and loosened the noose at the last moment. The man lived — but spent his life traveling the world teaching that “a single breath can change the game.”  &lt;br /&gt;
&lt;br /&gt;
== Modern Worship ==&lt;br /&gt;
Even in the structured kingdoms of modern Faeloria, Lucien remains the most whispered name among the hopeful and the desperate. Adventurers invoke him before quests, merchants before deals, and lovers before confessions.  &lt;br /&gt;
&lt;br /&gt;
In Crystalport, entire taverns are dedicated to him — places where laughter, luck, and chaos reign. A single golden coin bearing his sigil is said to bring a lifetime of good fortune… though few who find one can resist flipping it.  &lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* “Every coin must turn.”  &lt;br /&gt;
* “The gods write the rules — I just roll the dice.”  &lt;br /&gt;
* “Chance is the heartbeat of creation.”&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Inuera&amp;diff=800</id>
		<title>Inuera</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Inuera&amp;diff=800"/>
		<updated>2026-06-30T23:09:22Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Deities category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Inuera&lt;br /&gt;
| image = InueraSymbol.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Inuera, the Goddess of Change =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inuera&#039;&#039;&#039;, known as &#039;&#039;&#039;The Goddess of Change&#039;&#039;&#039;, &#039;&#039;&#039;The Dual-Faced&#039;&#039;&#039;, or &#039;&#039;&#039;She Who Transforms&#039;&#039;&#039;, is the Faelorian goddess of change, transformation, and cycles. Daughter of [[Cryos]] (Lord of the Underworld), she governs transformation in all forms — physical, spiritual, and societal.&lt;br /&gt;
&lt;br /&gt;
Where her father embodies resolution and the quiet after life, Inuera ensures that nothing remains frozen beyond purpose. Even immortality must evolve. She is the necessary counterpoint to stillness: the force that allows the Great Cycle to turn.&lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
* Goddess of Change and Transformation&lt;br /&gt;
* Patron of Cycles, Renewal, and Metamorphosis&lt;br /&gt;
* Guardian of Transition and the Unfrozen&lt;br /&gt;
* Matron of Those Who Adapt and Rebuild&lt;br /&gt;
&lt;br /&gt;
== Symbol ==&lt;br /&gt;
A shield-shaped coin with a dual-faced mask — representing the two sides of every transformation: what was and what becomes. In temple art she is also shown with a serpent shedding its skin or a phoenix rising, symbols of rebirth and change.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Inuera appears as a figure who is never quite the same twice. One moment she is a youthful woman with hair that shifts from dark to silver; the next, her features blur and reform. She is often depicted with two faces or a mask that shows one aspect in light and another in shadow — the past and the future, the self abandoned and the self becoming.&lt;br /&gt;
&lt;br /&gt;
Her presence carries the charge of transition: the breath before a storm, the moment between one heartbeat and the next.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Inuera is neither gentle nor cruel. She values transformation for its own sake — the necessity of change that prevents stagnation. She teaches that to cling to what has passed is to deny the design of the cosmos; to embrace change is to honour the cycle.&lt;br /&gt;
&lt;br /&gt;
She is respected by mortals and gods alike. Even [[Cryos]], her father, acknowledges that without her, his stillness would become eternal death with no return to motion. She ensures that nothing remains frozen beyond purpose.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Inuera was born of [[Cryos]], Lord of the Underworld, alongside her brother [[Aros]] (God of Death). From the [[Pantheon]] and [[Creation Story]]: &#039;&#039;From Cryos came Aros and Inuera — death and transformation — ensuring that nothing stagnated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Aros governs the final passage, Inuera governs everything that must change before and after: the turning of the seasons (in concert with [[Eriana]]), the evolution of societies, the shedding of old selves, and the rebirth that follows resolution. She is the bridge between one state and the next.&lt;br /&gt;
&lt;br /&gt;
== Relationships with Other Deities ==&lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039; – Her father, Lord of the Underworld. Inuera&#039;s domain of change complements his domain of completion; together they ensure that the cycle does not stall.&lt;br /&gt;
* &#039;&#039;&#039;[[Aros]]&#039;&#039;&#039; – Her brother, God of Death. She transforms; he concludes. Their partnership defines the boundary between becoming and resolution.&lt;br /&gt;
* &#039;&#039;&#039;[[Eriana]]&#039;&#039;&#039; – Her cousin, Goddess of Nature. The natural cycles of growth and decay are a shared concern; Inuera&#039;s change runs through Eriana&#039;s seasons.&lt;br /&gt;
* &#039;&#039;&#039;[[Lucien]]&#039;&#039;&#039; – Her cousin, God of Luck. Chance and change are kin; both defy rigid fate.&lt;br /&gt;
* &#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039; – Her aunt; the resonance Ariana fosters in the Moonworld is subject to Inuera&#039;s law that even immortality must evolve.&lt;br /&gt;
&lt;br /&gt;
== Followers and Worship ==&lt;br /&gt;
Inuera&#039;s followers include those who embrace transition: travellers, exiles, reformers, and those who have survived loss and rebuilt. Her worship is marked by rituals of release — burning old tokens, donning new names, or crossing a threshold with intention.&lt;br /&gt;
&lt;br /&gt;
Shrines to Inuera are often placed at crossroads, at the boundary between one year and the next, or in places where the veil between realms is thin. Her clergy are known as the &#039;&#039;&#039;Masks of Change&#039;&#039;&#039;, and they wear symbols of the dual face.&lt;br /&gt;
&lt;br /&gt;
== Common Offerings ==&lt;br /&gt;
* Old belongings released or burned in ritual&lt;br /&gt;
* Seeds planted to mark a new phase&lt;br /&gt;
* A lock of hair or a written regret, offered and then discarded&lt;br /&gt;
* Wine poured onto earth at the turn of the season&lt;br /&gt;
&lt;br /&gt;
== Teachings ==&lt;br /&gt;
Inuera teaches that change is not loss but necessity.&lt;br /&gt;
* Nothing remains frozen beyond purpose.&lt;br /&gt;
* To transform is to honour the cycle.&lt;br /&gt;
* The self you release is the price of the self you become.&lt;br /&gt;
* Even immortality must evolve.&lt;br /&gt;
&lt;br /&gt;
== Festivals and Holy Days ==&lt;br /&gt;
* &#039;&#039;&#039;The Turning&#039;&#039;&#039; – Celebrated at the equinoxes, when day and night balance. Followers mark a personal transition: a vow, a release, or a new beginning.&lt;br /&gt;
* &#039;&#039;&#039;The Shedding&#039;&#039;&#039; – A ritual in which participants name something they release — a habit, a grief, an old identity — and cast a symbol of it into fire or water.&lt;br /&gt;
* &#039;&#039;&#039;The Dual Night&#039;&#039;&#039; – When the year turns, two masks are worn: one for the self that was, one for the self that will be.&lt;br /&gt;
&lt;br /&gt;
== Myths and Legends ==&lt;br /&gt;
* &#039;&#039;&#039;The First Metamorphosis&#039;&#039;&#039; – It is said Inuera taught the first mortal to shed fear like a skin, and in doing so showed that change is not destruction but emergence.&lt;br /&gt;
* &#039;&#039;&#039;The Frozen King&#039;&#039;&#039; – When a ruler refused all change, Inuera left his kingdom to stillness until he begged for transformation; thus she proved that even the most rigid must yield to her domain.&lt;br /&gt;
* &#039;&#039;&#039;The Mask of Two Faces&#039;&#039;&#039; – Inuera&#039;s symbol is said to have been forged when she looked upon the past and the future at once; the mask reminds mortals that every moment is a threshold.&lt;br /&gt;
&lt;br /&gt;
== Influence in the Mortal World ==&lt;br /&gt;
Inuera is invoked at moments of transition: before a journey, after a loss, at the start of a new reign or a new life. In Dalr, warriors honour her when they lay down the sword and take up the plow; in Avaria, she is called upon when the Fae and mortal realms negotiate change.&lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;She does not destroy — she transforms.&amp;quot;&lt;br /&gt;
* &amp;quot;Even the winter must yield to the thaw.&amp;quot;&lt;br /&gt;
* &amp;quot;To refuse change is to refuse the cycle.&amp;quot;&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Eriana&amp;diff=799</id>
		<title>Eriana</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Eriana&amp;diff=799"/>
		<updated>2026-06-30T23:09:22Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Deities category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Eriana&lt;br /&gt;
| image = ErianaSymbol.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Eriana, the Verdant Soul =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eriana&#039;&#039;&#039;, known as the &#039;&#039;&#039;Goddess of Nature&#039;&#039;&#039; and &#039;&#039;&#039;Daughter of the Mother&#039;&#039;&#039;, is one of the younger but most widely revered deities in the Faelorian pantheon. Born from Ariana’s divine essence and the first bloom of life in the mortal realm, Eriana embodies the eternal cycle of growth, decay, and renewal.  &lt;br /&gt;
&lt;br /&gt;
She is worshipped by druids, rangers, farmers, and all who live in harmony with the natural world. To her followers, Eriana is both nurturing and untamed — the breath of spring and the fury of the storm.&lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
* Goddess of Nature  &lt;br /&gt;
* Guardian of Seasons and Growth  &lt;br /&gt;
* Keeper of Balance between Life and Decay  &lt;br /&gt;
* Patron of Druids, Forests, and Beasts  &lt;br /&gt;
&lt;br /&gt;
== Symbol ==&lt;br /&gt;
A single green leaf cradling a drop of golden dew, encircled by faintly glowing vines that form an infinity loop — representing the unending cycle of life, death, and rebirth.  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Eriana appears as a youthful woman cloaked in living vines and flowers that shift with the seasons. In spring she is crowned with blossoms; in summer, she radiates warmth and vitality; in autumn, her hair carries the hues of falling leaves; and in winter, frost clings gently to her form. Her eyes shimmer with deep emerald light, reflecting both kindness and primal wisdom.  &lt;br /&gt;
&lt;br /&gt;
Animals are said to gather around her presence — deer resting by her feet, birds weaving songs around her voice, and even predators bowing their heads in respect.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Eriana is kind and empathetic, yet unpredictable. Her love for all living things runs deep, but she does not shy from allowing death to reclaim what has overstayed its time. To her, decay is not cruelty — it is necessity. She represents the balance between nurturing and letting go, teaching her followers that to love the world is to accept both its bloom and its rot.  &lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
When Ariana breathed life into Faeloria, a fragment of her divine light fell upon the first tree — and from that union of spirit and nature, Eriana was born. She inherited Ariana’s compassion and the raw vitality of the world itself.  &lt;br /&gt;
&lt;br /&gt;
Eriana was tasked with maintaining the natural balance that sustains Faeloria. She shaped the forests, guided the beasts, and weaved the rhythm of the seasons. It is said her heartbeat can be heard in the rustling of leaves, and her tears form the morning dew.  &lt;br /&gt;
&lt;br /&gt;
== Relationships with Other Deities ==&lt;br /&gt;
* &#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039; – Her mother and source of all life. Eriana adores her mother and often acts as her hand within the mortal realm. Where Ariana governs the essence of magic, Eriana governs its natural manifestation.  &lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039; – Her uncle and the harbinger of winter. Though their relationship is tense, they share mutual respect — Cryos brings the rest that allows her renewal to begin again.  &lt;br /&gt;
* &#039;&#039;&#039;[[Lucien]]&#039;&#039;&#039; – Her brother, the God of Luck. Their bond is one of playful affection; he often blesses travelers through her forests, and she protects those who wander with good intent.  &lt;br /&gt;
* &#039;&#039;&#039;[[Alcor]]&#039;&#039;&#039; – Once her protector and friend, now fallen to shadow. Eriana grieves his corruption and still leaves offerings of flowers at the ruins of his shrines.  &lt;br /&gt;
&lt;br /&gt;
== Followers and Worship ==&lt;br /&gt;
Eriana’s worshippers are found in nearly every region of Faeloria, though her influence is strongest in the wildlands beyond city walls. Druids, rangers, herbalists, and even some Fae dedicate their lives to her service.  &lt;br /&gt;
&lt;br /&gt;
Temples to Eriana are rare — her faithful prefer open-air sanctuaries, sacred groves, or shrines woven from branches and stone. Her worship emphasizes living in harmony with nature rather than dominating it.  &lt;br /&gt;
&lt;br /&gt;
Typical offerings include:  &lt;br /&gt;
* Fresh flowers or seeds  &lt;br /&gt;
* Water from unspoiled springs  &lt;br /&gt;
* Carvings of animals or leaves  &lt;br /&gt;
* A day of fasting followed by planting or renewal of the land  &lt;br /&gt;
&lt;br /&gt;
== Teachings ==&lt;br /&gt;
Eriana teaches that the world is not to be controlled, but understood and respected.  &lt;br /&gt;
* Nurture the land, and it will nurture you.  &lt;br /&gt;
* Every ending is a seed for new beginnings.  &lt;br /&gt;
* The wild is not chaos — it is freedom given form.  &lt;br /&gt;
* To destroy without purpose is to wound the world itself.  &lt;br /&gt;
&lt;br /&gt;
== Festivals and Holy Days ==&lt;br /&gt;
* &#039;&#039;&#039;The Bloomtide&#039;&#039;&#039; – Celebrated in early spring, marking the renewal of life. Followers plant seeds and bless the soil in her name.  &lt;br /&gt;
* &#039;&#039;&#039;Harvest’s Heart&#039;&#039;&#039; – In autumn, offerings of fruit and grain are given to thank Eriana for her bounty.  &lt;br /&gt;
* &#039;&#039;&#039;The Quiet Rest&#039;&#039;&#039; – A winter ritual of remembrance, when her followers honor those who have passed and promise to carry their memory into the next spring.  &lt;br /&gt;
&lt;br /&gt;
== The Cycle of Seasons ==&lt;br /&gt;
Eriana’s divine power manifests through the turning of the seasons:  &lt;br /&gt;
* &#039;&#039;&#039;Spring&#039;&#039;&#039; – Renewal and fertility  &lt;br /&gt;
* &#039;&#039;&#039;Summer&#039;&#039;&#039; – Growth and abundance  &lt;br /&gt;
* &#039;&#039;&#039;Autumn&#039;&#039;&#039; – Harvest and reflection  &lt;br /&gt;
* &#039;&#039;&#039;Winter&#039;&#039;&#039; – Rest and decay before rebirth  &lt;br /&gt;
&lt;br /&gt;
She is the pulse of Faeloria’s natural rhythm, and druids say that every leaf and root whispers her name.  &lt;br /&gt;
&lt;br /&gt;
== Modern Worship ==&lt;br /&gt;
In the current era (circa 530 TRA), Eriana’s worship is intertwined with agricultural life and Fae magic. Even urban centers maintain small gardens in her honor, believing her blessing ensures health and prosperity. In Avaria, she is second only to Ariana in reverence, her image appearing alongside her mother’s in many temples.  &lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* “Her breath stirs the leaves, her heart warms the sun.”  &lt;br /&gt;
* “All that grows must one day return, that life may grow again.”  &lt;br /&gt;
* “To walk among her forests is to walk within her dream.”&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Cryos&amp;diff=798</id>
		<title>Cryos</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Cryos&amp;diff=798"/>
		<updated>2026-06-30T23:09:22Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Deities category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Cryos&lt;br /&gt;
| image = CryosSymbol.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Cryos, the Winter =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cryos&#039;&#039;&#039;, known as &#039;&#039;&#039;The Winter&#039;&#039;&#039;, &#039;&#039;&#039;The Silent King&#039;&#039;&#039;, and &#039;&#039;&#039;Lord of the Underworld&#039;&#039;&#039;, is the god of ice, stillness, and the realm of resolution. Brother to [[Ariana]] (The Mother), Cryos governs the [[Underworld]] — the Deep Quiet where identity dissolves, conflict resolves, and the narrative of existence finds its close.&lt;br /&gt;
&lt;br /&gt;
Though often feared by mortals, Cryos is not a god of cruelty or death for its own sake. He represents Completion — the necessary pause that gives meaning to motion. Where Ariana creates and the [[Sunworld]] lives, Cryos receives what has ended. The final passage of souls is the domain of his son [[Aros]]; Cryos is the lord of the realm where those souls find rest.&lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
* Lord of the Underworld&lt;br /&gt;
* God of Ice, Stillness, and Completion&lt;br /&gt;
* Guardian of Winter and the Quiet After Life&lt;br /&gt;
* Patron of Resolution, Reflection, and Patience&lt;br /&gt;
&lt;br /&gt;
== Symbol ==&lt;br /&gt;
A silver circle enclosing a six-pointed snowflake pierced by a black sword — representing the stillness of winter and the finality of resolution. (In formal temple coinage he is depicted on a triangular coin with ice crystals.)  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Cryos appears as a tall, gaunt figure wrapped in flowing robes of pale silver and frost-gray. His skin bears the pallor of moonlight, and his eyes glow faintly blue — calm, cold, and endless. His hair, long and white as snow, drifts as though moved by an unseen wind.  &lt;br /&gt;
&lt;br /&gt;
When Cryos walks, frost follows. Plants wilt into crystalline beauty, and the air stills in reverence. In older myths, he is described as wearing a crown of frozen thorns and carrying a staff of ice shaped from the first winter.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Cryos is solemn and deliberate, speaking rarely and acting only when balance demands it. To him, resolution is not punishment, but peace — the return to stillness after the noise of life. He is patient, wise, and unyielding, understanding that time itself bows before inevitability.  &lt;br /&gt;
&lt;br /&gt;
Yet, he is not without compassion. He mourns the living even as he welcomes what has ended into rest. His silence is one of empathy, not disdain. To those who meet him without fear, Cryos is gentle — a guide through the long night.  &lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Born alongside [[Ariana]] (The Mother) from [[Chronos]] (The Father), Cryos inherited the quiet, reflective nature of time&#039;s endless flow. Where Ariana brought motion and life, Cryos embraced stillness and the necessity of endings. Together, they formed the perfect balance of the cosmos.  &lt;br /&gt;
&lt;br /&gt;
When Chronos established the [[Sunworld]], Cryos carved the Underworld — a domain of quiet inevitability where endings find stillness. From his citadel, the &#039;&#039;&#039;Hollow Spire&#039;&#039;&#039;, he watches the mortal realm through veils of snow and dream. His children, [[Aros]] (God of Death) and [[Inuera]] (Goddess of Change), ensure that the passage to resolution is honoured and that nothing stagnates beyond purpose.&lt;br /&gt;
&lt;br /&gt;
== Relationships with Other Deities ==&lt;br /&gt;
* &#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039; – His sister and eternal counterpart. Though their philosophies differ, Cryos and Ariana respect one another deeply. Her creation cannot exist without his silence, and his peace would mean nothing without her life.  &lt;br /&gt;
* &#039;&#039;&#039;[[Aros]]&#039;&#039;&#039; – His son, God of Death, who governs the final passage of souls into the Underworld.&lt;br /&gt;
* &#039;&#039;&#039;[[Inuera]]&#039;&#039;&#039; – His daughter, Goddess of Change, who ensures that nothing remains frozen beyond purpose.&lt;br /&gt;
* &#039;&#039;&#039;[[Eriana]]&#039;&#039;&#039; – His niece, the goddess of nature. Cryos brings the winter that allows her spring to return. Their relationship is one of solemn cooperation — she ends where he begins.  &lt;br /&gt;
* &#039;&#039;&#039;[[Lucien]]&#039;&#039;&#039; – His nephew, the god of luck, whose laughter irritates him. Yet even Cryos admits that chance has its place, and though their temperaments clash, he has spared Lucien&#039;s life more than once &amp;quot;for the sake of the game.&amp;quot;  &lt;br /&gt;
* &#039;&#039;&#039;[[Alcor]]&#039;&#039;&#039; – The fallen guardian was created by Ariana, Lucien, and Eriana to defend the realms against forces outside the divine design. Alcor&#039;s corruption and fall pain Cryos deeply; he considers the wound to the balance they all serve a failure of vigilance.&lt;br /&gt;
&lt;br /&gt;
== Followers and Worship ==&lt;br /&gt;
Cryos is worshipped in hushed tones, more through ritual and remembrance than celebration. His faithful include mourners, undertakers, and philosophers who seek meaning in the stillness between moments.  &lt;br /&gt;
&lt;br /&gt;
Shrines to Cryos are found in cold mountain passes, frozen lakes, and quiet cemeteries. His clergy wear silver and white, speaking few words and observing long periods of silence in devotion. They are known as the &#039;&#039;&#039;Keepers of the Veil&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
== Teachings ==&lt;br /&gt;
Cryos teaches acceptance and introspection. To him, resolution is not the end but the necessary stillness that gives meaning to what came before.  &lt;br /&gt;
* All things must rest, that they may rise again.  &lt;br /&gt;
* To deny resolution is to deny life.  &lt;br /&gt;
* Patience reveals truth.  &lt;br /&gt;
* Peace is found not in noise, but in stillness.  &lt;br /&gt;
&lt;br /&gt;
== Festivals and Rituals ==&lt;br /&gt;
* &#039;&#039;&#039;The Long Night&#039;&#039;&#039; – Observed on the winter solstice, when the world lies still beneath snow. Followers extinguish all lights for one hour in silence, honoring those who have passed and thanking Cryos for preserving their memories.  &lt;br /&gt;
* &#039;&#039;&#039;The Frostwake&#039;&#039;&#039; – A mourning ritual held after a loved one&#039;s passing. Family members carve an effigy of ice and let it melt under the morning sun, symbolizing the release of the soul.  &lt;br /&gt;
* &#039;&#039;&#039;The Whispered Rest&#039;&#039;&#039; – A meditative practice performed by Cryos&#039;s monks, who sit in total silence for days, seeking to hear &amp;quot;the sound beneath the world.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
== Myths and Legends ==&lt;br /&gt;
* &#039;&#039;&#039;The Pact of Silence&#039;&#039;&#039; – When Ariana first sang creation into being, her brother stood in awe. To preserve her song forever, Cryos vowed never to speak above a whisper, that his silence would guard her melody through eternity.  &lt;br /&gt;
* &#039;&#039;&#039;The Frozen Tear&#039;&#039;&#039; – It is said that Cryos once wept for a mortal hero who defied death to protect his family. His tear fell upon the man&#039;s grave and froze into a crystal of eternal light — a relic now lost to time.  &lt;br /&gt;
* &#039;&#039;&#039;The Hollow Spire&#039;&#039;&#039; – His citadel stands at the edge of the world, where the veil between life and death thins. Souls passing through are received by Aros and brought to the Underworld; those at peace enter eternal slumber; those burdened wander as snow spirits until they let go.  &lt;br /&gt;
&lt;br /&gt;
== Influence in the Mortal World ==&lt;br /&gt;
Though many fear Cryos, his influence is vital. Farmers honor him before winter, warriors pray for his mercy on the battlefield, and the dying whisper his name to pass peacefully. Even the Fae pay him homage — for not even immortality escapes the quiet of Cryos.  &lt;br /&gt;
&lt;br /&gt;
In the northlands of Dalr, entire festivals mark his presence; the &#039;&#039;&#039;Frostlight Vigil&#039;&#039;&#039; blends both mourning and beauty, where thousands of candles flicker on frozen lakes in his honor.  &lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;In stillness, all truths are revealed.&amp;quot;  &lt;br /&gt;
* &amp;quot;The end is not darkness, but the quiet beyond the flame.&amp;quot;  &lt;br /&gt;
* &amp;quot;Even the sun must sleep.&amp;quot;&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Chronos&amp;diff=797</id>
		<title>Chronos</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Chronos&amp;diff=797"/>
		<updated>2026-06-30T23:09:22Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Deities category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Chronos&lt;br /&gt;
| image = ChronosSymbol.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chronos, the Father of Time =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chronos&#039;&#039;&#039;, known as &#039;&#039;&#039;The Father of Time&#039;&#039;&#039;, &#039;&#039;&#039;The Eternal Watcher&#039;&#039;&#039;, and &#039;&#039;&#039;The First Motion&#039;&#039;&#039;, is the eldest and most enigmatic of the Faelorian gods. He is not merely a deity of time — he &#039;&#039;is&#039;&#039; time itself. From his being, all cycles were born: life and death, creation and decay, the endless turning of moments that shape existence.  &lt;br /&gt;
&lt;br /&gt;
Though distant and rarely worshipped directly, Chronos is the silent architect behind all divine order. Every heartbeat, every sunrise, every age that passes is said to be a fragment of his will.  &lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
* God of Time and Eternity  &lt;br /&gt;
* Keeper of the Cosmic Cycle  &lt;br /&gt;
* Arbiter of Fate and Continuity  &lt;br /&gt;
* Patron of Memory, Reflection, and Destiny  &lt;br /&gt;
&lt;br /&gt;
== Symbol ==&lt;br /&gt;
An ouroboros — a serpent of gold and silver devouring its own tail — encircling an hourglass whose sands flow upward and downward at once. (In formal temple coinage he is depicted as a circular coin embossed with an hourglass against a starlit space.)  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Chronos is often depicted as an ageless figure cloaked in flowing robes that shimmer with constellations. His face is obscured beneath a hood of shadow and starlight, and his eyes — when seen — reflect infinite time: one eye glowing with the dawn of creation, the other dim with the dusk of all things.  &lt;br /&gt;
&lt;br /&gt;
Some myths describe him as a being of pure energy and light, his form shifting with the ticking of unseen clocks. Others claim he manifests as an ancient traveler, carrying a staff wound with silver chains that represent the binding of moments.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Chronos is the embodiment of inevitability. Detached yet endlessly patient, he views all things as part of the grand design. He does not act out of emotion but of purpose. Even the gods themselves bow to his timing, for he alone determines when eras begin and end.  &lt;br /&gt;
&lt;br /&gt;
Despite his distance, Chronos is not without empathy — he grants mortals and deities alike the time they need to grow, falter, and rise again. He values understanding over interference, believing that each being must move through their destined span.  &lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Chronos emerged from the void before Faeloria existed. His awakening marked the birth of motion — the first beat of time&#039;s heart. In that moment, the void began to change, to shift, to become.  &lt;br /&gt;
&lt;br /&gt;
From his contemplation of the eternal, two forces were born:  &lt;br /&gt;
* &#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039;, the pulse of creation and life.  &lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039;, the stillness of death and rest.  &lt;br /&gt;
&lt;br /&gt;
Their siblinghood became the foundation of all existence — the endless dance of beginnings and endings. Chronos, content with the balance they created, withdrew from the mortal and divine realms, choosing to observe rather than rule.  &lt;br /&gt;
&lt;br /&gt;
== Relationships with Other Deities ==&lt;br /&gt;
* &#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039; – His daughter, born from the light of his first thought. Chronos loves her deeply, but knows even her creations will one day return to stillness.  &lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039; – His son, the mirror of his silence. Cryos inherited his father&#039;s patience and wisdom but not his warmth.  &lt;br /&gt;
* &#039;&#039;&#039;[[Eriana]]&#039;&#039;&#039; – His granddaughter, whom he blesses with the rhythms of the seasons — time&#039;s own reflection in nature.  &lt;br /&gt;
* &#039;&#039;&#039;[[Lucien]]&#039;&#039;&#039; – His grandson, whose defiance of order amuses him. Chronos tolerates Lucien&#039;s games as reminders that even time itself must laugh.  &lt;br /&gt;
* &#039;&#039;&#039;[[Alcor]]&#039;&#039;&#039; – A guardian shaped by Ariana and her children (Lucien and Eriana) in response to forces beyond the divine design. Chronos blessed Alcor with awareness of time — a gift that became his burden when he fell.&lt;br /&gt;
&lt;br /&gt;
== Followers and Worship ==&lt;br /&gt;
Few mortals worship Chronos directly. He is beyond devotion, beyond the comprehension of most beings. However, scholars, monks, and seers revere him through study and meditation.  &lt;br /&gt;
&lt;br /&gt;
Temples of Chronos are circular and built of white stone, often without doors or roofs, representing time&#039;s boundless flow. Hourglasses and pendulums hang from their ceilings, each swinging to an unseen rhythm.  &lt;br /&gt;
&lt;br /&gt;
His most devoted followers are known as the &#039;&#039;&#039;Keepers of the Hour&#039;&#039;&#039;. They preserve historical records, maintain calendars, and guard ancient relics said to mark the passage of divine eras.  &lt;br /&gt;
&lt;br /&gt;
== Teachings ==&lt;br /&gt;
Chronos teaches patience, perspective, and the inevitability of change.  &lt;br /&gt;
* All things move within the river of time — fight it not, but learn its flow.  &lt;br /&gt;
* Every end is merely another beginning unseen.  &lt;br /&gt;
* Time does not heal all wounds, but it reveals all truths.  &lt;br /&gt;
* Even the gods are bound by the turning of the clock.  &lt;br /&gt;
&lt;br /&gt;
== Festivals and Observances ==&lt;br /&gt;
* &#039;&#039;&#039;The Turning of Ages&#039;&#039;&#039; – Celebrated once every century in Avaria, marking the official transition between Faelorian eras. Priests of Ariana and Cryos both preside, symbolizing the unity of beginnings and ends under their father&#039;s gaze.  &lt;br /&gt;
* &#039;&#039;&#039;The Still Hour&#039;&#039;&#039; – Observed by scholars and mages during the winter solstice, where no speech or movement is allowed for a full hour. It is said that, during this moment, Chronos listens — and may grant visions of what is yet to come.  &lt;br /&gt;
&lt;br /&gt;
== Myths and Legends ==&lt;br /&gt;
* &#039;&#039;&#039;The Chains of Eternity&#039;&#039;&#039; – When the gods first quarreled over creation, Chronos forged silver chains of time itself to bind their chaos. He did not restrain them by force, but by memory — reminding them of their origins and purpose.  &lt;br /&gt;
* &#039;&#039;&#039;The Clockwork Star&#039;&#039;&#039; – An ancient legend speaks of a celestial mechanism created by Chronos to measure the passage of divine epochs. When it stops ticking, it is said the current age of Faeloria will end.  &lt;br /&gt;
* &#039;&#039;&#039;The Hourglass of Souls&#039;&#039;&#039; – Deep within the Astral Plane flows an hourglass said to contain every mortal&#039;s lifespan. When the last grain of sand falls, time will rest, and Faeloria will be remade.  &lt;br /&gt;
&lt;br /&gt;
== Influence in the Mortal World ==&lt;br /&gt;
Chronos&#039;s influence is subtle but omnipresent. Every cycle of day and night, every birth and death, every heartbeat and falling leaf — all are echoes of his design.  &lt;br /&gt;
&lt;br /&gt;
In Avarian academia, he is revered as the father of order and celestial mathematics. In Dalr, he is feared as the silent end that even the mountains cannot defy. In Kokoro, he is honored through art and poetry, where his name is whispered as the measure of beauty and impermanence.  &lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;Even eternity must take its turn.&amp;quot;  &lt;br /&gt;
* &amp;quot;I do not command time — I am its witness.&amp;quot;  &lt;br /&gt;
* &amp;quot;Patience is not waiting. It is understanding.&amp;quot;  &lt;br /&gt;
* &amp;quot;In the silence between seconds, all truths are written.&amp;quot;&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Ariana&amp;diff=796</id>
		<title>Ariana</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Ariana&amp;diff=796"/>
		<updated>2026-06-30T23:09:20Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Deities category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Ariana&lt;br /&gt;
| image = ArianaSymbol.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Ariana, the Mother =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ariana&#039;&#039;&#039;, often called &#039;&#039;&#039;The Mother&#039;&#039;&#039; or &#039;&#039;&#039;Goddess of the Arcane and Motherhood&#039;&#039;&#039;, is one of the eldest deities in the Faelorian pantheon. Born of Chronos, the Father of Time, Ariana shaped much of the world that came to be known as &#039;&#039;&#039;[[Faeloria]]&#039;&#039;&#039;. She is the creator of the Fae, the guardian of magic, and the embodiment of compassion, nurturing, and life itself.  &lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
* Goddess of the Arcane  &lt;br /&gt;
* Goddess of Motherhood  &lt;br /&gt;
* Creator of the Fae  &lt;br /&gt;
* Patroness of Harmony, Protection, and Growth  &lt;br /&gt;
&lt;br /&gt;
== Symbol ==&lt;br /&gt;
A rounded rectangular bar engraved on one side with fairy wings, and on the other with the left side of a great tree. In the center is a crown of roses and thorns — a reminder that creation is both beautiful and painful.  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Ariana is often depicted as a tall, radiant woman draped in flowing robes that shimmer like starlight on water. Her hair, said to reflect the hues of dawn, cascades in soft waves, and her eyes glow with the light of creation itself. Her presence brings warmth, calm, and quiet strength. In ancient murals and temple art, she is frequently shown surrounded by the first Fae — her children — dancing within her light.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ariana is a benevolent yet firm goddess. Her love for her creations is boundless, but she does not shield them from the consequences of their choices. She values balance — both in magic and in life — and teaches that true strength is found in compassion and understanding. Though she opposes destruction and cruelty, Ariana understands that hardship is sometimes necessary for growth.  &lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Ariana was born alongside her brother, &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039;, from [[Chronos]] — the eternal god of time. While Cryos turned his gaze toward the cold and stillness of the Underworld, Ariana looked to life and renewal. Together they maintained the balance of the cosmos, though their philosophies would eventually divide them.  &lt;br /&gt;
&lt;br /&gt;
When Chronos withdrew to observe the passing of time, Ariana began shaping her own realm: the &#039;&#039;&#039;[[Moonworld]]&#039;&#039;&#039;. There, she poured her divine essence into the land, creating the immortal Fae and imbuing the world with arcane energy. Her creations would forever carry a spark of her divine light — the gift of magic that now permeates Faeloria. The Moonworld reflects and preserves what has occurred in the [[Sunworld]]; it does not create new existence but gives mythic permanence to memory and story.&lt;br /&gt;
&lt;br /&gt;
== Relationships with Other Deities ==&lt;br /&gt;
* &#039;&#039;&#039;[[Chronos]]&#039;&#039;&#039; – Her father and the eternal observer. Ariana honors him as the first creator and often seeks to maintain the temporal harmony he established.  &lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039; – Her brother, and her eternal opposite. Their love and rivalry define much of Faeloria&#039;s divine tension — life and death, warmth and cold, creation and decay.  &lt;br /&gt;
* &#039;&#039;&#039;[[Lucien]]&#039;&#039;&#039; – Her son, the God of Luck, whose whimsical nature mirrors her lighter side.  &lt;br /&gt;
* &#039;&#039;&#039;[[Eriana]]&#039;&#039;&#039; – Her daughter, the Goddess of Nature, who governs the living world Ariana helped to shape.  &lt;br /&gt;
* &#039;&#039;&#039;[[Alcor]]&#039;&#039;&#039; – A being created jointly by Ariana and her children (Lucien and Eriana), meant to guard both the Moonworld and mortal realms against forces outside the divine design. She wept when he fell, and his corruption remains one of her greatest sorrows.  &lt;br /&gt;
&lt;br /&gt;
== Followers and Worship ==&lt;br /&gt;
Ariana&#039;s faith is widespread throughout Faeloria, particularly in the kingdom of &#039;&#039;&#039;Avaria&#039;&#039;&#039;, where she is regarded as the primary divine matron.  &lt;br /&gt;
&lt;br /&gt;
Her temples are sanctuaries of light and peace — often built near sources of natural beauty or arcane energy, such as enchanted forests, crystal springs, or moonlit groves. Worshippers adorn her altars with white roses, silver water, and luminescent crystals.  &lt;br /&gt;
&lt;br /&gt;
Priestesses of Ariana are known as &#039;&#039;&#039;Mothers of Light&#039;&#039;&#039;, guiding both families and mages alike. They oversee childbirth, teach healing and arcane studies, and maintain balance between magic and mortal life.  &lt;br /&gt;
&lt;br /&gt;
== Teachings ==&lt;br /&gt;
Ariana&#039;s core teachings emphasize unity and balance:  &lt;br /&gt;
* Life is sacred; nurture it with love and purpose.  &lt;br /&gt;
* Magic is a gift — not a weapon — meant to sustain, not destroy.  &lt;br /&gt;
* Through compassion, strength is born.  &lt;br /&gt;
* Creation and destruction are both parts of the eternal cycle.  &lt;br /&gt;
&lt;br /&gt;
== Influence in the Mortal World ==&lt;br /&gt;
Ariana&#039;s magic is said to flow through every leyline, blessing Faeloria with its arcane essence. Many scholars believe all spellcasting originates from her divine breath — the &amp;quot;First Song&amp;quot; that gave life to magic itself.  &lt;br /&gt;
&lt;br /&gt;
In Avaria, her influence can be seen in:  &lt;br /&gt;
* The &#039;&#039;&#039;Luminary Gala&#039;&#039;&#039; — a festival celebrating her light and the triumph of creation.  &lt;br /&gt;
* The &#039;&#039;&#039;Twilight Grove&#039;&#039;&#039; — a sacred site where the veil between the mortal realm and the Moonworld is thinnest, said to be a direct conduit to her realm.  &lt;br /&gt;
* The &#039;&#039;&#039;Fae Emissary&#039;&#039;&#039; — always chosen in Ariana&#039;s name, acting as a living bridge between the mortal and Fae realms.  &lt;br /&gt;
&lt;br /&gt;
== The Moonworld ==&lt;br /&gt;
Ariana&#039;s divine realm, the &#039;&#039;&#039;Moonworld&#039;&#039;&#039;, is the realm of reflection and remembrance. It mirrors the mortal world but glows with ethereal light. It is a place where what has been is preserved — where forests bloom in starlight, rivers sing with ancient melodies, and time moves according to her will. The Moonworld is home to her children, the Fae, who uphold her will and act as guardians of the natural and magical balance. Scholars of cosmology identify it as the Fae Realm in the layered structure of [[The Realms of Faeloria]].  &lt;br /&gt;
&lt;br /&gt;
== Modern Worship ==&lt;br /&gt;
In the current age (circa 530 TRA), Ariana&#039;s presence remains strong. While her divine voice is rarely heard directly, her influence endures in every spark of magic, every act of kindness, and every heartbeat born anew. Her clergy teaches that Ariana does not answer prayers with words, but through the flourishing of life itself.  &lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;From her breath came the stars; from her tears, the rivers.&amp;quot;  &lt;br /&gt;
* &amp;quot;All magic is her whisper, all love her light.&amp;quot;  &lt;br /&gt;
* &amp;quot;To harm creation is to wound the Mother.&amp;quot;&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Aros&amp;diff=795</id>
		<title>Aros</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Aros&amp;diff=795"/>
		<updated>2026-06-30T23:09:20Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Deities category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Aros&lt;br /&gt;
| image = ArosSymbol.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Aros, the Whispering Silence =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aros&#039;&#039;&#039;, known as &#039;&#039;&#039;The Whispering Wind&#039;&#039;&#039; in older poetic tradition but more accurately &#039;&#039;&#039;God of Death&#039;&#039;&#039;, &#039;&#039;&#039;The Breath Between Worlds&#039;&#039;&#039;, or &#039;&#039;&#039;Keeper of the Final Passage&#039;&#039;&#039;, is the Faelorian god of death, endings, and silence. Son of [[Cryos]] (Lord of the Underworld), Aros governs the final passage of mortal and Fae alike — ensuring that endings occur with order and dignity.&lt;br /&gt;
&lt;br /&gt;
Where [[Cryos]] embodies the stillness and resolution of the [[Underworld]], Aros attends to the threshold itself: the moment of crossing, the last breath, the silence that follows. He is feared but respected — for without him, existence would stagnate and the Great Cycle would falter.&lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
* God of Death and Endings&lt;br /&gt;
* Keeper of the Final Passage&lt;br /&gt;
* Guardian of Silence and Dignity in Dying&lt;br /&gt;
* Patron of Mourners and Those Who Release&lt;br /&gt;
&lt;br /&gt;
== Symbol ==&lt;br /&gt;
A square coin showing barren wastes — representing the threshold between life and the quiet beyond. In temple art he is also depicted with a spiral of silver wind or a single feather, symbols of the breath that leaves the body and the soul&#039;s release.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Aros appears as a tall, gaunt figure with hair like pale mist and eyes of quiet gray that hold neither judgment nor warmth — only acceptance. His cloak is the colour of dusk and dust, trailing like smoke. When he walks, sound stills in his wake; the air grows cold and calm.&lt;br /&gt;
&lt;br /&gt;
Some traditions describe him as a wanderer at the edge of vision, the figure one glimpses at a deathbed. Others say he manifests only as a whisper — the last sigh, the final exhalation before the soul passes into the care of his father&#039;s realm.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Aros is solemn and deliberate, neither cruel nor kind. He does not hurry death, nor does he delay it. To him, every ending is sacred — the closing of a story that allows the Great Cycle to continue. He is patient and inexorable, understanding that his role is not to punish but to complete.&lt;br /&gt;
&lt;br /&gt;
He honours those who meet their end with acceptance and grants peace to those who release their grip on the Sunworld. To die well, in Aros&#039;s teaching, is to pass with dignity into the Underworld.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Aros was born of [[Cryos]], Lord of the Underworld, alongside his sibling [[Inuera]] (Goddess of Change). Where Cryos shaped the realm of resolution, Aros was given charge of the passage itself — the moment when the animating will leaves the body and identity moves toward stillness.&lt;br /&gt;
&lt;br /&gt;
From the [[Pantheon]] and [[Creation Story]]: &#039;&#039;From Cryos came Aros and Inuera — death and transformation — ensuring that nothing stagnated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aros ensures that endings occur with order. He does not decide who dies; that is the province of fate and the Sunworld. He ensures that when the time comes, the crossing is honoured and the soul is received.&lt;br /&gt;
&lt;br /&gt;
== Relationships with Other Deities ==&lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039; – His father, Lord of the Underworld. Aros serves at the threshold of his father&#039;s realm, guiding the newly dead into the Deep Quiet.&lt;br /&gt;
* &#039;&#039;&#039;[[Inuera]]&#039;&#039;&#039; – His sister, Goddess of Change. Together they ensure that nothing remains frozen beyond purpose — she transforms, he concludes.&lt;br /&gt;
* &#039;&#039;&#039;[[Ariana]]&#039;&#039;&#039; – His aunt; her creations in the Moonworld are not exempt from his domain. Even the Fae, when their story ends, pass through Aros&#039;s care.&lt;br /&gt;
* &#039;&#039;&#039;[[Eriana]]&#039;&#039;&#039; – His cousin; the decay she governs in nature finds its completion in his hands.&lt;br /&gt;
* &#039;&#039;&#039;[[Chronos]]&#039;&#039;&#039; – His grandfather; time&#039;s flow makes death inevitable, and Aros is the agent of that inevitability at the door.&lt;br /&gt;
&lt;br /&gt;
== Followers and Worship ==&lt;br /&gt;
Aros&#039;s worshippers are undertakers, mourners, healers who tend the dying, and philosophers who seek meaning in endings. His rites are quiet — vigils, last rites, and the lighting of candles to guide the soul.&lt;br /&gt;
&lt;br /&gt;
Shrines to Aros stand in cemeteries, at crossroads where the dead were once carried, and in the quiet wings of temples. His clergy wear gray and white, speak in hushed tones, and are known as the &#039;&#039;&#039;Keepers of the Threshold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Common Offerings ==&lt;br /&gt;
* Silence offered in remembrance of the dead&lt;br /&gt;
* Candles lit at dusk for those who have passed&lt;br /&gt;
* Flowers left to wither on graves&lt;br /&gt;
* A cup of water poured onto earth — the soul&#039;s thirst quenched&lt;br /&gt;
&lt;br /&gt;
== Teachings ==&lt;br /&gt;
Aros teaches acceptance of endings and the dignity of release.&lt;br /&gt;
* Every story must close that another may begin.&lt;br /&gt;
* To die well is to release with grace.&lt;br /&gt;
* Silence is not emptiness — it is resolution.&lt;br /&gt;
* Without endings, existence would have no meaning.&lt;br /&gt;
&lt;br /&gt;
== Festivals and Holy Days ==&lt;br /&gt;
* &#039;&#039;&#039;The Whispering Night&#039;&#039;&#039; – Observed in autumn when the veil between worlds is said to thin. Followers leave lanterns on hilltops and speak the names of the dead, that they may find their way to the Underworld.&lt;br /&gt;
* &#039;&#039;&#039;The Last Breath&#039;&#039;&#039; – A rite performed at the bedside of the dying, where priests of Aros and Cryos together guide the soul&#039;s release.&lt;br /&gt;
* &#039;&#039;&#039;The Barren Vigil&#039;&#039;&#039; – A day of fasting and silence in honour of those who died without burial or remembrance.&lt;br /&gt;
&lt;br /&gt;
== Myths and Legends ==&lt;br /&gt;
* &#039;&#039;&#039;The First Crossing&#039;&#039;&#039; – When the first mortal died, it is said Aros appeared at the threshold and led the soul into the Underworld. Cryos received it in silence, and thus the Great Cycle was confirmed.&lt;br /&gt;
* &#039;&#039;&#039;The Soldier&#039;s Rest&#039;&#039;&#039; – Aros is said to have knelt beside a fallen warrior and closed his eyes with his own hand, granting him peace. The warrior&#039;s soul passed without fear.&lt;br /&gt;
* &#039;&#039;&#039;The Unquiet Dead&#039;&#039;&#039; – Those who refuse Aros&#039;s guidance — who cling to unfinished desire — linger between realms. Only when they accept resolution does Aros welcome them into his father&#039;s domain.&lt;br /&gt;
&lt;br /&gt;
== Influence in the Mortal World ==&lt;br /&gt;
In every kingdom, Aros is invoked at deathbeds and funerals. Warriors pray for a swift, dignified end; families pray that their loved ones pass in peace. Even in Avaria, where Ariana&#039;s light dominates, the rites of Aros are observed when the candle goes out.&lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;Every breath is borrowed; the last one is returned.&amp;quot;&lt;br /&gt;
* &amp;quot;He does not take — he receives.&amp;quot;&lt;br /&gt;
* &amp;quot;In silence, the story finds its end.&amp;quot;&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Virilian_Steadmane&amp;diff=794</id>
		<title>Virilian Steadmane</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Virilian_Steadmane&amp;diff=794"/>
		<updated>2026-06-30T23:09:19Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Clarify species in infobox (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| title = Virilian Steadmane&lt;br /&gt;
| image = VirilianSteadmane.png&lt;br /&gt;
| Species = [[Succubus]] (public guise: [[Dark Elf]])&lt;br /&gt;
| Titles = &lt;br /&gt;
| Age = Unknown&lt;br /&gt;
| Birthplace = Unknown&lt;br /&gt;
| Gender = Female&lt;br /&gt;
| Eyes = Red&lt;br /&gt;
| Hair = Silver&lt;br /&gt;
| Skin = Black&lt;br /&gt;
| Height = 5&#039;4&lt;br /&gt;
| Organization = &lt;br /&gt;
| Languages = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Virilian Steadmane =&lt;br /&gt;
&lt;br /&gt;
= Virilian Steadmane =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virilian Steadmane&#039;&#039;&#039;, often called &#039;&#039;&#039;Viri&#039;&#039;&#039;, is remembered as one of the great paradoxes of Faelorian legend — a being of infernal birth who lived and died for love, redemption, and the fragile light within mortal hearts.  &lt;br /&gt;
&lt;br /&gt;
Known variously as the &#039;&#039;&#039;Dark Elf of the Infernal Blood&#039;&#039;&#039;, &#039;&#039;&#039;Lady of Blackmane Spire&#039;&#039;&#039;, and &#039;&#039;&#039;The Succubus Who Defied Hell&#039;&#039;&#039;, Virilian&#039;s tale bridges the boundaries between divine and mortal, light and darkness, love and ruin. Her story is told across songs, journals, and recovered tomes — pieces of a life that burned bright against impossible odds.&lt;br /&gt;
&lt;br /&gt;
== Early Life and Origins ==&lt;br /&gt;
The earliest surviving record of Virilian comes from a fragmented text known as the [[Scrolls of the Lost Hearth]], found in the ruins of an old chapel near the city of Norin. It speaks of a &amp;quot;child born of the infernal fire, yet found weeping beneath a mortal sky.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
That child was Virilian — a succubus child, taken from the Infernal Plane and abandoned in the mortal realm. She was discovered by a wandering knight named &#039;&#039;&#039;Arvon Steadmane&#039;&#039;&#039;, who could not bring himself to slay an innocent. Instead, he raised her in secret, teaching her compassion and honor in defiance of her nature.  &lt;br /&gt;
&lt;br /&gt;
She grew swiftly, her beauty disarming and her intellect keen. Yet, her youth was shadowed by isolation. To protect both her and those who would fear her, Arvon kept her hidden from the world, raising her in the shadow of a forgotten fortress — the &#039;&#039;&#039;Blackmane Spire&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
== The Blackmane Spire ==&lt;br /&gt;
The &#039;&#039;&#039;Blackmane Spire&#039;&#039;&#039; predates most written history — a monolith of black stone piercing the mists of the northern highlands. It was here that Virilian met &#039;&#039;&#039;Ori of the Vale&#039;&#039;&#039;, a mortal scholar and mage who sought refuge from the wars of men.  &lt;br /&gt;
&lt;br /&gt;
Ori was brilliant, curious, and disarmingly gentle. He saw through Virilian&#039;s infernal disguise and did not recoil. In him, she found what she had never known: understanding.  &lt;br /&gt;
&lt;br /&gt;
Their companionship blossomed into love — an unthinkable union between mortal and fiend. Within the Spire, they built a sanctuary of learning and peace, aided by Arvon, who served as both guardian and friend. For decades, it seemed as though the world had forgotten them, and they were content to let it.  &lt;br /&gt;
&lt;br /&gt;
== The Fall of Ori ==&lt;br /&gt;
But mortal life is fleeting, and love eternal can drive the heart to madness. Ori, fearing death and unwilling to leave Virilian alone, turned his studies toward the dark art of necromancy.  &lt;br /&gt;
&lt;br /&gt;
At first, Virilian pleaded with him to stop. When he refused, she fled the Spire, believing distance would spare him from his own obsession. Yet in her absence, Ori&#039;s mind unraveled. He bound his soul to undeath, becoming the lich known in later centuries as &#039;&#039;&#039;Ori the Hollow King&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
His first act upon his transformation was to send word throughout the shadowed realms: a bounty upon the head of his beloved, alive and unspoiled, for the sum of ten thousand gold. It was said he sought to drain her life-force and fuse her soul to his own — so that they would never again be apart.  &lt;br /&gt;
&lt;br /&gt;
Virilian&#039;s name became a curse whispered in the underworld.  &lt;br /&gt;
&lt;br /&gt;
== Years of Shadow ==&lt;br /&gt;
For generations, Virilian lived in disguise — hiding her infernal nature beneath the veil of a Dark Elf woman, traveling between cities and kingdoms, always one step ahead of bounty hunters and the restless dead.  &lt;br /&gt;
&lt;br /&gt;
Despite her efforts to remain unseen, traces of her kindness linger in historical record.  &lt;br /&gt;
In [[Letters from the Low Vaults]], a chronicler in Dalr wrote of &amp;quot;a silver-haired woman who healed a thief&#039;s wounds with a kiss that burned and soothed at once.&amp;quot;  &lt;br /&gt;
The tale [[The Woman Who Knew the Name]], from Kokoro, speaks of a Dark Elf enchantress who stopped a demon&#039;s ritual by whispering its true name — a feat only an infernal-born could manage.  &lt;br /&gt;
&lt;br /&gt;
Whether these are truth or myth, they shaped Virilian&#039;s reputation as a phantom saint — a shadowed savior who walked the line between good and damnation.  &lt;br /&gt;
&lt;br /&gt;
== The Chronicles of Faefall ==&lt;br /&gt;
Virilian&#039;s life took its most dramatic turn during the era chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faefall]], a collection of journals and epic verse preserved in the archives of Avaria.  &lt;br /&gt;
&lt;br /&gt;
The texts tell of a band of heroes drawn together by fate — each a descendant of the old gods — to restore [[Alcor]] (The Fallen Guardian). Among them were:&lt;br /&gt;
* &#039;&#039;&#039;Elara&#039;&#039;&#039;, an infernal-blooded Sorcerer descended from [[Eriana]] (The Verdant Soul),  &lt;br /&gt;
* &#039;&#039;&#039;Natsuko&#039;&#039;&#039;, the High Elf Monk descended from Alcor,  &lt;br /&gt;
* &#039;&#039;&#039;Maive&#039;&#039;&#039;, a Bard of [[Lucien]] (The Laughing Star)&#039;s line,  &lt;br /&gt;
* &#039;&#039;&#039;Caranion&#039;&#039;&#039;, the Half-Elf Warlock bound to [[Inuera]] (The Flame of Resolve),  &lt;br /&gt;
* &#039;&#039;&#039;Neacal&#039;&#039;&#039;, the Barbarian heir of [[Ariana]] (The Mother),  &lt;br /&gt;
* and &#039;&#039;&#039;Trix&#039;&#039;&#039;, a Halfling Rogue of unmatched cunning.  &lt;br /&gt;
&lt;br /&gt;
It was in the town of Natplio that the fellowship first encountered Virilian — a mysterious Dark Elf who offered her aid on the condition that they help her &amp;quot;finish an old story.&amp;quot; She joined their quest, and though they soon learned of her infernal nature, none could deny her courage or the sharp wisdom she brought to their cause.  &lt;br /&gt;
&lt;br /&gt;
== Love Beyond Realms ==&lt;br /&gt;
During their journey, Virilian and Elara grew close.  &lt;br /&gt;
Where Elara&#039;s heart brimmed with warmth and light, Virilian&#039;s burned with fear and guilt. Yet, in Elara, she found the one soul who saw her not as a monster or temptation, but as a person.  &lt;br /&gt;
&lt;br /&gt;
Their bond deepened through trials — across crypts of shadow, through the ruins of Alcor&#039;s temples, and within the shimmering Veil where souls were weighed. [[Elara&#039;s Diary|Elara&#039;s diary]], later recovered from the archives of Ix, includes the line:  &lt;br /&gt;
*&amp;quot;She calls herself cursed, but when I am near her, I feel nothing but grace.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
== The Return of Alcor ==&lt;br /&gt;
When the heroes restored Alcor and ended the divine fracture, the world entered the first year of the new era, &#039;&#039;&#039;0 TRA&#039;&#039;&#039;.  &lt;br /&gt;
Yet peace came at a price. The infernal taint within Faeloria began to burn away — and with it, Virilian&#039;s place among mortals.  &lt;br /&gt;
&lt;br /&gt;
Knowing that the world would no longer tolerate her existence, she chose exile. Elara refused to let her go alone. Together, they crossed the planar threshold into the [[The Realms of Faeloria#The Infernal — The Unquiet Threshold|Infernal]] — the unquiet threshold of the Underworld where beings such as succubi and devils dwell (mortals often call it the Infernal Plane or Hell). The act is described in a fragment from [[The Song of the Flame&#039;s End]]:  &lt;br /&gt;
*&amp;quot;And thus the sorcerer and the succubus passed beyond the veil of flame, hand in hand, where angels fear to tread.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
== Life Beyond the Flame ==&lt;br /&gt;
What became of them beyond that point is uncertain.  &lt;br /&gt;
&lt;br /&gt;
Records from the Infernal courts centuries later speak of &amp;quot;two interlopers who built a haven in the wastes — one of blood, one of starlight.&amp;quot; Some claim they forged a refuge known as &#039;&#039;&#039;Erelune&#039;s Hollow&#039;&#039;&#039;, a place where mortals lost to Hell might find peace. Others insist they perished together, consumed by the Plane&#039;s endless wars.  &lt;br /&gt;
&lt;br /&gt;
Among bards, the most beloved version of the tale says that when the wind is still and the stars burn red, one can hear faint laughter carried from beyond the veil — the echo of two lovers who defied gods and demons alike.  &lt;br /&gt;
&lt;br /&gt;
== The Return to the Spire ==&lt;br /&gt;
Some centuries after her disappearance, [[The Blackmane Spire Fragments|documents]] recovered from the ruins of the Blackmane Spire describe a silver-haired woman who faced the lich Ori in single combat.  &lt;br /&gt;
The [[The Blackmane Spire Fragments|surviving fragments]], written in blood on aged parchment, read:  &lt;br /&gt;
*&amp;quot;The Dark Elf came to end what love began. The lich wept as he died.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
Firsthand accounts, such as [[Elara&#039;s Diary]], indicate that the fellowship accompanied her into the Spire and that Virilian struck the final blow that destroyed the phylactery; later legend often simplifies this to single combat.&lt;br /&gt;
&lt;br /&gt;
No mortal witnessed the battle, but when adventurers later explored the Spire, they found Ori&#039;s phylactery shattered, his throne collapsed, and two intertwined rings resting upon the altar — one of black iron, one of silver.  &lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Virilian&#039;s legacy is one of contradiction and transcendence. To the scholars of Avaria, she represents the triumph of mortal will over divine destiny. To the clerics of [[Ariana]] (The Mother), she is proof that even the darkest soul can find redemption through love.  &lt;br /&gt;
&lt;br /&gt;
In Norin, a small statue of her stands in the Garden of Night-Blooming Lilies, placed by unknown hands. In the Infernal Plane, cults of compassion whisper her name as a symbol of rebellion against cruelty.  &lt;br /&gt;
&lt;br /&gt;
Her story endures not as one of damnation or sanctity — but of the choice to love in defiance of both.&lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;If love damns me, let damnation sing.&amp;quot;  &lt;br /&gt;
* &amp;quot;My sin is not in being born of fire — it is in believing I could never warm the world.&amp;quot;  &lt;br /&gt;
* &amp;quot;There is no redemption without understanding.&amp;quot;  &lt;br /&gt;
* &amp;quot;I was made to seduce. I choose instead to save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Chronicles of Faefall]]&lt;br /&gt;
[[Category:Literature]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Natsuko&amp;diff=793</id>
		<title>Natsuko</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Natsuko&amp;diff=793"/>
		<updated>2026-06-30T23:09:13Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Pantheon category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Natsuko =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natsuko&#039;&#039;&#039; was a High Elf Monk and one of the heroes of the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicle of Faefall]]. He was the &#039;&#039;&#039;descendant of [[Alcor]]&#039;&#039;&#039; (The Fallen Guardian) and the calming presence of the fellowship that restored Alcor to power. In honor of his sacrifice, he &#039;&#039;&#039;ascended to godhood at 10 TRA&#039;&#039;&#039;, and is counted among the [[Astral Plane#Inhabitants and Significance|Ascended]] who dwell in the [[Astral Plane]]. He is remembered as &#039;&#039;the friend to all&#039;&#039; and a beacon of hope for all of [[Faeloria]].&lt;br /&gt;
&lt;br /&gt;
== Role in the Chronicle of Faefall ==&lt;br /&gt;
&lt;br /&gt;
Natsuko was one of the band of adventurers drawn together by fate in the forsaken temple—each a descendant of the old pantheon—to collect the shards of &#039;&#039;&#039;Alcor&#039;s Tear&#039;&#039;&#039;, purify &#039;&#039;&#039;Alcor&#039;s Heart&#039;&#039;&#039;, and return the fallen god to his original splendour. The [[Chronicles of Faeloria]] describe him as a kind-hearted High Elf Monk: the calming presence amidst the chaos, with a robust strength that came from his training in the martial arts. His congenial demeanour made him the group&#039;s diplomat, winning friends and defusing conflicts with equal ease.&lt;br /&gt;
&lt;br /&gt;
The purification ritual demanded a sacrifice: the descendant of Alcor had to relinquish his divine spark to restore the god. Natsuko, bound by duty and fate, accepted. Against the foreseen outcome, he &#039;&#039;&#039;survived&#039;&#039;&#039;—bereft only of the spirit of Alcor within him. With Alcor restored, the world entered the new era, &#039;&#039;&#039;0 TRA&#039;&#039;&#039; (The Return of Alcor).&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Natsuko and &#039;&#039;&#039;Neacal&#039;&#039;&#039; (the Wood Elf Barbarian, heir of [[Ariana]]) journeyed on together, their bond cemented through shared trials; they embarked on a new quest and remained close companions.&lt;br /&gt;
&lt;br /&gt;
== Ascension (10 TRA) ==&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;10 TRA&#039;&#039;&#039;, in honour of his sacrifice, Natsuko &#039;&#039;&#039;ascended to godhood&#039;&#039;&#039;. The once High Elf Monk, who had relinquished his divine spark to restore Alcor, found himself in the company of the very pantheon his lineage traced back to. Natsuko, the friend to all, became a &#039;&#039;&#039;beacon of hope&#039;&#039;&#039; for all of Faeloria. His ascension is remembered as a testament that even amidst trials and tribulations, one can rise above and become something more—something divine.&lt;br /&gt;
&lt;br /&gt;
He is numbered among the &#039;&#039;&#039;Ascended&#039;&#039;&#039;—mortals who underwent apotheosis and now dwell in the Astral Plane, the border between the [[Sunworld]] and the Celestial vantage. There he exists in a state between mortal memory and divine permanence.&lt;br /&gt;
&lt;br /&gt;
== Shrine and pilgrimage ==&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Free City of [[Ix]]&#039;&#039;&#039;, a &#039;&#039;&#039;grand shrine&#039;&#039;&#039; was erected in Natsuko&#039;s honour. Pilgrims from all corners of Faeloria journey to pay their respects, and his shrine has become a place of &#039;&#039;&#039;hope and aspiration&#039;&#039;&#039;. Ix, which had long held Alcor&#039;s Heart in its tallest tower, thus also became a centre of devotion to the mortal who gave his spark to restore the fallen guardian and who later joined the divine.&lt;br /&gt;
&lt;br /&gt;
== Firsthand accounts: Elara&#039;s Diary ==&lt;br /&gt;
&lt;br /&gt;
[[Elara&#039;s Diary]], recovered from the archives of Ix, offers a more intimate portrait of Natsuko during the Faefall. Elara writes that he carried himself with the bearing of someone trained and disciplined, yet there was something &#039;&#039;&#039;almost childlike&#039;&#039;&#039; in the way he approached the world—&#039;&#039;&#039;endlessly curious&#039;&#039;&#039;, asking questions that should sound foolish but somehow did not. On one occasion he attempted to vault a low stone wall and misjudged the height entirely; he recovered with such seriousness that it was impossible not to laugh. She reflects that he did not realise how naturally amusing he could be.&lt;br /&gt;
&lt;br /&gt;
When the fellowship faced tension after a dangerous outburst of magic at Natplio, Natsuko watched with a &#039;&#039;&#039;seriousness that stripped away his usual warmth&#039;&#039;&#039;—a reminder that his kindness was matched by clarity. During the ordeal of the highland pass, when Neacal faltered, it was &#039;&#039;&#039;Natsuko who reached him without hesitation&#039;&#039;&#039;. The two were seen afterward speaking in low tones apart from the rest; something between them had deepened. They walked together more often, their steps matching without conscious effort. In the Blackmane Spire, Natsuko&#039;s lantern lit the way. By the diary&#039;s final entry, Neacal and Natsuko stand together more often than apart, speaking quietly about matters that no longer feel fragile.&lt;br /&gt;
&lt;br /&gt;
These details—his curiosity, his accidental comedy, his loyalty to Neacal, and his steadiness in crisis—round out the image of the monk who became a god: the friend to all, who gave his spark for the world and then rose to join the pantheon he had helped restore.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
Natsuko&#039;s legacy is twofold: as the &#039;&#039;&#039;mortal hero&#039;&#039;&#039; who sacrificed his divine heritage to restore Alcor and usher in the era of TRA, and as one of the &#039;&#039;&#039;Ascended&#039;&#039;&#039;—a god who embodies hope, friendship, and the possibility of transcendence. His shrine in Ix remains a destination for pilgrims, and his name is invoked alongside Alcor&#039;s in tales of protection, sacrifice, and renewal.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Chronicles of Faeloria]] — The Chronicle of Faefall and the fellowship that restored Alcor.&lt;br /&gt;
* [[Alcor]] — The Fallen Guardian; Natsuko&#039;s divine ancestor, whose restoration required Natsuko&#039;s sacrifice.&lt;br /&gt;
* [[Ix]] — Free City where Alcor&#039;s Heart was kept and where Natsuko&#039;s grand shrine stands.&lt;br /&gt;
* [[Astral Plane]] — Where the Ascended, including Natsuko, dwell after apotheosis.&lt;br /&gt;
* [[Elara&#039;s Diary]] — Firsthand account of the Faefall fellowship and Natsuko&#039;s character.&lt;br /&gt;
* [[Virilian Steadmane]] — Fellow hero of the Faefall; the fellowship met her in Natplio.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Chronicles of Faefall]]&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pantheon]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Crown_Princess_Seraphina_Hartwright&amp;diff=792</id>
		<title>Crown Princess Seraphina Hartwright</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Crown_Princess_Seraphina_Hartwright&amp;diff=792"/>
		<updated>2026-06-30T23:09:13Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add royal family categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person|title=Crown Princess Seraphina Hartwright|image=Crown Princess Seraphina Hartwright.png|Species=[[Human]]|Titles=&amp;quot;Crown Princess&amp;quot;|Age=23|Birthplace=[[Lumenara]]|Gender=Female|Eyes=Blue|Hair=Blonde|Skin=White|Height=5&#039;4|Organization=[[Avaria]]|Languages=Celestial, Common, Sylvian}}&lt;br /&gt;
&lt;br /&gt;
== Personal history ==&lt;br /&gt;
&lt;br /&gt;
Seraphina was born to a line of powerful wizards and was taught magic from a young age. She married [[Crown Prince Elden Hartwright|Crown Prince Elden]], uniting her arcane heritage with the [[Avarian Royal Family|Hartwright]] dynasty, and now plays a vital role in the kingdom: using her magic to protect [[Avaria]] and her wisdom to help guide it. As Crown Princess she stands beside Elden as the future of the realm, and is a respected figure both at court in [[Lumenara]] and among the kingdom&#039;s arcane institutions, including the [[Arcanum Lyceum|Arcanum Lyceum]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth and Arcane Upbringing (507–518 TRA)&#039;&#039;&#039;: Seraphina was born into a family renowned for its mastery of the arcane arts, and grew up in an environment where magic was as natural as reading and writing. She showed early talent and was schooled in the same traditions that would later align her with the crown&#039;s emphasis on learning and the Fae-touched magic of Avaria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholarship and Court (518–526 TRA)&#039;&#039;&#039;: As a young woman, Seraphina distinguished herself in magical study and became a familiar presence in Lumenara&#039;s scholarly and courtly circles. Her combination of power, grace, and intellect drew the attention of the royal family, and she formed a bond with Crown Prince Elden that deepened into partnership and love.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marriage and Role as Crown Princess (528–530 TRA)&#039;&#039;&#039;: Seraphina married Elden in a grand royal ceremony, becoming Crown Princess and a central figure in the next generation of Avarian rule. She has since used her magic in the service of the kingdom&#039;s defence and stability, and her counsel in matters touching the arcane and the realm&#039;s ties to the [[Moonworld]] is valued by the King and Queen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Present Day (530 TRA)&#039;&#039;&#039;: At 23, Crown Princess Seraphina continues to support the crown with her magical prowess and her wisdom, and to stand alongside Elden as a symbol of the continuity and strength of the Hartwright line.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumenara]]&lt;br /&gt;
[[Category:Avarian Royal Family]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=HighGrad_Trading_Company&amp;diff=791</id>
		<title>HighGrad Trading Company</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=HighGrad_Trading_Company&amp;diff=791"/>
		<updated>2026-06-30T23:09:13Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Organizations category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HighGrad Trading Company ==&lt;br /&gt;
&lt;br /&gt;
=== Structure ===&lt;br /&gt;
The HighGrad Trading Company operates under a hierarchical structure. At the top sits a council of seven directors, chosen from the most experienced and respected members of the company. The council is led by the High Director, currently held by an esteemed High Elf named Elandor. Below the council, the company is organized into various departments including acquisitions, sales, logistics, and diplomacy, each headed by a department leader.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
HighGrad fosters a culture of unity, respect, and cooperation, both within the organization and in its dealings with external partners. The organization values diversity, drawing upon the strengths and unique qualities of the many races and cultures in both Fae and mortal realms. Employees are encouraged to share their cultural knowledge, contributing to a rich and diverse workplace environment. Honesty, integrity, and fair trade are cornerstone values that guide all HighGrad operations.&lt;br /&gt;
&lt;br /&gt;
=== Public Agenda ===&lt;br /&gt;
The HighGrad Trading Company&#039;s public agenda extends beyond profit-making. It seeks to continue and expand its role in promoting cultural exchange, understanding, and unity between the Fae and mortal realms. They aim to uphold fair and equitable trade practices, believing that trade should be beneficial for all parties involved. Furthermore, the company is committed to contributing positively to local communities, regularly engaging in philanthropic endeavors.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
The HighGrad Trading Company&#039;s assets are vast and varied. It owns numerous warehouses, stores, and trading outposts in both Fae and mortal realms. The company has a fleet of trade caravans and ships, capable of transporting goods across vast distances and varied terrains. HighGrad also holds exclusive trade contracts with many producers of highly sought-after goods in both realms. In addition to tangible assets, HighGrad&#039;s vast network of contacts, goodwill, and reputation for fair dealing are invaluable assets that contribute significantly to their success.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&#039;&#039;&#039;Origins&#039;&#039;&#039;: The HighGrad Trading Company traces its roots back to the immediate aftermath of The Unveiling in 100 TRA. A time when the mortal realms were exposed to the wonders of Fae magic and culture, sparking an unprecedented demand for Fae goods. A group of visionary High Elf merchants saw this as an opportunity to not just meet this demand, but to foster greater understanding and unity between the Fae and mortal realms. They established the HighGrad Trading Company with the mission of facilitating trade and cultural exchange between the realms. The name &amp;quot;HighGrad&amp;quot; was chosen to represent the High Elf founders (High) and their mission of unity and bringing together disparate cultures and realms (Grad).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formation and Early Years&#039;&#039;&#039;: With the support of Lady Aurelia, the HighGrad Trading Company was able to quickly establish a presence in both Fae and mortal realms. Aurelia&#039;s role as an emissary greatly aided in fostering trust and openness with their mortal partners. They prioritized establishing fair trade practices and ensuring mutual benefit, values that remain at the heart of their operation to this day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expansion&#039;&#039;&#039;: Following the signing of the Silver Accord in 150 TRA, the HighGrad Trading Company expanded its reach, establishing outposts in every major city in Faeloria. The Accord, which formalized the cooperation between Fae and mortal realms, opened new doors for the Company and their influence grew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Status&#039;&#039;&#039;: Now, at 530 TRA, the HighGrad Trading Company is a major economic and political player in both Fae and mortal realms. Their network of trade routes and outposts is extensive, reaching even the farthest corners of both realms. The company is known for their fairness, reliability, and the high quality of their goods. But beyond being a successful commercial enterprise, the HighGrad Trading Company is a symbol of unity, cooperation, and the power of commerce to bridge divides and foster understanding among different cultures.&lt;br /&gt;
&lt;br /&gt;
Other Names: &amp;quot;Unity Traders&amp;quot; - A colloquial name that reflects their commitment to unity and fair trade. &amp;quot;[[Elfmark]]&amp;quot; - A historical name, originally used when the company was founded by High Elves, still occasionally used by older generations.&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Businesses]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Avarian_Navy&amp;diff=790</id>
		<title>Avarian Navy</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Avarian_Navy&amp;diff=790"/>
		<updated>2026-06-30T23:09:13Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Organizations category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Avarian Navy =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Avarian Navy&#039;&#039;&#039; is the naval branch of [[Avaria]]&#039;s military, responsible for defending the kingdom&#039;s waters, protecting maritime trade routes, and engaging in naval combat when necessary. It is headquartered in the port city of [[Crystalport]], where the kingdom&#039;s principal naval dockyards and the naval command at [[Portwatch Keep]] are located. The navy operates alongside the [[The Avarian Guard|Avarian Guard]], militia, and Mage Corps as part of Avaria&#039;s unified defence, and is essential to the kingdom&#039;s economy and security given [[Crystalport]]&#039;s role as the maritime and commercial gateway to the [[Lumina Sea]], [[Luxor]], [[Dalr]], and other regions.&lt;br /&gt;
&lt;br /&gt;
== Role and duties ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Patrol&#039;&#039;&#039; — The navy patrols Avaria&#039;s waters, including the Lumina Sea, keeping shipping lanes safe and deterring piracy and hostile vessels. Its presence ensures that trade from Crystalport can flow with minimal disruption.&lt;br /&gt;
* &#039;&#039;&#039;Trade protection&#039;&#039;&#039; — As the kingdom&#039;s maritime powerhouse, Crystalport depends on secure seas. The navy works in concert with the Harbormaster&#039;s Association and local defences such as [[The Beacon Guard]] to safeguard trade. Naval returns to port are marked by impromptu celebrations in the harbour and [[Moonmist Commons]], and the navy is a visible symbol of royal commitment to the coast.&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; — The navy is prepared to engage in naval combat when required, upholding the kingdom&#039;s laws against piracy on the Lumina Sea. During the conflict known as the Shrouded Siege, enemy mages cloaked their fleet in illusion and storm-magic to approach Crystalport unseen; the [[Beacon of Crystalport]]&#039;s light tore the veil apart, exposing the invading fleet so it could be defeated. The navy remains vigilant against magical and conventional assault.&lt;br /&gt;
* &#039;&#039;&#039;Military dockyards and jurisdiction&#039;&#039;&#039; — The navy controls the military dockyards and shipyards in Crystalport (east of the harbour, marked by a prominent tower and dedicated basin for naval vessels). It has jurisdiction over naval personnel, military dockyards, and offences at sea; disputes at the seawall or in harbour waters may be resolved in coordination with the [[The Crystalport Watch|Crystalport Watch]], Harbor Wardens, and Beacon Guard, sometimes with Crown or Council involvement.&lt;br /&gt;
&lt;br /&gt;
== Relationship to other forces ==&lt;br /&gt;
&lt;br /&gt;
The Avarian Navy operates as part of Avaria&#039;s unified defence:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Avarian Guard]]&#039;&#039;&#039; — The kingdom&#039;s primary military force; the navy is the sea-going branch of the crown&#039;s armed strength.&lt;br /&gt;
* &#039;&#039;&#039;Militia and Mage Corps&#039;&#039;&#039; — Land and arcane support complement the navy&#039;s role.&lt;br /&gt;
* &#039;&#039;&#039;[[The Beacon Guard]]&#039;&#039;&#039; — Elite defenders of the Beacon of Crystalport and the outer seawall; the Beacon Guard answers to both Council and Crown where the Beacon is concerned, and works alongside the navy to secure the harbour and coast.&lt;br /&gt;
* &#039;&#039;&#039;Harbormaster&#039;s Association&#039;&#039;&#039; — Oversees maritime trade, navigation, and harbour operations; the navy secures the waters so trade can flourish.&lt;br /&gt;
* &#039;&#039;&#039;Crown and City Council&#039;&#039;&#039; — Crystalport is governed by a City Council appointed by the Crown, with a Lord or Lady of the Port; the navy at [[Portwatch Keep]] houses naval command and operates independently of the Watch in harbour waters, while coordinating with royal and local authority on defence and diplomacy.&lt;br /&gt;
&lt;br /&gt;
Sea trade from Crystalport connects Avaria to Luxor, Dalr, and beyond, making the navy indispensable to the kingdom&#039;s prosperity as well as its security.&lt;br /&gt;
&lt;br /&gt;
== Headquarters and presence ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Portwatch Keep]]&#039;&#039;&#039; — The military stronghold in Crystalport that houses the naval command. The castle-like keep lies south of [[Glimmergate]], and is a defining feature of the city&#039;s defences.&lt;br /&gt;
* &#039;&#039;&#039;Naval dockyards&#039;&#039;&#039; — Principal dockyards and shipyards are in Crystalport, with a dedicated basin for warships and a prominent tower marking the military waterfront. Shipbuilding, repair, and fleet operations are centred here.&lt;br /&gt;
* &#039;&#039;&#039;Coastal presence&#039;&#039;&#039; — Warships patrol the Azure Coastline and the Lumina Sea; the navy&#039;s presence is felt in Crystalport&#039;s festivals (such as naval returns and the Blessing of the Beacon) and in the kingdom&#039;s posture toward piracy and foreign threat.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Avaria]] — Kingdom that the navy serves.&lt;br /&gt;
* [[Crystalport]] — Headquarters, dockyards, Portwatch Keep, and harbour defences.&lt;br /&gt;
* [[Portwatch Keep]] — Naval command stronghold.&lt;br /&gt;
* [[The Avarian Guard]] — Land-based military counterpart.&lt;br /&gt;
* [[The Beacon Guard]] — Elite defenders of the Beacon and seawall.&lt;br /&gt;
* [[Beacon of Crystalport]] — Lighthouse and ward against illusion and storm-magic; key to the city&#039;s and navy&#039;s defence during the Shrouded Siege.&lt;br /&gt;
&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Royal_Guard&amp;diff=789</id>
		<title>Royal Guard</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Royal_Guard&amp;diff=789"/>
		<updated>2026-06-30T23:09:12Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Organizations category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Royal Guard =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Royal Guard&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Avarian Royal Guard&#039;&#039;&#039;, is an elite subset of [[The Avarian Guard]] tasked specifically with the protection of the [[Avaria|Avarian]] royal family and key locations within the kingdom. Its members guard the royal castle in [[Lumenara]], strategic fortresses, and the monarch and their household. The Royal Guard is often present at state occasions—including the kingdom&#039;s [[Avaria#Traditions|Knighting Ceremony]], where new knights pledge to uphold Avaria&#039;s values before the Guard and the people.&lt;br /&gt;
&lt;br /&gt;
== Role and duties ==&lt;br /&gt;
&lt;br /&gt;
The Royal Guard exists to ensure the safety of the royal family and the security of the realm&#039;s most critical sites. They protect the Royal Castle and other key strongholds, accompany the monarch and dignitaries when required, and work in concert with the wider Avarian Guard. In [[Lumenara]], the Royal Guard serves as the city&#039;s main defense force, supplemented by various knightly orders and magic users.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
The Royal Guard is led by a Captain and a Lieutenant, who hold authority over the unit within the broader structure of the Avarian Guard (under the [[The Avarian Guard#Structure|Lord Commander]] and the monarch).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039; – &#039;&#039;&#039;Ser Rowan Meryndor&#039;&#039;&#039;, the current Captain of the Royal Guard, is described as courageous and charismatic. He commands the Guard and is responsible for its readiness and deployment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039; – &#039;&#039;&#039;Ser Thoren Valhart&#039;&#039;&#039; serves as Lieutenant and is known for his unwavering loyalty. He supports the Captain in leading and managing the Guard.&lt;br /&gt;
&lt;br /&gt;
== Recruitment and character ==&lt;br /&gt;
&lt;br /&gt;
Members of the Royal Guard are drawn from the Avarian Guard and are chosen for their combat skill, judgment, and loyalty. They are often remarkable warriors who also possess sharp minds and the utmost devotion to the kingdom. Like the rest of the Avarian Guard, they are associated with the kingdom&#039;s iconic white armor, symbolizing their allegiance to Avaria and its crown.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[The Avarian Guard]] – The parent military force.&lt;br /&gt;
* [[Avaria]] – The kingdom the Guard serves.&lt;br /&gt;
* [[Lumenara]] – Royal capital and seat of the Royal Castle.&lt;br /&gt;
&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Shrine_of_Lucien%27s_Coin&amp;diff=788</id>
		<title>Shrine of Lucien&#039;s Coin</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Shrine_of_Lucien%27s_Coin&amp;diff=788"/>
		<updated>2026-06-30T23:09:11Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Buildings and Businesses categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:The Gilded Clover.png|center|thumb|1041x1041px]]&lt;br /&gt;
&lt;br /&gt;
= The Shrine of Lucien&#039;s Coin &amp;amp; The Gilded Clover =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Type&#039;&#039;&#039;: Open-Air Shrine &amp;amp; Gambling Hall&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Location&#039;&#039;&#039;: Eastern Harbor Quarter, near the central dock promenade&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Affiliation&#039;&#039;&#039;: Temple of Lucien (informal), Independent Establishment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Reputation&#039;&#039;&#039;: Fortune, Folly, and Fickle Fate&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Perched along the lively docks of Crystalport&#039;s eastern harbor, between the Moonpearl Market and the waterfront thoroughfare, stands a place where fortune and folly walk hand-in-hand:&lt;br /&gt;
&lt;br /&gt;
The Shrine of Lucien&#039;s Coin and its sister establishment, The Gilded Clover.&lt;br /&gt;
&lt;br /&gt;
It is customary for sailors to pause at the shrine before setting sail, merchants before signing contracts, and gamblers before testing fate.&lt;br /&gt;
&lt;br /&gt;
The locals say: &amp;quot;First you pray, then you pay — such is the way of Lucien&#039;s day.&amp;quot; And most follow the ritual.&lt;br /&gt;
&lt;br /&gt;
== The Shrine of Lucien&#039;s Coin ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
The shrine consists of a circular stone fountain filled with gently rippling seawater drawn from the harbor. At its center stands a statue of Lucien — depicted as a grinning rogue mid-coin flip, a four-leaf clover pinned to his lapel.&lt;br /&gt;
&lt;br /&gt;
Magical seashell lanterns cast soft blue and gold light at night, making the water shimmer like starlight.&lt;br /&gt;
&lt;br /&gt;
Beneath the surface:&lt;br /&gt;
&lt;br /&gt;
* Coins glint in layered stacks.&lt;br /&gt;
* Some are ancient.&lt;br /&gt;
* Some bear foreign mint marks.&lt;br /&gt;
* Some have no mint at all.&lt;br /&gt;
&lt;br /&gt;
Iron hooks around the fountain are wrapped with ribbons, trinkets, and small tokens.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Traditions ===&lt;br /&gt;
Visitors customarily:&lt;br /&gt;
&lt;br /&gt;
* Toss a coin before gambling, sailing, proposing, or undertaking risk.&lt;br /&gt;
* Tie a ribbon when making a wish of the heart.&lt;br /&gt;
* Whisper the old prayer:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Fortune&#039;s hand, be ever kind.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Passing the shrine without offering at least a copper is considered extremely bad luck.&lt;br /&gt;
&lt;br /&gt;
Even skeptical captains drop something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rumored Blessing ===&lt;br /&gt;
Those who make an earnest offering and recite the prayer may gain subtle favor.&lt;br /&gt;
&lt;br /&gt;
Optional Mechanic:&lt;br /&gt;
&lt;br /&gt;
Once per week, the offering grants advantage on a single luck-related roll within 24 hours.&lt;br /&gt;
&lt;br /&gt;
Madame Tamsin claims Lucien never gives without taking later.&lt;br /&gt;
&lt;br /&gt;
== The Gilded Clover ==&lt;br /&gt;
&#039;&#039;Gambling Hall &amp;amp; Tavern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just steps from the shrine stands The Gilded Clover — a two-story gambling hall whose painted sign depicts a golden clover formed from overlapping coins.&lt;br /&gt;
&lt;br /&gt;
Music and laughter spill onto the dock promenade nightly.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Interior ===&lt;br /&gt;
The Clover is cozy but energetic:&lt;br /&gt;
&lt;br /&gt;
* Oak beams strung with colorful pennants.&lt;br /&gt;
* Dice tables and card stations.&lt;br /&gt;
* A raised stage for live performances.&lt;br /&gt;
* Green-and-gold lanternlight casting playful shadows.&lt;br /&gt;
&lt;br /&gt;
Private rooms upstairs host higher-stakes games.&lt;br /&gt;
&lt;br /&gt;
Some doors are locked.&lt;br /&gt;
&lt;br /&gt;
== Proprietor ==&lt;br /&gt;
&lt;br /&gt;
=== Nara &amp;quot;Lucky&amp;quot; Linnet ===&lt;br /&gt;
A sharp-witted halfling with an uncanny streak of fortune. Nara runs the Clover with charm and discipline.&lt;br /&gt;
&lt;br /&gt;
Her bracelet of silver four-leaf clovers is said to have been won in a game against a Fae gambler years ago.&lt;br /&gt;
&lt;br /&gt;
She neither confirms nor denies the story.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Madame Tamsin ===&lt;br /&gt;
Shrine caretaker and occasional fortune-reader. She watches the tables from a quiet corner seat.&lt;br /&gt;
&lt;br /&gt;
Some say she knows when Lucien is truly present.&lt;br /&gt;
&lt;br /&gt;
== Games Offered ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Luck&#039;s Turn&#039;&#039;&#039; – A high-stakes bluffing card game.&lt;br /&gt;
* &#039;&#039;&#039;Clover&#039;s Roll&#039;&#039;&#039; – Dice with occasional minor magical surges.&lt;br /&gt;
* &#039;&#039;&#039;The Coin&#039;s Edge&#039;&#039;&#039; – Double-or-nothing magical coin flips, with subtle house enchantments.&lt;br /&gt;
* &#039;&#039;&#039;Starfall Chase&#039;&#039;&#039; – Enchanted projection races of tiny star-creatures.&lt;br /&gt;
&lt;br /&gt;
The house always wins eventually.&lt;br /&gt;
&lt;br /&gt;
But not always tonight.&lt;br /&gt;
&lt;br /&gt;
== Special Rule ==&lt;br /&gt;
Patrons who first make an offering at the shrine receive a &#039;&#039;&#039;Blessed Clover Token&#039;&#039;&#039;, allowing a single re-roll on their first loss of the evening.&lt;br /&gt;
&lt;br /&gt;
Refusing the token is considered insulting to Lucien.&lt;br /&gt;
&lt;br /&gt;
== Superstitions ==&lt;br /&gt;
&lt;br /&gt;
* If the bells of the Gilded Clover ring on their own, Lucien is said to be in the house.&lt;br /&gt;
* When that happens, fortunes swing wildly.&lt;br /&gt;
* It is believed that gambling without praying first results in losing more than coin.&lt;br /&gt;
&lt;br /&gt;
Sailors swear by it.&lt;br /&gt;
&lt;br /&gt;
== Relationship to the City ==&lt;br /&gt;
The Shrine and Clover sit at a crossroads of:&lt;br /&gt;
&lt;br /&gt;
* Moonpearl&#039;s nightly trade.&lt;br /&gt;
* Dockworkers finishing shifts.&lt;br /&gt;
* Nobles slumming in disguise.&lt;br /&gt;
* Smugglers testing luck before risky runs.&lt;br /&gt;
* Agents from the Drowned Veil observing quietly.&lt;br /&gt;
&lt;br /&gt;
The Beacon Guard keeps a casual watch.&lt;br /&gt;
&lt;br /&gt;
Portwatch Keep tolerates it.&lt;br /&gt;
&lt;br /&gt;
The Temple of Lucien in Glimmergate pretends it does not compete.&lt;br /&gt;
&lt;br /&gt;
== Rumors ==&lt;br /&gt;
&lt;br /&gt;
* A cursed coin occasionally appears in the fountain.&lt;br /&gt;
* A gambler once wagered a memory — and lost it.&lt;br /&gt;
* Nara keeps a ledger that records more than bets.&lt;br /&gt;
* Madame Tamsin knows which offerings sink… and which float.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystalport]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Businesses]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Underworld&amp;diff=787</id>
		<title>Underworld</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Underworld&amp;diff=787"/>
		<updated>2026-06-30T23:09:11Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Cosmology category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Underworld =&lt;br /&gt;
(Also known as the Deep Quiet, the Quiet Realm, the Final Rest)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Underworld&#039;&#039;&#039; is one of the four layered realms of [[Faeloria]]&#039;s cosmology. It is the realm of &#039;&#039;&#039;Resolution&#039;&#039;&#039; — where identity dissolves into stillness, conflict resolves, and the narrative of existence finds its close.&lt;br /&gt;
&lt;br /&gt;
Governed by [[Cryos]], Lord of Inevitable Endings, the Underworld is not a realm of torment in orthodox belief but of &#039;&#039;&#039;completion&#039;&#039;&#039;. It is the final chapter of the Great Cycle: the necessary pause that gives meaning to motion in the [[Sunworld]] and reflection in the [[Moonworld]].&lt;br /&gt;
&lt;br /&gt;
== Cosmological Origin ==&lt;br /&gt;
When [[Chronos]] shaped the [[Sunworld]] and [[Ariana]] layered the [[Moonworld]] upon it, [[Cryos]] carved the Underworld within the same design.&lt;br /&gt;
&lt;br /&gt;
Where the Sunworld lives and the Moonworld remembers,&lt;br /&gt;
&lt;br /&gt;
the Underworld receives and resolves.&lt;br /&gt;
&lt;br /&gt;
It was created to:&lt;br /&gt;
&lt;br /&gt;
* Receive what has concluded&lt;br /&gt;
* Dissolve animating will into stillness&lt;br /&gt;
* Complete the cycle so that existence retains meaning&lt;br /&gt;
* Provide the quiet against which life and memory are defined&lt;br /&gt;
&lt;br /&gt;
Without resolution, the Great Cycle would stall; the Sunworld would lose the weight of consequence, and the Moonworld would have nothing to reflect upon that truly ended.&lt;br /&gt;
&lt;br /&gt;
== Nature of the Underworld ==&lt;br /&gt;
The Underworld is characterized by:&lt;br /&gt;
&lt;br /&gt;
* Stillness and finality&lt;br /&gt;
* The dissolution of identity into rest&lt;br /&gt;
* Resolution of conflict and desire&lt;br /&gt;
* The quiet after the narrative closes&lt;br /&gt;
* Acceptance of consequence&lt;br /&gt;
&lt;br /&gt;
It does not erase memory — the [[Moonworld]] preserves myth, and the [[Umbral Veil]] holds echo. But the animating will, the self that chose and strove, comes to rest here.&lt;br /&gt;
&lt;br /&gt;
Here:&lt;br /&gt;
&lt;br /&gt;
* Identity dissolves&lt;br /&gt;
* Echoes fade&lt;br /&gt;
* Conflict resolves&lt;br /&gt;
* The noise of existence quiets&lt;br /&gt;
&lt;br /&gt;
The Underworld cannot generate new fate. It cannot reverse itself. Should a soul desire another chance or an altered ending, it must pass into the Sunworld, where change is possible.&lt;br /&gt;
&lt;br /&gt;
== Relationship to the Other Realms ==&lt;br /&gt;
The Underworld is the terminus of the Great Cycle.&lt;br /&gt;
&lt;br /&gt;
* From the &#039;&#039;&#039;Sunworld&#039;&#039;&#039; — the living pass into the Underworld through death, guided by [[Aros]], God of Death, who ensures the final passage occurs with order and dignity.&lt;br /&gt;
* The &#039;&#039;&#039;Moonworld&#039;&#039;&#039; preserves what has been; the Underworld receives what has ceased to be. The Fae do not escape the quiet of Cryos when their story ends.&lt;br /&gt;
* The &#039;&#039;&#039;[[Umbral Veil]]&#039;&#039;&#039; holds what never fully was; the Underworld receives only what has concluded. Unchosen paths and denied possibilities do not settle here — they echo.&lt;br /&gt;
&lt;br /&gt;
If the Underworld were to overwhelm the others, existence would tilt toward premature extinction. Balance sustains Faeloria.&lt;br /&gt;
&lt;br /&gt;
== Divine Influence ==&lt;br /&gt;
The Underworld is governed and shaped by:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cryos]]&#039;&#039;&#039; — Lord of the Underworld, god of ice, stillness, and completion. His citadel, the Hollow Spire, stands at the threshold where souls are received.&lt;br /&gt;
* &#039;&#039;&#039;[[Aros]]&#039;&#039;&#039; — God of Death, son of Cryos, who governs the final passage of mortal and Fae alike and guides the newly dead into the Deep Quiet.&lt;br /&gt;
* &#039;&#039;&#039;[[Inuera]]&#039;&#039;&#039; — Goddess of Change, daughter of Cryos, who ensures that nothing remains frozen beyond purpose; even the stillness of the Underworld is part of a greater cycle.&lt;br /&gt;
&lt;br /&gt;
Cryos is not malevolent. He represents the necessary pause — the resolution that gives meaning to life and memory.&lt;br /&gt;
&lt;br /&gt;
== Crossing into the Underworld ==&lt;br /&gt;
Passage into the Underworld is governed by the &#039;&#039;&#039;Law of Resonant Passage&#039;&#039;&#039; (see [[The Realms of Faeloria]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirement: Peace or Acceptance of Resolution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Underworld resolves. It does not accept those who cling to unfinished desire.&lt;br /&gt;
&lt;br /&gt;
A being seeking entry must carry:&lt;br /&gt;
&lt;br /&gt;
* Acceptance of their story&#039;s end&lt;br /&gt;
* Understanding of their consequences&lt;br /&gt;
* Willingness to be resolved&lt;br /&gt;
&lt;br /&gt;
This is why violent, unresolved spirits linger instead of settling — they lack the resonance required for the Underworld to open. Only when a being accepts completion does the Deep Quiet receive them.&lt;br /&gt;
&lt;br /&gt;
In rare cases, a mortal may walk into the Underworld willingly, but such passage requires profound stillness of spirit.&lt;br /&gt;
&lt;br /&gt;
== Cultural Terminology ==&lt;br /&gt;
Mortals and scholars refer to the Underworld as:&lt;br /&gt;
&lt;br /&gt;
* The Deep Quiet&lt;br /&gt;
* The Final Rest&lt;br /&gt;
* The Quiet Realm&lt;br /&gt;
* The Last Harbor&lt;br /&gt;
* The Hollow (in reference to Cryos&#039;s citadel)&lt;br /&gt;
&lt;br /&gt;
Among the clergy of Cryos and Aros, it is often called:&lt;br /&gt;
&lt;br /&gt;
* The Resolution&lt;br /&gt;
* The Closing&lt;br /&gt;
* The Stillness&lt;br /&gt;
&lt;br /&gt;
== Philosophical Doctrine ==&lt;br /&gt;
A core teaching holds that the Underworld does not punish — it completes. The final chapter gives meaning to every page that came before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In stillness, all truths are revealed.&amp;quot;&#039;&#039; — attributed to Cryos.&lt;br /&gt;
&lt;br /&gt;
For the full cosmological structure and the Law of Crossing, see [[The Realms of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Umbral_Veil&amp;diff=786</id>
		<title>Umbral Veil</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Umbral_Veil&amp;diff=786"/>
		<updated>2026-06-30T23:09:10Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Cosmology category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Umbral Veil =&lt;br /&gt;
(Also known as the Realm of Echo, the Veil, the Unclaimed, the Shadow-Layer)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Umbral Veil&#039;&#039;&#039; is one of the four layered realms of [[Faeloria]]&#039;s cosmology. It is the realm of &#039;&#039;&#039;Echo&#039;&#039;&#039; — what lingers but never fully was.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Sunworld]] (where life and choice unfold), the [[Moonworld]] (where memory and myth are preserved), or the [[Underworld]] (where identity finds resolution), the Veil holds that which never quite became. Unchosen paths, suppressed truths, broken oaths, half-formed creations, and possibilities denied find their reverberation here. The Umbral Veil is not inherently malevolent; it serves as a necessary release for unrealized possibility. Without it, the Sunworld would fracture under the weight of denied futures.&lt;br /&gt;
&lt;br /&gt;
None of the gods claim the Umbral Veil fully. Scholars debate whether it is a remnant of primordial existence or the shadow cast by time&#039;s first division. It remains the least claimed of the four realms.&lt;br /&gt;
&lt;br /&gt;
== Cosmological Origin ==&lt;br /&gt;
The Veil&#039;s place in the Great Cycle is distinct. [[Chronos]] shaped the [[Sunworld]]; [[Ariana]] layered the [[Moonworld]]; [[Cryos]] carved the [[Underworld]]. The Umbral Veil has no clear architect in orthodox doctrine.&lt;br /&gt;
&lt;br /&gt;
Some sages argue it emerged as a byproduct of the first division — when Chronos brought sequence from the void, the paths not taken and the possibilities that were never chosen had to go somewhere. Others hold that the Veil predates the three pillars, a remnant of existence before the gods imposed order. Whatever its origin, the cosmos accommodates it: what cannot reside in the Moonworld (for it never fully occurred) and cannot settle in the Underworld (for it never concluded) finds a home in the Veil.&lt;br /&gt;
&lt;br /&gt;
Thus the realm of Echo sustains the balance of the whole. It absorbs the weight of &#039;&#039;what might have been&#039;&#039; so that the Sunworld can bear the weight of &#039;&#039;what is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nature of the Umbral Veil ==&lt;br /&gt;
The Umbral Veil is characterized by:&lt;br /&gt;
&lt;br /&gt;
* Unchosen paths and roads not taken&lt;br /&gt;
* Suppressed truths and denied identities&lt;br /&gt;
* Broken oaths and promises unfulfilled&lt;br /&gt;
* Half-formed creations and abandoned works&lt;br /&gt;
* Possibilities that were closed off but not forgotten&lt;br /&gt;
&lt;br /&gt;
It responds not to memory (the Moonworld&#039;s domain) or to peace (the Underworld&#039;s gate), but to &#039;&#039;&#039;absence&#039;&#039;&#039; — the gap between what was chosen and what was not.&lt;br /&gt;
&lt;br /&gt;
The Veil is home to ancient and aberrant beings: entities of paradox, incompletion, or unrealized potential. Some seek to exist fully and press toward the Sunworld. Others attempt to reshape reality into echo, drawing the living realm toward the half-formed. These manifestations are not invasions in the strict sense; they are failed or partial alignments, echoes seeking form.&lt;br /&gt;
&lt;br /&gt;
The landscape of the Veil is said to shift with the regrets and unlived lives of mortals — a realm of might-have-beens given shadow and sound.&lt;br /&gt;
&lt;br /&gt;
== Relationship to the Other Realms ==&lt;br /&gt;
The Umbral Veil occupies a unique position in the Great Cycle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sunworld&#039;&#039;&#039; — The Veil draws upon the Sunworld&#039;s denied futures. Every choice made in the mortal realm closes countless others; those closed paths cast echoes into the Veil. In turn, entities and influences from the Veil sometimes press back toward the Sunworld, seeking to manifest or to thin the boundary. All crossing, however, must begin from the Sunworld — the crucible where identity, regret, and possibility are forged.&lt;br /&gt;
* &#039;&#039;&#039;Moonworld&#039;&#039;&#039; — The [[Moonworld]] preserves what &#039;&#039;has&#039;&#039; occurred. The Veil holds what &#039;&#039;never quite&#039;&#039; occurred. They are complementary: one refines memory; the other holds the resonance of the unmade. If the Veil were to overwhelm the others, reality would tilt toward dissolution — the solidity of what-is would give way to the flux of what-never-was.&lt;br /&gt;
* &#039;&#039;&#039;Underworld&#039;&#039;&#039; — The [[Underworld]] receives what has concluded. The Veil holds what never concluded — and never properly began. Souls and stories that find resolution pass to the Deep Quiet; the Veil gathers the fragments of lives unlived and choices unmade.&lt;br /&gt;
&lt;br /&gt;
In the cosmological balance, excess Veil yields dissolution of reality. Balance sustains Faeloria.&lt;br /&gt;
&lt;br /&gt;
== Divine Influence ==&lt;br /&gt;
No god is said to govern the Umbral Veil fully. [[Chronos]], [[Ariana]], and [[Cryos]] shape the other three realms; the Veil remains the least claimed.&lt;br /&gt;
&lt;br /&gt;
Scholars sometimes associate it with forces of chance and change: [[Lucien]]&#039;s domain touches the unpredictable and the road not taken; [[Inuera]]&#039;s transformation can imply the self that was never fully expressed. Yet these are speculative. Orthodox teaching holds that the Veil exists outside the direct design of the three pillars — whether as remnant, shadow, or necessary release valve for the weight of possibility.&lt;br /&gt;
&lt;br /&gt;
Cults and mystics have historically sought to exploit or commune with the Veil; such attempts, when they bypass the Law of Resonant Passage, often result in fragmented identities, echo-warped landscapes, and reality thinning at the crossing point.&lt;br /&gt;
&lt;br /&gt;
== Crossing into the Umbral Veil ==&lt;br /&gt;
Passage into the Umbral Veil is governed by the &#039;&#039;&#039;Law of Resonant Passage&#039;&#039;&#039; (see [[The Realms of Faeloria]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirement: Unlived Possibility or Denied Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Veil gathers what never fully was. To enter it, a mortal must carry:&lt;br /&gt;
&lt;br /&gt;
* A life unlived&lt;br /&gt;
* A choice not taken&lt;br /&gt;
* A suppressed identity&lt;br /&gt;
* A path abandoned but not forgotten&lt;br /&gt;
&lt;br /&gt;
This realm responds not to memory or peace, but to absence.&lt;br /&gt;
&lt;br /&gt;
Examples of those who might resonate with the Veil:&lt;br /&gt;
&lt;br /&gt;
* A prince who denied the throne and wonders who he might have been&lt;br /&gt;
* A mage who buried forbidden potential&lt;br /&gt;
* A warrior who chose mercy and forever questions the road not taken&lt;br /&gt;
&lt;br /&gt;
The Veil recognizes fractures in identity — the self that was never fully lived.&lt;br /&gt;
&lt;br /&gt;
Those who have no regrets cannot enter it. Those who have embraced every choice fully find no purchase there.&lt;br /&gt;
&lt;br /&gt;
As with all crossings, the journey must begin in the Sunworld, where regret and possibility are forged. Veil entities that seek to become real must manifest in the Sunworld; they cannot achieve full existence within the realm of echo alone.&lt;br /&gt;
&lt;br /&gt;
== Cultural Terminology ==&lt;br /&gt;
Scholars and mystics refer to the Umbral Veil as:&lt;br /&gt;
&lt;br /&gt;
* The Realm of Echo&lt;br /&gt;
* The Veil&lt;br /&gt;
* The Unclaimed&lt;br /&gt;
* The Shadow-Layer&lt;br /&gt;
* The Might-Have-Been&lt;br /&gt;
* The Half-Formed&lt;br /&gt;
&lt;br /&gt;
Among those who fear or study it:&lt;br /&gt;
&lt;br /&gt;
* The Fracture&lt;br /&gt;
* The Denied&lt;br /&gt;
* The Unfinished&lt;br /&gt;
&lt;br /&gt;
Mortals who have felt its pull sometimes speak of &amp;quot;the road that echoes&amp;quot; or &amp;quot;the self that didn&#039;t walk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Philosophical Doctrine ==&lt;br /&gt;
A recurring teaching holds that the Veil is not evil — it is &#039;&#039;&#039;necessary&#039;&#039;&#039;. Without a place for unchosen paths and denied possibilities, the Sunworld would bear a weight it cannot hold. The realm of Echo is the release valve of the cosmos.&lt;br /&gt;
&lt;br /&gt;
Another doctrine warns: those who try to cheat the Law of Crossing and force passage through ritual often find that the Veil does not release them unchanged. Fragmented identities, echo-warped landscapes, and souls split between realms are the price of artificial crossing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What never was still echoes. The Veil holds it so that what is may endure.&amp;quot;&#039;&#039; — attributed to scholars of the Twilight Mandate.&lt;br /&gt;
&lt;br /&gt;
For the full cosmological structure and the Law of Crossing, see [[The Realms of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Order_of_Starfall&amp;diff=785</id>
		<title>Order of Starfall</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Order_of_Starfall&amp;diff=785"/>
		<updated>2026-06-30T23:09:09Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Military Orders category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Order of Starfall =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Order of Starfall&#039;&#039;&#039; is an autonomous chivalric order of [[Avaria]] that administers [[Starfall Citadel]], the northernmost bastion of the kingdom at the mountain pass leading into [[Dalr]]. The Order answers directly to the Crown of [[Lumenara]] and is sworn to guard Avaria from threats emerging across the northern expanse. Its knights are renowned for their resilience and dedication, and for holding the [[Starpass Trail]]—the principal overland route between the two kingdoms—through siege, winter, and repeated Dalrian campaigns.&lt;br /&gt;
&lt;br /&gt;
== Role and mandate ==&lt;br /&gt;
&lt;br /&gt;
The Order exists to protect Starfall Citadel and the northern frontier. The citadel was built upon the site of the Starfall Event, a celestial cataclysm that left meteorite fragments in the mountainside; the Order maintains the fortress as both a military stronghold and a shrine to divine guardianship. It acts as a choke point for northern invasions and a beacon of stability for trade routes through the Starpass Trail. Dalr has long regarded the citadel as &amp;quot;the lost key to the south,&amp;quot; and Dalrian historians record numerous failed attempts to seize it—the Order has held the pass through war and peace.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grand Marshal of the Star&#039;&#039;&#039; – Supreme commander of the Citadel and the Order.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Starbound Sentinels&#039;&#039;&#039; – The knights of the Order. They undergo rigorous training in both martial and magical disciplines and are the backbone of the garrison.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lumin Wardens&#039;&#039;&#039; – Mage-knights who maintain the Citadel&#039;s celestial wards and project runic shields during attacks. They are integral to the fortress&#039;s legendary resistance to magic and siege.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ridge Sentinels&#039;&#039;&#039; – Scouts and rangers who patrol the [[Elysian Mountains]] foothills and the Starpass Trail, watching for incursions and safeguarding travellers and caravans.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
The current commander of Starfall Citadel is &#039;&#039;&#039;Ser Alaric Thandor&#039;&#039;&#039;, famed for holding the northern pass through three winters without relief. He leads the Order in its dual role as defender of the realm and guardian of the sacred site.&lt;br /&gt;
&lt;br /&gt;
== Traditions and identity ==&lt;br /&gt;
&lt;br /&gt;
The Order is autonomous in its day-to-day administration but owes fealty to the Crown. Its members blend martial prowess with arcane discipline, reflecting the citadel&#039;s fusion of stone and starlight. The Phantom Knight—a spirit said to roam the ramparts, clad in ancient Avarian armour—is believed by many to be the ghost of a knight of the Order who fell defending the Citadel from a monstrous incursion. The Starfall Prophecy holds that when the stars once again fall upon [[Faeloria]], the Citadel&#039;s walls will ignite with celestial flame and a new age of heroes will rise; the Order sees itself as the inheritor of that promise and the guardian of the threshold between north and south.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Starfall Citadel]] – The fortress the Order holds.&lt;br /&gt;
* [[Starpass Trail]] – The trade and travel route through the pass.&lt;br /&gt;
* [[Avaria]] – The kingdom the Order serves.&lt;br /&gt;
* [[Dalr]] – The northern realm across the frontier.&lt;br /&gt;
&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Military Orders]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Elfmark&amp;diff=784</id>
		<title>Elfmark</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Elfmark&amp;diff=784"/>
		<updated>2026-06-30T23:09:09Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Elfmark&lt;br /&gt;
| image = elfmark.png&lt;br /&gt;
| param1 = Old Elven Currency&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Elfmark =&lt;br /&gt;
The &#039;&#039;&#039;Elfmark&#039;&#039;&#039; was the original currency of [[HighGrad Trading Company]], introduced during its early formation by the High Elves. More than just a medium of trade, the Elfmark became a powerful symbol of unity, diversity, and cooperation across Faeloria.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
When the High Elves founded HighGrad, they introduced the Elfmark as a unique monetary system to support and manage trade. This system helped solidify HighGrad’s reputation as a fair and unifying commercial entity.&lt;br /&gt;
&lt;br /&gt;
== Symbolism ==&lt;br /&gt;
* &#039;&#039;&#039;Design:&#039;&#039;&#039; Each Elfmark was intricately crafted, bearing High Elven motifs of unity and prosperity.  &lt;br /&gt;
* &#039;&#039;&#039;Multilingual Inscriptions:&#039;&#039;&#039; Coins carried engravings in several languages of Faeloria, reflecting HighGrad’s philosophy of inclusivity.  &lt;br /&gt;
* &#039;&#039;&#039;Cultural Role:&#039;&#039;&#039; Seen not just as currency but as a tool for forging ties between races and cultures.  &lt;br /&gt;
&lt;br /&gt;
The Elfmark was respected across the realms as a mark of cooperation and shared prosperity.&lt;br /&gt;
&lt;br /&gt;
== Decline ==&lt;br /&gt;
Over time, as economies evolved, the physical Elfmark currency was gradually replaced by more modern and universal systems of transaction. Despite its phase-out, the &#039;&#039;&#039;name &amp;quot;Elfmark&amp;quot;&#039;&#039;&#039; endures:&lt;br /&gt;
* Occasionally used in speech as a nostalgic reference.  &lt;br /&gt;
* Preserved in HighGrad’s historical records and traditions.  &lt;br /&gt;
* Considered a reminder of the company’s founding values of unity and diversity.  &lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Even though no longer in circulation, the Elfmark remains:&lt;br /&gt;
* A cultural artifact of High Elven innovation.  &lt;br /&gt;
* A symbol of HighGrad’s origins and principles.  &lt;br /&gt;
* A unifying emblem in Faelorian economic history.&lt;br /&gt;
&lt;br /&gt;
[[Category:Currency]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Virilian_Steadmane&amp;diff=783</id>
		<title>Virilian Steadmane</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Virilian_Steadmane&amp;diff=783"/>
		<updated>2026-06-30T23:09:08Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| title = Virilian Steadmane&lt;br /&gt;
| image = VirilianSteadmane.png&lt;br /&gt;
| Species = [[Dark Elf]]&lt;br /&gt;
| Titles = &lt;br /&gt;
| Age = Unknown&lt;br /&gt;
| Birthplace = Unknown&lt;br /&gt;
| Gender = Female&lt;br /&gt;
| Eyes = Red&lt;br /&gt;
| Hair = Silver&lt;br /&gt;
| Skin = Black&lt;br /&gt;
| Height = 5&#039;4&lt;br /&gt;
| Organization = &lt;br /&gt;
| Languages = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Virilian Steadmane =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virilian Steadmane&#039;&#039;&#039;, often called &#039;&#039;&#039;Viri&#039;&#039;&#039;, is remembered as one of the great paradoxes of Faelorian legend — a being of infernal birth who lived and died for love, redemption, and the fragile light within mortal hearts.  &lt;br /&gt;
&lt;br /&gt;
Known variously as the &#039;&#039;&#039;Dark Elf of the Infernal Blood&#039;&#039;&#039;, &#039;&#039;&#039;Lady of Blackmane Spire&#039;&#039;&#039;, and &#039;&#039;&#039;The Succubus Who Defied Hell&#039;&#039;&#039;, Virilian&#039;s tale bridges the boundaries between divine and mortal, light and darkness, love and ruin. Her story is told across songs, journals, and recovered tomes — pieces of a life that burned bright against impossible odds.&lt;br /&gt;
&lt;br /&gt;
== Early Life and Origins ==&lt;br /&gt;
The earliest surviving record of Virilian comes from a fragmented text known as the [[Scrolls of the Lost Hearth]], found in the ruins of an old chapel near the city of Norin. It speaks of a &amp;quot;child born of the infernal fire, yet found weeping beneath a mortal sky.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
That child was Virilian — a succubus child, taken from the Infernal Plane and abandoned in the mortal realm. She was discovered by a wandering knight named &#039;&#039;&#039;Arvon Steadmane&#039;&#039;&#039;, who could not bring himself to slay an innocent. Instead, he raised her in secret, teaching her compassion and honor in defiance of her nature.  &lt;br /&gt;
&lt;br /&gt;
She grew swiftly, her beauty disarming and her intellect keen. Yet, her youth was shadowed by isolation. To protect both her and those who would fear her, Arvon kept her hidden from the world, raising her in the shadow of a forgotten fortress — the &#039;&#039;&#039;Blackmane Spire&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
== The Blackmane Spire ==&lt;br /&gt;
The &#039;&#039;&#039;Blackmane Spire&#039;&#039;&#039; predates most written history — a monolith of black stone piercing the mists of the northern highlands. It was here that Virilian met &#039;&#039;&#039;Ori of the Vale&#039;&#039;&#039;, a mortal scholar and mage who sought refuge from the wars of men.  &lt;br /&gt;
&lt;br /&gt;
Ori was brilliant, curious, and disarmingly gentle. He saw through Virilian&#039;s infernal disguise and did not recoil. In him, she found what she had never known: understanding.  &lt;br /&gt;
&lt;br /&gt;
Their companionship blossomed into love — an unthinkable union between mortal and fiend. Within the Spire, they built a sanctuary of learning and peace, aided by Arvon, who served as both guardian and friend. For decades, it seemed as though the world had forgotten them, and they were content to let it.  &lt;br /&gt;
&lt;br /&gt;
== The Fall of Ori ==&lt;br /&gt;
But mortal life is fleeting, and love eternal can drive the heart to madness. Ori, fearing death and unwilling to leave Virilian alone, turned his studies toward the dark art of necromancy.  &lt;br /&gt;
&lt;br /&gt;
At first, Virilian pleaded with him to stop. When he refused, she fled the Spire, believing distance would spare him from his own obsession. Yet in her absence, Ori&#039;s mind unraveled. He bound his soul to undeath, becoming the lich known in later centuries as &#039;&#039;&#039;Ori the Hollow King&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
His first act upon his transformation was to send word throughout the shadowed realms: a bounty upon the head of his beloved, alive and unspoiled, for the sum of ten thousand gold. It was said he sought to drain her life-force and fuse her soul to his own — so that they would never again be apart.  &lt;br /&gt;
&lt;br /&gt;
Virilian&#039;s name became a curse whispered in the underworld.  &lt;br /&gt;
&lt;br /&gt;
== Years of Shadow ==&lt;br /&gt;
For generations, Virilian lived in disguise — hiding her infernal nature beneath the veil of a Dark Elf woman, traveling between cities and kingdoms, always one step ahead of bounty hunters and the restless dead.  &lt;br /&gt;
&lt;br /&gt;
Despite her efforts to remain unseen, traces of her kindness linger in historical record.  &lt;br /&gt;
In [[Letters from the Low Vaults]], a chronicler in Dalr wrote of &amp;quot;a silver-haired woman who healed a thief&#039;s wounds with a kiss that burned and soothed at once.&amp;quot;  &lt;br /&gt;
The tale [[The Woman Who Knew the Name]], from Kokoro, speaks of a Dark Elf enchantress who stopped a demon&#039;s ritual by whispering its true name — a feat only an infernal-born could manage.  &lt;br /&gt;
&lt;br /&gt;
Whether these are truth or myth, they shaped Virilian&#039;s reputation as a phantom saint — a shadowed savior who walked the line between good and damnation.  &lt;br /&gt;
&lt;br /&gt;
== The Chronicles of Faefall ==&lt;br /&gt;
Virilian&#039;s life took its most dramatic turn during the era chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faefall]], a collection of journals and epic verse preserved in the archives of Avaria.  &lt;br /&gt;
&lt;br /&gt;
The texts tell of a band of heroes drawn together by fate — each a descendant of the old gods — to restore [[Alcor]] (The Fallen Guardian). Among them were:&lt;br /&gt;
* &#039;&#039;&#039;Elara&#039;&#039;&#039;, an infernal-blooded Sorcerer descended from [[Eriana]] (The Verdant Soul),  &lt;br /&gt;
* &#039;&#039;&#039;Natsuko&#039;&#039;&#039;, the High Elf Monk descended from Alcor,  &lt;br /&gt;
* &#039;&#039;&#039;Maive&#039;&#039;&#039;, a Bard of [[Lucien]] (The Laughing Star)&#039;s line,  &lt;br /&gt;
* &#039;&#039;&#039;Caranion&#039;&#039;&#039;, the Half-Elf Warlock bound to [[Inuera]] (The Flame of Resolve),  &lt;br /&gt;
* &#039;&#039;&#039;Neacal&#039;&#039;&#039;, the Barbarian heir of [[Ariana]] (The Mother),  &lt;br /&gt;
* and &#039;&#039;&#039;Trix&#039;&#039;&#039;, a Halfling Rogue of unmatched cunning.  &lt;br /&gt;
&lt;br /&gt;
It was in the town of Natplio that the fellowship first encountered Virilian — a mysterious Dark Elf who offered her aid on the condition that they help her &amp;quot;finish an old story.&amp;quot; She joined their quest, and though they soon learned of her infernal nature, none could deny her courage or the sharp wisdom she brought to their cause.  &lt;br /&gt;
&lt;br /&gt;
== Love Beyond Realms ==&lt;br /&gt;
During their journey, Virilian and Elara grew close.  &lt;br /&gt;
Where Elara&#039;s heart brimmed with warmth and light, Virilian&#039;s burned with fear and guilt. Yet, in Elara, she found the one soul who saw her not as a monster or temptation, but as a person.  &lt;br /&gt;
&lt;br /&gt;
Their bond deepened through trials — across crypts of shadow, through the ruins of Alcor&#039;s temples, and within the shimmering Veil where souls were weighed. [[Elara&#039;s Diary|Elara&#039;s diary]], later recovered from the archives of Ix, includes the line:  &lt;br /&gt;
*&amp;quot;She calls herself cursed, but when I am near her, I feel nothing but grace.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
== The Return of Alcor ==&lt;br /&gt;
When the heroes restored Alcor and ended the divine fracture, the world entered the first year of the new era, &#039;&#039;&#039;0 TRA&#039;&#039;&#039;.  &lt;br /&gt;
Yet peace came at a price. The infernal taint within Faeloria began to burn away — and with it, Virilian&#039;s place among mortals.  &lt;br /&gt;
&lt;br /&gt;
Knowing that the world would no longer tolerate her existence, she chose exile. Elara refused to let her go alone. Together, they crossed the planar threshold into the [[The Realms of Faeloria#The Infernal — The Unquiet Threshold|Infernal]] — the unquiet threshold of the Underworld where beings such as succubi and devils dwell (mortals often call it the Infernal Plane or Hell). The act is described in a fragment from [[The Song of the Flame&#039;s End]]:  &lt;br /&gt;
*&amp;quot;And thus the sorcerer and the succubus passed beyond the veil of flame, hand in hand, where angels fear to tread.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
== Life Beyond the Flame ==&lt;br /&gt;
What became of them beyond that point is uncertain.  &lt;br /&gt;
&lt;br /&gt;
Records from the Infernal courts centuries later speak of &amp;quot;two interlopers who built a haven in the wastes — one of blood, one of starlight.&amp;quot; Some claim they forged a refuge known as &#039;&#039;&#039;Erelune&#039;s Hollow&#039;&#039;&#039;, a place where mortals lost to Hell might find peace. Others insist they perished together, consumed by the Plane&#039;s endless wars.  &lt;br /&gt;
&lt;br /&gt;
Among bards, the most beloved version of the tale says that when the wind is still and the stars burn red, one can hear faint laughter carried from beyond the veil — the echo of two lovers who defied gods and demons alike.  &lt;br /&gt;
&lt;br /&gt;
== The Return to the Spire ==&lt;br /&gt;
Some centuries after her disappearance, [[The Blackmane Spire Fragments|documents]] recovered from the ruins of the Blackmane Spire describe a silver-haired woman who faced the lich Ori in single combat.  &lt;br /&gt;
The [[The Blackmane Spire Fragments|surviving fragments]], written in blood on aged parchment, read:  &lt;br /&gt;
*&amp;quot;The Dark Elf came to end what love began. The lich wept as he died.&amp;quot;*  &lt;br /&gt;
&lt;br /&gt;
Firsthand accounts, such as [[Elara&#039;s Diary]], indicate that the fellowship accompanied her into the Spire and that Virilian struck the final blow that destroyed the phylactery; later legend often simplifies this to single combat.&lt;br /&gt;
&lt;br /&gt;
No mortal witnessed the battle, but when adventurers later explored the Spire, they found Ori&#039;s phylactery shattered, his throne collapsed, and two intertwined rings resting upon the altar — one of black iron, one of silver.  &lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Virilian&#039;s legacy is one of contradiction and transcendence. To the scholars of Avaria, she represents the triumph of mortal will over divine destiny. To the clerics of [[Ariana]] (The Mother), she is proof that even the darkest soul can find redemption through love.  &lt;br /&gt;
&lt;br /&gt;
In Norin, a small statue of her stands in the Garden of Night-Blooming Lilies, placed by unknown hands. In the Infernal Plane, cults of compassion whisper her name as a symbol of rebellion against cruelty.  &lt;br /&gt;
&lt;br /&gt;
Her story endures not as one of damnation or sanctity — but of the choice to love in defiance of both.&lt;br /&gt;
&lt;br /&gt;
== Quotes and Sayings ==&lt;br /&gt;
* &amp;quot;If love damns me, let damnation sing.&amp;quot;  &lt;br /&gt;
* &amp;quot;My sin is not in being born of fire — it is in believing I could never warm the world.&amp;quot;  &lt;br /&gt;
* &amp;quot;There is no redemption without understanding.&amp;quot;  &lt;br /&gt;
* &amp;quot;I was made to seduce. I choose instead to save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Chronicles of Faefall]]&lt;br /&gt;
[[Category:Literature]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=The_Realms_of_Faeloria&amp;diff=782</id>
		<title>The Realms of Faeloria</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=The_Realms_of_Faeloria&amp;diff=782"/>
		<updated>2026-06-30T23:09:05Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add category (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Layered Realms of Faeloria =&lt;br /&gt;
Faeloria&#039;s cosmology is structured not as isolated planes of existence, but as layered states of being. These realms do not represent moral alignments of good or evil, but rather phases within a greater metaphysical cycle.&lt;br /&gt;
&lt;br /&gt;
Scholars refer to this structure as &#039;&#039;&#039;The Great Cycle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each realm governs a different aspect of existence:&lt;br /&gt;
&lt;br /&gt;
* The Sunworld lives.&lt;br /&gt;
* The Moonworld remembers.&lt;br /&gt;
* The Umbral Veil echoes.&lt;br /&gt;
* The Underworld resolves.&lt;br /&gt;
&lt;br /&gt;
Together, they sustain the continuity of reality.&lt;br /&gt;
&lt;br /&gt;
== Border States ==&lt;br /&gt;
The Sunworld does not touch the other realms directly. Between the mortal realm and each of the others lies a &#039;&#039;&#039;border state&#039;&#039;&#039; — a threshold where one realm&#039;s nature shades into the next. Scholars recognize four such borders:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Astral Plane]]&#039;&#039;&#039; — The border of the Celestial vantage. Passage between the Celestial realm and the Sunworld is highly improbable. The Astral is where [[Alcor]] (a Celestial who borders the mortal realm) holds his vigil, and where the [[Chronicles of Faeloria#Chronicle of Faefall|Ascended]] dwell after apotheosis — such as [[Natsuko]], who ascended to godhood at 10 TRA.&lt;br /&gt;
* &#039;&#039;&#039;[[Twilight]]&#039;&#039;&#039; — The border of the [[Moonworld]]. Where the veil between mortal and Fae is thin; the realm of dusk and dawn, of reflection bleeding into becoming.&lt;br /&gt;
* &#039;&#039;&#039;[[The Penumbra]]&#039;&#039;&#039; — The border of the Umbral Veil. The half-shadow where echo touches the Sunworld; unchosen possibilities and denied truths press closest to mortal reality.&lt;br /&gt;
* &#039;&#039;&#039;[[Infernal Plane]]&#039;&#039;&#039; (the &#039;&#039;&#039;Infernal&#039;&#039;&#039;) — The border of the [[Underworld]]. Where souls that refuse resolution linger; the unquiet threshold before the Deep Quiet.&lt;br /&gt;
&lt;br /&gt;
== The Great Cycle ==&lt;br /&gt;
Existence in Faeloria flows through distinct stages:&lt;br /&gt;
&lt;br /&gt;
* A being lives and chooses in the Sunworld.&lt;br /&gt;
* Its story becomes preserved in reflection within the Moonworld.&lt;br /&gt;
* Its strongest impressions cast echoes into the Umbral Veil.&lt;br /&gt;
* Upon death, its identity settles in the Underworld.&lt;br /&gt;
&lt;br /&gt;
These realms are interdependent. None can function independently of the Sunworld, which forms the metaphysical foundation of change.&lt;br /&gt;
&lt;br /&gt;
== The Mortal Realm — &#039;&#039;Sunworld&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Principle:&#039;&#039;&#039; Life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Function:&#039;&#039;&#039; Becoming&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governed by:&#039;&#039;&#039; The Flow of Time ([[Chronos]]&#039; Design)&lt;br /&gt;
&lt;br /&gt;
The [[Sunworld]] is the only realm in which true change may occur.&lt;br /&gt;
&lt;br /&gt;
It is defined by:&lt;br /&gt;
&lt;br /&gt;
* Choice&lt;br /&gt;
* Consequence&lt;br /&gt;
* Growth&lt;br /&gt;
* Risk&lt;br /&gt;
* Mortality&lt;br /&gt;
&lt;br /&gt;
Time flows forward here in full force. Identity is fluid. Fate may be altered.&lt;br /&gt;
&lt;br /&gt;
No other realm allows for genuine transformation. The Sunworld is therefore considered the metaphysical foundation of all existence. Every other realm depends upon it.&lt;br /&gt;
&lt;br /&gt;
Without the Sunworld, there would be no new stories to remember, no echoes to gather, and nothing to resolve.&lt;br /&gt;
&lt;br /&gt;
The Sunworld is bordered by the four threshold states: the [[Astral Plane]] (toward the Celestial), [[Twilight]] (toward the Moonworld), [[The Penumbra]] (toward the Umbral Veil), and the [[Infernal Plane]] (toward the Underworld).&lt;br /&gt;
&lt;br /&gt;
== The Fae Realm — &#039;&#039;Moonworld&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Principle:&#039;&#039;&#039; Reflection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Function:&#039;&#039;&#039; Remembrance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governed by:&#039;&#039;&#039; [[Ariana]], Goddess of Arcane and Creation&lt;br /&gt;
&lt;br /&gt;
The [[Moonworld]] does not create new existence. Instead, it reflects and preserves what has already occurred.&lt;br /&gt;
&lt;br /&gt;
Every forest has an archetypal reflection here. Every story told in the Sunworld gains mythic permanence. Emotion and symbolism are heightened.&lt;br /&gt;
&lt;br /&gt;
Fae beings embody living memory — refined and idealized.&lt;br /&gt;
&lt;br /&gt;
However, the Moonworld cannot alter fate. It cannot initiate endings. If a Fae seeks true change or finality, it must enter the Sunworld, where choice exists.&lt;br /&gt;
&lt;br /&gt;
The threshold between the Sunworld and the Moonworld is &#039;&#039;&#039;[[Twilight]]&#039;&#039;&#039; — where the veil is thin, and Fae magic and reflection bleed into the mortal realm.&lt;br /&gt;
&lt;br /&gt;
The Moonworld is:&lt;br /&gt;
&lt;br /&gt;
* The preservation of wonder&lt;br /&gt;
* The refinement of memory&lt;br /&gt;
* The mythic mirror of reality&lt;br /&gt;
&lt;br /&gt;
Where the Sunworld lives in motion, the Moonworld holds form in timeless silver stillness. It remembers what mortals forget and shapes the archetypes that inspire them in return.&lt;br /&gt;
&lt;br /&gt;
== The Umbral Veil ==&lt;br /&gt;
&#039;&#039;&#039;Principle:&#039;&#039;&#039; Echo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Function:&#039;&#039;&#039; Reverberation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governed by:&#039;&#039;&#039; None claim it fully&lt;br /&gt;
&lt;br /&gt;
The Umbral Veil is the realm of what lingers but never fully was.&lt;br /&gt;
&lt;br /&gt;
The threshold between the Sunworld and the Umbral Veil is &#039;&#039;&#039;[[The Penumbra]]&#039;&#039;&#039; — the half-shadow where echoes and unrealized possibility press closest to mortal reality.&lt;br /&gt;
&lt;br /&gt;
It contains:&lt;br /&gt;
&lt;br /&gt;
* Unchosen paths&lt;br /&gt;
* Suppressed truths&lt;br /&gt;
* Broken oaths&lt;br /&gt;
* Half-formed creations&lt;br /&gt;
* Possibilities denied&lt;br /&gt;
&lt;br /&gt;
These things cannot reside in the Moonworld, for they never fully occurred. They cannot settle in the Underworld, for they never concluded.&lt;br /&gt;
&lt;br /&gt;
Thus, they echo.&lt;br /&gt;
&lt;br /&gt;
The Veil is home to ancient and aberrant beings — entities of paradox, incompletion, or unrealized potential. Some seek to exist fully. Others attempt to reshape reality into echo.&lt;br /&gt;
&lt;br /&gt;
The Veil is not inherently malevolent. It serves as a necessary release for unrealized possibility. Without it, the Sunworld would fracture under the weight of denied futures.&lt;br /&gt;
&lt;br /&gt;
== The Underworld — &#039;&#039;The Deep Quiet&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Principle:&#039;&#039;&#039; Resolution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Function:&#039;&#039;&#039; Completion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governed by:&#039;&#039;&#039; [[Cryos]], Lord of Inevitable Endings&lt;br /&gt;
&lt;br /&gt;
The Underworld is the realm of finality.&lt;br /&gt;
&lt;br /&gt;
Here, identity dissolves into stillness. Conflict resolves. The narrative closes.&lt;br /&gt;
&lt;br /&gt;
It is not a realm of torment in orthodox belief, but of completion.&lt;br /&gt;
&lt;br /&gt;
The Underworld cannot generate new fate. It cannot reverse itself. Should a soul desire another chance or altered ending, it must pass into the Sunworld, where change is possible.&lt;br /&gt;
&lt;br /&gt;
Here:&lt;br /&gt;
&lt;br /&gt;
* Identity dissolves&lt;br /&gt;
* Echoes fade&lt;br /&gt;
* Conflict resolves&lt;br /&gt;
* The noise of existence quiets&lt;br /&gt;
&lt;br /&gt;
The Underworld does not erase memory. The Fae preserve myth. The Veil holds resonance. But the animating will — the self — comes to rest.&lt;br /&gt;
&lt;br /&gt;
It is the final chapter.&lt;br /&gt;
&lt;br /&gt;
Not every soul that passes beyond the Sunworld accepts resolution. Those who cling to unfinished desire, rage, guilt, or ambition cannot enter the Deep Quiet. They linger instead at the border — the domain known as the &#039;&#039;&#039;Infernal&#039;&#039;&#039; (the &#039;&#039;&#039;Infernal Plane&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== The Infernal — &#039;&#039;The Unquiet Threshold&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Principle:&#039;&#039;&#039; Refusal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Function:&#039;&#039;&#039; The domain of the unresolved&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relation to the Underworld:&#039;&#039;&#039; The border state of the Underworld; the &amp;quot;unquiet&amp;quot; that has not yet become the Deep Quiet.&lt;br /&gt;
&lt;br /&gt;
The [[Underworld]] receives all that is ready to end. Yet the Great Cycle does not force resolution. Souls and spirits that refuse to let go — that cling to desire, vengeance, pride, or the refusal to accept their story&#039;s end — do not pass into the stillness of the Deep Quiet. They gather at the border, a region that scholars and priests of [[Cryos]] call &#039;&#039;&#039;the Infernal&#039;&#039;&#039; (or, in common speech, the &#039;&#039;&#039;Infernal Plane&#039;&#039;&#039;, the &#039;&#039;&#039;Hell-realms&#039;&#039;&#039;, or simply &#039;&#039;&#039;Hell&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
[[Cryos]] does not create or command this domain. He governs resolution; the Infernal exists as its shadow — the consequence of refusal. Over eons, the weight of countless unresolved souls and the passions that bind them has given this threshold a character of its own: a realm of pacts, temptation, hierarchy, and the endless re-enactment of desire and punishment. Beings that embody or feed on such refusal have taken form here. Mortals name them &#039;&#039;&#039;demons&#039;&#039;&#039;, &#039;&#039;&#039;devils&#039;&#039;&#039;, &#039;&#039;&#039;succubi&#039;&#039;&#039;, &#039;&#039;&#039;fiends&#039;&#039;&#039;, and other infernal creatures. Some are souls that have twisted into something else; others are entities shaped by the accumulated weight of the unresolved. They are not of Cryos&#039;s design — they are what remains when resolution is refused.&lt;br /&gt;
&lt;br /&gt;
The Infernal is therefore part of the Underworld&#039;s architecture: the &amp;quot;before&amp;quot; that has not yet become the &amp;quot;after.&amp;quot; It is not a separate plane in the sense of the four layered realms; it is the Underworld&#039;s unquiet face. Those who dwell there may bargain, scheme, or torment — but they have not accepted completion. In orthodox teaching, even the lowest of the Infernal may one day release their grip and pass into the Deep Quiet. Until then, they linger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For those who walk the world with bestiaries and blades:&#039;&#039;&#039; In campaigns and chronicles, the creatures of the Infernal — succubi, devils, demons, and their kind — are real. They hail from this border of the Underworld. The &amp;quot;Infernal Plane&amp;quot; of common usage is this domain. It may be imagined as layered or divided (courts, pits, circles) according to local tradition or the needs of the tale; the underlying truth is that it is the realm of the unresolved, adjacent to the quiet that [[Cryos]] oversees.&lt;br /&gt;
&lt;br /&gt;
== The Celestial Perspective ==&lt;br /&gt;
Beyond the layered realms lies the Celestial vantage — the domain of divine observation. The gods influence the cycle but are not wholly bound by it. Passage from the Celestial realm into the Sunworld is highly improbable; the border between them is the &#039;&#039;&#039;[[Astral Plane]]&#039;&#039;&#039;, where [[Alcor]] — a Celestial who watches over the mortal realm — holds his vigil, and where the Ascended (such as [[Natsuko]]) dwell after apotheosis.&lt;br /&gt;
&lt;br /&gt;
Chronos governs time itself.&lt;br /&gt;
&lt;br /&gt;
Ariana refines creation and memory.&lt;br /&gt;
&lt;br /&gt;
Cryos oversees resolution.&lt;br /&gt;
&lt;br /&gt;
The Umbral Veil remains the least claimed of the realms — whether a remnant of primordial existence or the shadow cast by time&#039;s first division remains debated among scholars.&lt;br /&gt;
&lt;br /&gt;
The Infernal, as border of the Underworld, falls under Cryos&#039;s domain in structure — but not by his will as a place of torment. It is the consequence of refusal, not the design of the god.&lt;br /&gt;
&lt;br /&gt;
== The Law of Crossing ==&lt;br /&gt;
While the Sunworld is the only realm in which crossing may occur, passage between realms is neither arbitrary nor easily forced. The Great Cycle imposes a metaphysical requirement: &#039;&#039;&#039;resonance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A being may only cross into another realm if it bears a meaningful connection to that realm&#039;s governing principle.&lt;br /&gt;
&lt;br /&gt;
This principle is known as the &#039;&#039;&#039;Law of Resonant Passage&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Resonance and Alignment ===&lt;br /&gt;
Each realm embodies a metaphysical state:&lt;br /&gt;
&lt;br /&gt;
* Sunworld — Becoming&lt;br /&gt;
* Moonworld — Remembrance&lt;br /&gt;
* Umbral Veil — Echo&lt;br /&gt;
* Underworld — Resolution&lt;br /&gt;
&lt;br /&gt;
To cross, a mortal must align with that state in spirit, memory, or intention.&lt;br /&gt;
&lt;br /&gt;
Crossing is not merely spatial — it is existential.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Crossing into the Moonworld ===&lt;br /&gt;
&#039;&#039;&#039;Requirement: Remembrance or Reflection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Moonworld preserves what has been.&lt;br /&gt;
&lt;br /&gt;
A mortal who seeks entry must carry:&lt;br /&gt;
&lt;br /&gt;
* Deep memory&lt;br /&gt;
* Unfinished reflection&lt;br /&gt;
* A story that has taken mythic shape&lt;br /&gt;
* A powerful emotional imprint tied to remembrance&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* A bard whose songs reshape how others remember history.&lt;br /&gt;
* A grieving lover unable to release the memory of the dead.&lt;br /&gt;
* A hero whose legend begins to outgrow their living body.&lt;br /&gt;
&lt;br /&gt;
Such individuals resonate with remembrance. The Moonworld recognizes them because they are already becoming myth.&lt;br /&gt;
&lt;br /&gt;
A mortal without reflection cannot enter the Moonworld. There must be something worth remembering.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Crossing into the Underworld ===&lt;br /&gt;
&#039;&#039;&#039;Requirement: Peace or Acceptance of Resolution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Underworld resolves.&lt;br /&gt;
&lt;br /&gt;
It does not accept those who cling to unfinished desire.&lt;br /&gt;
&lt;br /&gt;
A mortal seeking entry must carry:&lt;br /&gt;
&lt;br /&gt;
* Acceptance of their story&#039;s end&lt;br /&gt;
* Understanding of their consequences&lt;br /&gt;
* Willingness to be resolved&lt;br /&gt;
&lt;br /&gt;
This is why violent, unresolved spirits linger instead of settling.&lt;br /&gt;
&lt;br /&gt;
Only when a being accepts completion does the Underworld open to them.&lt;br /&gt;
&lt;br /&gt;
In rare cases, a mortal may walk into the Underworld willingly — but such passage requires profound stillness of spirit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Crossing into the Umbral Veil ===&lt;br /&gt;
&#039;&#039;&#039;Requirement: Unlived Possibility or Denied Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Veil gathers what never fully was.&lt;br /&gt;
&lt;br /&gt;
To enter the Veil, a mortal must carry:&lt;br /&gt;
&lt;br /&gt;
* A life unlived&lt;br /&gt;
* A choice not taken&lt;br /&gt;
* A suppressed identity&lt;br /&gt;
* A path abandoned but not forgotten&lt;br /&gt;
&lt;br /&gt;
This realm responds not to memory or peace, but to absence.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* A prince who denied the throne and wonders who he might have been.&lt;br /&gt;
* A mage who buried forbidden potential.&lt;br /&gt;
* A warrior who chose mercy and forever questions the road not taken.&lt;br /&gt;
&lt;br /&gt;
The Veil recognizes fractures in identity.&lt;br /&gt;
&lt;br /&gt;
Those who have no regrets cannot enter it.&lt;br /&gt;
&lt;br /&gt;
Those who have embraced every choice fully find no purchase there.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Why All Crossings Begin in the Sunworld ===&lt;br /&gt;
The Sunworld is the crucible of resonance.&lt;br /&gt;
&lt;br /&gt;
It is the only realm where:&lt;br /&gt;
&lt;br /&gt;
* Identity forms.&lt;br /&gt;
* Regret takes root.&lt;br /&gt;
* Myth is born.&lt;br /&gt;
* Endings are accepted.&lt;br /&gt;
&lt;br /&gt;
Without lived experience, no resonance exists.&lt;br /&gt;
&lt;br /&gt;
Thus:&lt;br /&gt;
&lt;br /&gt;
* Fae must enter the Sunworld to alter fate.&lt;br /&gt;
* Spirits must enter the Sunworld to reclaim choice.&lt;br /&gt;
* Veil entities must manifest in the Sunworld to become real.&lt;br /&gt;
&lt;br /&gt;
The Sunworld alone generates the emotional and existential conditions required for transition.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Failed Crossings ===&lt;br /&gt;
When resonance is insufficient, attempts at crossing produce distortion.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Hauntings (spirits lacking acceptance).&lt;br /&gt;
* Veil manifestations (echoes seeking form).&lt;br /&gt;
* Fae bleed-through during moments of heightened myth or emotion.&lt;br /&gt;
&lt;br /&gt;
These are not invasions, but failed alignments.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Danger of Artificial Crossing ===&lt;br /&gt;
Certain cults and scholars attempt to bypass resonance through ritual force.&lt;br /&gt;
&lt;br /&gt;
Such attempts often result in:&lt;br /&gt;
&lt;br /&gt;
* Fragmented identities&lt;br /&gt;
* Echo-warped landscapes&lt;br /&gt;
* Souls split between realms&lt;br /&gt;
* Reality thinning at the crossing point&lt;br /&gt;
&lt;br /&gt;
The Law of Crossing cannot be cheated without consequence.&lt;br /&gt;
&lt;br /&gt;
== Cosmological Balance ==&lt;br /&gt;
If any realm overwhelms the others:&lt;br /&gt;
&lt;br /&gt;
* Excess Sunworld yields chaos.&lt;br /&gt;
* Excess Moonworld yields stagnation.&lt;br /&gt;
* Excess Underworld yields premature extinction.&lt;br /&gt;
* Excess Veil yields dissolution of reality.&lt;br /&gt;
&lt;br /&gt;
Balance sustains Faeloria.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Sunworld&amp;diff=781</id>
		<title>Sunworld</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Sunworld&amp;diff=781"/>
		<updated>2026-06-30T23:09:04Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sunworld =&lt;br /&gt;
 (Also known as the Mortal Realm, Lightworld, Realm of Day)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Sunworld is the primary material realm of Faeloria and the foundational layer of existence created by Chronos. It is the realm of mortality, change, growth, conflict, and divine struggle. All other layered realms resonate upon or respond to it.&lt;br /&gt;
&lt;br /&gt;
The Sunworld is not merely a physical plane — it is the frontline of cosmic resistance, designed to absorb and confront external threats before they reach deeper metaphysical layers.&lt;br /&gt;
&lt;br /&gt;
== Cosmological Origin ==&lt;br /&gt;
Chronos, the Father and Creator of the Cosmos, shaped the Sunworld as the stage upon which time unfolds. Mortality was intentionally woven into its structure.&lt;br /&gt;
&lt;br /&gt;
In the design of the cosmos:&lt;br /&gt;
&lt;br /&gt;
* The Sunworld generates vitality.&lt;br /&gt;
* The Sunworld produces narrative.&lt;br /&gt;
* The Sunworld fuels divine and arcane resonance.&lt;br /&gt;
&lt;br /&gt;
It is the realm where sequence, choice, and consequence carry the greatest weight.&lt;br /&gt;
&lt;br /&gt;
== Nature of the Sunworld ==&lt;br /&gt;
The Sunworld is characterized by:&lt;br /&gt;
&lt;br /&gt;
* Finite lifespans&lt;br /&gt;
* Political and cultural evolution&lt;br /&gt;
* Divine faith structures&lt;br /&gt;
* Arcane experimentation&lt;br /&gt;
* Moral struggle&lt;br /&gt;
&lt;br /&gt;
It is unstable by design.&lt;br /&gt;
&lt;br /&gt;
Mortals burn bright and brief, and this intensity produces the energy that sustains the layered cosmology.&lt;br /&gt;
&lt;br /&gt;
== Border States ==&lt;br /&gt;
The Sunworld does not adjoin the other layered realms directly. Between the mortal realm and each of the others lies a border state — a threshold where one realm&#039;s nature shades into the next. The four border states are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Astral Plane]]&#039;&#039;&#039; — The border toward the Celestial vantage. Passage between the Celestial realm and the Sunworld is highly improbable. [[Alcor]] holds his vigil here; the [[Chronicles of Faeloria#Chronicle of Faefall|Ascended]] (such as [[Natsuko]]) dwell in the Astral after apotheosis.&lt;br /&gt;
* &#039;&#039;&#039;[[Twilight]]&#039;&#039;&#039; — The border toward the [[Moonworld]]. Where the veil between mortal and Fae is thin; reflection and Fae magic bleed into the Sunworld.&lt;br /&gt;
* &#039;&#039;&#039;[[The Penumbra]]&#039;&#039;&#039; — The border toward the [[The Realms of Faeloria#The Umbral Veil|Umbral Veil]]. The half-shadow where echo and unrealized possibility press closest to mortal reality.&lt;br /&gt;
* &#039;&#039;&#039;[[Infernal Plane]]&#039;&#039;&#039; — The border toward the [[The Realms of Faeloria#The Underworld — &#039;&#039;The Deep Quiet&#039;&#039;|Underworld]]. Where souls that refuse resolution linger; the unquiet threshold before the Deep Quiet.&lt;br /&gt;
&lt;br /&gt;
See [[The Realms of Faeloria#Border States|The Realms of Faeloria]] for a full account of the layered cosmology.&lt;br /&gt;
&lt;br /&gt;
== Relationship to the [[Moonworld]] ==&lt;br /&gt;
The Sunworld and the [[Moonworld]] exist in interdependent resonance.&lt;br /&gt;
&lt;br /&gt;
Where the Sunworld produces life, memory, and emotion,&lt;br /&gt;
&lt;br /&gt;
the Moonworld reflects and stabilizes those energies.&lt;br /&gt;
&lt;br /&gt;
If the Sunworld were extinguished:&lt;br /&gt;
&lt;br /&gt;
* The Moonworld would slowly fade.&lt;br /&gt;
* Fae magic would weaken.&lt;br /&gt;
* The Veil between realms would destabilize.&lt;br /&gt;
&lt;br /&gt;
Thus, in Ariana&#039;s layered design, the Sunworld acts as the first barrier against infernal and shadow incursions.&lt;br /&gt;
&lt;br /&gt;
== Divine Influence ==&lt;br /&gt;
The Sunworld is shaped by multiple divine forces:&lt;br /&gt;
&lt;br /&gt;
* [[Chronos]] — Time and inevitability&lt;br /&gt;
* [[Ariana]] — Arcane resonance layered upon it&lt;br /&gt;
* [[Cryos]] — Underworld governance&lt;br /&gt;
* [[Alcor]] — Defense against existential threats&lt;br /&gt;
* [[Eriana]] — Life and decay cycles&lt;br /&gt;
&lt;br /&gt;
Clerics and paladins primarily draw power from divine radiance manifest most strongly in the Sunworld.&lt;br /&gt;
&lt;br /&gt;
== Cultural Terminology ==&lt;br /&gt;
Mortals often refer to their realm as:&lt;br /&gt;
&lt;br /&gt;
* The Lightworld&lt;br /&gt;
* The Realm of Day&lt;br /&gt;
* The First Flame&lt;br /&gt;
* The Living Realm&lt;br /&gt;
&lt;br /&gt;
Among the Fae, it is commonly called:&lt;br /&gt;
&lt;br /&gt;
* The Sunbound Realm&lt;br /&gt;
* The Burning Layer&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Planes]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Moonworld&amp;diff=780</id>
		<title>Moonworld</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Moonworld&amp;diff=780"/>
		<updated>2026-06-30T23:09:04Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Moonworld =&lt;br /&gt;
 (Also known as the Fae Realms, Nightworld, Realm of Reflection)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Moonworld is the layered metaphysical realm created by Ariana. It exists in resonance with the Sunworld and is sustained by the vitality, memory, and emotional energy generated within the Mortal Realm.&lt;br /&gt;
&lt;br /&gt;
It is not a separate universe but a reflective layer interwoven with the fabric of the Sunworld.&lt;br /&gt;
&lt;br /&gt;
== Cosmological Origin ==&lt;br /&gt;
After Chronos shaped the Sunworld, Ariana layered the Moonworld upon it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where Chronos established sequence,&lt;br /&gt;
&lt;br /&gt;
Ariana established resonance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Moonworld was designed to:&lt;br /&gt;
&lt;br /&gt;
* Preserve magical continuity&lt;br /&gt;
* Reflect mortal experience&lt;br /&gt;
* Stabilize arcane flows&lt;br /&gt;
* Prevent existential stagnation&lt;br /&gt;
&lt;br /&gt;
Its creation was an act of maternal defiance against pure finality.&lt;br /&gt;
&lt;br /&gt;
== Nature of the Moonworld ==&lt;br /&gt;
The Moonworld is characterized by:&lt;br /&gt;
&lt;br /&gt;
* Immortality (for most native beings)&lt;br /&gt;
* Emotional and symbolic magic&lt;br /&gt;
* Shifting landscapes&lt;br /&gt;
* Time that flows differently than the Sunworld&lt;br /&gt;
* Deep connection to dreams and memory&lt;br /&gt;
&lt;br /&gt;
It thrives not on physical sustenance but on resonance.&lt;br /&gt;
&lt;br /&gt;
Fae magic draws power from:&lt;br /&gt;
&lt;br /&gt;
* Mortal myth&lt;br /&gt;
* Mortal triumph&lt;br /&gt;
* Mortal grief&lt;br /&gt;
* Mortal love&lt;br /&gt;
* Mortal conflict&lt;br /&gt;
&lt;br /&gt;
Without the Sunworld&#039;s vitality, the Moonworld cannot endure.&lt;br /&gt;
&lt;br /&gt;
== Border with the Sunworld: Twilight ==&lt;br /&gt;
The threshold between the Moonworld and the [[Sunworld]] is &#039;&#039;&#039;[[Twilight]]&#039;&#039;&#039;. In this border state, the veil between mortal and Fae is thin: reflection and remembrance bleed into the realm of becoming, and Fae magic touches the Sunworld most readily. Dusk and dawn are often spoken of as the hours when Twilight is closest. The [[Twilight Mandate]] and the Fae intervention during the [[Shadow Conflict]] reflect the Moonworld&#039;s stake in the mortal realm across this border.&lt;br /&gt;
&lt;br /&gt;
== Relationship to the Sunworld ==&lt;br /&gt;
The Moonworld depends on the Sunworld.&lt;br /&gt;
&lt;br /&gt;
This dependence is structural, not parasitic.&lt;br /&gt;
&lt;br /&gt;
If the Sun dims,&lt;br /&gt;
&lt;br /&gt;
the Moon fades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If mortals cease,&lt;br /&gt;
&lt;br /&gt;
the Fae Realms grow still.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thus, in times of existential threat, intervention in the Sunworld becomes necessary for Moonworld survival — a truth exemplified during the Shadow Conflict.&lt;br /&gt;
&lt;br /&gt;
== Divine Influence ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Moonworld is primarily shaped by:&lt;br /&gt;
&lt;br /&gt;
* [[Ariana]]— Arcane mother and architect&lt;br /&gt;
* [[Lucien]]— Chance and unpredictability&lt;br /&gt;
* [[Eriana]] — Natural cycles bridging realms&lt;br /&gt;
* [[Inuera]] — Transformation within immortality&lt;br /&gt;
&lt;br /&gt;
While Cryos governs the Underworld, his domain intersects the Moonworld only through soul passage.&lt;br /&gt;
&lt;br /&gt;
== Cultural Terminology ==&lt;br /&gt;
Among the Fae, the Moonworld is called:&lt;br /&gt;
&lt;br /&gt;
* The Silver Veil&lt;br /&gt;
* The Evernight Garden&lt;br /&gt;
* The Reflecting Realm&lt;br /&gt;
* The Resonant Court&lt;br /&gt;
&lt;br /&gt;
Mortals typically refer to it as:&lt;br /&gt;
&lt;br /&gt;
* The Fae Realms&lt;br /&gt;
* The Nightworld&lt;br /&gt;
* The Moonlit Lands&lt;br /&gt;
&lt;br /&gt;
== Philosophical Doctrine ==&lt;br /&gt;
A core teaching within the Fae Courts states:&amp;lt;blockquote&amp;gt;&amp;quot;The Moon shines only because the Sun endures.&amp;quot;&amp;lt;/blockquote&amp;gt;This doctrine underpins the Twilight Mandate and the historical intervention during the Shadow Conflict.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Planes]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Maginite&amp;diff=779</id>
		<title>Maginite</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Maginite&amp;diff=779"/>
		<updated>2026-06-30T23:09:03Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bannerImg&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Maginite.png|center|Maginite Banner]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Maginite =&lt;br /&gt;
&#039;&#039;Maginite&#039;&#039; is a rare, magic-reactive mineral of Faeloria famed for hues from shimmering violet to profound indigo. Revered as the &#039;&#039;&#039;Power Stone of Faeloria&#039;&#039;&#039;, it uniquely absorbs, stores, and radiates magical energy, serving as a cornerstone of arcane technology—from Runic Power Stones to the engines of magical constructs.&lt;br /&gt;
&lt;br /&gt;
Maginite is mined from veins concentrated where the veil between the material and celestial realms thins. After extraction, raw stones are carved and imbued into &#039;&#039;&#039;Runic Power Stones&#039;&#039;&#039;, the lifeblood of Faeloria’s power systems. Beyond utility, Maginite holds deep metaphysical significance as a substance believed to form at the collision of celestial and material forces.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
; Material Characteristics&lt;br /&gt;
: Lustrous, opaque stone in violet–indigo spectra; hard and dense, resistant to mundane impacts yet sensitive to magical manipulation.&lt;br /&gt;
&lt;br /&gt;
; Physical &amp;amp; Chemical Behavior&lt;br /&gt;
: Strongly magic-reactive; can absorb, store, and &#039;&#039;&#039;radiate&#039;&#039;&#039; arcane energy. Non-reactive to non-magical catalysts and stable across common environments.&lt;br /&gt;
&lt;br /&gt;
; Compounds&lt;br /&gt;
: Does not form natural chemical compounds. Can be artificially bonded via ritual or runic methods to create specialized runestones and composite foci.&lt;br /&gt;
&lt;br /&gt;
; Life &amp;amp; Expiration&lt;br /&gt;
: The substrate does not decay. Stored energy can be depleted by use; if left unused, imbued energy can persist for centuries.&lt;br /&gt;
&lt;br /&gt;
== Geology &amp;amp; Geography ==&lt;br /&gt;
Maginite occurs worldwide but concentrates along ley lines, enchanted forests, ancient magical sites, and other liminal zones. Rich seams often accompany areas of persistent auric flux and thin planar boundaries.&lt;br /&gt;
&lt;br /&gt;
== Origin &amp;amp; Source ==&lt;br /&gt;
While its exact genesis is unknown, prevailing scholarship holds that Maginite precipitates from the collision of celestial and material energies. Where these forces interpenetrate, excess arcane potential crystallizes as Maginite.&lt;br /&gt;
&lt;br /&gt;
== Extraction &amp;amp; Refinement ==&lt;br /&gt;
# &#039;&#039;&#039;Prospecting&#039;&#039;&#039;: Dowsing for ley interference, auric resonance mapping, and fae-lumen assays to locate veins.  &lt;br /&gt;
# &#039;&#039;&#039;Mining&#039;&#039;&#039;: Low-vibration cuts (to prevent mana backlash), followed by shielded hauling.  &lt;br /&gt;
# &#039;&#039;&#039;Cutting &amp;amp; Carving&#039;&#039;&#039;: Faceting along auric grain to maximize capacity and discharge stability.  &lt;br /&gt;
# &#039;&#039;&#039;Imbuement&#039;&#039;&#039;: Runic inscription and ritual charging to produce &#039;&#039;&#039;Runic Power Stones&#039;&#039;&#039; calibrated for intended devices.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
* &#039;&#039;&#039;Power Storage &amp;amp; Delivery&#039;&#039;&#039;: Core capacitors for wands, engines, city wards, sky-lanterns, and waygates.  &lt;br /&gt;
* &#039;&#039;&#039;Runic Power Stones&#039;&#039;&#039;: Standardized units that slot into arcane devices as modular batteries.  &lt;br /&gt;
* &#039;&#039;&#039;Magical Constructs&#039;&#039;&#039;: Hearts for golems, sentry wards, and barrier nodes.  &lt;br /&gt;
* &#039;&#039;&#039;Ritual Focus&#039;&#039;&#039;: Stabilizes high-tier workings by buffering surge and smoothing draw.&lt;br /&gt;
&lt;br /&gt;
== Cultural &amp;amp; Metaphysical Significance ==&lt;br /&gt;
Maginite symbolizes the union of realms. In Faelorian rites, it represents balance between nature and arcana. Artisans often set small shards in amulets as tokens of guidance, vigilance, and stored resolve.&lt;br /&gt;
&lt;br /&gt;
== Handling &amp;amp; Safety ==&lt;br /&gt;
* Avoid over-saturation; risk of mana venting or sympathetic resonance.&lt;br /&gt;
* Store within warded containers lined with neutral insulators (e.g., star-silk, nullglass).  &lt;br /&gt;
* Discharge gradually after heavy use to prevent lattice stress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Arcana]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Alcor&amp;diff=778</id>
		<title>Alcor</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Alcor&amp;diff=778"/>
		<updated>2026-06-30T23:09:03Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bannerImg&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fall of Alcor.png|center|Fall of Alcor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Fall of Alcor =&lt;br /&gt;
&#039;&#039;&#039;Timeline&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
BFA = Before the Fall of Alcor&lt;br /&gt;
&lt;br /&gt;
AFA = After the Fall of Alcor &lt;br /&gt;
&lt;br /&gt;
=== 100,000 BFA - Alcor&#039;s Birth ===&lt;br /&gt;
In the epoch of celestial dawn, [[Ariana]], [[Lucien]], and [[Eriana]] combined their power to craft a guardian of unparalleled might. Thus Alcor was born, spun from the core of celestial energy and imbued with their shared essence.&lt;br /&gt;
&lt;br /&gt;
His purpose was singular yet monumental — safeguarding the mortal realm of [[Faeloria]] and the [[Moonworld]] from forces that lay outside the divine design. When shadow first pressed against existence — when entities from beyond [[Chronos]]&#039; sequence and [[Ariana]]&#039;s resonance sought entry — the three gave rise to Alcor, Protector and Sacrifice, a comet blazing against darkness.&lt;br /&gt;
&lt;br /&gt;
The [[Umbral Veil]], the realm of echo where unchosen paths and unrealized possibilities linger, had long been the least claimed of the layered realms. From it, entities of paradox and denied potential sometimes sought to manifest in the [[Sunworld]], to reshape reality into echo or to exist fully at the cost of the Great Cycle. Alcor took up his vigil over Faeloria. His radiant essence cascaded across the land, banishing such incursions and fortifying the realm against the encroaching influence of the Veil. From his astral post, Alcor watched over the mortal plane, his protective aura a barrier against the terrors that slipped through from the realm of echo.&lt;br /&gt;
&lt;br /&gt;
=== 50,000 BFA - The Veil&#039;s Push ===&lt;br /&gt;
Forces from the Umbral Veil, infuriated by the barrier Alcor represented, pressed relentlessly upon the Material World. In response, Alcor crafted a powerful ward, encasing the vulnerable realm in his protective light. Despite the assault from echo and unrealized possibility, the Material World remained safe, nestled within Alcor&#039;s divine shield.&lt;br /&gt;
&lt;br /&gt;
=== 10,000 BFA - The Manipulation ===&lt;br /&gt;
The entities of the Veil were relentless. Unable to breach Alcor&#039;s barrier directly, they began to infiltrate the Material World more subtly. They preyed upon the minds of the weak, fostering cults devoted to the promise of paths not taken and identities denied, manipulating mortals to thin the boundary between realms and further their designs.&lt;br /&gt;
&lt;br /&gt;
=== 5,000 BFA - The Corruption ===&lt;br /&gt;
Alcor&#039;s ceaseless vigil began to take its toll. As he struggled against the constant pressure from the Umbral Veil, corruption began to seep into his celestial mind. Despite his mighty power and unwavering resolve, even Alcor found himself challenged by the insidious whispers of echo — the weight of unlived possibility and denied futures. This marked the beginning of a dark time for Alcor, a battle not only against external forces but against an internal fracture that would ultimately lead to his fall.&lt;br /&gt;
&lt;br /&gt;
=== 100 BFA - Alcor&#039;s Break ===&lt;br /&gt;
Once a celestial being of immeasurable purity and power, Alcor&#039;s essence began to fracture. Unseen forces of corruption from the Veil had managed to creep into his divine core. In a final act of self-preservation, Alcor locked away his remaining purity deep within him, succumbing to the malignant influence that sought his undoing. As he gave in, a single tear fell from his celestial form, a relic of the once noble entity that was Alcor.&lt;br /&gt;
&lt;br /&gt;
=== 50 BFA - Red Rain ===&lt;br /&gt;
The tear from Alcor&#039;s celestial form split into myriad fragments as it descended from the heavens, each piece carrying a fraction of Alcor&#039;s remaining goodness. As they struck the earth, the protective barriers that had kept the world secure from the Veil&#039;s influence began to crumble. The skies turned red, raining down Alcor&#039;s sorrow upon the world. Dark forces from the Umbral Veil sensed this weakness and began their quiet infiltration into the realm.&lt;br /&gt;
&lt;br /&gt;
=== 10 BFA - The Great Gathering ===&lt;br /&gt;
In the face of impending doom, the world&#039;s most potent magic wielders united, their diverse backgrounds and past squabbles set aside in the wake of a shared adversary. Their goal was clear and singular — to bring down Alcor from his state of corruption, secure his heart, and thus protect their world from the looming shadow of darkness.&lt;br /&gt;
&lt;br /&gt;
=== 0 AFA - The Fall of Alcor ===&lt;br /&gt;
[[File:Alcors Fall.png|center]] &lt;br /&gt;
&lt;br /&gt;
With a collective sense of dread and determination, the congregation of mages enacted their meticulously crafted plan. Alcor, the celestial guardian whose luminescent form had been a permanent fixture in the sky, was torn from his celestial perch. His descent heralded the close of an epoch, the fall of a god.&lt;br /&gt;
As Alcor plummeted, his heavenly form crashed into the earth with a force that shook the realm of Faeloria. This violent descent left a colossal scar on the world, a grim reminder of the day a celestial fell. Today, this geographical scar is reverently referred to as &#039;Alcor&#039;s Scar,&#039; a site of historical and divine significance.&lt;br /&gt;
Unfortunately, not all mages survived the divine impact. The raw celestial energy radiating from Alcor was overwhelming, even for those skilled in the arcane arts. A number of them were caught in the unleashed surge, unable to fully shield themselves from the powerful celestial fragment, their sacrifices forever etched in the annals of Faelorian history.&lt;br /&gt;
But not all was lost. Alcor&#039;s heart, the once radiant source of his celestial might, though dimmed, still harbored a flicker of divine light. With utmost care, the surviving mages secured it and placed it within the tallest tower of Ix. Henceforth, it served as a beacon of hope and protection, its gentle glow a reassuring reminder of Alcor&#039;s eternal vigil over the realm.&lt;br /&gt;
&lt;br /&gt;
=== 100 AFA - The Free City of Ix ===&lt;br /&gt;
Recognizing the importance of safeguarding Alcor&#039;s heart, the city of Ix declared its independence. Proclaimed as &#039;The Free City&#039;, it was opened to all individuals who held good and true hearts, tasked with the divine duty of protecting the heart of Alcor.&lt;br /&gt;
&lt;br /&gt;
=== 500 AFA - The Fading Heart ===&lt;br /&gt;
Despite their best efforts, Alcor&#039;s heart began to fade. The light that once radiated so brightly started to dim, and the barrier protecting the realm weakened. In this vulnerable state, entities from the Umbral Veil and other dark forces found their way through the cracks and started infiltrating the world.&lt;br /&gt;
&lt;br /&gt;
=== 600 AFA - Faefall ===&lt;br /&gt;
The invasion was catastrophic. Dark forces besieged the Fae Realms (the Moonworld), turning the once vibrant haven into a shadow of its former self. In the face of such darkness, a group of brave heroes banded together, journeyed through the realms to gather the shards of Alcor&#039;s tear, and orchestrated a grand ritual to cleanse his heart. Among them, a noble hero named Natsuko made the ultimate sacrifice. Merging his essence with that of Alcor&#039;s heart, he restored the fallen god to power, thereby saving their world and marking the beginning of a new era.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pantheon]]&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Chronicles of Faefall]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Baomont_Institute&amp;diff=777</id>
		<title>Baomont Institute</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Baomont_Institute&amp;diff=777"/>
		<updated>2026-06-30T23:09:03Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bannerImg&amp;quot;&amp;gt;&lt;br /&gt;
[[File:BaomontInstituteBanner.png|center|Baomont Institute Banner]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Baomont Institute =&lt;br /&gt;
Founded in the resplendent heart of [[Lumenara]], the &#039;&#039;&#039;Baomont Institute&#039;&#039;&#039; is the principal legacy of &#039;&#039;&#039;[[House Baomont]]&#039;&#039;&#039;—a beacon of intellect and erudition within the glistening cityscape. More than a testament to the illustrious Baomont lineage, it is an enduring symbol of their commitment to the expansion of knowledge and the advancement of Faelorian society.&lt;br /&gt;
&lt;br /&gt;
Constructed of elegant white stone and adorned with countless iridescent gemstones, the Institute is a dazzling spectacle. Towering archways, ornate reliefs, and tapestries depicting the exploits of Baomont ancestors guide students through its halls, inspiring them with the legacy of their intellectual forebears.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[House Baomont]] — Noble house that founded and endows the Institute.&lt;br /&gt;
* [[Noble Houses of Lumenara]] — Overview of Lumenara&#039;s noble factions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Lumenara]]&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Aetherball&amp;diff=776</id>
		<title>Aetherball</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Aetherball&amp;diff=776"/>
		<updated>2026-06-30T23:09:02Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I. Introduction ==&lt;br /&gt;
Aetherball is the official arcane sport of the Kingdom of Avaria.&lt;br /&gt;
&lt;br /&gt;
Designed to test reflex, coordination, tactical discipline, and mastery of regulated arcane harnessing, Aetherball represents the harmony between magic, engineering, and athletic excellence.&lt;br /&gt;
&lt;br /&gt;
All sanctioned matches are conducted under the authority of the Royal Aetherball Commission (RAC).&lt;br /&gt;
&lt;br /&gt;
Unauthorized harness modification, unsanctioned rune alteration, or personal spellcasting within a match constitutes a criminal offense.&lt;br /&gt;
&lt;br /&gt;
== II. Core Principle ==&lt;br /&gt;
Aetherball is played by two teams of five players.&lt;br /&gt;
&lt;br /&gt;
The objective is to guide the Aetherball through designated goal rings using only approved league-issued runestones.&lt;br /&gt;
&lt;br /&gt;
No personal magic is permitted.&lt;br /&gt;
&lt;br /&gt;
All magical effects must originate from the standard harness configuration.&lt;br /&gt;
&lt;br /&gt;
Teams consist of five players who typically fill the following roles:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anchor&#039;&#039;&#039; – Defensive player, strong shield timing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Striker&#039;&#039;&#039; – Primary scorer, excels at aerial control.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disruptor&#039;&#039;&#039; – Push/Pull specialist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glide Runner&#039;&#039;&#039; – Mobility expert, Blink tactician.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcanist&#039;&#039;&#039; – Reads momentum, calls plays.&lt;br /&gt;
&lt;br /&gt;
While this is the most common team composition, it is not a formal rule and teams can change their playstyle and composition&lt;br /&gt;
&lt;br /&gt;
== III. The Arena ==&lt;br /&gt;
&lt;br /&gt;
=== Dimensions ===&lt;br /&gt;
&lt;br /&gt;
* Circular field, 100 feet in diameter&lt;br /&gt;
* Arcane containment barrier extending 40 feet vertically&lt;br /&gt;
* Three floating goal rings positioned at varying heights&lt;br /&gt;
&lt;br /&gt;
=== Goal Rings ===&lt;br /&gt;
&lt;br /&gt;
* Low Ring (10 ft height) – 1 point&lt;br /&gt;
* Mid Ring (20 ft height) – 2 points&lt;br /&gt;
* High Ring (35–40 ft height) – 3 points&lt;br /&gt;
&lt;br /&gt;
Ring positions shift slowly throughout the match.&lt;br /&gt;
&lt;br /&gt;
The arena floor is enchanted to prevent lethal fall damage.&lt;br /&gt;
&lt;br /&gt;
== IV. The Aether Harness ==&lt;br /&gt;
Each player must wear the official five-rune configuration:&lt;br /&gt;
&lt;br /&gt;
* Right Palm Rune (Push)&lt;br /&gt;
* Left Palm Rune (Pull)&lt;br /&gt;
* Ascension Rune (Foot)&lt;br /&gt;
* Blink Rune (Foot)&lt;br /&gt;
* Aegis Belt Rune (Shield)&lt;br /&gt;
&lt;br /&gt;
No additional magical items may be worn.&lt;br /&gt;
&lt;br /&gt;
== V. Rune Functionality ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Push Rune (Right Palm) ===&lt;br /&gt;
Projects a controlled arcane force.&lt;br /&gt;
&lt;br /&gt;
* Pushes Aetherball up to 25 feet.&lt;br /&gt;
* May shove players up to 15 feet.&lt;br /&gt;
* Cannot cause lethal harm due to ward dampening.&lt;br /&gt;
&lt;br /&gt;
Push attempts may be resisted with a shield activation.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Pull Rune (Left Palm) ===&lt;br /&gt;
Draws Aetherball toward the player up to 25 feet.&lt;br /&gt;
&lt;br /&gt;
* May pull players up to 15 feet.&lt;br /&gt;
* Shield activation negates pull effects.&lt;br /&gt;
&lt;br /&gt;
Pull and Push may be combined for advanced plays.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Ascension Rune (Foot) ===&lt;br /&gt;
Allows vertical control.&lt;br /&gt;
&lt;br /&gt;
Upon activation, the player may:&lt;br /&gt;
&lt;br /&gt;
* Jump to any height up to 30 feet.&lt;br /&gt;
* Hover at that height for up to 1 round.&lt;br /&gt;
&lt;br /&gt;
While hovering:&lt;br /&gt;
&lt;br /&gt;
* Horizontal movement is reduced to half speed.&lt;br /&gt;
* Player remains vulnerable to Push/Pull.&lt;br /&gt;
* Player may contest aerial passes.&lt;br /&gt;
&lt;br /&gt;
After descent, rune enters 1-round cooldown.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 4. Blink Rune (Foot) ===&lt;br /&gt;
Short-range teleport.&lt;br /&gt;
&lt;br /&gt;
* Maximum distance: 15 feet.&lt;br /&gt;
* May be used mid-air.&lt;br /&gt;
* Cannot exceed vertical limit of 15 feet upward.&lt;br /&gt;
* Cooldown: 2 rounds.&lt;br /&gt;
&lt;br /&gt;
Blink is considered a tactical repositioning rune.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 5. Aegis Belt Rune (Shield) ===&lt;br /&gt;
Activated as a reaction.&lt;br /&gt;
&lt;br /&gt;
Blocks:&lt;br /&gt;
&lt;br /&gt;
* One Push or Pull attempt.&lt;br /&gt;
* One Aetherball impact.&lt;br /&gt;
* One magical displacement effect.&lt;br /&gt;
&lt;br /&gt;
Shield does not prevent physical collisions.&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous (single effect).&lt;br /&gt;
&lt;br /&gt;
Cooldown: 1 round.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== VI. The Aetherball ==&lt;br /&gt;
The Aetherball is a contained arcane core.&lt;br /&gt;
&lt;br /&gt;
Properties:&lt;br /&gt;
&lt;br /&gt;
* Naturally levitates at neutral height when untouched.&lt;br /&gt;
* Gains momentum from consecutive impacts.&lt;br /&gt;
* Emits light proportional to charge level.&lt;br /&gt;
&lt;br /&gt;
If overcharged:&lt;br /&gt;
&lt;br /&gt;
* Referees may reset play.&lt;br /&gt;
* Excessive charge results in temporary instability flare.&lt;br /&gt;
&lt;br /&gt;
Direct physical handling of the ball is prohibited.&lt;br /&gt;
&lt;br /&gt;
Only rune manipulation is permitted.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== VII. Match Structure ==&lt;br /&gt;
&lt;br /&gt;
* Three periods.&lt;br /&gt;
* Ten minutes per period.&lt;br /&gt;
* Two-minute intermission between periods.&lt;br /&gt;
* Highest score at end of third period wins.&lt;br /&gt;
&lt;br /&gt;
In the event of a tie:&lt;br /&gt;
&lt;br /&gt;
* Sudden Ascension Overtime.&lt;br /&gt;
* First score wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== VIII. Contact Rules ==&lt;br /&gt;
Aetherball is a full-contact aerial sport.&lt;br /&gt;
&lt;br /&gt;
Permitted:&lt;br /&gt;
&lt;br /&gt;
* Magical displacement (Push/Pull).&lt;br /&gt;
* Mid-air body collisions.&lt;br /&gt;
* Brief grappling (maximum 5 seconds).&lt;br /&gt;
&lt;br /&gt;
Prohibited:&lt;br /&gt;
&lt;br /&gt;
* Targeting a player without ball-related intent.&lt;br /&gt;
* Sustained grappling beyond regulation count.&lt;br /&gt;
* Tampering with opponent harness.&lt;br /&gt;
&lt;br /&gt;
Excessive aggression results in a rune dampening penalty.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== IX. Fouls &amp;amp; Violations ==&lt;br /&gt;
Immediate removal and investigation if:&lt;br /&gt;
&lt;br /&gt;
* Unauthorized runestone detected.&lt;br /&gt;
* Personal spellcasting attempted.&lt;br /&gt;
* Harness tampering observed.&lt;br /&gt;
* External magical interference detected.&lt;br /&gt;
&lt;br /&gt;
Black-market rune enhancements are punishable under Avarian law.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== X. Referees &amp;amp; Oversight ==&lt;br /&gt;
Matches are monitored by:&lt;br /&gt;
&lt;br /&gt;
* Two Field Arbiters (on-ground)&lt;br /&gt;
* One Arcane Moderator (monitoring magical output)&lt;br /&gt;
* Scrying Oversight Constructs&lt;br /&gt;
&lt;br /&gt;
The Royal Aetherball Commission retains full authority over disciplinary rulings.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== XI. Safety Wards ==&lt;br /&gt;
Arena wards prevent:&lt;br /&gt;
&lt;br /&gt;
* Lethal falls&lt;br /&gt;
* Rune overload fatalities&lt;br /&gt;
* Permanent magical damage&lt;br /&gt;
&lt;br /&gt;
Minor burns, bruises, and arcane feedback are considered acceptable risks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== XII. Cultural Standing ==&lt;br /&gt;
Aetherball is:&lt;br /&gt;
&lt;br /&gt;
* Sponsored by noble houses.&lt;br /&gt;
* Scouted by arcane academies.&lt;br /&gt;
* Broadcast through scrying mirrors.&lt;br /&gt;
* Legally wagered upon in sanctioned establishments.&lt;br /&gt;
&lt;br /&gt;
It is the pride of Avaria.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XIII. Closing Statement =&lt;br /&gt;
Aetherball represents discipline, innovation, and the responsible use of magic in service of excellence.&lt;br /&gt;
&lt;br /&gt;
By order of the Royal Aetherball Commission:&lt;br /&gt;
&lt;br /&gt;
Let the rings flare.&lt;br /&gt;
&lt;br /&gt;
Let the wards hold.&lt;br /&gt;
&lt;br /&gt;
Let the best ascend.&lt;br /&gt;
&lt;br /&gt;
[[Category:Avaria]]&lt;br /&gt;
[[Category:Arcana]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Chronicles_of_Faeloria&amp;diff=775</id>
		<title>Chronicles of Faeloria</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Chronicles_of_Faeloria&amp;diff=775"/>
		<updated>2026-06-30T23:09:02Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add literature and cosmology categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Chronicles of Faeloria =&lt;br /&gt;
&lt;br /&gt;
== Chronicle of Faefall ==&lt;br /&gt;
The Chronicles of Faefall hold the epic tale of a motley group of adventurers, each carrying the weight of destiny in their lineage, tasked with a mission that would shape the fate of Faeloria. The unlikely heroes hailed from distinct backgrounds and races, their diversity making their fellowship stronger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elara&#039;&#039;&#039;, the enigmatic infernal-blooded Sorcerer, was impossible to miss with her striking pink skin. Born of infernal heritage yet guided by a noble heart, she used her magical prowess to bring both healing and havoc, depending on what the situation demanded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natsuko&#039;&#039;&#039;, a kind-hearted High Elf Monk, was the calming presence amidst the chaos. Despite his elven grace, he had a robust strength that came from his training in the martial arts. His congenial demeanor made him the group&#039;s diplomat, winning friends and defusing conflicts with equal ease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caranion&#039;&#039;&#039;, the Half-Elf Warlock, had a dark allure. Raised within a secret order of assassins, his life was one of shadows and subterfuge. Wielding a spectral weapon summoned from the nether realms, he was as enigmatic as he was deadly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maive&#039;&#039;&#039; was a Human Bard, scion of a noble family yet an adventurer at heart. With a lute in his hands and a song on his lips, he used his music not just for merriment but also for magic. His charm was as potent as his enchanting melodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trix&#039;&#039;&#039;, the Halfling Rogue, was the group&#039;s scout and master of stealth. His diminutive stature belied his skill in disarming traps and picking locks. Equipped with a mischievous grin and a quick wit, he proved time and again that heroes come in all sizes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neacal&#039;&#039;&#039;, a Wood Elf Barbarian, was the group&#039;s voice of truth, even if his truths were a bit gruff. Prone to grumbling and quick to anger, he was nonetheless loyal to his companions and a formidable force in battle.&lt;br /&gt;
&lt;br /&gt;
Lastly, there was [[Virilian Steadmane]]. A Succubus lost in the mortal realm as a child and raised to value good over evil, she wore the guise of a beautiful Dark Elf woman and was as adept at deception as any rogue. Striving to overcome her fiendish lineage, she brought an unexpected depth to the fellowship.&lt;br /&gt;
&lt;br /&gt;
Their saga begins with a cryptic encounter. Each hero woke in an ancient, desolate temple, their memories inexplicably erased. Their confusion was interrupted by the abrupt materialization of a tiny demon. This impish figure entreated them to embark on a quest to find his absent master, the Scribe of the Underworld, an entity shrouded in mystery and enigma. Contemporary firsthand accounts, such as [[Elara&#039;s Diary]], describe the creature as an ink devil and the fellowship&#039;s confusion in similar terms; the Chronicle preserves the later, fuller tradition.&lt;br /&gt;
&lt;br /&gt;
Their adventure took its first steps in earnest when the group, now companions, set out to decipher their tangled circumstances. They found themselves crossing paths with Virilian in a quaint village, Natplio, a few hours&#039; trek from the forsaken temple. The mysterious Dark Elf was willing to join their quest if they agreed to assist her with a task when the time arrived.&lt;br /&gt;
&lt;br /&gt;
Their path led them to [[Norin]], capital of [[Luxor]], thriving in its own rhythm. It was here that they uncovered the first piece of the puzzle: a shard of Alcor&#039;s Tear. A divine revelation unfurled before them, setting the course of their adventure towards collecting these fragments to restore the fallen god [[Alcor]]&#039;s power.&lt;br /&gt;
&lt;br /&gt;
The identity of the Scribe of the Underworld, their elusive quest-giver, was revealed during an uncanny encounter. The devil clarified the memory charm&#039;s purpose: to cloak their true identities for their protection. The shocking truth followed - each of them were descendants of the original pantheon of gods.&lt;br /&gt;
&lt;br /&gt;
Neacal bore the legacy of Ariana; Elara carried Eriana&#039;s bloodline. Maive was a scion of Lucien while Natsuko held Alcor&#039;s lineage. Caranion, with his assassin&#039;s edge, was a descendant of the enigmatic Inuera.&lt;br /&gt;
&lt;br /&gt;
Their destiny was daunting. They were to collect the shards of Alcor&#039;s Tear, purify Alcor&#039;s Heart, and return the god to his original splendor. Their journey saw them explore vast territories, face daunting challenges, and meet unusual allies. One such was Trix, the quick-fingered Halfling rogue, who found their mission critical to the world&#039;s salvation and joined their endeavor.&lt;br /&gt;
&lt;br /&gt;
After tireless efforts, they amassed all shards and came together to enact the purification ritual. The rite demanded a sacrifice - the descendant of Alcor relinquishing his divine spark to restore the god. Natsuko, bound by duty and fate, accepted. Yet, defying the foreseen destiny, he survived, bereft only of the spirit of Alcor within him.&lt;br /&gt;
&lt;br /&gt;
Their paths diverged in the aftermath. Natsuko and Neacal, their bond cemented through shared trials, journeyed on together, embarking on a new quest. Elara found her heart intertwined with Virilian&#039;s. With the restoration of Alcor, Virilian sensed her fiendish nature wouldn&#039;t be welcome in the mortal realm. Thus, Elara accompanied her beloved to the [[The Realms of Faeloria#The Infernal — The Unquiet Threshold|Infernal]] — the unquiet threshold of the Underworld where souls that refuse resolution linger, often called the Infernal Plane in common speech, choosing love over all else. Trix, his spirit yearning for home, returned to his people, while Maive went back to his noble house, aiming to restore his family&#039;s prestige.&lt;br /&gt;
&lt;br /&gt;
Thus, their saga ended and yet continued, each embarking on their individual paths, carrying the memories of their shared journey and the knowledge that they changed the course of Faeloria&#039;s history. Their story became the essence of the Chronicles of Faefall, a testament to their courage, camaraderie, and their unwavering determination.&lt;br /&gt;
&lt;br /&gt;
Their adventure did not merely end at their parting; instead, it rippled through Faeloria, causing monumental shifts. The heroes&#039; shared journey and the sacrifices they had made ushered in a new epoch in Faeloria&#039;s chronicles.&lt;br /&gt;
&lt;br /&gt;
At the dawn of the new era, 0 TRA - The Return of Alcor, the world basked in a golden age. The gloom of the past was replaced with an era of prosperity and peace. The tales of their heroic endeavors were not forgotten but celebrated, becoming legends woven into the very fabric of Faeloria&#039;s culture. Songs were sung, tales were told, and the heroes of the Faefall became symbols of hope, courage, and resilience.&lt;br /&gt;
&lt;br /&gt;
As the decade turned, another remarkable event took place. At 10 TRA, in honor of his sacrifice, Natsuko ascended to godhood. The once High Elf Monk, who had relinquished his divine spark, found himself in the company of the very pantheon his lineage traced back to. Natsuko, the friend to all, was now a beacon of hope for all of Faeloria.&lt;br /&gt;
&lt;br /&gt;
In the [[Ix|Free City of Ix]], a grand shrine was erected in his honor. Pilgrims from all corners of Faeloria journeyed to pay their respects, and his shrine became a place of hope and aspiration. The Ascendance of Natsuko was a testament to the world that even amidst trials and tribulations, one can rise above and become something more, something divine.&lt;br /&gt;
&lt;br /&gt;
Thus, the Chronicles of Faefall, filled with the heroes&#039; sacrifices and victories, paved the way for a future where their deeds continued to inspire and shape the world of Faeloria.&lt;br /&gt;
[[File:Divider.png|center|thumb|1046x1046px]]&lt;br /&gt;
&lt;br /&gt;
In the expansive annals of Faeloria&#039;s chronicles, the fate of one hero remains enshrouded in the mists of speculation. Caranion, the Half-Elf Warlock, whose lineage led back to Inuera, seemingly vanished after the momentous ritual.&lt;br /&gt;
&lt;br /&gt;
Whispers rustled through the realms, each echoing different assumptions about the elusive warlock&#039;s destiny. Some argued that a certain ancient relic, discovered during their adventures, had ensnared his mind. The relic, steeped in old magic, was said to echo the voices of forgotten times, pulling any listener into a spiral of insanity. Did Caranion succumb to its call?&lt;br /&gt;
&lt;br /&gt;
However, other tales spoke of a different end. In line with Inuera&#039;s principle of change and balance, these narrations proposed that Caranion embarked on a personal journey of redemption. The former assassin, they claimed, chose a path away from his shadowy past, seeking harmony within himself and with the world.&lt;br /&gt;
&lt;br /&gt;
Caranion&#039;s fate, much like his character, remained a puzzle, an enigma wrapped within the winding narrative of Faeloria&#039;s history. As the world reveled in the peace and prosperity of the new era, the echo of his name served as a reminder of the complexities and personal trials that often lurked beneath heroic tales.&lt;br /&gt;
[[File:Divider.png|center|thumb|1046x1046px]]&lt;br /&gt;
In the aftermath of the epoch-shaking ritual, two figures chose to forge a path into realms unknown. Elara, the pink-skinned infernal-blooded Sorcerer, descendant of Eriana, and Virilian Steadmane, the Succubus raised in the mortal realm, walked away from the land of Faeloria and into the [[The Realms of Faeloria#The Infernal — The Unquiet Threshold|Infernal]] — the unquiet threshold of the Underworld where souls that refuse resolution linger, often called the Infernal Plane in common speech.&lt;br /&gt;
&lt;br /&gt;
Virilian, whose soul was threaded with celestial and infernal energies, had been a stranger in both realms. Her kind-hearted nature conflicted with the ruthless expectation of her fiendish kin, while her infernal heritage stirred fear and prejudice in the mortal realm. With the restoration of Alcor, she knew that the scales had tipped, her existence becoming even more of an anomaly.&lt;br /&gt;
&lt;br /&gt;
Elara, brimming with arcane energy and unyielding love, chose to accompany her. Her heart, painted with colors of compassion and bravery, couldn&#039;t bear to part ways. She decided to take the leap, plunging into the infernal plane with Virilian, a testament to their bond that transcended mortal understanding.&lt;br /&gt;
&lt;br /&gt;
In the Infernal Plane, they encountered a world as wild and volatile as the energies coursing through Virilian. Amid the relentless political maneuvers, the never-ending power struggles, and the incessant clashes between fiendish clans, Elara and Virilian carved out a niche of their own.&lt;br /&gt;
&lt;br /&gt;
Their journey was a blend of trials and tribulations, a test of their will, courage, and the depths of their affections. They served as the other&#039;s anchor, a beacon of hope amid the chaos. Elara&#039;s magical prowess proved instrumental in navigating the treacherous landscape, while Virilian&#039;s knowledge and innate connection to the realm smoothed their path.&lt;br /&gt;
&lt;br /&gt;
Together, they built a sanctuary, a small oasis of peace and love in the midst of a harsh, unforgiving realm. They found acceptance, not in the world, but in each other. Their tale became an unlikely legend in the Infernal Plane, a whisper of a mortal and a succubus, who found a way to coexist and love amidst the flames.&lt;br /&gt;
&lt;br /&gt;
Their story, just like their love, became a beacon of hope, a testament to the fact that, even in the most turbulent of storms, love can bloom, and with it, bring about a sliver of serenity. The tale of Elara and Virilian continued, etched not only in the chronicles of Faeloria but also within the flaming heart of the Infernal Plane.&lt;br /&gt;
&lt;br /&gt;
== Chronicle of the [[Shadow Conflict]] ==&lt;br /&gt;
In the year &#039;&#039;&#039;300 [[Timeline|TRA]]&#039;&#039;&#039;, Faeloria faced an ominous cloud of danger, an unprecedented rise in the forces of shadow swept across the land. This period, which would come to be known as the &#039;&#039;&#039;Shadow Conflict&#039;&#039;&#039;, was defined by darkness, deceit, and an unlikely alliance between the mortal races and the elusive fae.  &lt;br /&gt;
&lt;br /&gt;
=== The Heroes of the Shadow Conflict ===&lt;br /&gt;
Our tale revolves around an unlikely group of heroes who rose to confront the encroaching shadow.&lt;br /&gt;
* &#039;&#039;&#039;Eveline Strongbow&#039;&#039;&#039;: A formidable Human Paladin, dutiful and determined, hailing from the sturdy walls of Stonedeep.  &lt;br /&gt;
* &#039;&#039;&#039;Kaelan Silversong&#039;&#039;&#039;: A mischievous and cunning Halfling Rogue, with origins tracing back to the hidden valley of Leafwind.  &lt;br /&gt;
* &#039;&#039;&#039;Lady Aurelia Moonwhisper&#039;&#039;&#039;: The resplendent Fae Emissary, whose beauty was only surpassed by her power and wisdom.  &lt;br /&gt;
* &#039;&#039;&#039;Throkk Ironfist&#039;&#039;&#039;: A stoic Dwarf Cleric from the snowy reaches of Frostpeak, devoted to his gods and his comrades.  &lt;br /&gt;
* &#039;&#039;&#039;Illyra Starshadow&#039;&#039;&#039;: A reclusive High Elf Wizard from Starlight Spire, master of the arcane arts and seeker of knowledge.  &lt;br /&gt;
&lt;br /&gt;
=== The Journey ===&lt;br /&gt;
The incursion of shadow began subtly, with insidious whispers seeping into the minds of the innocent, turning them against one another. Our heroes, initially strangers, were thrown together by circumstance, their paths converging in the once peaceful village of Thornwood, now a puppet to the shadow&#039;s influence. They managed to break the village free from the mind-controlling magic, a victory that solidified their alliance.&lt;br /&gt;
&lt;br /&gt;
Their journey led them to many corners of Faeloria, each presenting unique challenges. In the sun-scorched deserts of Searing Sands, they fought off shadow-infused scorpions. In the frostbitten tundra of Winter&#039;s Woe, they navigated blizzards obscured by the shadow&#039;s illusions. But every victory, every liberated town, every broken curse strengthened their resolve.&lt;br /&gt;
&lt;br /&gt;
=== The Final Battle ===&lt;br /&gt;
The climax of their journey led them to the ominous Shadow Rift, the epicenter of the dark forces. Here, they faced their biggest challenge, a Shadowy Overlord. The fight was ferocious, our heroes pushed to their limits. But with Eveline&#039;s divine smites, Kaelan&#039;s swift strikes, Lady Aurelia&#039;s fae magic, Throkk&#039;s blessings, and Illyra&#039;s powerful spells, they defeated the Overlord, sealing the rift and dispelling the shadow from Faeloria.&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
* Eveline Strongbow – Founded a Paladin Order in Stonedeep to guard against future darkness.  &lt;br /&gt;
* Kaelan Silversong – Wandered Faeloria as storyteller and inspiration.  &lt;br /&gt;
* Lady Aurelia Moonwhisper – Continued her work as Emissary, binding fae and mortals closer.  &lt;br /&gt;
* Throkk Ironfist – Returned to Frostpeak, strengthening dwarven faith and resilience.  &lt;br /&gt;
* Illyra Starshadow – Resumed her arcane studies, chronicling their adventure as lasting history.  &lt;br /&gt;
&lt;br /&gt;
== Cultural Impact ==&lt;br /&gt;
The tales of both the Faefall and the Shadow Conflict remain central to Faelorian identity. Their stories are sung, written, and taught as symbols of:  &lt;br /&gt;
* Unity in diversity.  &lt;br /&gt;
* Courage in adversity.  &lt;br /&gt;
* Hope in the face of shadow.  &lt;br /&gt;
&lt;br /&gt;
See also [[Twilight Mandate]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Literature]]&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Limits_and_costs_of_magic&amp;diff=774</id>
		<title>Limits and costs of magic</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Limits_and_costs_of_magic&amp;diff=774"/>
		<updated>2026-06-30T23:09:01Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Shadow Rift terminology (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Limits and costs of magic =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limits and costs of magic&#039;&#039;&#039; in Faeloria define the practical, legal, and cosmological constraints on magical power. Magic is not unlimited. See [[Magic in Faeloria]] for the broader system.&lt;br /&gt;
&lt;br /&gt;
== Personal limits ==&lt;br /&gt;
&lt;br /&gt;
Casters can tire or overdraw. Where magic is stored in objects such as &#039;&#039;&#039;[[Runic Power Stones]]&#039;&#039;&#039; carved from &#039;&#039;&#039;[[Maginite]]&#039;&#039;&#039;, overuse risks &#039;&#039;&#039;mana venting&#039;&#039;&#039;, &#039;&#039;&#039;sympathetic resonance&#039;&#039;&#039;, or &#039;&#039;&#039;lattice stress&#039;&#039;&#039;. Rune quality is essential to prevent dangerous surges. See [[Maginite]] and [[Runic Power Stones]] for handling and safety.&lt;br /&gt;
&lt;br /&gt;
== Taboos and law ==&lt;br /&gt;
&lt;br /&gt;
Some magic is forbidden or restricted by religion or state. The &#039;&#039;&#039;[[Order of the Purple Rose]]&#039;&#039;&#039; combats demonic and dark forces. The &#039;&#039;&#039;[[Umbral Veil]]&#039;&#039;&#039; and the &#039;&#039;&#039;Law of Resonant Passage&#039;&#039;&#039; (see &#039;&#039;&#039;[[The Realms of Faeloria]]&#039;&#039;&#039;) govern crossing between realms; forcing passage through ritual can cause &#039;&#039;&#039;fragmented identities&#039;&#039;&#039;, &#039;&#039;&#039;echo-warped landscapes&#039;&#039;&#039;, and &#039;&#039;&#039;reality thinning&#039;&#039;&#039;. The &#039;&#039;&#039;[[Shadow Conflict]]&#039;&#039;&#039; involved a Shadow Rift torn in the [[Umbral Veil]]; the Arcane Academy was established in part to prevent such fractures. Excess Veil influence can lead to &#039;&#039;&#039;dissolution of reality&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Taboos and law ==&lt;br /&gt;
&lt;br /&gt;
Some magic is forbidden or restricted by religion or state. The &#039;&#039;&#039;[[Order of the Purple Rose]]&#039;&#039;&#039; combats demonic and dark forces. The &#039;&#039;&#039;[[Umbral Veil]]&#039;&#039;&#039; and the &#039;&#039;&#039;Law of Resonant Passage&#039;&#039;&#039; (see &#039;&#039;&#039;[[The Realms of Faeloria]]&#039;&#039;&#039;) govern crossing between realms; forcing passage through ritual can cause &#039;&#039;&#039;fragmented identities&#039;&#039;&#039;, &#039;&#039;&#039;echo-warped landscapes&#039;&#039;&#039;, and &#039;&#039;&#039;reality thinning&#039;&#039;&#039;. The &#039;&#039;&#039;[[Shadow Conflict]]&#039;&#039;&#039; involved a Shadowfell Rift; the Arcane Academy was established in part to prevent such fractures. Excess Veil influence can lead to &#039;&#039;&#039;dissolution of reality&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cost of pacts and divine obligation ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pact magic&#039;&#039;&#039; often demands service, sacrifice, or behavioural restrictions; infernal pacts bind mortals to entities of the &#039;&#039;&#039;[[The Realms of Faeloria#The Infernal|Infernal Plane]]&#039;&#039;&#039;. &#039;&#039;&#039;Divine magic&#039;&#039;&#039; typically requires adherence to faith and the &#039;&#039;&#039;[[Pantheon]]&#039;&#039;&#039;&#039;s principles.&lt;br /&gt;
&lt;br /&gt;
== Cosmological balance ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Great Cycle&#039;&#039;&#039; (Sunworld, Moonworld, Umbral Veil, Underworld) depends on balance. Magic that disrupts this balance or ignores the Law of Crossing threatens the stability of Faeloria itself.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Magic in Faeloria]]&lt;br /&gt;
* [[Maginite]], [[Runic Power Stones]]&lt;br /&gt;
* [[The Realms of Faeloria]], [[Umbral Veil]], [[Shadow Conflict]]&lt;br /&gt;
* [[Order of the Purple Rose]], [[Pantheon]], [[Arcanum Lyceum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcana]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=773</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=773"/>
		<updated>2026-06-30T23:08:50Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Add Luxor among founding kingdoms; link Shadow Conflict (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The history of the world is divided by three timelines surrounding the celestial comet [[Alcor]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
&lt;br /&gt;
== Era abbreviations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BFA&#039;&#039;&#039; — Before the Fall of Alcor&lt;br /&gt;
* &#039;&#039;&#039;AFA&#039;&#039;&#039; — After the Fall of Alcor  &lt;br /&gt;
* &#039;&#039;&#039;TRA&#039;&#039;&#039; — The Return of Alcor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== BFA — Before the Fall of Alcor ==&lt;br /&gt;
This period is an era of uncertainty; few texts remain and fewer still who lived through it. What the world knows comes from stories passed down through generations. It is told that this was a golden age of peace and collective cultural innovation.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (BFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−1,000,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Beginning&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Chronos]] creates time, matter, and the Mortal Realm ([[Sunworld]] — also called the Material Plain in older texts).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−900,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Creation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the [[Moonworld]] (Fae Realms) upon the Sunworld; Cryos carves the [[Underworld]]. The [[Umbral Veil]], realm of echo, takes form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−800,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faeloria&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The layered cosmology is established. Ariana bears [[Lucien]] and [[Eriana]]; Cryos fathers [[Aros]] and [[Inuera]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−600,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Celestial vantage&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Beyond the layered realms, the domain of divine observation is established. The gods influence the cycle but are not wholly bound by it — Chronos governs time, Ariana refines creation and memory, Cryos oversees resolution. (See [[The Realms of Faeloria#The Celestial Perspective]].)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−500,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal life&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The Sunworld (Material Plain) is filled with mortal life; Chronos&#039; design of beginnings and endings takes hold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−400,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Exploration&lt;br /&gt;
| Mortals explore their world and civilizations, discovering gateways into other planes of existence.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−300,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Moonworld&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Ariana&#039;s Fae Realms flourish — a realm of reflection and remembrance filled with immortal Fae, bound to the vitality of the Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−200,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Umbral Veil&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The realm of echo becomes a source of pressure upon the Sunworld; entities of paradox and unrealized potential occasionally seek to manifest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s birth&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]], [[Lucien]], and [[Eriana]] give rise to [[Alcor]] to protect the Sunworld and Moonworld from the Umbral Veil and forces beyond divine design.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Veil&#039;s push&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Forces from the Umbral Veil press upon the Material Plain. Alcor creates a powerful ward, encasing the realm in his protective light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The manipulation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Entities of the Umbral Veil infiltrate the Material World, creating cults and manipulating mortals to thin the boundary between realms.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The corruption&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor struggles against corruption from the Veil infiltrating his mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s break&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor locks his remaining good essence deep within him and succumbs to the corruption, shedding a single tear that falls from the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Red rain&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s tear fragments fall to earth; the barrier breaks down and dark forces from the Umbral Veil seep in.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great gathering&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Mages come together, preparing to bring down Alcor and secure his heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AFA — After the Fall of Alcor ==&lt;br /&gt;
This is a time known for strife and uncertainty. The darkest years of the world occurred in this era, and it is a time of great heroes who stepped up to return Alcor, as chronicled in the [[Chronicles of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
=== World timeline (AFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fall of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Alcor falls. His heart is secured and placed in the tallest tower of [[Ix]] to continue protecting the continent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Free City of Ix&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| [[Ix]] declares itself a sovereign &#039;&#039;&#039;Free City&#039;&#039;&#039; to safeguard Alcor&#039;s heart—open to all with good and true hearts, and independent of neighbouring crowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fading heart&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s heart begins to fade; Veil entities and dark forces infiltrate the barrier.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;600 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faefall&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Dark forces invade the Moonworld (Fae Realms). Heroes gather Alcor&#039;s tear shards and perform a ritual to cleanse his heart. [[Natsuko]] sacrifices himself, merging with Alcor&#039;s heart and restoring the god. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TRA — The Return of Alcor ==&lt;br /&gt;
A return to a golden age: Alcor protects the world against dark forces. While Alcor can shield the world for the most part, evil always finds a way through, and secret orders fight to ensure it never gains a foothold.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (TRA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The return of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| After Faefall, the world enters a new golden age. The sacrifices of the heroes are remembered and celebrated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The ascendance of Natsuko&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| In honor of his sacrifice, Natsuko ascends to godhood. A large shrine is built in his honor in the [[Ix|Free City of Ix]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Fae compact&#039;&#039;&#039;&lt;br /&gt;
| Gathering / Conference&lt;br /&gt;
| Representatives from the Moonworld (Fae Realms) and the mortal realms formalize the Fae Compact, promising mutual aid and shared responsibility for peace and balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The new kingdoms&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| As mortal civilizations grow, new kingdoms are founded. Notably, [[Avaria]], [[Kokoro]], [[Luxor]], and [[Dalr]] emerge as prominent powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;200 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The year of the green comet&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| A green comet, visible for an entire year, inspires a wave of divine and arcane exploration, leading to new magical discoveries and a deeper understanding of the celestial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;250–300 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The shadow conflict&#039;&#039;&#039;&lt;br /&gt;
| Military / War&lt;br /&gt;
| A rise in shadow forces causes conflicts across Faeloria. Mortal and Fae join forces, leading to greater cooperation between the two. &#039;&#039;See [[Shadow Conflict]] and the [[Chronicles of Faeloria#Chronicle of the Shadow Conflict|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;400 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great restoration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A concerted effort to restore areas damaged in previous conflicts, showing a commitment to healing and preservation of the world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;480 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The scholar&#039;s revolution&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A cultural and intellectual revolution: scholars, artists, and philosophers explore new ideas; academies and universities are built; advances in science, magic, and the arts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The half-millennium celebration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A grand celebration marks 500 years since the Return of Alcor. Celebrations across Faeloria reflect on past challenges, present peace, and future hopes.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Shadow_Conflict&amp;diff=772</id>
		<title>Shadow Conflict</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Shadow_Conflict&amp;diff=772"/>
		<updated>2026-06-30T23:08:45Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Restore page; rename Shadowfell Rift; add categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Shadow Conflict =&lt;br /&gt;
 A Chronicle of 250–300 TRA&lt;br /&gt;
They say the Shadow did not arrive with thunder.&lt;br /&gt;
&lt;br /&gt;
It arrived with doubt.&lt;br /&gt;
&lt;br /&gt;
In the year 250 TRA, the [[Sunworld]] was bright, the harvests full, and the [[Silver Accord]] between mortal and fae stood firm. Few noticed when sleep grew restless in distant villages. Fewer still marked the silence in sacred groves, where moonlight once shimmered but now flickered thin.&lt;br /&gt;
&lt;br /&gt;
The first true fracture came not with fire, but with whispers.&lt;br /&gt;
&lt;br /&gt;
In Thornwood, neighbors turned on neighbors. A baker accused a shepherd of poison. A priest faltered mid-prayer, his voice swallowed by something unseen. No blade was drawn—yet families tore themselves apart as if guided by unseen hands.&lt;br /&gt;
&lt;br /&gt;
When word reached the Fae Realms, many in the Courts dismissed it.&lt;br /&gt;
&lt;br /&gt;
“Mortals quarrel,” they said. “They always have.”&lt;br /&gt;
&lt;br /&gt;
But [[Aurelia|Aurelia Moonwhisper]], Emissary of [[Ariana]], felt something deeper.&lt;br /&gt;
&lt;br /&gt;
The Veil was thinning.&lt;br /&gt;
&lt;br /&gt;
And if the Sun faltered, the Moon would not endure.&lt;br /&gt;
&lt;br /&gt;
== The Gathering at Thornwood ==&lt;br /&gt;
Fate—or perhaps [[Lucien]]’s quiet grin—brought five strangers to Thornwood at the same hour.&lt;br /&gt;
&lt;br /&gt;
Eveline Strongbow, a paladin of radiant oath&lt;br /&gt;
&lt;br /&gt;
Kaelan Silversong, a halfling with quicker hands than sense&lt;br /&gt;
&lt;br /&gt;
Throkk Ironfist, cleric of Frostpeak stone&lt;br /&gt;
&lt;br /&gt;
Illyra Starshadow, seeker of arcane truth&lt;br /&gt;
&lt;br /&gt;
And Aurelia, stepping through moonlit air despite the Fae Court’s reluctance&lt;br /&gt;
&lt;br /&gt;
The village was not under siege.&lt;br /&gt;
&lt;br /&gt;
It was possessed.&lt;br /&gt;
&lt;br /&gt;
Not by demons of claw and fang, but by suggestion. Suspicion. Division.&lt;br /&gt;
&lt;br /&gt;
Illyra traced the magic first. It did not originate within Thornwood.&lt;br /&gt;
&lt;br /&gt;
It seeped from somewhere else.&lt;br /&gt;
&lt;br /&gt;
Somewhere beyond the Veil.&lt;br /&gt;
&lt;br /&gt;
When Aurelia wove moonlight into Eveline’s divine radiance, something extraordinary occurred—Sun and Moon resonated. The whispering broke. The spell shattered like thin ice.&lt;br /&gt;
&lt;br /&gt;
Thornwood was freed.&lt;br /&gt;
&lt;br /&gt;
But the heroes had seen enough to know this was no isolated rot.&lt;br /&gt;
&lt;br /&gt;
It was a spreading fracture.&lt;br /&gt;
&lt;br /&gt;
== The Whispering Years ==&lt;br /&gt;
From 263 to 275 TRA, the Shadow tested the realm.&lt;br /&gt;
&lt;br /&gt;
In the deserts of Searing Sands, scorpions gleamed with blackened chitin, their stingers pulsing with unnatural hunger.&lt;br /&gt;
&lt;br /&gt;
In Winter’s Woe, blizzards howled with illusions, turning warriors against their own reflections.&lt;br /&gt;
&lt;br /&gt;
Across [[Avaria]], faith faltered. Crops failed. Dreams soured.&lt;br /&gt;
&lt;br /&gt;
Fae groves dimmed.&lt;br /&gt;
&lt;br /&gt;
The [[Moonworld]] trembled.&lt;br /&gt;
&lt;br /&gt;
Aurelia returned to the Fae Court and invoked the [[Twilight Mandate]] — an ancient doctrine allowing intervention in mortal crises that threatened both realms.&lt;br /&gt;
&lt;br /&gt;
It was controversial.&lt;br /&gt;
&lt;br /&gt;
“Mortals must stand on their own,” many argued.&lt;br /&gt;
&lt;br /&gt;
But Aurelia spoke a truth few wished to face:&lt;br /&gt;
&lt;br /&gt;
“If the Sun dies, we fade with it.”&lt;br /&gt;
&lt;br /&gt;
She stepped back into the [[Sunworld]], not as observer — but as combatant.&lt;br /&gt;
&lt;br /&gt;
== The Rift Revealed ==&lt;br /&gt;
It was Illyra who uncovered the source.&lt;br /&gt;
&lt;br /&gt;
Deep within forgotten ruins where the Veil thinned, something had been torn open.&lt;br /&gt;
&lt;br /&gt;
A wound in reality.&lt;br /&gt;
&lt;br /&gt;
The Shadow Rift.&lt;br /&gt;
&lt;br /&gt;
It was not natural.&lt;br /&gt;
&lt;br /&gt;
It had been opened.&lt;br /&gt;
&lt;br /&gt;
By whom, history still debates.&lt;br /&gt;
&lt;br /&gt;
But something beyond [[Chronos]]’ design had found purchase in the fracture.&lt;br /&gt;
&lt;br /&gt;
And through it, a presence emerged — the Shadowy Overlord.&lt;br /&gt;
&lt;br /&gt;
Not a beast.&lt;br /&gt;
&lt;br /&gt;
Not a demon.&lt;br /&gt;
&lt;br /&gt;
A consciousness of unraveling.&lt;br /&gt;
&lt;br /&gt;
It fed on distrust.&lt;br /&gt;
&lt;br /&gt;
It grew with division.&lt;br /&gt;
&lt;br /&gt;
It strengthened when Sun and Moon stood apart.&lt;br /&gt;
&lt;br /&gt;
The Shadow did not seek conquest.&lt;br /&gt;
&lt;br /&gt;
It sought erasure.&lt;br /&gt;
&lt;br /&gt;
== The Final Convergence (300 TRA) ==&lt;br /&gt;
At the Rift’s edge, reality frayed.&lt;br /&gt;
&lt;br /&gt;
Throkk sanctified the ground in runes of endurance.&lt;br /&gt;
&lt;br /&gt;
Kaelan slipped through shadow to sever arcane anchors sustaining the tear.&lt;br /&gt;
&lt;br /&gt;
Illyra stabilized the collapsing lattice of magic with trembling precision.&lt;br /&gt;
&lt;br /&gt;
Eveline burned like a second sunrise, her blade cutting through creatures of smoke and absence.&lt;br /&gt;
&lt;br /&gt;
But it was not enough.&lt;br /&gt;
&lt;br /&gt;
The Rift resisted.&lt;br /&gt;
&lt;br /&gt;
The Overlord pulsed with hunger beyond form.&lt;br /&gt;
&lt;br /&gt;
It was Aurelia who understood what must be done.&lt;br /&gt;
&lt;br /&gt;
The Shadow thrived on separation.&lt;br /&gt;
&lt;br /&gt;
So she refused it division.&lt;br /&gt;
&lt;br /&gt;
She wove her moonlight directly into Eveline’s divine radiance — binding Fae resonance to mortal faith in a single act.&lt;br /&gt;
&lt;br /&gt;
Sun and Moon aligned.&lt;br /&gt;
&lt;br /&gt;
For a breathless moment, the battlefield shone in silver-gold brilliance.&lt;br /&gt;
&lt;br /&gt;
The Overlord screamed — not in pain, but in dissolution.&lt;br /&gt;
&lt;br /&gt;
Illyra sealed the lattice.&lt;br /&gt;
&lt;br /&gt;
Throkk’s blessings locked it in place.&lt;br /&gt;
&lt;br /&gt;
Eveline drove the final strike.&lt;br /&gt;
&lt;br /&gt;
The Rift closed.&lt;br /&gt;
&lt;br /&gt;
Not destroyed.&lt;br /&gt;
&lt;br /&gt;
Sealed.&lt;br /&gt;
&lt;br /&gt;
The Veil restored.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
The land did not heal overnight.&lt;br /&gt;
&lt;br /&gt;
Scars lingered.&lt;br /&gt;
&lt;br /&gt;
Fae groves took decades to brighten fully.&lt;br /&gt;
&lt;br /&gt;
Mortal temples rebuilt stone by stone.&lt;br /&gt;
&lt;br /&gt;
But something had changed.&lt;br /&gt;
&lt;br /&gt;
Mortals no longer saw the Fae as distant myth.&lt;br /&gt;
&lt;br /&gt;
The Fae no longer saw mortals as transient flickers.&lt;br /&gt;
&lt;br /&gt;
Aurelia was honored in both realms.&lt;br /&gt;
&lt;br /&gt;
To mortals, she was the Moon who stood beside the Sun.&lt;br /&gt;
&lt;br /&gt;
To the Fae, she was the reminder that reflection must sometimes become action.&lt;br /&gt;
&lt;br /&gt;
The Bright Festival was founded in remembrance.&lt;br /&gt;
&lt;br /&gt;
The Arcane Academy established to prevent such fractures again.&lt;br /&gt;
&lt;br /&gt;
And though peace returned…&lt;br /&gt;
&lt;br /&gt;
Some scholars whisper that the Rift did not vanish.&lt;br /&gt;
&lt;br /&gt;
It sleeps.&lt;br /&gt;
&lt;br /&gt;
And where sleep exists—&lt;br /&gt;
&lt;br /&gt;
Dreams can stir.&lt;br /&gt;
&lt;br /&gt;
[[Category:Literature]]&lt;br /&gt;
[[Category:Chronicles of Faefall]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Shadow_Conflict&amp;diff=771</id>
		<title>Shadow Conflict</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Shadow_Conflict&amp;diff=771"/>
		<updated>2026-06-30T23:08:30Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Rename Shadowfell Rift to in-universe Shadow Rift; add categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Shadow Rift.&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=770</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=770"/>
		<updated>2026-06-30T23:08:25Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Ix as sovereign free city; add Luxor to founding kingdoms (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The history of the world is divided by three timelines surrounding the celestial comet [[Alcor]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
&lt;br /&gt;
== Era abbreviations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BFA&#039;&#039;&#039; — Before the Fall of Alcor&lt;br /&gt;
* &#039;&#039;&#039;AFA&#039;&#039;&#039; — After the Fall of Alcor  &lt;br /&gt;
* &#039;&#039;&#039;TRA&#039;&#039;&#039; — The Return of Alcor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== BFA — Before the Fall of Alcor ==&lt;br /&gt;
This period is an era of uncertainty; few texts remain and fewer still who lived through it. What the world knows comes from stories passed down through generations. It is told that this was a golden age of peace and collective cultural innovation.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (BFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−1,000,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Beginning&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Chronos]] creates time, matter, and the Mortal Realm ([[Sunworld]] — also called the Material Plain in older texts).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−900,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Creation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the [[Moonworld]] (Fae Realms) upon the Sunworld; Cryos carves the [[Underworld]]. The [[Umbral Veil]], realm of echo, takes form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−800,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faeloria&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The layered cosmology is established. Ariana bears [[Lucien]] and [[Eriana]]; Cryos fathers [[Aros]] and [[Inuera]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−600,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Celestial vantage&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Beyond the layered realms, the domain of divine observation is established. The gods influence the cycle but are not wholly bound by it — Chronos governs time, Ariana refines creation and memory, Cryos oversees resolution. (See [[The Realms of Faeloria#The Celestial Perspective]].)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−500,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal life&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The Sunworld (Material Plain) is filled with mortal life; Chronos&#039; design of beginnings and endings takes hold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−400,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Exploration&lt;br /&gt;
| Mortals explore their world and civilizations, discovering gateways into other planes of existence.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−300,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Moonworld&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Ariana&#039;s Fae Realms flourish — a realm of reflection and remembrance filled with immortal Fae, bound to the vitality of the Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−200,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Umbral Veil&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The realm of echo becomes a source of pressure upon the Sunworld; entities of paradox and unrealized potential occasionally seek to manifest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s birth&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]], [[Lucien]], and [[Eriana]] give rise to [[Alcor]] to protect the Sunworld and Moonworld from the Umbral Veil and forces beyond divine design.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Veil&#039;s push&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Forces from the Umbral Veil press upon the Material Plain. Alcor creates a powerful ward, encasing the realm in his protective light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The manipulation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Entities of the Umbral Veil infiltrate the Material World, creating cults and manipulating mortals to thin the boundary between realms.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The corruption&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor struggles against corruption from the Veil infiltrating his mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s break&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor locks his remaining good essence deep within him and succumbs to the corruption, shedding a single tear that falls from the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Red rain&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s tear fragments fall to earth; the barrier breaks down and dark forces from the Umbral Veil seep in.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great gathering&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Mages come together, preparing to bring down Alcor and secure his heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AFA — After the Fall of Alcor ==&lt;br /&gt;
This is a time known for strife and uncertainty. The darkest years of the world occurred in this era, and it is a time of great heroes who stepped up to return Alcor, as chronicled in the [[Chronicles of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
=== World timeline (AFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fall of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Alcor falls. His heart is secured and placed in the tallest tower of [[Ix]] to continue protecting the continent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Free City of Ix&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| [[Ix]] declares itself a sovereign &#039;&#039;&#039;Free City&#039;&#039;&#039; to safeguard Alcor&#039;s heart—open to all with good and true hearts, and independent of neighbouring crowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fading heart&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s heart begins to fade; Veil entities and dark forces infiltrate the barrier.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;600 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faefall&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Dark forces invade the Moonworld (Fae Realms). Heroes gather Alcor&#039;s tear shards and perform a ritual to cleanse his heart. [[Natsuko]] sacrifices himself, merging with Alcor&#039;s heart and restoring the god. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TRA — The Return of Alcor ==&lt;br /&gt;
A return to a golden age: Alcor protects the world against dark forces. While Alcor can shield the world for the most part, evil always finds a way through, and secret orders fight to ensure it never gains a foothold.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (TRA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The return of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| After Faefall, the world enters a new golden age. The sacrifices of the heroes are remembered and celebrated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The ascendance of Natsuko&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| In honor of his sacrifice, Natsuko ascends to godhood. A large shrine is built in his honor in the Free City of Ix.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Fae compact&#039;&#039;&#039;&lt;br /&gt;
| Gathering / Conference&lt;br /&gt;
| Representatives from the Moonworld (Fae Realms) and the mortal realms formalize the Fae Compact, promising mutual aid and shared responsibility for peace and balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The new kingdoms&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| As mortal civilizations grow, new kingdoms are founded. Notably, [[Avaria]], [[Kokoro]], and [[Dalr]] emerge as prominent powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;200 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The year of the green comet&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| A green comet, visible for an entire year, inspires a wave of divine and arcane exploration, leading to new magical discoveries and a deeper understanding of the celestial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;250–300 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The shadow conflict&#039;&#039;&#039;&lt;br /&gt;
| Military / War&lt;br /&gt;
| A rise in shadow forces causes conflicts across Faeloria. Mortal and Fae join forces, leading to greater cooperation between the two. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of the Shadow Conflict|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;400 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great restoration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A concerted effort to restore areas damaged in previous conflicts, showing a commitment to healing and preservation of the world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;480 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The scholar&#039;s revolution&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A cultural and intellectual revolution: scholars, artists, and philosophers explore new ideas; academies and universities are built; advances in science, magic, and the arts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The half-millennium celebration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A grand celebration marks 500 years since the Return of Alcor. Celebrations across Faeloria reflect on past challenges, present peace, and future hopes.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Category:Luxor&amp;diff=769</id>
		<title>Category:Luxor</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Category:Luxor&amp;diff=769"/>
		<updated>2026-06-30T23:08:22Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Create regional category for Luxor (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages concerning the kingdom of [[Luxor]], its capital [[Norin]], and related north-eastern Faeloria.&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
	<entry>
		<id>https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=768</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://faeloria.baomont.com/index.php?title=Timeline&amp;diff=768"/>
		<updated>2026-06-30T23:08:07Z</updated>

		<summary type="html">&lt;p&gt;Baomont: Ix as Free City; add categories (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The history of the world is divided by three timelines surrounding the celestial comet [[Alcor]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
&lt;br /&gt;
== Era abbreviations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BFA&#039;&#039;&#039; — Before the Fall of Alcor&lt;br /&gt;
* &#039;&#039;&#039;AFA&#039;&#039;&#039; — After the Fall of Alcor  &lt;br /&gt;
* &#039;&#039;&#039;TRA&#039;&#039;&#039; — The Return of Alcor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== BFA — Before the Fall of Alcor ==&lt;br /&gt;
This period is an era of uncertainty; few texts remain and fewer still who lived through it. What the world knows comes from stories passed down through generations. It is told that this was a golden age of peace and collective cultural innovation.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (BFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−1,000,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Beginning&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Chronos]] creates time, matter, and the Mortal Realm ([[Sunworld]] — also called the Material Plain in older texts).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−900,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Creation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]] and [[Cryos]] emerge from Chronos&#039; design. Ariana layers the [[Moonworld]] (Fae Realms) upon the Sunworld; Cryos carves the [[Underworld]]. The [[Umbral Veil]], realm of echo, takes form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−800,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faeloria&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The layered cosmology is established. Ariana bears [[Lucien]] and [[Eriana]]; Cryos fathers [[Aros]] and [[Inuera]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−600,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Celestial vantage&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Beyond the layered realms, the domain of divine observation is established. The gods influence the cycle but are not wholly bound by it — Chronos governs time, Ariana refines creation and memory, Cryos oversees resolution. (See [[The Realms of Faeloria#The Celestial Perspective]].)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−500,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal life&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The Sunworld (Material Plain) is filled with mortal life; Chronos&#039; design of beginnings and endings takes hold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−400,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mortal explorers&#039;&#039;&#039;&lt;br /&gt;
| Discovery / Exploration&lt;br /&gt;
| Mortals explore their world and civilizations, discovering gateways into other planes of existence.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−300,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Moonworld&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Ariana&#039;s Fae Realms flourish — a realm of reflection and remembrance filled with immortal Fae, bound to the vitality of the Sunworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−200,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Umbral Veil&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| The realm of echo becomes a source of pressure upon the Sunworld; entities of paradox and unrealized potential occasionally seek to manifest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s birth&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| [[Ariana]], [[Lucien]], and [[Eriana]] give rise to [[Alcor]] to protect the Sunworld and Moonworld from the Umbral Veil and forces beyond divine design.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Veil&#039;s push&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Forces from the Umbral Veil press upon the Material Plain. Alcor creates a powerful ward, encasing the realm in his protective light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The manipulation&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Entities of the Umbral Veil infiltrate the Material World, creating cults and manipulating mortals to thin the boundary between realms.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−5,000&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The corruption&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor struggles against corruption from the Veil infiltrating his mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alcor&#039;s break&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor locks his remaining good essence deep within him and succumbs to the corruption, shedding a single tear that falls from the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−50&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Red rain&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s tear fragments fall to earth; the barrier breaks down and dark forces from the Umbral Veil seep in.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;−10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great gathering&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Mages come together, preparing to bring down Alcor and secure his heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AFA — After the Fall of Alcor ==&lt;br /&gt;
This is a time known for strife and uncertainty. The darkest years of the world occurred in this era, and it is a time of great heroes who stepped up to return Alcor, as chronicled in the [[Chronicles of Faeloria]].&lt;br /&gt;
&lt;br /&gt;
=== World timeline (AFA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fall of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Alcor falls. His heart is secured and placed in the tallest tower of [[Ix]] to continue protecting the continent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The free city of Ix&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| Ix becomes an independent kingdom to safeguard Alcor&#039;s heart. It is declared &#039;&#039;&#039;The Free City&#039;&#039;&#039;, open to all with good and true hearts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The fading heart&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| Alcor&#039;s heart begins to fade; Veil entities and dark forces infiltrate the barrier.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;600 AFA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Faefall&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| Dark forces invade the Moonworld (Fae Realms). Heroes gather Alcor&#039;s tear shards and perform a ritual to cleanse his heart. [[Natsuko]] sacrifices himself, merging with Alcor&#039;s heart and restoring the god. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of Faefall|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== TRA — The Return of Alcor ==&lt;br /&gt;
A return to a golden age: Alcor protects the world against dark forces. While Alcor can shield the world for the most part, evil always finds a way through, and secret orders fight to ensure it never gains a foothold.&lt;br /&gt;
&lt;br /&gt;
=== World timeline (TRA) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12%;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;width:48%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The return of Alcor&#039;&#039;&#039;&lt;br /&gt;
| Era beginning/end&lt;br /&gt;
| After Faefall, the world enters a new golden age. The sacrifices of the heroes are remembered and celebrated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The ascendance of Natsuko&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| In honor of his sacrifice, Natsuko ascends to godhood. A large shrine is built in his honor in the Free City of Ix.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The Fae compact&#039;&#039;&#039;&lt;br /&gt;
| Gathering / Conference&lt;br /&gt;
| Representatives from the Moonworld (Fae Realms) and the mortal realms formalize the Fae Compact, promising mutual aid and shared responsibility for peace and balance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The new kingdoms&#039;&#039;&#039;&lt;br /&gt;
| Founding&lt;br /&gt;
| As mortal civilizations grow, new kingdoms are founded. Notably, [[Avaria]], [[Kokoro]], and [[Dalr]] emerge as prominent powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;200 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The year of the green comet&#039;&#039;&#039;&lt;br /&gt;
| Celestial / Cosmic&lt;br /&gt;
| A green comet, visible for an entire year, inspires a wave of divine and arcane exploration, leading to new magical discoveries and a deeper understanding of the celestial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;250–300 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The shadow conflict&#039;&#039;&#039;&lt;br /&gt;
| Military / War&lt;br /&gt;
| A rise in shadow forces causes conflicts across Faeloria. Mortal and Fae join forces, leading to greater cooperation between the two. &#039;&#039;As chronicled in the [[Chronicles of Faeloria#Chronicle of the Shadow Conflict|Chronicles of Faeloria]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;400 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The great restoration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A concerted effort to restore areas damaged in previous conflicts, showing a commitment to healing and preservation of the world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;480 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The scholar&#039;s revolution&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A cultural and intellectual revolution: scholars, artists, and philosophers explore new ideas; academies and universities are built; advances in science, magic, and the arts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 TRA&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The half-millennium celebration&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| A grand celebration marks 500 years since the Return of Alcor. Celebrations across Faeloria reflect on past challenges, present peace, and future hopes.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Baomont</name></author>
	</entry>
</feed>