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Casters can tire or overdraw. Where magic is stored in objects such as '''[[Runic Power Stones]]''' carved from '''[[Maginite]]''', overuse risks '''mana venting''', '''sympathetic resonance''', or '''lattice stress'''. Rune quality is essential to prevent dangerous surges. See [[Maginite]] and [[Runic Power Stones]] for handling and safety. | Casters can tire or overdraw. Where magic is stored in objects such as '''[[Runic Power Stones]]''' carved from '''[[Maginite]]''', overuse risks '''mana venting''', '''sympathetic resonance''', or '''lattice stress'''. Rune quality is essential to prevent dangerous surges. See [[Maginite]] and [[Runic Power Stones]] for handling and safety. | ||
== | == Taboos and law == | ||
''' | Some magic is forbidden or restricted by religion or state. The '''[[Order of the Purple Rose]]''' combats demonic and dark forces. The '''[[Umbral Veil]]''' and the '''Law of Resonant Passage''' (see '''[[The Realms of Faeloria]]''') govern crossing between realms; forcing passage through ritual can cause '''fragmented identities''', '''echo-warped landscapes''', and '''reality thinning'''. The '''[[Shadow Conflict]]''' involved a Shadow Rift torn in the [[Umbral Veil]]; the Arcane Academy was established in part to prevent such fractures. Excess Veil influence can lead to '''dissolution of reality'''. | ||
== Taboos and law == | == Taboos and law == | ||
Latest revision as of 23:09, 30 June 2026
Limits and costs of magic
Limits and costs of magic in Faeloria define the practical, legal, and cosmological constraints on magical power. Magic is not unlimited. See Magic in Faeloria for the broader system.
Personal limits
Casters can tire or overdraw. Where magic is stored in objects such as Runic Power Stones carved from Maginite, overuse risks mana venting, sympathetic resonance, or lattice stress. Rune quality is essential to prevent dangerous surges. See Maginite and Runic Power Stones for handling and safety.
Taboos and law
Some magic is forbidden or restricted by religion or state. The Order of the Purple Rose combats demonic and dark forces. The Umbral Veil and the Law of Resonant Passage (see The Realms of Faeloria) govern crossing between realms; forcing passage through ritual can cause fragmented identities, echo-warped landscapes, and reality thinning. The Shadow Conflict involved a Shadow Rift torn in the Umbral Veil; the Arcane Academy was established in part to prevent such fractures. Excess Veil influence can lead to dissolution of reality.
Taboos and law
Some magic is forbidden or restricted by religion or state. The Order of the Purple Rose combats demonic and dark forces. The Umbral Veil and the Law of Resonant Passage (see The Realms of Faeloria) govern crossing between realms; forcing passage through ritual can cause fragmented identities, echo-warped landscapes, and reality thinning. The Shadow Conflict involved a Shadowfell Rift; the Arcane Academy was established in part to prevent such fractures. Excess Veil influence can lead to dissolution of reality.
Cost of pacts and divine obligation
Pact magic often demands service, sacrifice, or behavioural restrictions; infernal pacts bind mortals to entities of the Infernal Plane. Divine magic typically requires adherence to faith and the Pantheon's principles.
Cosmological balance
The Great Cycle (Sunworld, Moonworld, Umbral Veil, Underworld) depends on balance. Magic that disrupts this balance or ignores the Law of Crossing threatens the stability of Faeloria itself.