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Infernal Plane

From Faeloria
Revision as of 23:08, 26 February 2026 by Baomont (talk | contribs) (New page: cosmology, threshold for the unresolved, link to Iru'Vel'Das and related planes (via create-page on MediaWiki MCP Server))
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Overview

The Infernal Plane is a realm of Faeloria's cosmology that serves as the threshold for the unresolved—those who have not completed the passage from the Mortal Realm into the Underworld (the Deep Quiet). It is not a place of punishment in the traditional sense, but a metaphysical holding-ground where souls and entities linger when they cannot or will not resolve: when desire, obsession, rage, ambition, or incompletion keeps them from passing on.

Within Faeloria's structure, the Infernal sits between the Sunworld (change and becoming) and the Deep Quiet (resolution and rest). Beings in the Infernal are, by definition, unfinished.

Cosmological Position

Faeloria's cosmology is often described in three linked realms:

  • Sunworld (Mortal Realm) — The plane of change and becoming; mortal life, memory, and narrative unfold here.
  • Infernal Plane — The threshold for the unresolved; a liminal space where those who have not resolved linger.
  • Underworld (Deep Quiet) — Resolution; the end of narrative, rest, and dissolution.

The Infernal is not "below" the Mortal Realm in a simple spatial sense—it is the state of being caught between continuing in the world of change and completing the transition into the Deep Quiet. Souls and entities enter this threshold when death or an ending is not fully completed: when obsession, unfinished vows, unfulfilled desire, or metaphysical fracture prevents resolution.

Who Dwells in the Infernal

Most beings in the Infernal linger because of unfinished desire. They burn with longing, rage, ambition, or spite—they refuse or are unable to let go of the Sunworld and pass into the Deep Quiet. Their suffering is often tied to what they still want: revenge, reunion, power, or the completion of a story they cannot abandon.

Infernal entities are typically characterised by:

  • Strong drives (hunger, spite, obsession) that bind them to the threshold
  • Inability or refusal to accept resolution
  • Resonance with places and people in the Mortal Realm where similar unresolved energy exists—unfinished business, broken vows, corrupted thresholds

They are strongest where the mortal world is most "unfinished": sites of guilt, betrayal, broken oaths, or distorted boundaries. Conversely, rituals of resolution, places of completed narrative (such as shrines of Cryos), Astral purity, and balanced Umbral Veil structures weaken or destabilise them.

Relation to Other Planes

Umbral Veil
The Umbral Veil is a plane of distortion and hidden truths. Infernal conditions often resonate with Veil energies; where the Veil is thin or distorted, infernal influence can intensify. Some infernal entities are thought to draw on or be stabilised by Veil phenomena—though the relationship can also be destabilising.
Border planes and thresholds
The Infernal is itself a threshold. Reshaping or creating new border planes could, in theory, change how unresolved beings exist—a possibility that scholars and power-seekers have contemplated with both hope and fear.

Iru'Vel'Das and the Exception

The entity Iru'Vel'Das is a rare and tragic exception among infernal beings. Unlike most who linger due to obsession or refusal, Iru'Vel'Das is trapped by structural incompletion: he cannot enter the Deep Quiet, cannot fully return to the Sunworld, and cannot dissolve. His torment is not desire or spite but resonance failure—he is metaphysically torn between states. The Infernal cannot stabilise him; the Deep Quiet rejects him. He is the only known infernal being who experiences constant pain from this metaphysical imbalance, and his condition has drawn the attention of cults and scholars who seek either to free him or to exploit the boundaries he embodies.

Understanding Iru'Vel'Das helps clarify the norm: the Infernal usually holds those who will not or cannot let go. Iru'Vel'Das is someone who should have resolved—but did not—and whose incompletion is written into the structure of existence itself.

In Play

The Infernal Plane is useful for:

  • Explaining where souls or entities go when they do not pass cleanly into the Underworld
  • Giving infernal entities motives beyond simple evil—longing, unfinished purpose, refusal to end
  • Tying villainy or tragedy to unresolved narrative (broken vows, denied endings)
  • Linking cult activity, Veil manipulation, and resolution rituals to a coherent cosmology

It is not a generic "hell": it is the threshold of the unresolved, and its inhabitants are defined by what they have not finished.

See also